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Difference between revisions of "Crash Bandicoot N. Sane Trilogy"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Video: updated template usage)
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{{Infobox game/row/reception|IGDB|crash-bandicoot-n-sane-trilogy|78}}
 
{{Infobox game/row/reception|IGDB|crash-bandicoot-n-sane-trilogy|78}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
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|official site= https://www.crashbandicoot.com/nsane-trilogy/
 
|official site= https://www.crashbandicoot.com/nsane-trilogy/
 
|strategywiki = Crash Bandicoot N. Sane Trilogy
 
|strategywiki = Crash Bandicoot N. Sane Trilogy
|mobygames    = crash-bandicoot-n-sane-trilogy
+
|mobygames    = 91750
 
|wikipedia    = Crash Bandicoot N. Sane Trilogy
 
|wikipedia    = Crash Bandicoot N. Sane Trilogy
 
|winehq      = 18995
 
|winehq      = 18995
 +
|lutris      = crash-bandicoot-n-sane-trilogy
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
 +
{{Introduction
 +
|introduction      = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} {{Glossary:platform}} game developed by [[Company:Vicarious Visions|Vicarious Visions]] and published by [[Company:Activision|Activision]]. It is part of the ''[[Series:Crash Bandicoot|Crash Bandicoot]]'' series.
  
'''Key points'''
+
|release history  = The game is a compilation of remakes of three ''Crash Bandicoot'' games, consisting of '''''[[Wikipedia:Crash Bandicoot (video game)|Crash Bandicoot]]''''', '''''[[Wikipedia:Crash Bandicoot 2: Cortex Strikes Back|Crash Bandicoot 2: Cortex Strikes Back]]''''' and '''''[[Wikipedia:Crash Bandicoot: Warped|Crash Bandicoot 3: Warped]]'''''. Originally released on PlayStation 4 on June 30, 2017, the game was ported to PC by [[Company:Iron Galaxy Studios|Iron Galaxy Studios]] and released on June 29, 2018.
{{ii}} Remakes of [[Wikipedia:Crash Bandicoot (video game)|Crash Bandicoot]], [[Wikipedia:Crash Bandicoot 2: Cortex Strikes Back|Crash Bandicoot 2: Cortex Strikes Back]] and [[Wikipedia:Crash Bandicoot: Warped|Crash Bandicoot 3: Warped]].
+
 
 +
|current state    =
 +
 
 +
}}
  
 
'''General information'''
 
'''General information'''
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{{Availability/row| Retail | | Steam | Download-only; no disc is included in the physical box. |  | Windows }}
 
{{Availability/row| Retail | | Steam | Download-only; no disc is included in the physical box. |  | Windows }}
 
{{Availability/row| Steam | 731490 | Steam | |  | Windows }}
 
{{Availability/row| Steam | 731490 | Steam | |  | Windows }}
 +
{{Availability/row| Humble | | Steam | | | Windows | unavailable}}
 
}}
 
}}
 
{{ii}} All versions require {{DRM|Steam}}.
 
{{ii}} All versions require {{DRM|Steam}}.
Line 55: Line 62:
 
===Skip intro videos===
 
===Skip intro videos===
 
{{Fixbox|description=Modify intro video file|ref=<ref>{{Refcheck|user=Marioysikax|date=2019-07-16}}</ref>|fix=
 
{{Fixbox|description=Modify intro video file|ref=<ref>{{Refcheck|user=Marioysikax|date=2019-07-16}}</ref>|fix=
# Go to {{code|{{p|game}}\archives\}}.
+
# Go to {{folder|{{p|game}}\archives\}}.
# Open {{code|bumper_atvi.bk2}} with a text editor.
+
# Open {{file|bumper_atvi.bk2}} with a text editor.
 
