This page is a
stub: it lacks content and/or basic article components. You can help to
expand this page
by adding an image or additional information.
This page is for the 2020 Unity re-release. For the original 1993 game, see Doom (1993). For the 2016 game, see Doom (2016). For the version included in the BFG Edition, see Doom 3: BFG Edition.
Key points
- Re-release of Doom (1993), bringing with it official 60 FPS support and other changes.
Availability
Essential improvements
Skip intro videos
Game data
Configuration file(s) location
Save game data location
System |
Location |
Windows |
%USERPROFILE%\Saved Games\id Software\DOOM Classic |
- No save game cloud syncing information; you can edit this page to add it.
Video
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and controller remapping.
Gameplay control settings.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Master, Music, SFX |
Surround sound |
|
Stereo |
Subtitles |
|
No spoken dialogue. |
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
No spoken dialogue. |
Network
Multiplayer types
Type |
Native |
Players |
Notes |
Local play |
|
4 |
Versus, Co-op Player #1 is locked to mouse/keyboard and the first connected XInput controller. Two XInput controllers (or a controller of another type) are at least required to be connected to allow player #2 to use the second controller.[5] |
LAN play |
| |
Online play |
| |
Other information
API
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Input |
Rewired |
[7] |
System requirements
Windows |
|
Minimum |
Operating system (OS) |
Windows XP/Vista |
Processor (CPU) |
|
System memory (RAM) |
|
Hard disk drive (HDD) |
|
- A 64-bit operating system is required.
Notes
References
- ↑ Verified by User:Aemony on 2020-01-10
- ↑ Verified by User:AmethystViper on 2020-05-28
- I made these blank videos and tested them myself.
- ↑ Verified by User:Aemony on 2020-01-10
- Forcing PresentationInterval to 0 (aka disable v-sync) using Special K allows the game to run essentially uncapped.
- ↑ Verified by User:Aemony on 2020-01-10
- At higher frame rates (>300 FPS) mouse input was starting to drop for me.
- ↑ 5.0 5.1 Verified by User:Aemony on 2020-01-10
- Basically the first connected XInput controller is always connected and used by "player one", aka the one with the keyboard and mouse. There does not seem to be a way to disable this and allow the XInput controller to be used by "player two", so at least two XInput controllers are required, or a controller of another type (e.g. DualShock 4).
- ↑ Verified by User:Aemony on 2020-01-10
- Tested DS4 V2 connected to the wireless adapter.
- ↑ Verified by User:Aemony on 2020-01-10
- Based on the inclusion of Rewired_DirectInput.dll file.