Difference between revisions of "Aqua Kitty: Milk Mine Defender"
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{{Infobox game | {{Infobox game | ||
|cover = Aqua Kitty Milk Mine Defender - cover.jpg | |cover = Aqua Kitty Milk Mine Defender - cover.jpg | ||
Line 6: | Line 5: | ||
|publishers = | |publishers = | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|XNA}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 28, 2013}} | {{Infobox game/row/date|Windows|October 28, 2013}} | ||
− | |steam appid = | + | |reception = |
− | |gogcom | + | {{Infobox game/row/reception|Metacritic|aqua-kitty-milk-mine-defender|rating}} |
+ | {{Infobox game/row/reception|OpenCritic|link|rating}} | ||
+ | {{Infobox game/row/reception|IGDB|aqua-kitty-milk-mine-defender|81}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Aqua Kitty }} | ||
+ | |steam appid = 263880 | ||
+ | |gogcom id = 1207660053 | ||
+ | |official site= https://tikipod.com/aquakitty/ | ||
+ | |hltb = 16810 | ||
+ | |mobygames = aqua-kitty | ||
+ | |strategywiki = | ||
|wikipedia = | |wikipedia = | ||
+ | |winehq = 17511 | ||
+ | |license = commercial | ||
}} | }} | ||
+ | |||
+ | '''Key points''' | ||
+ | {{--}} Maximum resolution is 1280x720. | ||
+ | {{--}} May or may not work in modern versions of Windows. A remastered version titled [[Aqua Kitty UDX]] (which does work on modern Windows) is included for free alongside the game. | ||
'''General information''' | '''General information''' | ||
− | {{ | + | {{GOG.com links|1207660053|aqua_kitty_milk_mine_defender}} |
− | {{mm}} [ | + | {{mm}} [https://steamcommunity.com/app/263880/discussions/ Steam Community Discussions] |
==Availability== | ==Availability== | ||
− | {{Availability | + | {{Availability| |
− | {{Availability | + | {{Availability/row| Official | https://tikipod.com/aquakitty/ | DRM-free | | | Windows }} |
+ | {{Availability/row| Humble | aqua-kitty-milk-mine-defender | DRM-free | | Steam | Windows }} | ||
+ | {{Availability/row| GOG.com | aqua_kitty_milk_mine_defender | DRM-free | | | Windows }} | ||
+ | {{Availability/row| Steam | 263880 | Steam | | | Windows }} | ||
}} | }} | ||
==Game data== | ==Game data== | ||
− | ===Configuration file | + | ===Configuration file location=== |
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|game}}\joystick.cfg}} |
}} | }} | ||
+ | {{ii}} Has to be created, contains controller button configurations. Example file under <code>{{p|game}}\extras\</code>. See [[#Controller remapping|controller remapping]] for more details. | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|}} |
+ | {{Game data/saves|Steam|{{p|steam}}/userdata/{{P|uid}}/263880/}} | ||
}} | }} | ||
− | ==Video | + | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== |
− | {{Video | + | {{Save game cloud syncing |
+ | |discord = | ||
+ | |discord notes = | ||
+ | |epic games launcher = | ||
+ | |epic games launcher notes = | ||
+ | |gog galaxy = false | ||
+ | |gog galaxy notes = | ||
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = true | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
+ | }} | ||
+ | |||
+ | ==Video== | ||
+ | {{Image|Aqua Kitty Milk Mine Defender - General.png|General settings.}} | ||
+ | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 40: | Line 91: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
− | |widescreen resolution notes= | + | |widescreen resolution notes= Maximum resolution is 1280x720. With higher resolution displays, upscaling is done by GPU or monitor, which may result blurry visuals. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = false |
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = n/a |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
− | |windowed notes = | + | |windowed notes = Options for 1280x720, 1024x576 and 960x540. Other resolutions are downscaled with [[Wikipedia:Image scaling#Scaling methods|bilinear interpolation]] from 1280x720. |
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = n/a |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |upscaling = unknown |
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
+ | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
− | | | + | |60 fps = true |
− | | | + | |60 fps notes = |
− | | | + | |120 fps = false |
− | | | + | |120 fps notes = Frame rate is capped at 61 FPS.<ref>{{Refcheck|user=Marioysikax|date=December 13, 2015}}</ref> |
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Image|Aqua Kitty Milk Mine Defender - Input.png|Keyboard controls.}} |
− | |key remap = | + | {{Image|Aqua Kitty Milk Mine Defender - Input2.png|Controller controls.}} |
+ | {{Input | ||
+ | |key remap = false | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = n/a |
− | |acceleration option notes = | + | |acceleration option notes = Mouse not used with the game. |
− | |mouse menu = | + | |mouse sensitivity = n/a |
+ | |mouse sensitivity notes = | ||
+ | |mouse menu = false | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = XInput and DirectInput. For DirectInput, see [[#Controller remapping|controller remapping]]. |
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = hackable |
− | |controller remap notes = | + | |controller remap notes = See [[#Controller remapping|controller remapping]]. |
− | |invert controller y-axis = | + | |controller sensitivity = n/a |
+ | |controller sensitivity notes= Digital movement. | ||
+ | |invert controller y-axis = false | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = true |
− | | | + | |xinput controllers notes = |
+ | |xbox prompts = true | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = false | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = hackable | ||
+ | |dualshock 4 notes = See [[#Controller remapping|Controller remapping]]. | ||
+ | |dualshock prompts = false | ||
+ | |dualshock prompts notes = Xbox prompts. | ||
+ | |light bar support = false | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = hackable | ||
+ | |other controllers notes = See [[#Controller remapping|Controller remapping]]. | ||