# Delete all contents, and save the file.
 
# Delete all contents, and save the file.
 
}}
 
}}
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{{Game data/saves|Windows|{{p|appdata}}\Crash Bandicoot(TM) N. Sane Trilogy\}}
 
{{Game data/saves|Windows|{{p|appdata}}\Crash Bandicoot(TM) N. Sane Trilogy\}}
 
}}
 
}}
{{ii}} Saves made before July 23, 2018 update stored in {{code|{{P|appdata}}\Game\}} aren't migrated to the new path
+
{{ii}} Saves made before the July 23, 2018 update stored in {{folder|{{P|appdata}}\Game\}} aren't migrated to the new path.
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
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|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = [[FXAA]] (Low/Medium/High)
 
|antialiasing notes        = [[FXAA]] (Low/Medium/High)
|vsync                      = true
+
|upscaling                  = unknown
|vsync notes                =  
+
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = hackable
 +
|vsync notes                = V-Sync will always be used regardless of the in-game setting, see [[#High frame rate|High frame rate]].
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              =  
+
|60 fps notes              = See [[#High frame rate|High frame rate]].
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]].
+
|120 fps notes              = See [[#High frame rate|High frame rate]].
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
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|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 +
 +
===[[Glossary:High frame rate|High frame rate]]===
 +
The game does not feature an discrete FPS limiter but simulates one through the use of [[Glossary:Vertical sync (Vsync)|V-Sync]] and refreshing on the ''n''th vertical blank of the display.<ref>{{Refcheck|user=Aemony|date=2022-08-09|comment=Confirmed through extensive testing with the help of other users on the Special K Discord server.}}</ref> The '''Max FPS''' and '''VSync''' are misnomers. Regardless of settings, V-Sync will '''always''' be used. What these settings control is the sync interval of V-Sync &mdash; on which ''n''th refresh that a new frame from the game should be presented.
 +
 +
* When the '''VSync''' option is enabled, the game will dynamically engage and disengage the appropriate sync interval to keep the game locked to as close to 60 FPS as possible.
 +
* When the '''VSync''' option is disabled, the '''Max FPS''' option will be populated with appropriate sync intervals that has the frame rate land between 30 and 60 FPS.
 +
** On a 60 Hz display the Max FPS option will be populated with 60 FPS (Sync Interval: 1) and 30 FPS (Sync Interval: 2)
 +
** On a 120 Hz display it will be 60 FPS (Sync Interval: 2) 40 FPS (Sync Interval: 3), and 30 FPS (Sync Interval: 4).
 +
** On a 144 Hz display it will be 48 FPS (Sync Interval: 3) and 36 FPS (Sync Interval: 4).
 +
** On a 175 Hz display it will be 58 FPS (Sync Interval: 3), 43 FPS (Sync Interval: 4), and  35 FPS (Sync Interval: 5).
 +
** On a 240 Hz display it will be 60 FPS (Sync Interval: 4), 48 FPS (Sync Interval: 5), 40 FPS (Sync Interval: 6), and 34 FPS (Sync Interval: 7).
 +
** And so on...
 +
* '''Any''' sync interval higher than 1 makes the game illegible for [[Glossary:Variable refresh rate (VRR)|variable refresh rate (VRR)]].
 +
 +
This can result in multiple different issues depending on the system, such as an extremely fluctuating frame rate, capping to arbitrary framerates, and constantly disengaging/reengaging VRR which itself can cause visual flickers on some displays.
 +
 +
{{Fixbox|description=Override sync interval with Special K|ref=<ref>{{Refcheck|user=Aemony|date=2022-08-09|comment=}}</ref>|fix=
 +
# Use [[Special K#Vertical sync (Vsync)|Special K]] to force a specific sync interval.
 +
#* {{Code|0}} disables V-Sync and unlocks the frame rate.
 +
#* {{Code|1}} engages standard V-Sync at the refresh rate.
 +
# In fullscreen mode it is also necessary to [[Special K#Refresh rate (Hz)|override the refresh rate]] to prevent the game from running at 60 Hz.
 +
}}
 +
 +
{{Fixbox|description=Lock framerate to 60 using the Nvidia Control Panel|fix=
 +
#Set Max Framerate to 60 in the NVCP.
 +
}}
  
 
===Disable fur===
 
===Disable fur===
 
{{++}} May increase the performance by a lot.
 
{{++}} May increase the performance by a lot.
  
