Difference between revisions of "Deus Ex: Invisible War"
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{{ii}} The menu should blend in with the game's UI, displaying "Diagnostics" when closed. | {{ii}} The menu should blend in with the game's UI, displaying "Diagnostics" when closed. | ||
{{ii}} To use the menu, pause the game, and click on the "Diagnostics" button, then click on whatever debug commands/categories you want to use. To close the menu, unpause the game, and press the Backspace key until the menu is replaced with the "Diagnostics" button. | {{ii}} To use the menu, pause the game, and click on the "Diagnostics" button, then click on whatever debug commands/categories you want to use. To close the menu, unpause the game, and press the Backspace key until the menu is replaced with the "Diagnostics" button. | ||
+ | {{ii}} You can use the debug menu to spawn items in-game, by doing the following: | ||
+ | |||
+ | <ol><li>Create and open the file <code>{{p|userprofile\Documents}}\Deus Ex - Invisible War\inventoryfile.txt</code>. If you prefer, you can use the debug menu's '''Cheats''' > '''Cheat Codes''' > '''SAVEINVENTORY''' command to autogenerate an example <code>inventoryfile.txt</code> for you.</li> | ||
+ | <li>For each item you want to spawn, add a new line in the format <code>CLASS=<itemname></code>, replacing <itemname> with the name of the item you want to spawn. You can use the same one multiple times to spawn multiple copies of the same item. A list of item names is below.<ref>{{Refurl|url=https://www.ign.com/faqs/2004/deus-ex-invisible-war-cheats-and-spawning-faq-475218|title=IGN - Cheats and Spawns FAQ by thehunter1320|date=2021-05-15}}</ref> | ||
+ | <div><pre class="mw-collapsible mw-collapsed"> | ||
+ | Weapons: | ||
+ | Baton | ||
+ | BoltCaster | ||
+ | CombatKnife | ||
+ | Crowbar | ||
+ | EnergyBlade | ||
+ | FlameThrower | ||
+ | MakoPistol | ||
+ | RailGun | ||
+ | RocketLauncher | ||
+ | Shotgun | ||
+ | SMG | ||
+ | SniperRifle | ||
+ | StunProd | ||
+ | Throwables: | ||
+ | ConcussionGrenade | ||
+ | ConcussionProxMine | ||
+ | Flashbomb | ||
+ | GasGrenade | ||
+ | EMPGrenade | ||
+ | EMPProxMine | ||
+ | ScramblerGrenade | ||
+ | ScramblerProxMine | ||
+ | Spiderbomb | ||
+ | Bio-Mod Canisters: | ||
+ | BiomodCanister | ||
+ | BlackMarketBiomodCanister | ||
+ | Misc. Items: | ||
+ | Medkit | ||
+ | EnergyCell | ||
+ | Multitool | ||
+ | Binoculars | ||
+ | FireExtinguisher | ||
+ | WineBottle | ||
+ | BeerBottle | ||
+ | Noisemaker | ||
+ | EnergyCell | ||
+ | Flare | ||
+ | CandyBar | ||
+ | SodaCan | ||
+ | SoyPacket | ||
+ | Bread | ||
+ | Cigarettes | ||
+ | Weapon Mods: | ||
+ | FragmentaryRound | ||
+ | EMPConverter | ||
+ | GlassDestabilizer | ||
+ | Silencer | ||
+ | IncreasedRange | ||
+ | RefireRate | ||
+ | AmmoScavenger | ||
+ | IncreasedDamage | ||
+ | </pre></div></li> | ||
+ | <li>To spawn the items, select '''Cheats''' > '''Cheat Codes''' > '''LOADINVENTORY''' in the debug menu. You can also modify the <code>inventoryfile.txt</code> file while the game is running to spawn different items at different times. If spawned items aren't usable, try dropping them and picking them back up.</li></ol> | ||
}} | }} | ||
Revision as of 04:07, 15 May 2021
Developers | |
---|---|
Ion Storm | |
Publishers | |
Eidos Interactive | |
Square Enix | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | December 2, 2003 |
Reception | |
Metacritic | 80 |
IGDB | 80 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Immersive sim, Shooter, Stealth |
Art styles | Realistic |
Themes | Antarctica, Cyberpunk, Egypt, Europe, North America, Sci-fi |
Series | Deus Ex |
Deus Ex | |
---|---|
Deus Ex | 2000 |
Deus Ex: Invisible War | 2003 |
Deus Ex: Human Revolution | 2011 |
Deus Ex: Human Revolution - Director's Cut | 2013 |
Deus Ex: The Fall | 2014 |
Deus Ex: Revision (unofficial mod) | 2015 |
Deus Ex: Mankind Divided | 2016 |
