Difference between revisions of "Metal Gear Solid 2: Sons of Liberty - Master Collection Version"
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==MGS Master Collection - Community Bug Tracker== | ==MGS Master Collection - Community Bug Tracker== | ||
− | {{ii}} A tracker | + | {{ii}} A tracker cataloging all known bugs/issues, both resolve and unresolved, in the [[Series:Metal_Gear_Solid:_Master_Collection_Vol.1|Master Collection]]. |
{{mm}} [https://docs.google.com/spreadsheets/d/1WhQSRpkC_A9wBDV0o-Pohh1dMhL1H6nbVzvdluIVWrw/edit?usp=sharing Metal Gear Solid Master Collection - Community Bug Tracker] | {{mm}} [https://docs.google.com/spreadsheets/d/1WhQSRpkC_A9wBDV0o-Pohh1dMhL1H6nbVzvdluIVWrw/edit?usp=sharing Metal Gear Solid Master Collection - Community Bug Tracker] | ||
Revision as of 19:02, 25 June 2024
This page is for the Master Collection re-release. For the original release, see Metal Gear Solid 2: Substance.
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Developers | |
---|---|
Original | Konami Computer Entertainment Japan |
2011 HD Edition | Bluepoint Games |
Master Collection | Rocket Studio |
Publishers | |
Konami | |
Engines | |
Launcher | Unity |
Release dates | |
Windows | October 24, 2023 |
Reception | |
OpenCritic | 73 |
IGDB | 83 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera, First-person, Third-person |
Controls | Direct control |
Genres | Stealth |
Art styles | Realistic |
Themes | Contemporary, North America, Sci-fi |
Series | Metal Gear Solid: Master Collection Vol.1, Metal Gear |
Metal Gear Solid 2: Sons of Liberty - Master Collection Version is a singleplayer stealth game published by Konami. It is part of the Metal Gear series.
The original game, Metal Gear Solid 2: Sons of Liberty, was developed by Konami Computer Entertainment Japan and published by Konami on PlayStation 2 in 2001, and chronologically takes place after the events of Metal Gear Solid (1998). The expanded re-release, Substance, was released on PlayStation 2, Xbox, and PC in 2002/2003, which added over 300 additional missions, along with five side story missions featuring Solid Snake.
It was later included in the Metal Gear Solid HD Collection, developed by Bluepoint Games and released on PlayStation 3 and Xbox 360 in 2011. The HD Edition included in the HD Collection serves as the basis for the Master Collection Version.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Master Collection Vol.1 also available. | |||
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Master Collection Vol.1 also available. | |||
Green Man Gaming | Master Collection Vol.1 also available. | |||
Humble Store | Master Collection Vol.1 also available. | |||
Steam | Master Collection Vol.1 also available. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Essential improvements
MGSHDFix
- Fix that adds various features to the game:
- Custom resolutions.
- Ultra-widescreen support.
- Fixes Vert- FOV at aspect ratios narrower than 16:9.
- Borderless windowed mode.
- Adjustable anisotropic filtering.
- Option to hide mouse cursor.
- Option to skip the intro logos.
- Option to skip the launcher.
- Toggle to disable background input when the game is not on focus.
- Extended texture buffer size from the default 16 MB to 128 MB. Useful for texture modifications.
- The strength of some post-processing effects is reduced at higher resolutions.