{{Fixbox|description=Disable fur via Helix Mod|ref=<ref>[https://helixmod.blogspot.com/2018/07/crash-bandicoot-n-sane-trilogy.html Helix Mod: Crash Bandicoot N. Sane Trilogy]</ref>|fix=
+
{{Fixbox|description=Disable fur via Helix Mod|ref=<ref>{{Refurl|url=https://helixmod.blogspot.com/2018/07/crash-bandicoot-n-sane-trilogy.html|title=Helix Mod: Crash Bandicoot N. Sane Trilogy|date=May 2023}}</ref>|fix=
 
# Download [https://helixmod.blogspot.com/2018/07/crash-bandicoot-n-sane-trilogy.html Crash Trilogy 3D Vision fix].
 
# Download [https://helixmod.blogspot.com/2018/07/crash-bandicoot-n-sane-trilogy.html Crash Trilogy 3D Vision fix].
 
# Copy the files to the installation folder.
 
# Copy the files to the installation folder.
Line 140: Line 176:
  
 
'''Notes'''
 
'''Notes'''
{{ii}} Change the value of Fur in <code>d3dx.ini</code> to <code>1</code> to let the mod disable it automatically at startup.
+
{{ii}} Change the value of Fur in {{file|d3dx.ini}} to {{code|1}} to let the mod disable it automatically at startup.
 
}}
 
}}
  
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|controller hotplug        = true
 
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = always on  
+
|haptic feedback          = always on
 
|haptic feedback notes    = XInput only. Use [[Special K#Haptic feedback|Special K]] to disable it.
 
|haptic feedback notes    = XInput only. Use [[Special K#Haptic feedback|Special K]] to disable it.
 
|simultaneous input        = true
 
|simultaneous input        = true
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|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
 +
 +
===Restore native DualShock 4 V2 support===
 +
{{++}} The game has native support for the DualShock 4 V1.
 +
{{--}} The game doesn't check for the DS4 V2 which has a different [[Controller:DualShock 4#Technical information|HWID]].
 +
 +
{{Fixbox|description=Replace the DS4 V1's HWID|fix=
 +
{{ii}} This requires the game executable to be unpacked of Steam DRM to work. Per [[PCGamingWiki:Editing guide/Wiki policy#Bypassing copyright protection and fixes|PCGW policy]], detailed instructions on how to do so can not be included.
 +
# Open the unpacked {{file|CrashBandicootNSaneTrilogy.exe}} with a hex editor such as [https://mh-nexus.de/en/ HxD].
 +
# Search for the text string '''05C4'''.
 +
# Replace it with '''09CC'''.
 +
# Save changes and launch the executable.}}
  
 
==Audio==
 
==Audio==
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|separate volume notes    = Music, Speech, SFX
 
|separate volume notes    = Music, Speech, SFX
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    = 7.1
+
|surround sound notes    = 7.1<ref>{{Refcheck|user=Blue spikeball|date=2023-09-21|comment=Tested in 7.1 VoiceMeeter}}</ref>
 
|subtitles                = false
 
|subtitles                = false
 
|subtitles notes          = Steam store page incorrectly claims to have subtitles
 
|subtitles notes          = Steam store page incorrectly claims to have subtitles
Line 221: Line 268:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Spanish
+
  |language  = Brazilian Portuguese
  |interface = true
+
  |interface = hackable
  |audio    = true
+
  |audio    = hackable
 
  |subtitles = false
 
  |subtitles = false
  |notes    =  
+
  |notes    = [https://tribogamer.com/downloads/2044_baixar-dublagem-traducao-do-crash-bandicoot-n-sane-trilogy-pc-crash-bandicoot-n-sane-trilogy.html Translation.]
  |fan      =  
+
  |fan      = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
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  |notes    = 1. Fan translation by «The Miracle» – [https://www.zoneofgames.ru/games/crash_bandicoot_n_sane_trilogy/files/5867.html text]<br>2.1 «FaN&C» Family’s» – [https://darksonicyozhik4.wixsite.com/fanicfamily/forum/progress-perevoda/crash-bandicoot-tm-n-sane-trilogy-rusifikator audio]<br>2.2 «R.G. MVO» – [https://www.zoneofgames.ru/games/crash_bandicoot_n_sane_trilogy/files/5864.html audio]
 
  |notes    = 1. Fan translation by «The Miracle» – [https://www.zoneofgames.ru/games/crash_bandicoot_n_sane_trilogy/files/5867.html text]<br>2.1 «FaN&C» Family’s» – [https://darksonicyozhik4.wixsite.com/fanicfamily/forum/progress-perevoda/crash-bandicoot-tm-n-sane-trilogy-rusifikator audio]<br>2.2 «R.G. MVO» – [https://www.zoneofgames.ru/games/crash_bandicoot_n_sane_trilogy/files/5864.html audio]
 
  |fan      = true
 
  |fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = true
 +
|subtitles = false
 +
|notes    =
 +
|fan      =
 
