(Added DirectX issue fixed and moved some sections.) |
(Why move Batman Tweak from "Other information" to "Essential improvements"? Also, Kaldaien himself said the tool is outdated (has been since the second patch) so i'll just remove it from the article. --- Avoid referring directly to the reader (you, you are, your, etc). --- The "fix" provided is so generic that i felt it required "cn".) |
||
Line 109: | Line 109: | ||
==Essential improvements== | ==Essential improvements== | ||
− | |||
===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|description=Use the <code>-nologo</code> [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=467136779|title=Disable Startup Logos|date=2020-11-16}}</ref> | {{Fixbox|description=Use the <code>-nologo</code> [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=467136779|title=Disable Startup Logos|date=2020-11-16}}</ref> | ||
Line 123: | Line 122: | ||
{{ii}} Arkham Quixote DLL Fix is a modified ReShade DLL file that drastically reduces game stuttering and improves performance by recycling textures allocations. | {{ii}} Arkham Quixote DLL Fix is a modified ReShade DLL file that drastically reduces game stuttering and improves performance by recycling textures allocations. | ||
{{ii}} More detailed in-dept information about the mod can be found [https://sherief.fyi/post/arkham-quixote/ here]. | {{ii}} More detailed in-dept information about the mod can be found [https://sherief.fyi/post/arkham-quixote/ here]. | ||
− | {{--}} | + | {{--}} All Nvidia GameWorks effects and all overlays (other than Steam overlay) must be disabled to avoid crashes. |
{{--}} In parts of the game it can cause issues with exposure. | {{--}} In parts of the game it can cause issues with exposure. | ||
{{--}} Game will use more VRAM with this fix applied. High-end machines will most likely get good performance without this fix applied. | {{--}} Game will use more VRAM with this fix applied. High-end machines will most likely get good performance without this fix applied. | ||
Line 138: | Line 137: | ||
# Disable the Hardware Accelerated GPU Scheduling (HAGS) option. | # Disable the Hardware Accelerated GPU Scheduling (HAGS) option. | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Game data== | ==Game data== | ||
Line 162: | Line 155: | ||
====Convert Steam save data to GOG.com==== | ====Convert Steam save data to GOG.com==== | ||
{{Fixbox|description=Manual conversion with hex editor|ref=<ref name="ReferenceA">{{Refcheck|user=Hman360|date=2020-12-12}}</ref>|fix= | {{Fixbox|description=Manual conversion with hex editor|ref=<ref name="ReferenceA">{{Refcheck|user=Hman360|date=2020-12-12}}</ref>|fix= | ||
− | # Open | + | # Open the save file from the Steam location using an hex editor. |
# Insert the 4 bytes <code>00 10 25 00</code> at the start of the file (do not overwrite existing bytes). | # Insert the 4 bytes <code>00 10 25 00</code> at the start of the file (do not overwrite existing bytes). | ||
# Save the file and transfer to the Windows save folder as listed above. | # Save the file and transfer to the Windows save folder as listed above. | ||
Line 256: | Line 249: | ||
'''Notes''' | '''Notes''' | ||
{{ii}} May cause the map and some cutscenes to look weird. | {{ii}} May cause the map and some cutscenes to look weird. | ||
− | {{ii}} This tweak also makes the game use vertical measurement. For people who play games where the max allowed FOV is 120, | + | {{ii}} This tweak also makes the game use vertical measurement. For people who play games where the max allowed FOV is 120, use hotkey values of 90 instead of 120. For 110 or 100, use 80 and 70 respectively. |
}} | }} | ||
Line 262: | Line 255: | ||
{{Fixbox|description=Change value in config file|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Change value in config file|ref={{cn|date=July 2016}}|fix= | ||
# Edit <code>{{p|game}}\BmGame\Config\BmSystemSettings.ini</code>. | # Edit <code>{{p|game}}\BmGame\Config\BmSystemSettings.ini</code>. | ||
− | # Change <code>MaxFPS=60.000000</code> to have the FPS cap | + | # Change <code>MaxFPS=60.000000</code> to have the desired FPS cap. |
− | # Save | + | # Save the changes and close the file. |
'''Notes''' | '''Notes''' | ||
Line 346: | Line 339: | ||
