Difference between revisions of "Fortress Forever"
From PCGamingWiki, the wiki about fixing PC games
(→Audio settings: Add other languages supported but not listed on steam store page.) |
m (→Audio settings: Missed a spot) |
||
Line 175: | Line 175: | ||
|language = Russian | |language = Russian | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = false | |subtitles = false | ||
|notes = | |notes = |
Revision as of 14:04, 20 August 2016
Developers | |
---|---|
Fortress Forever Development Team | |
Engines | |
Source | |
Release dates | |
Windows | September 13, 2007 |
Team Fortress | |
---|---|
Team Fortress (mod) | 1996 |
Team Fortress Classic | 1999 |
Fortress Forever (unofficial mod) | 2007 |
Team Fortress 2 | 2007 |
Key points
- Completely free with no microtransactions
- Open source community-made spiritual successor to Team Fortress Classic.
- Windows only, unlike most other Team Fortress games/mods.
General information
- Official website
- Fortress Forever Wiki
- Steam Community Discussions
- Source Code at GitHub
- Bug/Issue Tracker at GitHub
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration files location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/253530/pfx/[Note 1] |
- Demo files are stored in
<path-to-game>/FortressForever/
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 22 | |||
Online play | 22 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Cutscenes | Bink Video | |
Multiplayer | Steamworks | Does not inherit names from Steam, must be manually set in Options. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 1.2 GHz | 3.0 GHz |
System memory (RAM) | 512 MB | 2 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | DirectX 7.0 compatible | DirectX 9.0 compatible |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/253530/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (253530) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.