Difference between revisions of "Kingdom Come: Deliverance"
From PCGamingWiki, the wiki about fixing PC games
Line 503: | Line 503: | ||
{{Standard table/row| <code>t_scale</code> | Scales the game time.<ref>{{Refurl|url=http://docs.cryengine.com/display/CRYAUTOGEN/TSCALE|title=CryEngine Technical Documentation - Console Variables|date=2018-02-16}}</ref><ref>{{Refurl|url=https://www.cryengine.com/community_archive/viewtopic.php?f=323&t=87469|title=CryEngine Community - Slow motion ?|date=2018-02-16}}</ref> Default <code>1</code> (normal speed). Setting <code> 0.5</code> results in half-speed, <code>0</code> is paused etc. }} | {{Standard table/row| <code>t_scale</code> | Scales the game time.<ref>{{Refurl|url=http://docs.cryengine.com/display/CRYAUTOGEN/TSCALE|title=CryEngine Technical Documentation - Console Variables|date=2018-02-16}}</ref><ref>{{Refurl|url=https://www.cryengine.com/community_archive/viewtopic.php?f=323&t=87469|title=CryEngine Community - Slow motion ?|date=2018-02-16}}</ref> Default <code>1</code> (normal speed). Setting <code> 0.5</code> results in half-speed, <code>0</code> is paused etc. }} | ||
{{Standard table/row| <code>e_VolumetricFog</code> | Toggles volumetric fog. Default <code>0</code>. }} | {{Standard table/row| <code>e_VolumetricFog</code> | Toggles volumetric fog. Default <code>0</code>. }} | ||
− | {{Standard table/row| <code>r_Sharpening</code> | Sharpens the image. Default <code>0.0</code> (Float value) }} | + | {{Standard table/row| <code>r_Sharpening</code> | Sharpens the image. Default <code>0.0</code> (Float value). }} |
{{Standard table/row| <code>e_ShadowsMaxTexRes</code> | Changes shadow resolution. Default <code>1024</code>. }} | {{Standard table/row| <code>e_ShadowsMaxTexRes</code> | Changes shadow resolution. Default <code>1024</code>. }} | ||
}} | }} |
Revision as of 10:45, 13 September 2019
Developers | |
---|---|
Warhorse Studios | |
Publishers | |
Warhorse Studios | |
Retail | Deep Silver |
Engines | |
CryEngine (4th generation)[1] | |
Release dates | |
Windows | February 13, 2018 |
General information
- Official site
- Official forum
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Xbox Game Pass for PC | |||
Origin | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
The Amorous Adventures of Bold Sir Hans Capon | ||
Band of Bastards | ||
From the Ashes | ||
HD Sound Pack | Free. | |
HD Texture Pack | Free. | |
HD Voice Pack - English | Free. | |
HD Voice Pack - French | Free. | |
HD Voice Pack - German | Free. | |
Treasures of the Past | Pre-order bonus, available for everyone since April 11, 2018. | |
A Woman's Lot |
Essential improvements
Skip intro videos
Skip intro videos[2] |
---|
|
Skip intro videos after patch 1.4.x |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\user.cfg[Note 1] %USERPROFILE%\Saved Games\kingdomcome\profiles\attributes.xml %USERPROFILE%\Saved Games\kingdomcome\profiles\actionmaps.xml |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/379430/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\kingdomcome\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/379430/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
Steam Cloud | ||
Xbox Cloud |
Video settings
In-game basic video settings.
HD textures can be enabled with a free DLC.
HD textures can be enabled with a free DLC.
Default Anisotropic Filtering
In-game texture option | Anisotropic Filtering |
---|---|
Low | x2 |
Medium | x8 |
High | ? |
Very High | x16 |
Ultra | x16 |
Field of view (FOV)
Set FOV in console[3] |
---|
Notes
|
High frame rate
Change the frame rate cap |
---|
Notes
|
Depth of field
Disable depth of field[4] |
---|
|
HUD Location Adjustment
Center or adjust the HUD regardless of resolution |
---|
<Constraints> <Align mode="fixed"/> <Position top="0" left="440" width="2560" height="1440" /> </Constraints>
Notes
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Czech | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Kingdom Come: Deliverance - 3D-Vision Ready Fix V2.50. | ||
vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
Devices | |||
---|---|---|---|
Tobii Eye Tracking |
Issues fixed
Cutscenes are capped at 30 FPS
- FPS during cutscenes is locked to 30 FPS.[5] The cutscenes are in-engine, meaning they should go as high as your setup is set, or can render to.
Add a configuration file to unlock the FPS when in fullscreen mode |
---|
r_Vsync = 0 sys_MaxFPS = 144 |
Blurry textures
- The game takes a long time to load texture mipmaps leading to blurry textures especially on characters.