}}
 
}}
 
}}
 
}}
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==Issues fixed==
 
==Issues fixed==
===Run the game at screen refresh rate===
 
{{--}} When playing at high refresh rates or in windowed/borderless windowed modes, the game will cap the frame rates to low values (e.g. 48 FPS on 144&nbsp;Hz monitors, or 55 FPS at 165&nbsp;Hz).<ref>{{Refurl|url=https://steamcommunity.com/app/731490/discussions/0/1729828401671950470/#c1729828401671957947|title=48 fps? :: Crash Bandicoot™ N. Sane Trilogy General Discussions|date=2019-07-16}}</ref> As well, if using G-Sync or FreeSync, this can introduce further issues like lowering the game's frame rate down to as low as 15 FPS.<ref>{{Refurl|url=https://steamcommunity.com/app/731490/discussions/0/1643167006282732938/|title=15 FPS ... What kind of BS is this game? (Tried N-Vidia panel fix and did not worked)  :: Crash Bandicoot™ N. Sane Trilogy General Discussion|date=2019-07-16}}</ref> The only way to play at higher frame rates is to use exclusive fullscreen mode, which enforces 60&nbsp;Hz by default. Forcing a higher refresh rate allows the game to run at higher frame rates.
 
 
{{Fixbox|description=Override refresh rate with 3Dmigoto|ref=<ref>{{Refcheck|user=Keith|date=2019-10-09|comment=}}</ref>|fix=
 
# Download [https://helixmod.blogspot.com/2018/07/crash-bandicoot-n-sane-trilogy.html Crash Bandicoot Trilogy 3D Vision fix].
 
# Copy the contents to the installation folder.
 
# Open <code>d3dx.ini</code>.
 
# Change <code>;refresh_rate=60</code> to <code>refresh_rate=0</code> to set the desktop refresh rate.
 
}}
 
 
{{Fixbox|description=Override refresh rate with Special K|ref=<ref>{{Refcheck|user=Keith|date=2019-01-11|comment=Tested with SpecialK_0_8_66.7z}}</ref>|fix=
 
# See [[Special K#Refresh rate (Hz)|Special K]] to force a custom refresh rate higher than 60 Hz.
 
# Run the game in its exclusive fullscreen mode.
 
}}
 
 
===Restore native DualShock 4 V2 support===
 
{{++}} The game has native support for the DualShock 4 V1.
 
{{--}} The game doesn't check for the DS4 V2 which has a different [[Controller:DualShock 4#Technical information|HWID]].
 
 
{{Fixbox|description=Replace the DS4 V1's HWID|fix=
 
{{ii}} This requires the game executable to be unpacked of Steam DRM to work. Per [[PCGamingWiki:Editing guide/Wiki policy#Bypassing copyright protection and fixes|PCGW policy]], detailed instructions on how to do so can not be included.
 
# Open the unpacked <code>CrashBandicootNSaneTrilogy.exe</code> with a hex editor such as [https://mh-nexus.de/en/ HxD].
 
# Search for the text string '''05C4'''.
 
# Replace it with '''09CC'''.
 
# Save changes and launch the executable.}}
 
 
 
===Game fails to launch, with 0xc0000005 exception code in the Windows Event Viewer===
 
===Game fails to launch, with 0xc0000005 exception code in the Windows Event Viewer===
 
{{Fixbox|description=Disable DSR/VSR or connect to a lower resolution display.|fix=
 
{{Fixbox|description=Disable DSR/VSR or connect to a lower resolution display.|fix=
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* Once the game has started for the first time, you can re-enable DSR/VSR or connect up your high resolution displays and it should continue to work.
 
* Once the game has started for the first time, you can re-enable DSR/VSR or connect up your high resolution displays and it should continue to work.
 