===Xbox One Series X controller detected as DualShock 4 controller=== | ===Xbox One Series X controller detected as DualShock 4 controller=== | ||
− | {{ii}} If | + | {{ii}} If an Xbox One Series X controller via Bluetooth, the game will recognize it as a paired DualShock 4 controller and will change the button layout and logos. This only affects the game if the controller is connected via Bluetooth, using it paired with a dedicated receiver will show it as an Xbox One controller. |
{{Fixbox|description=Use Special K mod|ref={{cn|date=2021-03-04|reason=While the game does have documented issues with controller type detection, this fix was posted by an anonymous user, meaning a self-ref is impossible from the original contributor.}}|fix= | {{Fixbox|description=Use Special K mod|ref={{cn|date=2021-03-04|reason=While the game does have documented issues with controller type detection, this fix was posted by an anonymous user, meaning a self-ref is impossible from the original contributor.}}|fix= | ||
Line 352: | Line 345: | ||
# Download [[Special K|Special K mod]], and put {{file|SpecialK64.dll}} inside <code><path-to-game>/Binaries/Win64/</code> folder. | # Download [[Special K|Special K mod]], and put {{file|SpecialK64.dll}} inside <code><path-to-game>/Binaries/Win64/</code> folder. | ||
# Rename {{file|SpecialK64.dll}} to {{file|dxgi.dll}} | # Rename {{file|SpecialK64.dll}} to {{file|dxgi.dll}} | ||
− | # If | + | # If MSI Afterburner's overlay is being used, close it for a first execution of the mod. |
# Run the game, and SpecialK overlay should show ingame. | # Run the game, and SpecialK overlay should show ingame. | ||
# Press <code>CTRL + SHIFT + BACK</code> to show SpecialK options | # Press <code>CTRL + SHIFT + BACK</code> to show SpecialK options | ||
Line 358: | Line 351: | ||
# Go back to <code><path-to-game>/Binaries/Win64/</code> folder. There should be now a {{file|dxgi.ini}} file. | # Go back to <code><path-to-game>/Binaries/Win64/</code> folder. There should be now a {{file|dxgi.ini}} file. | ||
# Edit {{file|dxgi.ini}} file and under the section <code>[SpecialK.System]</code> change <code>IgnoreRTSSHookDelay=false</code> to true. | # Edit {{file|dxgi.ini}} file and under the section <code>[SpecialK.System]</code> change <code>IgnoreRTSSHookDelay=false</code> to true. | ||
− | # Close {{file|dxgi.ini}} and now | + | # Close {{file|dxgi.ini}} and now using SpecialK with MSI Afterburner's overlay should be possible. |
− | # Play the game, it should recognize | + | # Play the game, it should properly recognize the controller now. |
}} | }} | ||
Line 564: | Line 557: | ||
# Open {{file|BmInput.ini}}. | # Open {{file|BmInput.ini}}. | ||
# Select all lines that start with "Bindings" in the <code>[Engine.PlayerInput]</code> section. | # Select all lines that start with "Bindings" in the <code>[Engine.PlayerInput]</code> section. | ||
− | # Copy and paste it into the <code>[BmGame.RPlayerInput]</code> section. | + | # Copy and paste it into the <code>[BmGame.RPlayerInput]</code> section. This must be done because as soon as a binding is added to the <code>[BmGame.RPlayerInput]</code> section, the game will ignore bindings in the <code>[Engine.PlayerInput]</code> section. |
: <u>Step Two. Adding keybindings for two additional Batgirl special takedowns</u> | : <u>Step Two. Adding keybindings for two additional Batgirl special takedowns</u> | ||
Line 590: | Line 583: | ||
==== A simpler method of implementing the fix for missing Batgirl moves and DLC characters critical strikes listed above ==== | ==== A simpler method of implementing the fix for missing Batgirl moves and DLC characters critical strikes listed above ==== | ||
− | {{ii}} This method is incompatible with the one listed above. Make sure | + | {{ii}} This method is incompatible with the one listed above. Make sure {{file|BmInput.ini}} has no bindings in the <code>[BmGame.RPlayerInput]</code> section. This method offers to create separate source file content of which will be imported in the main {{file|BmInput.ini}} file every time game is launched. |
{{Fixbox|description=Create additional BmInput.ini|ref=<ref name="dlc characters 1st fix" /><ref name="dlc characters 2nd fix" />|fix= | {{Fixbox|description=Create additional BmInput.ini|ref=<ref name="dlc characters 1st fix" /><ref name="dlc characters 2nd fix" />|fix= | ||