+ | |other button prompts = false | ||
+ | |other button prompts notes= Xbox prompts. | ||
+ | |controller hotplug = true | ||
+ | |controller hotplug notes = | ||
+ | |haptic feedback = false | ||
+ | |haptic feedback notes = | ||
+ | |simultaneous input = unknown | ||
+ | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Remapping|Controller remapping]]=== | ||
+ | {{Image|Aqua Kitty Milk Mine Defender - Controller.png|Controller configuration screen with [[Controller:DualShock 4|DualShock 4]].}} | ||
+ | {{ii}} By default, game controller buttons are for 360 controllers and button prompts will stay 360 buttons. Example file and instructions can be found under <code>{{p|game}}\extras\</code> which has [[Controller:DualShock 4|DualShock 4]] and [[Controller:OUYA|OUYA]] controller bindings ready. | ||
+ | |||
+ | {{Fixbox|description=Create and edit joystick.cfg|ref={{cn|date=July 2016}}|fix= | ||
+ | # Copy <code>{{p|game}}\extras\joystick.cfg</code> to <code>{{p|game}}\joystick.cfg</code>. | ||
+ | #* If you have [[Controller:DualShock 4|DualShock 4]] or [[Controller:OUYA|OUYA controller]], this should be enough. | ||
+ | # Start the game and press {{key|F11}} to access controller configuration. | ||
+ | # Open <code>joystick.cfg</code> with preferred text editor, at the bottom start new section. | ||
+ | ## Write similarly to examples in the file <code># Name of the controller</code> | ||
+ | ## Push any button within game window and it should show <code>id XXXX/XXXX</code>. Copy this to config file. | ||
+ | ## Now within game window, press button you would want to represent A-button, then write given value to config, example <code>B_00 A</code>. Repeat to other buttons and axis. | ||
+ | # When ready, save the file, restart the game, access control configuration with {{key|F11}} and test that buttons are in right places. | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Music and effects. |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = n/a |
− | |subtitles notes = | + | |subtitles notes = No speech. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | }} | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = true | ||
+ | |local play players = 2 | ||
+ | |local play modes = Co-op | ||
+ | |local play notes = Shared-screen. | ||
+ | |lan play = false | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = false | ||
+ | |online play players = | ||
+ | |online play modes = | ||
+ | |online play notes = | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 9 | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |windows 32-bit exe = true | ||
+ | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Line 112: | Line 292: | ||
|minOS = XP, Vista, 7, 8 | |minOS = XP, Vista, 7, 8 | ||
|minCPU = 1.2 GHz | |minCPU = 1.2 GHz | ||
− | | | + | |minRAM = 1 GB |
|minHD = 140 MB | |minHD = 140 MB | ||
|minVRAM = 512 MB | |minVRAM = 512 MB | ||
+ | |minGPU = | ||
|minDX = 9.0c | |minDX = 9.0c | ||
}} | }} | ||
+ | |||
+ | {{References}} |
Latest revision as of 11:50, 26 January 2024
Developers | |
---|---|
Tikipod | |
Engines | |
XNA | |
Release dates | |
Windows | October 28, 2013 |
Reception | |
IGDB | 81 |
Taxonomy | |
Monetization | One-time game purchase |
Series | Aqua Kitty |
Aqua Kitty | |
---|---|
Aqua Kitty: Milk Mine Defender | 2013 |
Astro Aqua Kitty | 2021 |
Key points
- Maximum resolution is 1280x720.
- May or may not work in modern versions of Windows. A remastered version titled Aqua Kitty UDX (which does work on modern Windows) is included for free alongside the game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Humble Store | ||||
GOG.com | ||||
Steam |
Game data
Configuration file location
System | Location |
---|---|
Windows | <path-to-game>\joystick.cfg[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/263880/pfx/[Note 2] |
- Has to be created, contains controller button configurations. Example file under
<path-to-game>\extras\
. See controller remapping for more details.
Save game data location
System | Location |
---|---|
Windows | |
Steam | <Steam-folder>/userdata/<user-id>/263880/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/263880/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Maximum resolution is 1280x720. With higher resolution displays, upscaling is done by GPU or monitor, which may result blurry visuals. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Options for 1280x720, 1024x576 and 960x540. Other resolutions are downscaled with bilinear interpolation from 1280x720. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Frame rate is capped at 61 FPS.[1] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | Mouse not used with the game. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput and DirectInput. For DirectInput, see controller remapping. | |
Full controller support | ||
Controller remapping | See controller remapping. | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See Controller remapping. | |
---|---|---|
PlayStation button prompts | Xbox prompts. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See Controller remapping. | |
---|---|---|
Button prompts | Xbox prompts. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller remapping
Controller configuration screen with DualShock 4.
- By default, game controller buttons are for 360 controllers and button prompts will stay 360 buttons. Example file and instructions can be found under
<path-to-game>\extras\
which has DualShock 4 and OUYA controller bindings ready.
Create and edit joystick.cfg[citation needed] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and effects. | |
Surround sound | ||
Subtitles | No speech. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Shared-screen. |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | 1.2 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 140 MB | |
Video card (GPU) | 512 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/263880/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (263880) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Marioysikax on December 13, 2015