}}
 
}}
 +
 +
{{Fixbox|description=Reduce output audio bit depth and sample rate.|fix=
 +
* The game will also crash when the default sound adapter outputs audio at bit depth and sample rate higher than 24-bit and 192 kHz respectively, producing the same error code.
 +
# Open '''Control Panel'''.
 +
# Select the '''Sound''' tab.
 +
# Under the '''Playback''' tab, search your audio adapter device.
 +
# Right click your device and select <code>Properties</code>.
 +
# At the '''Advanced''' tab, open the <code>Default Format</code> dropdown menu.
 +
# Select <code>24-bit, 192000 Hz (Studio Quality)</code> or lower.
 +
# Select <code>Apply</code> to confirm changes.
 +
 +
'''Notes'''
 +
{{ii}} When confirming the changes, Windows may prompt about the device being used by another application. Select <code>Yes</code> anyway.
 +
{{ii}} If an application is actively outputting audio when changing configurations, it will stop after confirming the prompt. The affected applications will need to be restarted to fix this issue.
 +
}}
 +
 +
===Game stuttering at 60 FPS on high refresh rate monitor if set to Exclusive Fullscreen===
 +
See [[#High frame rate|High frame rate]].
 +
 +
===Run the game at screen refresh rate===
 +
See [[#High frame rate|High frame rate]].
  
 
===USB microphone stuttering and other problems with USB devices===
 
===USB microphone stuttering and other problems with USB devices===
 
{{Fixbox|description=Override DirectInput device enumeration with CrashFix|fix=
 
{{Fixbox|description=Override DirectInput device enumeration with CrashFix|fix=
 
# Download [https://github.com/Quidrex/CrashFix CrashFix].
 
# Download [https://github.com/Quidrex/CrashFix CrashFix].
# Copy dinput8.dll to the installation folder.
+
# Copy {{file|dinput8.dll}} to the installation folder.
 
}}
 
}}
  
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|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
  
 
===AMD CROSSFIRE support===
 
===AMD CROSSFIRE support===
{{++}} In Radeon settings set AMD CrossFire Mode to "AFR friendly" in the game profile, very good scaling.
+
{{++}} In Radeon settings set AMD CrossFire Mode to "AFR friendly" in the game profile.
  
 
===Middleware===
 
===Middleware===
Line 431: Line 486:
 
}}
 
}}
  
'''%d% - Current controller (decimal number) . %wd% - window settings datafile name. %map% - current level/boss/intro/outro.'''
+
====Detailed syntax====
* C1xx/L1xx/B1xx - Crash 1 maps.
+
'''--windowdatafile %wd%'''
* C2xx/L2xx/B2xx - Crash 2 maps.
+
* {{Code|%d%}} - The window settings datafile to use. ''Defaults to WindowData.igx.''
* C3xx/L3xx/B3xx - Crash 3 maps.
+
 
Syntax is:
+
'''--primarycontroller %d%'''
* ''Crash%d/Bosses/BossNameWithoutPakExtension/BossNameWithoutPakExtension''
+
* {{Code|%d%}} - The primary controller to use [1,2,3,4] when launching into a map.
* ''Crash%d/MapNameWithoutPakExtension/MapNameWithoutPakExtension''
+
 
For example:
+
'''--overridemap %map%'''
* ''Crash1/C1_Intro/C1_Intro''
+
* '''Warning:''' -overridemap command is only for testing purposes. Pay attention to lower statistics in Pause menu.<ref>{{Refcheck|user=unknownproject|date=2018-07-03}}</ref>
* ''Crash1/C1_Outro100/C1_Outro100''
+
* {{Code|%map%}} - Map to use in place of debug map from configuration file, e.g.:
* ''Crash1/Bosses/B101_PapuPapu/B101_PapuPapu''
+
** {{Code|Crash%d/Bosses/BossNameWithoutPakExtension/BossNameWithoutPakExtension}}
* ''Crash1/L101_NSanityBeach/L101_NSanityBeach''
+
** {{Code|Crash%d/MapNameWithoutPakExtension/MapNameWithoutPakExtension}}
* ''Crash2/L201_TurtleWoods/L201_TurtleWoods''
+
 