− | # Go to the <code>{{p|game}}\DLC\356474\Content\BmGame\</code> (for example; | + | # Go to the <code>{{p|game}}\DLC\356474\Content\BmGame\</code> (for example; it's possible to choose some other DLC folder). |
− | # Create empty folder | + | # Create empty folder with any name (e.g. "Batgirl moves"). |
# Create empty {{file|BmInput.ini}} in this folder. | # Create empty {{file|BmInput.ini}} in this folder. | ||
# Add the following lines for missing Batgirl moves: <br><code><nowiki>[Engine.PlayerInput]</nowiki></code><br><code><nowiki>.Bindings=(Name="T",Command="TriggerSecondaryGroupCombatMove")</nowiki></code><br><code><nowiki>.Bindings=(Name="Y",Command="TriggerWeaponDestroy")</nowiki></code> | # Add the following lines for missing Batgirl moves: <br><code><nowiki>[Engine.PlayerInput]</nowiki></code><br><code><nowiki>.Bindings=(Name="T",Command="TriggerSecondaryGroupCombatMove")</nowiki></code><br><code><nowiki>.Bindings=(Name="Y",Command="TriggerWeaponDestroy")</nowiki></code> | ||
Line 608: | Line 601: | ||
: <u>Bonus. Adding special combo 0 one-key binding and additional one-key bindings for any other actions</u> | : <u>Bonus. Adding special combo 0 one-key binding and additional one-key bindings for any other actions</u> | ||
− | # | + | # It's also possible to bind special combo 0 move ("bat swarm" from the previous ''Arkham'' games replaced with environment takedown, batmobile-assisted takedown, weapon steal and etc. in ''Arkham Knight'') to a single key. For this, under the section <code>[Engine.PlayerInput]</code>, add the following line: <br><code><nowiki>.Bindings=(Name="R",Command="TriggerPrimaryGroupCombatMove")</nowiki></code> |
− | # | + | # To use <code>R</code> key for this action like in the previous ''Arkham'' games, change the default keybinding for "look behind" action via Batmobile's pursuit mode controls in the main menu. |
− | # | + | # It's possible to bind one action to more than one key. For example, for binding "weapon and destroy" to second a thumb mouse button, under the section <code>[Engine.PlayerInput]</code>, add the following line: <br><code><nowiki>.Bindings=(Name="ThumbMouseButton2",Command="TriggerWeaponDestroy")</nowiki></code> |
}} | }} | ||
Line 617: | Line 610: | ||
{{Fixbox|description=Create additional BmGame.ini|ref=<ref name="dlc characters 1st fix" /><ref name="dlc characters 2nd fix" />|fix= | {{Fixbox|description=Create additional BmGame.ini|ref=<ref name="dlc characters 1st fix" /><ref name="dlc characters 2nd fix" />|fix= | ||
− | # Go to the <code>{{p|game}}\DLC\356474\Content\BmGame\</code> (for example; | + | # Go to the <code>{{p|game}}\DLC\356474\Content\BmGame\</code> (for example; it's possible to choose some other DLC folder). |
− | # Create empty folder | + | # Create empty folder with any name (e.g. "Batgirl moves"). |
# Create empty {{file|BmGame.ini}} in this folder. | # Create empty {{file|BmGame.ini}} in this folder. | ||
# Add the following lines for one of the missing Batgirl moves, "disarm and destroy": <br><code><nowiki>[BmGame.RGameInfo]</nowiki></code><br><code><nowiki>DefaultBatgirlKeyMap=(Ability="$GFxUI.KeyboardControls.SpecialComboTakedown2",PrimaryKeyName="$PC.Keys.Two",SecondaryKeyName="$PC.Keys.UNASSIGNED",Command="TriggerWeaponDestroy",bPrimaryCtrl=0,bPrimaryShift=0,bPrimaryAlt=1, Icon="CI_SpecialCombo2,CI_CombatSpecialTop")</nowiki></code> | # Add the following lines for one of the missing Batgirl moves, "disarm and destroy": <br><code><nowiki>[BmGame.RGameInfo]</nowiki></code><br><code><nowiki>DefaultBatgirlKeyMap=(Ability="$GFxUI.KeyboardControls.SpecialComboTakedown2",PrimaryKeyName="$PC.Keys.Two",SecondaryKeyName="$PC.Keys.UNASSIGNED",Command="TriggerWeaponDestroy",bPrimaryCtrl=0,bPrimaryShift=0,bPrimaryAlt=1, Icon="CI_SpecialCombo2,CI_CombatSpecialTop")</nowiki></code> | ||
− | # The special takedown 2 option will replace the photo mode shortcut for Batgirl in the game controls. Now, | + | # The special takedown 2 option will replace the photo mode shortcut for Batgirl in the game controls. Now, it will be possible to set any key for this action, even <code>Alt</code>+<code>2</code> default two-keys binding. |
# Save the file. | # Save the file. | ||
}} | }} | ||
− | === Unsupported DirectX Version === | + | ==== Unsupported DirectX Version ==== |
