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Difference between revisions of "Nickelodeon All-Star Brawl 2"

From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/publisher|GameMill Entertainment}}
 
{{Infobox game/row/publisher|GameMill Entertainment}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unity|name=Unity 2022|ref=<ref name="engineversion">{{Refcheck|user=Gfd|date=2023-11-12|comment=Retrieved from player.log}}</ref>|build=2022.3.5f1}}
+
{{Infobox game/row/engine|Unity|name=Unity 2022|ref=<ref name="engineversion">{{Refcheck|user=Gfd|date=2023-11-12|comment=Retrieved from player.log}}</ref><ref name="Unity version">{{Refcheck|user=MasterBlaster|date=2023-12-02|comment=As indicated in the <code>Player.log</code> file.}}</ref>|build=2022.3.5f1}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|November 7, 2023}}
 
{{Infobox game/row/date|Windows|November 7, 2023}}
 
|reception    =
 
|reception    =
 
{{Infobox game/row/reception|Metacritic|nickelodeon-all-star-brawl-2|73}}
 
{{Infobox game/row/reception|Metacritic|nickelodeon-all-star-brawl-2|73}}
{{Infobox game/row/reception|OpenCritic|15730/nickelodeon-all-star-brawl-2|70}}
+
{{Infobox game/row/reception|OpenCritic|15730/nickelodeon-all-star-brawl-2|71}}
 +
{{Infobox game/row/reception|IGDB|nickelodeon-all-star-brawl-2|72}}
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC }}
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC }}
{{Infobox game/row/taxonomy/microtransactions | No microtransactions }}
+
{{Infobox game/row/taxonomy/microtransactions | Cosmetic, Time-limited }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
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{{Infobox game/row/taxonomy/art styles        | Cartoon }}
 
{{Infobox game/row/taxonomy/art styles        | Cartoon }}
 
{{Infobox game/row/taxonomy/themes            | Fantasy, Sci-fi }}
 
{{Infobox game/row/taxonomy/themes            | Fantasy, Sci-fi }}
{{Infobox game/row/taxonomy/series            | Nickelodeon }}
+
{{Infobox game/row/taxonomy/series            | Nickelodeon All-Star Brawl }}
 
|steam appid  = 2017080
 
|steam appid  = 2017080
 
|steam appid side = 2587090, 2587100, 2587120
 
|steam appid side = 2587090, 2587100, 2587120
Line 50: Line 51:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 +
{{Availability/row| GamersGate | nickelodeon-all-star-brawl-2 | Steam | | | Windows }}
 +
{{Availability/row| Gamesplanet | 6681-1 | Steam | | | Windows }}
 +
{{Availability/row| GMG | nickelodeon-all-star-brawl-2-pc | Steam | | | Windows }}
 +
{{Availability/row| Humble | nickelodeon-allstar-brawl-2 | Steam | | | Windows }}
 
{{Availability/row| Steam | 2017080 | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 2017080 | Steam |  |  | Windows }}
 
}}
 
}}
 +
{{ii}} All versions require {{DRM|Steam}}.
 +
 +
===Version differences===
 +
{{ii}} '''Deluxe Edition''' includes the game and the Season Pass.
 +
{{ii}} '''Ultimate Edition''' includes all Deluxe Edition content and the Costume Pack.
  
 
==Monetization==
 
==Monetization==
 
{{Monetization
 
{{Monetization
 
|ad-supported                =  
 
|ad-supported                =  
|dlc                        = Additional fighters (not yet released) and costumes are available for purchase.
+
|dlc                        = A '''Season Pass''' is available for purchase, containing additional fighters planned to be released. Each fighter can also be purchased individually.
 
|expansion pack              =  
 
|expansion pack              =  
 
|freeware                    =  
 
|freeware                    =  
 
|free-to-play                =  
 
|free-to-play                =  
|one-time game purchase      = The game requires an upfront purchase to access.
+
|one-time game purchase      = Nickelodeon All-Star Brawl 2 requires an upfront purchase to access.
 
