Die Young
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
IndieGala | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | September 12, 2019 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Adventure, Open world |
Art styles | Realistic |
Themes | Contemporary |
Series | Die Young |
Die Young | |
---|---|
Die Young: Prologue | 2019 |
Die Young | 2019 |
Key points
- Includes Die Young: Prologue.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
Green Man Gaming | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Official Soundtrack |
Essential improvements
Skip intro videos
Delete or rename movie files[2] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\DieYoung\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/433170/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\DieYoung\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/433170/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Vert- gameplay.[3] See Increased FOV. | ||
Ultra-widescreen | Vert- gameplay.[4] See Increased FOV. | ||
4K Ultra HD | |||
Field of view (FOV) | 81-109°. Default is 95°. | ||
Windowed | |||
Borderless fullscreen windowed | Labeled Windowed Fullscreen. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See Anti-aliasing (AA) for more options. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate can optionally be locked at 30 FPS or 60 FPS. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Increased FOV
Change the way FOV is calculated[3][4] |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
|
Anti-aliasing (AA)
Change AA type through the config file[5] |
---|
[SystemSettings] r.DefaultFeature.AntiAliasing=1
|
Enable TAA sharpening through the config file[5] |
---|
[SystemSettings] r.TemporalAACurrentFrameWeight=0.2 r.Tonemapper.Sharpen=1 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Esc and O cannot be unbound from Pause. | |
Mouse acceleration | Negative acceleration.[2] | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can be inverted separately. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | 2 preset configurations are available. | |
Controller sensitivity | ||
Controller Y-axis inversion | X-axis can be inverted separately. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | HUD button prompts flicker between controller and keyboard/mouse. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, Sound, Dialogue | |
Surround sound | 5.1[6] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Turkish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 8.1, 10 | |
Processor (CPU) | Intel Core i5-2400 AMD FX-8320 |
Intel Core i7-3770 AMD FX-8350 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 26 GB[7] | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 970 Nvidia GeForce GTX 1060 AMD Radeon R9 290X AMD Radeon RX 480 4 GB of VRAM |
Sound (audio device) | DirectX compatible |
- A 64-bit operating system is required.
- Laptop versions of graphics cards are not officially supported.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (433170) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Die Young: Prologue Now added to Die Young main game! 1.0 Launches in 24 hours! - last accessed on 2019-09-15
- ↑ 2.0 2.1 Verified by User:Baronsmoki on 2019-09-15
- ↑ 3.0 3.1 Verified by User:Baronsmoki on 2019-09-15
- Tested at 2560x480 custom resolution.
- ↑ 4.0 4.1 Verified by User:Baronsmoki on 2019-09-15
- Tested at 2560x1080 custom resolution.
- ↑ 5.0 5.1 Verified by User:Baronsmoki on 2019-09-24
- The changes resulted in a visibly sharper image in the game and screenshots comparisons.
- ↑ Verified by User:Baronsmoki on 2019-09-15
- Tested with Special K.
- ↑ Verified by User:Baronsmoki on 2019-09-16
- The official HDD requirement of 10 GB is inaccurate. The total installation size (including Die Young: Prologue) is approximately 26 GB.