− | + | {{ii}} The error message <code>This version of DirectX is not supported by the title, please confirm your system requirements</code> can appear upon launching the game. This can be due to out of date video drivers or changes introduced by Windows updates.{{cn}} | |
− | {{ii}} | ||
− | |||
{{Fixbox|description=Update video [[drivers]].|}} | {{Fixbox|description=Update video [[drivers]].|}} | ||
Revision as of 10:28, 26 June 2023
Developers | |
---|---|
Rocksteady Studios | |
A Matter of Family | Warner Bros. Games Montreal |
Windows | Iron Galaxy Studios[1] |
Publishers | |
Warner Bros. Interactive Entertainment | |
1C-SoftClub | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | June 23, 2015[2] |
macOS (OS X) | Cancelled[3] |
Linux | Cancelled[3] |
Reception | |
Metacritic | 70 |
OpenCritic | 86 |
IGDB | 92 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Adventure, Driving, Metroidvania, Open world, Stealth |
Vehicles | Automobile |
Art styles | Realistic |
Themes | Contemporary, North America |
Series | Batman: Arkham |
Batman: Arkham | |
---|---|
Subseries of Batman | |
Batman: Arkham Asylum | 2009 |
Batman: Arkham City | 2011 |
Batman: Arkham Origins | 2013 |
Batman: Arkham Origins Blackgate Deluxe Edition | 2014 |
Batman: Arkham Knight | 2015 |
Batman: Arkham VR | 2017 |
Suicide Squad: Kill the Justice League | 2024 |
Batman: Arkham Knight is a singleplayer third-person action, adventure, driving, metroidvania, open world and stealth game in the Batman: Arkham series.
The PC-version adds PC-exclusive Nvidia Gameworks Interactive smoke/fog, Interactive paper debris, Enhanced rain and Enhanced light shafts. These options were found to be very taxing on performance.[4] The PC version was pulled from stores on June 24, 2015 due to being released in a poor state, reviewers citing poor performance (mostly because of ineffective streaming of textures and geometry), severe hitching when game is installed on an HDD, limited in-game graphics options, low resolution texture bugs, missing ambient occlusion, dialed back bokeh depth of field and missing transparency layer for raindrops and other rain-related issues.[5][6][7] It was then updated to attempt to address most of these issue and subsequently re-released on October 28, 2015.[8][9][10] It continued to receive post-launch patches through early 2016 which brought various performance and stability improvements as well as bugfixes.[11][12][13][14]
Following the re-release and subsequent updates, it was announced that the originally planned Mac and Linux versions were cancelled.[3]
Most critical issues seem to have been fixed through post-launch updates. After post-launch support ended, it was noted that an unusually high-end CPU and GPU was still needed to hit a stable performance at higher resolutions. Additional issues that were noted were the game's double buffered Vsync and traversal in the Batmobile causing stutter.[4][15]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | 5 DVD discs. | |||
Epic Games Store | Includes the Premium Edition as well as the previously PS4 exclusive Earth-2 Dark Knight skin.[16] DRM-free when launched directly from executable.[17] | |||
Premium Edition also available. | ||||
GOG.com | Premium Edition also available, which includes the previously PS4 exclusive Earth-2 Dark Knight skin.[18] | |||
Green Man Gaming | Premium Edition also available. | |||
Humble Store | Premium Edition also available. | |||
Steam | Premium Edition also available. Base game is DRM-free when launched directly from the game executable. For any DLC to be recognized, the game must be launched through the Steam client. | |||
GamersGate (unavailable) | Premium Edition was also available. |
- Denuvo Anti-Tamper DRM was removed from the Steam version on December 3, 2020.[19][20]
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass | ||
A Matter of Family | ||
Harley Quinn Story Pack | Included with retail copies. | |
Red Hood Story Pack | ||
Prototype Batmobile Skin | ||
Batman Classic TV Series Batmobile Pack | ||
1st Appearance Batman Skin | ||
Batman: Noel Skin | ||
Bat-Family Skin Pack | ||
1989 Movie Batmobile Pack | ||
Crime Fighter Challenge Pack #1 | ||
Crime Fighter Challenge Pack #2 | ||
Crime Fighter Challenge Pack #3 | ||
Crime Fighter Challenge Pack #4 | ||