|sponsored                  =  
 
|sponsored                  =  
 
|subscription                =  
 
|subscription                =  
Line 69: Line 79:
 
{{Microtransactions
 
{{Microtransactions
 
|boost              =  
 
|boost              =  
|cosmetic            =  
+
|cosmetic            = A '''Costume Pack''' can be purchased, containing additional costumes for every character.
 
|currency            =  
 
|currency            =  
 
|finite spend        =  
 
|finite spend        =  
Line 75: Line 85:
 
|free-to-grind      =  
 
|free-to-grind      =  
 
|loot box            =  
 
|loot box            =  
|none                = Game does not contain microtransactions.
+
|none                =  
 
|player trading      =  
 
|player trading      =  
|time-limited        =  
+
|time-limited        = The "Elastic Waistband Costume" was available for free as a bonus with early purchases.
 
|unlock              =  
 
|unlock              =  
 +
}}
 +
 +
{{DLC|
 +
{{DLC/row| Season Pass | Contains four new characters, as well as "The Quickster" costume for SpongeBob.<br>Included with "'''Deluxe Edition'''" and "'''Ultimate Edition'''". | Windows }}
 +
{{DLC/row| Mr. Krabs Brawl Pack | Adds Mr. Krabs from ''SpongeBob SquarePants'' as a playable character, along with a set of additional costumes.<br>Included with "'''Season Pass'''". | Windows }}
 +
{{DLC/row| Costume Pack | Contains a new costume for every character in the game.<br>Included with "'''Ultimate Edition'''". | Windows }}
 +
{{DLC/row| The Elastic Waistband Costume | Contains an additional costume for Patrick.<br>Was included as an early-purchase bonus until November 14, 2023.| Windows }}
 
}}
 
}}
  
 
==Game data==
 
==Game data==
 +
===Configuration file(s) location===
 +
{{Game data|
 +
{{Game data/config|Windows|{{P|userprofile}}\AppData\LocalLow\GameMill Entertainment\Nickelodeon All-Star Brawl 2}}
 +
}}
 +
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{p|userprofile}}\AppData\LocalLow\GameMill Entertainment\Nickelodeon All-Star Brawl 2\}}
+
{{Game data/saves|Windows|{{p|userprofile}}\AppData\LocalLow\GameMill Entertainment\Nickelodeon All-Star Brawl 2}}
 
}}
 
}}
  
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|origin                    =  
 
|origin                    =  
 
|origin notes              =  
 
|origin notes              =  
|steam cloud              = true
+
|steam cloud              = false
 
|steam cloud notes        =  
 
|steam cloud notes        =  
 
|ubisoft connect          =  
 
|ubisoft connect          =  
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|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = false
 
|ultrawidescreen            = false
|ultrawidescreen notes      = Exclusive fullscreen will force a 16:9 resolution. Borderless windowed will letterbox the main render area, but some artefacting will appear in the black bars when UI elements move through those areas.
+
|ultrawidescreen notes      = Exclusive fullscreen will force a 16:9 resolution, while Borderless Windowed will letterbox the main render area, but some artifacting will appear in the black bars when UI elements move through those areas. [https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/nickelodeonasb2 Use RoseTheFlower's fix.]
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = <ref>{{Refcheck|user=MasterBlaster|date=2023-12-02|comment=Tested by playing the game at 3840x2160 resolution.}}</ref>
 
|fov                        = n/a
 
|fov                        = n/a
 
|fov notes                  =  
 
|fov notes                  =  
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|anisotropic notes          = Possibly affected by the graphical quality setting.
 
|anisotropic notes          = Possibly affected by the graphical quality setting.
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = Options are Off, x2, x4, or x8. Unknown method.
+
|antialiasing notes        = Options for x2, x4, or x8 [[MSAA]] are available.<ref>{{Refcheck|user=MasterBlaster|date=2024-02-25|comment=Tested by viewing the Live RenderTarget View using the Render Mod Toolkit in [[Special K]]. The Miscellaneous Flag for the Render Target displayed as Multi-Sampled, and adjusted accordingly to each anti-aliasing level.}}</ref>
 
|upscaling                  = false
 
|upscaling                  = false
 
|upscaling tech            =  
 
|upscaling tech            =  
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==Input==
 
