Difference between revisions of "OpenRA"
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− | |borderless windowed notes = Called '''Pseudo-Fullscreen''', can be enabled in-game or in <code>[[#Configuration file, custom map and game asset location|settings.yaml]]</code>. | + | |borderless windowed notes = Called '''Pseudo-Fullscreen''', can be enabled in-game or in <code>[[#Configuration file, custom map and game asset location|settings.yaml]]</code>. |
|anisotropic = n/a | |anisotropic = n/a | ||
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Revision as of 16:48, 10 May 2016
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Developers | |
---|---|
OpenRA developers | |
Release dates | |
Windows | 2010 |
macOS (OS X) | 2010 |
Linux | 2010 |
Key points
- Open Source re-imagination of Command & Conquer, Red Alert and Dune 2000.
- Not a direct clone. Took inspiration from later titles such as Red Alert 2 and Generals
- Cross platform multiplayer on Windows, OS X and Linux
- Actively maintained by the community and designed with modding in mind.
- Doesn't run on legacy hardware[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
itch.io |
Game data
The game relies on the graphical assets of the original games and will prompt you at first start on entering the original discs or download a minimal asset pack from community maintained mirrors.
Configuration file, custom map and game asset location
- This game does not follow the XDG Base Directory Specification on Linux.
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
- Localized discs require manual installation;[2] UI translation support still incomplete
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | only via Direct IP | ||
Online play | allows public games via the OpenRA master server |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | includes an in-game server browser, but nothing automated | |
Peer-to-peer | recommended method | |
Dedicated | headless mode still requires some UI dependencies[3] | |
Self-hosting | several community contributed dedicated servers exist | |
Direct IP | for private internet or LAN games |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 1234 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
- Ports used internally and externally is configurable in-game when hosting a game using Multiplayer - Create Server and in
settings.yaml
.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 2.1 | |
Shader Model support | 2.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista, 7, 8 | |
Processor (CPU) | ||
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GeForce FX 5200 ATI Radeon 9500 Intel GMA X3100 Shader model 2.0 support |
- The Intel drivers that are bundled with Windows ("Vendor: Microsoft Corporation") do not include any OpenGL support and therefore won't work.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 | |
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | Nvidia GeForce FX 5200 ATI Radeon 9500 Intel GMA X3100 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 14.04, openSUSE 13.1 | |
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | Nvidia GeForce FX 5200 ATI Radeon 9500 Intel GMA X3100 |
- The Open Source Intel Mesa drivers offer more OpenGL features than their Windows counterparts which is why older graphics card will work.
References
- ↑ FAQ · OpenRA/OpenRA Wiki - last accessed on 2016-5-10
- ↑ https://github.com/OpenRA/OpenRA/wiki/Game-Content
- ↑ https://github.com/OpenRA/OpenRA/wiki/Dedicated