Crime Fighter Challenge Pack #5 | ||
GCPD Lockdown | ||
2008 Tumbler Batmobile Pack | ||
Catwoman's Revenge | ||
Robin and Batmobile Skins Pack | ||
WayneTech Track Pack | ||
A Flip of a Coin | ||
1970s Batman Themed Batmobile Skin | ||
2008 Movie Batman Skin | ||
Riddler Themed Batmobile Skin | ||
Original Arkham Batmobile | ||
Rocksteady Themed Batmobile Skin | ||
Season of Infamy: Most Wanted Expansion | ||
Earth-2 Dark Knight Skin | Exclusive to Epic Games Store[21][22] and GOG.com.[18]. Can be modded into the Steam version.[23] | |
Adam West Skin | PS4 exclusive, but can be modded into the PC version. (Batman Classic TV Series Batmobile Pack Required.)[24] |
- Justice League 3000 skin, '60s-themed Bat-tank and Scarecrow Nightmare Challenges are PlayStation 4 exclusives.
Version differences
- Premium Edition includes all previously released DLCs.[25]
Essential improvements
Skip intro videos
Use the -nologo command line argument[26]
|
---|
Delete or rename video files[27] |
---|
|
Reduce stuttering and improve performance
Apply Arkham Quixote DLL Fix[28] |
---|
|
Stuttering and low FPS on Windows 10 (2004 or newer) and Windows 11
- This game uses PhysX so it might not get along with Windows 10 HAGS technology. HAGS is enabled by default on Windows 11. Not all configurations suffer from this issue.[29]
Disable Hardware Accelerated GPU Scheduling (HAGS)[30] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\BMGame\Config\[Note 1] |
Epic Games Launcher | %PROGRAMFILES%\Epic Games\BatmanArkhamKnight\BmGame\SaveData\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/208650/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\BMGame\SaveData\[Note 1] |
Epic Games Launcher | %PROGRAMFILES%\Epic Games\BatmanArkhamKnight\BmGame\SaveData\ |
Steam | <Steam-folder>\userdata\<user-id>\208650\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/208650/pfx/[Note 2] |
- Running the Steam version without the Steam client running will save to
<path-to-game>\BMGame\SaveData\
.
Convert Steam save data to GOG.com
Manual conversion with hex editor[18] |
---|
Notes
|
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Works with some issues (see the WSGF entry). | ||
Ultra-widescreen | Works with some issues (see the WSGF entry). | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Temporal SMAA.[31] | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Choice of FPS cap: 30, 60, 90. See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Add hotkeys[citation needed] |
---|
Bindings=(Name="NumPadOne",Command="FOV 86") Bindings=(Name="NumPadTwo",Command="FOV 90") Bindings=(Name="NumPadThree",Command="FOV 95") Bindings=(Name="NumPadFour",Command="FOV 100") Bindings=(Name="NumPadFive",Command="FOV 105") Bindings=(Name="NumPadSix",Command="FOV 110") Bindings=(Name="NumPadSeven",Command="FOV 115") Bindings=(Name="NumPadEight",Command="FOV 120") Bindings=(Name="NumPadNine",Command="FOV 125") Notes
|
Convert game to Hor+ |
---|
Notes
|
High frame rate
Change value in config file[citation needed] |
---|
Notes
|
Hide HUD
Add hotkeys[citation needed] |
---|
Bindings=(Name="NumPadZero",Command="ToggleHUD") |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | By default, <Alt> can only be used as a modifier (e.g. <Alt> + <X>), and cannot receive mappings. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput, XInput and DualShock 4 First Generation. DualShock 4 v2 and DualSense controllers require third-party modifications. | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Static red color. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired Wireless does not register any input unless emulated xinput |
Generic/other controllers | ||
---|---|---|
Button prompts | Using Logitech Rumblepad 2 show DualShock buttons.[citation needed] |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Both XInput and DualShock 4. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Xbox One Series X controller detected as DualShock 4 controller
- If an Xbox One Series X controller via Bluetooth, the game will recognize it as a paired DualShock 4 controller and will change the button layout and logos. This only affects the game if the controller is connected via Bluetooth, using it paired with a dedicated receiver will show it as an Xbox One controller.