==Input==
{{Image|Nickelodeon All-Star Brawl 2 controls settings 1.png|Input profile settings (1/2)}}
+
{{Image|Nickelodeon All-Star Brawl 2 controls settings 1.png|Input profile bindings (Keyboard layout)}}
{{Image|Nickelodeon All-Star Brawl 2 controls settings 2.png|Input profile settings (2/2)}}
+
{{Image|Nickelodeon All-Star Brawl 2 controls settings 2.png|Input profile settings}}
 
{{Input
 
{{Input
 
|key remap                = limited
 
|key remap                = limited
|key remap notes          = See [[#Remapping|Remapping]].
+
|key remap notes          = The {{Key|Pause}} and {{Key|Numpad Enter}} keys cannot be bound/used at all.<br>There is also no keyboard equivalent for the right stick’s directional attack function on a traditional controller. This was said to be fixed in version 1.3<ref name="officialblog4">{{Refurl|url=https://nickelodeonallstarbrawl.com/update-1-3-patch-notes/|title=Official website news: Update 1.3 Patch Notes|date=2023-12-01}}</ref>, but the functionality appears to still be absent.
 
|acceleration option      = n/a
 
|acceleration option      = n/a
 
|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = n/a
 
|mouse sensitivity        = n/a
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = true
+
|mouse menu                = limited
 
|mouse menu notes          = Going back in menus still requires a controller button or keyboard key press. Does not work in the brawler selection menu in campaign mode.
 
|mouse menu notes          = Going back in menus still requires a controller button or keyboard key press. Does not work in the brawler selection menu in campaign mode.
 
|invert mouse y-axis      = n/a
 
|invert mouse y-axis      = n/a
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|controller support        = true
 
|controller support        = true
 
|controller support notes  = Playing with a controller is strongly recommended as analogue stick inputs are required for some techniques.
 
|controller support notes  = Playing with a controller is strongly recommended as analogue stick inputs are required for some techniques.
|full controller          = true
+
|full controller          = limited
|full controller notes    =  
+
|full controller notes    = A keyboard is required to change input profile names.
 
|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = false
+
|controller sensitivity    = n/a
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = n/a
 
|invert controller y-axis  = n/a
|invert controller y-axis notes=  
+
|invert controller y-axis notes =  
 
|xinput controllers        = true
 
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = true
 
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|playstation controllers  = true
|dualshock 4 notes         =  
+
|playstation controller models = DS4, DS
|dualshock prompts        =  
+
|playstation controllers notes =  
|dualshock prompts notes  =  
+
|playstation prompts        = false
|light bar support        =  
+
|playstation prompts notes  =  
 +
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes         =  
+
|dualsense adaptive trigger support = false
|dualshock 4 modes notes  =  
+
|dualsense adaptive trigger support notes =
|tracked motion controllers= false
+
|dualsense haptics support  = false
 +
|dualsense haptics support notes =
 +
|playstation connection modes = Wired, Bluetooth
 +
|playstation connection modes notes  =  
 +
|tracked motion controllers = false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
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|haptic feedback          = false
 
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
 +
|digital movement supported = true
 +
|digital movement supported notes= Character movement can be set to either D-pad or analog stick.
 
|simultaneous input        = false
 
|simultaneous input        = false
 
|simultaneous input notes  = The keyboard is considered a separate input device. Using mouse input in menus works simultaneously with any input device, however.
 
|simultaneous input notes  = The keyboard is considered a separate input device. Using mouse input in menus works simultaneously with any input device, however.
Line 214: Line 243:
 