* ''Crash3/L301_ToadVillage/L301_ToadVillage''
+
Game maps:
 +
* Crash 1 maps: {{Code|C1xx}}, {{Code|L1xx}}, and {{Code|B1xx}}
 +
* Crash 2 maps: {{Code|C2xx}}, {{Code|L2xx}}, and {{Code|B2xx}}
 +
* Crash 3 maps: {{Code|C3xx}}, {{Code|L3xx}}, and {{Code|B3xx}}
  
'''''Warning. Overridemap command is only for testing purposes. Pay attention to lower statistics in Pause menu.'''''
+
Examples:
<ref>{{Refcheck|user=unknownproject|date=2018-07-03}}</ref>
+
* {{Code|--overridemap Crash1/C1_Intro/C1_Intro}}
</div></div>
+
* {{Code|--overridemap Crash1/C1_Outro100/C1_Outro100}}
 +
* {{Code|--overridemap Crash1/Bosses/B101_PapuPapu/B101_PapuPapu}}
 +
* {{Code|--overridemap Crash1/L101_NSanityBeach/L101_NSanityBeach}}
 +
* {{Code|--overridemap Crash2/L201_TurtleWoods/L201_TurtleWoods}}
 +
* {{Code|--overridemap Crash3/L301_ToadVillage/L301_ToadVillage}}
  
 
==System requirements==
 
==System requirements==
Line 475: Line 537:
 
|recDX    =  
 
|recDX    =  
 
|recaudio =  
 
|recaudio =  
|notes    =  
+
|notes    = {{ii}} For the very best performance, Activision recommends an Intel Core i7-3770 3.4 GHz or AMD FX-8350 4.0 GHz processor, an AMD Radeon RX 480 or Nvidia GTX 1070 GPU with 8 GB RAM, and 8 GB RAM.<ref>{{Refurl|url=https://support.activision.com/crash-bandicoot-n--sane-trilogy/articles/crash-bandicoot-n-sane-trilogy-for-pc|title=support.activision.com|date=May 2023}}</ref>
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 07:54, 22 March 2024

Crash Bandicoot N. Sane Trilogy
Crash Bandicoot N. Sane Trilogy cover
Developers
Vicarious Visions
Windows Iron Galaxy Studios
Publishers
Activision
Engines
Vicarious Visions Alchemy
Release dates
Windows June 29, 2018
Reception
Metacritic 76
OpenCritic 80
IGDB 78
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Platform
Art styles Cartoon
Series Crash Bandicoot
Crash Bandicoot N. Sane Trilogy on HowLongToBeat
Crash Bandicoot N. Sane Trilogy on IGDB
Crash Bandicoot N. Sane Trilogy guide on StrategyWiki
Crash Bandicoot N. Sane Trilogy on MobyGames
Crash Bandicoot N. Sane Trilogy on Wikipedia
Crash Bandicoot
Crash Bandicoot N. Sane Trilogy 2018
Crash Bandicoot 4: It's About Time 2021

Crash Bandicoot N. Sane Trilogy is a singleplayer platform game developed by Vicarious Visions and published by Activision. It is part of the Crash Bandicoot series.

The game is a compilation of remakes of three Crash Bandicoot games, consisting of Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped. Originally released on PlayStation 4 on June 30, 2017, the game was ported to PC by Iron Galaxy Studios and released on June 29, 2018.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
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Download-only; no disc is included in the physical box.
Windows
Steam
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Windows
Humble Store (unavailable)
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Windows
All versions require Steam DRM.

Essential improvements

Skip intro videos

Modify intro video file[1]
  1. Go to <path-to-game>\archives\.
  2. Open bumper_atvi.bk2 with a text editor.
  3. Delete all contents, and save the file.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Crash Bandicoot(TM) N. Sane Trilogy\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/731490/pfx/[Note 1]

Save game data location

System Location
Windows %APPDATA%\Crash Bandicoot(TM) N. Sane Trilogy\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/731490/pfx/[Note 1]
Saves made before the July 23, 2018 update stored in %APPDATA%\Game\ aren't migrated to the new path.

Save game cloud syncing

System Native Notes
Steam Cloud
July 23, 2018 update changed where the save folder and file(s) are set up.[2][3]

Video

Graphics settings
Graphics settings
Game settings
Game settings

High frame rate

The game does not feature an discrete FPS limiter but simulates one through the use of V-Sync and refreshing on the nth vertical blank of the display.[4] The Max FPS and VSync are misnomers. Regardless of settings, V-Sync will always be used. What these settings control is the sync interval of V-Sync — on which nth refresh that a new frame from the game should be presented.