Use Special K mod[citation needed] |
---|
|
Game won't work with DS4 v2/DualSense Controllers
- The game has native support for DS4 controllers on PC with it loading the PlayStation button prompts in-game, but only on connecting the DualShock 4 version 1 model. On connecting a version 2 or DualSense controller, the button prompts will not work.
Use DS4Windows or Steam controller configuration to emulate an Xbox controller [1]. |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 7.1 | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | Fan translation by AR Team, download. | |||
Czech | Fan translation. | |||
French | ||||
German | ||||
Hungarian | Fan translation | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | Windows language must be on any configuration of Spanish, it can also be set from the executable "LanguageSelector.exe". | |||
Latin American Spanish | Windows language must be on Español (México), it can also be set from the executable "LanguageSelector.exe". |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Batman Arkham Knight (DX11). | ||
vorpX | G3D, Z3D Officially supported game, see official vorpx game list. |
Issues fixed
Running game with Intel integrated graphics
- The game has an internal check which conditionally ignores Intel integrated graphics, then look for any other supported graphics device. The game may either refuse to progress past the initial splash screen or use Microsoft's reference 3D adapter instead.
Use modified dxgi.dll [32]
|
---|
|
Fix for missing Batgirl moves and DLC characters critical strikes
- While able to do the "disarm and destroy" special takedown for Batgirl while using a gamepad, this move is unusable with a keyboard, as it has no button associated with it. This fix restores it for keyboard users as well as missing critical strikes and freeflow focus mk II of all three DLC characters (Harley Quinn, Batgirl, Red Hood). All of these features were added in Update 1.11 released in the final days of November 2015, and that update was never ported properly or patched after for keyboard players on PC.
Edit BmInput.ini[33][34] |
---|
|
A simpler method of implementing the fix for missing Batgirl moves and DLC characters critical strikes listed above
- This method is incompatible with the one listed above. Make sure
BmInput.ini
has no bindings in the[BmGame.RPlayerInput]
section. This method offers to create separate source file content of which will be imported in the mainBmInput.ini
file every time game is launched.
Create additional BmInput.ini[33][34] |
---|
|
Alternative method of re-adding a missing Batgirl special move
- This method is compatible with both methods listed above.
Create additional BmGame.ini[33][34] |
---|
|
Unsupported DirectX Version
- The error message
This version of DirectX is not supported by the title, please confirm your system requirements
can appear upon launching the game. This can be due to out of date video drivers or changes introduced by Windows updates.[citation needed]
Update video drivers. |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX, APEX | PhysX v3.3.1, APEX v1.3.1.3 |
Audio | Wwise, REV | REV is used for the realistic sound of vehicles |
Interface | Scaleform | |
Input | libScePad | v1.0.2.0 for Playstation controller support |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 8.1 |
Processor (CPU) | Intel Core i5-750 2.67 GHz AMD Phenom II X4 965 3.4 GHz |
Intel Core i7-3770 3.4 GHz AMD FX-8350 4.0 GHz |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 45 GB [Note 3] | 55 GB |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 760 AMD Radeon HD 7950 3 GB of VRAM |
Other | Broadband Internet Connection required to activate and for some online features |
- A 64-bit system is required.