}}
 
}}
  
===[[Glossary:Remapping|Remapping]]===
+
<gallery>
{{--}} The {{Key| Pause}} and {{Key| Numpad enter}} keys cannot be bound/used at all.
+
Nickelodeon All-Star Brawl 2 Gamepad Settings (XBONE Layout).png|Input profile bindings (Xbox One layout)
{{--}} There is no keyboard equivalent for the right stick’s directional attack function on a traditional controller. This was said to be fixed in the current update (version 1.3)<ref name="officialblog4">{{Refurl|url=https://nickelodeonallstarbrawl.com/update-1-3-patch-notes/|title=Official website news: Update 1.3 Patch Notes|date=2023-12-01}}</ref>, but the functionality appears to still be absent.
+
Nickelodeon All-Star Brawl 2 Gamepad Settings (GameCube Layout).png|Input profile bindings (GameCube Controller layout)
 +
</gallery>
  
 
==Audio==
 
==Audio==
 
{{Image|Nickelodeon All-Star Brawl 2 general settings.png|General settings}}
 
{{Image|Nickelodeon All-Star Brawl 2 general settings.png|General settings}}
 
{{Audio
 
{{Audio
|separate volume          = limited
+
|separate volume          = true
 
|separate volume notes    = Separate sliders for music, SFX, voices, and announcer volume, as well as a master volume control. However, some sounds are unaffected by all sliders and will always play at maximum volume; see [[#Some sounds are too loud|Some sounds are too loud]].
 
|separate volume notes    = Separate sliders for music, SFX, voices, and announcer volume, as well as a master volume control. However, some sounds are unaffected by all sliders and will always play at maximum volume; see [[#Some sounds are too loud|Some sounds are too loud]].
|surround sound            = n/a
+
|surround sound            = false
|surround sound notes      =  
+
|surround sound notes      = Stereo only.<ref>{{Refcheck|user=MasterBlaster|date=2024-02-25|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref>
 
|subtitles                = limited
 
|subtitles                = limited
 
|subtitles notes          = All speech is always subtitled or in a dialogue box except for the announcer and all non‐bespoke/generic voice lines from fighters, mobs, and bosses during gameplay.
 
|subtitles notes          = All speech is always subtitled or in a dialogue box except for the announcer and all non‐bespoke/generic voice lines from fighters, mobs, and bosses during gameplay.
Line 233: Line 263:
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
|royalty free audio        =  
+
|royalty free audio        = always on
 
|royalty free audio notes  =  
 
|royalty free audio notes  =  
 
|red book cd audio        =  
 
|red book cd audio        =  
Line 287: Line 317:
  
 
==Network==
 
==Network==
 +
{{Image|Nickelodeon All-Star Brawl 2 Online Settings.png|Online settings}}
 
{{Network/Multiplayer
 
{{Network/Multiplayer
 
|local play          = true
 
|local play          = true
 
|local play players  = 4
 
|local play players  = 4
|local play modes    = Versus,
+
|local play modes    = Versus, Co-op
 
|local play notes    =  
 
|local play notes    =  
 
|lan play            = false
 
|lan play            = false
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|online play          = true
 
|online play          = true
 
|online play players  = 4
 
|online play players  = 4
|online play modes    = Versus,
+
|online play modes    = Versus, Co-op
|online play notes    = Additional players can spectate in lobbies.
+
|online play notes    = Options for Free-for-all, 1v1, and 2v2 matches are available in "'''Quick Play'''".<br>Crossplay is available between PS4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch players.<br>Additional players can spectate in lobbies.
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
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|matchmaking        = true
 
|matchmaking        = true
 
|matchmaking notes  = Ranked and quick play.
 
|matchmaking notes  = Ranked and quick play.
|p2p                = unknown
+
|p2p                = true
|p2p notes          =  
+
|p2p notes          = Utilizes Rollback Netcode.
 