Increase the game mipmap LOD value to prevent the game from constantly reloading the mipmaps from the disk[6] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
Recommended texture setting based on VRAM
The following table covers what amount of VRAM each level of the texture setting is designed for. This table doesn't take into account VRAM used by geometry and shadows.[7]
In-game Option | VRAM |
---|---|
Low | 1 GB |
Medium | 1.5 GB |
High | 2 GB |
Very High | 3 GB |
Ultra | 6 GB |
Console commands
- The console is enabled by default, press ~ to open it.
Command | Purpose |
---|---|
cl_fov |
Modify field of view (FOV). Default 75 . |
e_TimeOfDay |
View the current time of day. |
g_showHUD |
Toggles the HUD. Default 1 . |
e_ViewDistRatio |
Changes the distance at which objects start to render. Default 500 . |
e_ViewDistRatioVegetation |
Change the distance at which trees start to render. Default 500 . |
e_MergedMeshesInstanceDist |
Changes the distance at which grass is animated. Default 20 . |
p_gravity_z |
Changes the intensity of gravity. Default -13 . |
r_Vsync |
Toggles VSync. Default 1 . |
r_motionblur |
Toggles motion blur. 1 is camera only (default)2 is camera and objects |
r_AntiAliasingMode |
Toggles anti-aliasing. 1 SMAA2 SMAA with temporal filtering 3 SMAA with temporal filtering and projection matrix jittering |
r_ssdo |
Toggles screen space ambient occlusion. Default 1 . |
r_TexMinAnisotropy |
Sets minimum anisotropic filtering level. Depends on graphical setting. Usually 4 , 8 or 16 . |
wh_pl_showfirecursor |
Toggles reticule when aiming a bow. Default 0 . |
Save (YourChoiceOfFileNameHere) |
Saves the game. NOTE: This can cause your game to crash and no save will be created. |
sys_MaxFPS |
Changes the FPS cap of the game. Default 60 . |
wh_ui_showCompass |
Toggles the compass. Default 1 . |
wh_ui_showHealthBar |
Toggles the health bar. Default 1 . |
wh_dlg_chatbubbles |
Toggles dialogue bubbles. Default 1 . |
t_scale |
Scales the game time.[8][9] Default 1 (normal speed). Setting 0.5 results in half-speed, 0 is paused etc. |
e_VolumetricFog |
Toggles volumetric fog. Default 0 . |
r_Sharpening |
Sharpens the image. Default 0.0 (Float value). |
e_ShadowsMaxTexRes |
Changes shadow resolution. Default 1024 . |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 8.1 |
Processor (CPU) | Intel Core i5-2500K 3.3 GHz AMD Phenom II X4 940 |
Intel Core i7-3770 3.4 GHz AMD FX-8350 4.0 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 40 GB | 45 GB |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 580 |
- Requires a 64-bit operating system.
- You may be forced to install the game on SSD due to low performance.[10]
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/379430/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (379430) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Kingdom Come: Deliverance Forum - Czech - Cryengine 5.3.4 - last accessed on 2017-08-18
- ↑ Magic Game World - How to Disable The Unskippable Intro Videos In Kingdom Come: Deliverance - last accessed on 2018-02-18
- ↑ Steam Community - Guide - How To Increase The Field Of View (FOV) Beyond 75 - last accessed on 2018-02-18
- ↑ Steam Community - Guide - Turning off depth of field - last accessed on 2018-02-18
- ↑ Steam Community - Low FPS Cutscenes? - last accessed on 2018-02-14
- ↑ YouTube - Kingdom Come - Texture streaming fix PC - last accessed on 2018-02-18
- ↑ Kingdom Come: Deliverance Forum - Any way to remove blurriness (Not Motion Blur setting) when moving? - last accessed on 2018/2/15
- "It’s a shame that AF is tied to the texture settings, and that the recommended GPU VRAM for a given texture setting isn’t specified, except it is in the game’s files. From sys_spec_TextureResolution.cfg
* Texture set to Low is for 1 GB VRAM
* Texture set to Medium is for 1.5 GB VRAM
* Texture set to High is for 2 GB VRAM
* Texture set to Very High is for 3 GB VRAM
* Texture set to Ultra is for 6 GB VRAM
Those correspond to the Texture CVARS 1, 2, 3, 4 and 7, respectively."
- "It’s a shame that AF is tied to the texture settings, and that the recommended GPU VRAM for a given texture setting isn’t specified, except it is in the game’s files. From sys_spec_TextureResolution.cfg
- ↑ CryEngine Technical Documentation - Console Variables - last accessed on 2018-02-16
- ↑ CryEngine Community - Slow motion ? - last accessed on 2018-02-16
- ↑ https://www.purepc.pl/rozrywka/wkrotce_beta_gears_of_war_5_znamy_wymagania_sprzetowe_na_pc#comment-585986