Install MGSHDFix[1] |
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|
Skip intro videos
Use MGSHDFix |
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\mgs2_savedata_win\<user-id>\launcher\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131640/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\mgs2_savedata_win\<user-id>\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131640/pfx/[Note 2] |
- Save data is shared across all languages except for Japanese.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Launcher adapts to any 16:9 resolution used for the desktop, while the actual game is locked to 1280x720. See MGSHDFix. | ||
Multi-monitor | |||
Ultra-widescreen | See MGSHDFix. | ||
4K Ultra HD | See MGSHDFix. | ||
Field of view (FOV) | |||
Windowed | Option was added in Ver.1.4.0.[2] | ||
Borderless fullscreen windowed | See MGSHDFix. | ||
Anisotropic filtering (AF) | See MGSHDFix. | ||
Anti-aliasing (AA) | Uses 4x MSAA. Can't be disabled.[3] | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. Game speed is increased when above 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
- Controller-centric dialog is taken from the Xbox 360 version of the HD Edition of the game. Characters will refer to Xbox button prompts in voiced dialogue, regardless of the control method used.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Two presets are available for First Person View Mode in the VR Missions section of Missions Mode, labeled Type 1 and Type 2. Set to Type 2 by default. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Both axis are inverted by the Own View setting. | |
Controller | ||
Controller support | Native support was removed from the game since the 1.5.0 update[4] and now requires Steam Input API.[5] | |
Full controller support | ||
Controller remapping | Two presets are available for First Person View Mode in the VR Missions section of Missions Mode, labeled Type 1 and Type 2. Set to Type 2 by default. | |
Controller sensitivity | ||
Controller Y-axis inversion | Both axis are inverted by the Own View setting. |
Controller types |
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XInput-compatible controllers | Supported via Steam Input API as of 1.5.0 Update.[4] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense, DualSense Edge Supported via Steam Input API as of 1.5.0 update.[4] |
|
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PlayStation button prompts | DualShock 4 and DualSense button prompts also supported, but it defaults to Xbox button prompts[6]. Requires manually changing the button prompts via Launcher Menu > OPTIONS > BUTTON SETTINGS > Controller Type or MGSHDFix's MGSHDFix.ini . |
|
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth), Wireless (DualShock 4 USB Wireless Adapter) |
Generic/other controllers | Supported via Steam Input API as of 1.5.0 update.[4] | |
---|---|---|
Button prompts | Nintendo Switch prompts is supported, but it defaults to Xbox button prompts. Requires manually changing the button prompts via Launcher Menu > OPTIONS > BUTTON SETTINGS > Controller Type or MGSHDFix's MGSHDFix.ini . Steam Deck prompts are in the game's files, but cannot be accessed normally.[7] MGSHDFix will be required to use Steam Deck's prompts. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can't be disabled. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | Support added in 1.5.0 update.[4] | |
Official controller preset(s) | DualShock 4, DualSense, Xbox One and Nintendo Switch Pro Controller. | |
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for the launcher menu and gameplay was added in Ver.1.4.0.[2] | |
Surround sound | 5.1 is supported, 7.1 results in mute cutscenes and Codec. Audio suffers from general poor quality and mixing and balance issues. See MGS2MC Better Audio. |
|
Subtitles | ||
Closed captions | ||
Mute on focus lost | Launcher only. | |
Royalty free audio |
Localizations
- The Master Book and Screenplay Book are only available in English and Japanese.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Brazilian Portuguese | Fan translation, download.
- Select "English" in the launcher. - The in-game font doesn't support tildes (~): umlauts (¨) are used as a substitute. - Partially translated by ChatGPT. - Only translated UI are the VR Missions instructions. |
|||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | [8] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
MGS Master Collection - Community Bug Tracker
- A tracker cataloging all known bugs/issues, both resolve and unresolved, in the Master Collection.
- Metal Gear Solid Master Collection - Community Bug Tracker
New submissions to the tracker can be submitted with this form.
Issues fixed
Game crashes on startup after selection in launcher
Use DXVK[9] |
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To run the game through the computer's dedicated GPU instead of being forced to use its CPU's integrated graphics, DXVK can be used to fix this issue.
|
Set the game to use an integrated GPU[10] |
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|
Textures in Certain Areas Are Invisible
- Some textures have mistakenly been left invisible since Bluepoint's 2011 HD Collection release. See Modifications for the fix.