  • When the VSync option is enabled, the game will dynamically engage and disengage the appropriate sync interval to keep the game locked to as close to 60 FPS as possible.
  • When the VSync option is disabled, the Max FPS option will be populated with appropriate sync intervals that has the frame rate land between 30 and 60 FPS.
    • On a 60 Hz display the Max FPS option will be populated with 60 FPS (Sync Interval: 1) and 30 FPS (Sync Interval: 2)
    • On a 120 Hz display it will be 60 FPS (Sync Interval: 2) 40 FPS (Sync Interval: 3), and 30 FPS (Sync Interval: 4).
    • On a 144 Hz display it will be 48 FPS (Sync Interval: 3) and 36 FPS (Sync Interval: 4).
    • On a 175 Hz display it will be 58 FPS (Sync Interval: 3), 43 FPS (Sync Interval: 4), and 35 FPS (Sync Interval: 5).
    • On a 240 Hz display it will be 60 FPS (Sync Interval: 4), 48 FPS (Sync Interval: 5), 40 FPS (Sync Interval: 6), and 34 FPS (Sync Interval: 7).
    • And so on...
  • Any sync interval higher than 1 makes the game illegible for variable refresh rate (VRR).

This can result in multiple different issues depending on the system, such as an extremely fluctuating frame rate, capping to arbitrary framerates, and constantly disengaging/reengaging VRR which itself can cause visual flickers on some displays.

Override sync interval with Special K[5]
  1. Use Special K to force a specific sync interval.
    • 0 disables V-Sync and unlocks the frame rate.
    • 1 engages standard V-Sync at the refresh rate.
  2. In fullscreen mode it is also necessary to override the refresh rate to prevent the game from running at 60 Hz.
Lock framerate to 60 using the Nvidia Control Panel
  1. Set Max Framerate to 60 in the NVCP.

Disable fur

May increase the performance by a lot.
Disable fur via Helix Mod[6]
  1. Download Crash Trilogy 3D Vision fix.
  2. Copy the files to the installation folder.
  3. Press F6 to disable any fur.

Notes

Change the value of Fur in d3dx.ini to 1 to let the mod disable it automatically at startup.

Input

Keyboard settings
Keyboard settings

Restore native DualShock 4 V2 support

The game has native support for the DualShock 4 V1.
The game doesn't check for the DS4 V2 which has a different HWID.
Replace the DS4 V1's HWID
This requires the game executable to be unpacked of Steam DRM to work. Per PCGW policy, detailed instructions on how to do so can not be included.
  1. Open the unpacked CrashBandicootNSaneTrilogy.exe with a hex editor such as HxD.
  2. Search for the text string 05C4.
  3. Replace it with 09CC.
  4. Save changes and launch the executable.

Audio

Audio feature State Notes
Separate volume controls
Music, Speech, SFX
Surround sound
7.1[7]
Subtitles
Steam store page incorrectly claims to have subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Brazilian Portuguese
Translation.
Russian
1. Fan translation by «The Miracle» – text
2.1 «FaN&C» Family’s» – audio
2.2 «R.G. MVO» – audio
Spanish

VR support

Issues fixed

Game fails to launch, with 0xc0000005 exception code in the Windows Event Viewer

Disable DSR/VSR or connect to a lower resolution display.
  • The game will crash when enumerating resolutions that are too high on first launch, possibly those above 3840x2160.
  • Disabling NVIDIA DSR or AMD VSR, or connecting to a lower resolution display should allow the game to start.
  • Once the game has started for the first time, you can re-enable DSR/VSR or connect up your high resolution displays and it should continue to work.
Reduce output audio bit depth and sample rate.
  • The game will also crash when the default sound adapter outputs audio at bit depth and sample rate higher than 24-bit and 192 kHz respectively, producing the same error code.
  1. Open Control Panel.
  2. Select the Sound tab.
  3. Under the Playback tab, search your audio adapter device.
  4. Right click your device and select Properties.
  5. At the Advanced tab, open the Default Format dropdown menu.
  6. Select 24-bit, 192000 Hz (Studio Quality) or lower.
  7. Select Apply to confirm changes.