|dedicated          = false
 
|dedicated          = false
 
|dedicated notes    =  
 
|dedicated notes    =  
Line 329: Line 360:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 11
+
|direct3d versions      = 11.1
|direct3d notes        =  
+
|direct3d notes        = <ref name="Unity version"/>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
Line 393: Line 424:
 
|minCPU2  = AMD FX-6300
 
|minCPU2  = AMD FX-6300
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
|minHD    = 15 GB  
+
|minHD    = 15 GB<ref>{{Refcheck|user=MasterBlaster|date=2024-02-25|comment=Actual install size is '''12.4 GB'''.}}</ref>
 
|minGPU  = Nvidia GeForce GTX 960
 
|minGPU  = Nvidia GeForce GTX 960
 
|minGPU2  = AMD Radeon R7 370
 
|minGPU2  = AMD Radeon R7 370

Latest revision as of 22:36, 28 February 2024

Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Nickelodeon All-Star Brawl 2
Nickelodeon All-Star Brawl 2 cover
Developers
Fair Play Labs
Ludosity
Publishers
GameMill Entertainment
Engines
Unity 2022[Note 1]
Release dates
Windows November 7, 2023
Reception
Metacritic 73
OpenCritic 71
IGDB 72
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions Cosmetic, Time-limited
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Action, Brawler, Fighting, Platform, Roguelike
Art styles Cartoon
Themes Fantasy, Sci-fi
Series Nickelodeon All-Star Brawl
Nickelodeon All-Star Brawl 2 on HowLongToBeat
Nickelodeon All-Star Brawl 2 on IGDB
Nickelodeon All-Star Brawl 2 on MobyGames
Nickelodeon All-Star Brawl 2 on Wikipedia
Nickelodeon All-Star Brawl
Subseries of Nickelodeon
Nickelodeon All-Star Brawl 2021
Nickelodeon All-Star Brawl 2 2023

Nickelodeon All-Star Brawl 2 is a singleplayer and multiplayer scrolling and side view action, brawler, fighting, platform and roguelike game in the Nickelodeon All-Star Brawl series.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Version differences

Deluxe Edition includes the game and the Season Pass.
Ultimate Edition includes all Deluxe Edition content and the Costume Pack.

Monetization

Type Notes
DLC A Season Pass is available for purchase, containing additional fighters planned to be released. Each fighter can also be purchased individually.
One-time game purchase Nickelodeon All-Star Brawl 2 requires an upfront purchase to access.

Microtransactions

Type Notes
Cosmetic A Costume Pack can be purchased, containing additional costumes for every character.
Time-limited The "Elastic Waistband Costume" was available for free as a bonus with early purchases.

DLC and expansion packs

Name Notes
Season Pass Contains four new characters, as well as "The Quickster" costume for SpongeBob.
Included with "Deluxe Edition" and "Ultimate Edition".
Windows
Mr. Krabs Brawl Pack Adds Mr. Krabs from SpongeBob SquarePants as a playable character, along with a set of additional costumes.
Included with "Season Pass".
Windows
Costume Pack Contains a new costume for every character in the game.
Included with "Ultimate Edition".
Windows
The Elastic Waistband Costume Contains an additional costume for Patrick.
Was included as an early-purchase bonus until November 14, 2023.
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\AppData\LocalLow\GameMill Entertainment\Nickelodeon All-Star Brawl 2
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2017080/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\GameMill Entertainment\Nickelodeon All-Star Brawl 2
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2017080/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Display settings
Display settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Exclusive fullscreen will force a 16:9 resolution, while Borderless Windowed will letterbox the main render area, but some artifacting will appear in the black bars when UI elements move through those areas. Use RoseTheFlower's fix.
4K Ultra HD
[3]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Possibly affected by the graphical quality setting.
Anti-aliasing (AA)
Options for x2, x4, or x8 MSAA are available.[4]
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Enabling vertical sync will attempt to render at the monitor’s frame rate. With vertical sync off, the options for max frame rate are 30, 60, and 120. Some 3D animations aren’t interpolated beyond 60 fps (the game logic rate).
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Input profile bindings (Keyboard layout)
Input profile bindings (Keyboard layout)
Input profile settings
Input profile settings