- Minimum GPU requirements for Ultra settings requires Nvidia GeForce GTX 980 with at least 4 GB VRAM.[35]
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/208650/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (208650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ The GOG version of "Batman™: Arkham Knight Premium Edition" takes up 67.1 GB
References
- ↑ Rocksteady and "external PC development partner" investigating Batman: Arkham Knight performance issues • Eurogamer.net
- ↑ Official Batman: Arkham Knight Launch Trailer - YouTube - last accessed on May 2023
- ↑ 3.0 3.1 3.2 Steam - Batman: Arkham Knight no longer coming to Mac and Linux - last accessed on 2019-09-20
- ↑ 4.0 4.1 4K Batman Arkham Knight PC Revisited: Can We Hit 4K60 On One Of PC's Worst Ports? - last accessed on 2022-08-14
- ↑ September 3rd Update and Patch Notes - last accessed on 2022-08-14
- ↑ Eurogamer - It gets worse - Batman: Arkham Knight on PC lacks console visual features - last accessed on 2019-09-20
- ↑ Eurogamer - Warner suspends Batman: Arkham Knight PC sales - last accessed on 2019-09-20
- ↑ PC Release Date Announced - Steam Community :: Group Announcements :: Batman™: Arkham Knight - last accessed on 9 June 2023
- ↑ Eurogamer.net - Warner Bros. offers full refund for still-broken Batman: Arkham Knight PC - last accessed on May 2023
- ↑ Eurogamer.net - Performance Analysis: Batman on PC is still a disappointment - last accessed on May 2023
- ↑ Steam - PC Update - November 24th - last accessed on 2019-09-20
- ↑ Steam - PC Update - December 17th - last accessed on 2019-09-20
- ↑ Steam - PC Update - January 19th - last accessed on 2019-09-20
- ↑ Steam - PC Update - March 8th - last accessed on 2019-09-20
- ↑ DF Direct: Batman Arkham Knight PC Epic Store vs Steam - Does It Finally Run Well? - last accessed on 2022-08-14
- ↑ Verified by User:Aemony on 2019-09-21
- Verified by matching the DLC folders on EGS to their Steam equivalence (the folders are named after the Steam AppIDs they were given on Steam). The DLCs were not present on the same day as the game went live on Epic Game Store, but was added a day later as part of a ~15 GB update.
- ↑ Verified by User:Aemony on 2019-09-19
- ↑ 18.0 18.1 18.2 Verified by User:Hman360 on 2020-12-12
- ↑ Verified by User:Aemony on 2020-12-03
- ↑ SteamDB - Batman™: Arkham Knight Depot - Displaying change #M:5300142995515379449 - last accessed on 2020-12-03
- ↑ Steam Group - Special K - v 0.10.3 - [Framepacing Percentile Analysis - Comment by Wastelander121] - last accessed on 2019-09-23
- "The EGS version also contains the Earth 2 skin which was exclusive to PS4. All other exclusives aren't there."
- ↑ Verified by User:Aemony on 2019-09-23
- The 368100 folder of the copy on EGS corresponds to the 368100 DLC ID on Steam, which was never released on Steam.
- ↑ https://www.nexusmods.com/batmanarkhamknight/mods/55?tab=description
- ↑ https://www.nexusmods.com/batmanarkhamknight/mods/7?tab=description
- ↑ Steam Community - Batman: Arkham Knight - Premium Edition - last accessed on 2019-09-27
- ↑ Disable Startup Logos - last accessed on 2020-11-16
- ↑ How to: Skip Intros - last accessed on 2020-11-16
- ↑ Arkham Quixote - last accessed on 2022-08-24
- ↑ Verified by User:Mrtnptrs on 2022-12-24
- Around 60-90 FPS on max settings (without Nvidia Gameworks) on a GTX 1070 and no major stuttering. Also with all Gameworks features enabled no major performance issues, then around 30-50 FPS.
- ↑ Master Fixes for Batman Arkham Knight - Updated April 2022 - last accessed on 2022-08-24
- ↑ https://steamcommunity.com/app/208650/discussions/0/517141882715377398/?ctp=1#c517142892072340300
- ↑ Verified by User:Fudgesiclesxd on 2023-02-01
- Original fix (in Korean) here. Fixes also tested on my system with Intel HD 4600 integrated GPU, with minor graphical issues.
- ↑ 33.0 33.1 33.2 Steam Community :: Guide :: Batgirl Disarm and Destroy + Multi Ground Takedown combo on Keyboard. - last accessed on 2020-11-17
- ↑ 34.0 34.1 34.2 Steam Community :: Guide :: DLC Characters Critical Strikes + Batgirl Special Takedowns fix on Keyboard - last accessed on 2020-11-17
- ↑ Update on PC Minimum Specs