Notes

When confirming the changes, Windows may prompt about the device being used by another application. Select Yes anyway.
If an application is actively outputting audio when changing configurations, it will stop after confirming the prompt. The affected applications will need to be restarted to fix this issue.

Game stuttering at 60 FPS on high refresh rate monitor if set to Exclusive Fullscreen

See High frame rate.

Run the game at screen refresh rate

See High frame rate.

USB microphone stuttering and other problems with USB devices

Override DirectInput device enumeration with CrashFix
  1. Download CrashFix.
  2. Copy dinput8.dll to the installation folder.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

AMD CROSSFIRE support

In Radeon settings set AMD CrossFire Mode to "AFR friendly" in the game profile.

Middleware

Middleware Notes
Physics Havok
Cutscenes Bink Video

Command line arguments

See command line arguments on how to use the following options.
Parameter Description
-4kf
--4k-fullscreen
Forces 4K resolution and fullscreen in the window.
-4kb
--4k-borderless
Forces 4K resolution and borderless in the window.
-perf4k
--perf4k
Enable perf reporter for levels at a 4k resolution.
-perf
--perf
Enable perf reporter for levels at a 1080p resolution.
-gpuWrite
--gpuWrite
Enable writing GPU info to file on PC.
-hm
--headlessMode
Run in headless mode. (ShowWindow with SW_HIDE arg)
-wd %wd%
--windowdatafile %wd%
The window settings datafile to use. Defaults to WindowData.igx.
-pc %d%
--primarycontroller %d%
The primary controller to use [1,2,3,4] when launching into a map.
-om %map%
--overridemap %map%
Map to use in place of debug map from configuration file.

Detailed syntax

--windowdatafile %wd%

  • %d% - The window settings datafile to use. Defaults to WindowData.igx.

--primarycontroller %d%

  • %d% - The primary controller to use [1,2,3,4] when launching into a map.

--overridemap %map%

  • Warning: -overridemap command is only for testing purposes. Pay attention to lower statistics in Pause menu.[8]
  • %map% - Map to use in place of debug map from configuration file, e.g.:
    • Crash%d/Bosses/BossNameWithoutPakExtension/BossNameWithoutPakExtension
    • Crash%d/MapNameWithoutPakExtension/MapNameWithoutPakExtension

Game maps:

  • Crash 1 maps: C1xx, L1xx, and B1xx
  • Crash 2 maps: C2xx, L2xx, and B2xx
  • Crash 3 maps: C3xx, L3xx, and B3xx

Examples:

  • --overridemap Crash1/C1_Intro/C1_Intro
  • --overridemap Crash1/C1_Outro100/C1_Outro100
  • --overridemap Crash1/Bosses/B101_PapuPapu/B101_PapuPapu
  • --overridemap Crash1/L101_NSanityBeach/L101_NSanityBeach
  • --overridemap Crash2/L201_TurtleWoods/L201_TurtleWoods
  • --overridemap Crash3/L301_ToadVillage/L301_ToadVillage

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) Intel Core i5-750 2.67 GHz
AMD Phenom II X4 965 3.4 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon HD 7850
2 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX 9.0c compatible
For the very best performance, Activision recommends an Intel Core i7-3770 3.4 GHz or AMD FX-8350 4.0 GHz processor, an AMD Radeon RX 480 or Nvidia GTX 1070 GPU with 8 GB RAM, and 8 GB RAM.[9]


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Marioysikax on 2019-07-16
  2. Changelist #4800876 · Steam Database - last accessed on 2018-07-23
  3. Changelist #4801344 · Steam Database - last accessed on 2018-07-23
  4. Verified by User:Aemony on 2022-08-09
    Confirmed through extensive testing with the help of other users on the Special K Discord server.
  5. Verified by User:Aemony on 2022-08-09
  6. Helix Mod: Crash Bandicoot N. Sane Trilogy - last accessed on May 2023
  7. Verified by User:Blue spikeball on 2023-09-21
    Tested in 7.1 VoiceMeeter
  8. Verified by User:unknownproject on 2018-07-03
  9. support.activision.com - last accessed on May 2023