Keyboard and mouse State Notes
Remapping
The Pause and Numpad Enter keys cannot be bound/used at all.
There is also no keyboard equivalent for the right stick’s directional attack function on a traditional controller. This was said to be fixed in version 1.3[5], but the functionality appears to still be absent.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Going back in menus still requires a controller button or keyboard key press. Does not work in the brawler selection menu in campaign mode.
Mouse Y-axis inversion
Controller
Controller support
Playing with a controller is strongly recommended as analogue stick inputs are required for some techniques.
Full controller support
A keyboard is required to change input profile names.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
DualShock 4, DualSense
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
Generic/other controllers
Natively supports GameCube controllers connected to an official USB adapter using WinUSB only (no native DirectInput support); see here for driver installation guide.
Button prompts
Also provides GameCube controller prompts when connected natively (see above).
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Character movement can be set to either D-pad or analog stick.
Simultaneous controller+KB/M
The keyboard is considered a separate input device. Using mouse input in menus works simultaneously with any input device, however.

Audio

General settings
General settings

Audio feature State Notes
Separate volume controls
Separate sliders for music, SFX, voices, and announcer volume, as well as a master volume control. However, some sounds are unaffected by all sliders and will always play at maximum volume; see Some sounds are too loud.
Surround sound
Stereo only.[6]
Subtitles
All speech is always subtitled or in a dialogue box except for the announcer and all non‐bespoke/generic voice lines from fighters, mobs, and bosses during gameplay.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
All languages use English audio.
Dutch
French
German
Italian
Spanish

Network

Online settings
Online settings

Multiplayer types

Type Native Players Notes
Local play
4 Versus, Co-op
LAN play
Online play
4 Versus, Co-op
Options for Free-for-all, 1v1, and 2v2 matches are available in "Quick Play".
Crossplay is available between PS4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch players.
Additional players can spectate in lobbies.

Connection types

Type Native Notes
Matchmaking
Ranked and quick play.
Peer-to-peer
Utilizes Rollback Netcode.
Dedicated
Self-hosting
Public and private player‐created lobbies.
Direct IP

Issues unresolved

Some sounds are too loud

Some sounds will be disproportionately loud if the relevant volume sliders are set below 100%, like the sound effect of the Sokka’s Boomerang item. (Version 1.3 was supposed to have fixed this[5], but only some issues were fixed.) This is because they are unaffected by all volume sliders, and will always play with a volume balance intended to match 100% on all sliders. The only mitigation is to leave volume sliders at 100% and lower the volume of the application through others means (e.g. the Windows volume mixer).

Issues fixed

Escape key doesn’t work

After binding Esc in an input profile, even if its bind is removed, it will no longer perform its intended function of pausing while using that input profile, which can cause softlocks.
Edit the input profile and choose “Restore Default”.

Other information

API

Technical specs Supported Notes
Direct3D 11.1 [2]
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core i5-4430
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 15 GB[7]
Video card (GPU) Nvidia GeForce GTX 960
AMD Radeon R7 370
2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2022.3.5f1[1][2]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Gfd on 2023-11-12
    Retrieved from player.log
  2. 2.0 2.1 Verified by User:MasterBlaster on 2023-12-02
    As indicated in the Player.log file.
  3. Verified by User:MasterBlaster on 2023-12-02
    Tested by playing the game at 3840x2160 resolution.
  4. Verified by User:MasterBlaster on 2024-02-25
    Tested by viewing the Live RenderTarget View using the Render Mod Toolkit in Special K. The Miscellaneous Flag for the Render Target displayed as Multi-Sampled, and adjusted accordingly to each anti-aliasing level.
  5. 5.0 5.1 Official website news: Update 1.3 Patch Notes - last accessed on 2023-12-01
  6. Verified by User:MasterBlaster on 2024-02-25
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
  7. Verified by User:MasterBlaster on 2024-02-25
    Actual install size is 12.4 GB.