Particle Physics (Smoke/Explosions, Flames, ect) Run at Double Speed
- This is due to an engine bug originating from the 2002 Xbox port of Metal Gear Solid 2 Substance. See Modifications for the fix.
Modifications
- Before installing any mods, Vortex Mod Manager or an equivalent preferred mod manager should be installed.
Bugfix Modpacks
Community maintained collections/modpacks which contain all the current bugfix mods (including the ones mentioned in the Standalone Mods section) can be found on NexusMods here:
|
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Standalone Mods
- All the following mods are included in the above modpacks. It is not necessary to download them if you are already using the modpacks.
- MGSFPSUnlock Fixes Smoke/Explosion and Fire particle effects running at double speed.
- Reversed U.S. Flag Fix Fixes the mirrored United States flag hanging in the hostage room.
- M9 Laser Fix Fixes the broken M9 laser texture.
- Restored Original US Sons of Liberty Blood Textures Restores the original blood/gore textures from the original 2001 USA PS2 Metal Gear Solid 2: Sons of Liberty version which have been mistakenly censored in every release since.
- Restore FHM licensed photos Restores the licensed FHM photos from the original release of Metal Gear Solid 2: Sons of Liberty. These photos were replaced in all versions of the game released after the original, starting with Metal Gear Solid 2: Substance.
- Higher Resolution KojiPro Posters Increases the resolution of the low quality posters featuring several Kojima Productions games.
- Snake First Person Gloves Color Fix Fixes Snake's gloves being the wrong color in first person view.
- Torture Table Fix Fixes the broken textures of the torture device.
- Medkit Red Cross Restoration Restores the original appearance of medicine kits.
- Solid Snake and Pliskin fixes and overhaul Corrects numerous texture mistakes with Solid Snake and Pliskin's face textures.
MGS2MC Better Audio
Audio wasn't properly ported resulting in poor sound quality, as well as mixing and balance issues. This mod fixes some of these problems by porting the audio assets from the 2011 HD Edition and the Nintendo Switch release of the Master Collection to the PC version.
|
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Additional mods can be located at NexusMods here.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-7500 | Intel Core i5-7600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 DirectX 11 compatible | Nvidia GeForce GTX 980 |
Sound (audio device) | DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2131640/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2131640) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Composite image showing both presets.
References
- ↑ Verified by User:Jigen123 on 2023-10-28
- ↑ 2.0 2.1 Announcing Ver.1.4.0 - Konami, via Steam's News Hub page. - last accessed on March 2024
- ↑ Verified by User:MasterBlaster on 2023-12-18
- Tested by viewing the Live RenderTarget View using the Render Mod Toolkit in Special K. The Miscellaneous Flag for the Render Target displayed as Multi-Sampled, and showed a forced level of 4x through all instances.
- ↑ 4.0 4.1 4.2 4.3 4.4 Announcing Ver.1.5.0 - MGS2 Master Collection News on Steam - last accessed on 2024-06-11
- ↑ Lethal Placebo's comment on Steam community forum - last accessed on 2024-06-11
- ↑ Verified by User:Al2009man on 2024-06-11
- Tested with DualShock 4 controller on Bluetooth and USB, while ensuring there isn't any MGSHDFix leftovers. It doesn't seem to be using Button prompt detection at all, unlike NES Metal Gear 1/2's Master Collection versions
- ↑ Verified by User:MasterBlaster on 2023-12-18
- As seen in the
ctrltype_stmd
subfolder in thetextures
folder.
- As seen in the
- ↑ Verified by User:Fds29 on 2024-02-09
- Examined the feature level that the game (not the Unity launcher) uses through DXVK, which reported it as 11_1.
- ↑ How to run it on GPU? :: METAL GEAR SOLID 3: Snake Eater - Master Collection Version General Discussions (saved) - last accessed on November 2023
- ↑ Game won't launch :: METAL GEAR SOLID 3: Snake Eater - Master Collection Version General Discussions (saved) - last accessed on November 2023