Deus Ex: Breach | 2017 |
Deus Ex: Mankind Divided - VR Experience | 2017 |
Deus Ex GO | 2017 |
Deus Ex | |
---|---|
Deus Ex | 2000 |
Deus Ex: Invisible War | 2003 |
Deus Ex: Human Revolution | 2011 |
Deus Ex: Human Revolution - Director's Cut | 2013 |
Deus Ex: The Fall | 2014 |
Deus Ex: Revision (unofficial mod) | 2015 |
Deus Ex: Mankind Divided | 2016 |
Deus Ex: Breach | 2017 |
Deus Ex: Mankind Divided - VR Experience | 2017 |
Deus Ex GO | 2017 |
- Sometimes referred to as Deus Ex 2: Invisible War[1] or simply Deus Ex 2.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 4 DRM disc check. Patch 1.2 uses SecuROM 5 DRM. | |||
Publisher website | ||||
Amazon.com | ||||
GOG.com | Includes: Manual (pdf), 2 wallpapers in 4 resolutions (jpg), soundtrack (14 tracks, mp3), developer's commentary (7:34 Min. Video, wmv), 2 avatars (jpg), and 24 artworks (jpg). | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
Patches
- The v1.2 Patch updates North American retail versions to the latest version. Digital distribution and European retail versions already have this patch.
Visible Upgrade: Unofficial patch for Deus Ex 2
- Requires v1.2 Patch to be installed for North American retail version
- Fixes many issues encountered on modern systems
- Additional tweaks available such as FoV adjustment, HUD options, custom aspect ratios and other display tweaks
- Full version includes John P's Deus Ex Unified Texture Pack as option during installation.
VisibleTweaker.exe
offers a way to toggle on/off certain parts of the mod.
Dgvoodoo2 to force game to use GPU
- Works best with Visible Upgrade.
- Fixes game not detected/using GPU to run the game
- Fixes various performance related issues
Skip intro videos
Use Visible Upgrade: Unofficial patch for Deus Ex 2 and set No Intro Movies via VisibleTweaker.exe in Tweaks section[citation needed]
|
---|
Improve textures
- John P's Deus Ex Unified Texture Pack improves textures and models for most of the game's assets and is a compilation of a variety of mods into a single installer.
- The GOG.com version of Invisible War is treated as the UK version. The Unified Texture Pack's installer will need to be set to UK to work.
Deus Ex: Invisible War ESRGAN Texture Pack
- ESRGAN Texture Pack - AI upscaled textures & cinematics for Deus Ex: Invisible War. Requires Visible Upgrade: Unofficial patch for Deus Ex 2 to play.
Not only all the textures upscaled, but also modified MatLib (material library) file included to add or restore normal maps for all the materials lacking them.
- ESRGAN Pack competes with John P's Deus Ex Unified Texture Pack so choose one. It retains more upscaled vanilla look to the game but contains valuable MatLib upgrade which improve visual a lot by adding a lot of normal maps.
Deus Ex 2 High Res Fonts by djdarko
- Improves the game's fonts
- Requires the Visible Upgrade
Large Address Aware
Improves stability when using texture mods by allowing the application to use more than 2GB RAM. This can help prevent crashes. If using the Visible Upgrade, apply LAA to <path-to-game>\System\DeusEx2.exe
and <path-to-game>\System\DeusEx2Launcher.exe
, otherwise apply it to <path-to-game>\System\DX2.exe
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Deus Ex - Invisible War\user.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/6920/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Deus Ex - Invisible War\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/6920/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use Visible Upgrade. | ||
Multi-monitor | Use Visible Upgrade. | ||
Ultra-widescreen | Use Visible Upgrade. | ||
4K Ultra HD | Use Visible Upgrade. | ||
Field of view (FOV) | Use Visible Upgrade. | ||
Windowed | Use Visible Upgrade. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | MSAA | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS |
Ambient occlusion (AO)
- If using dgVoodoo2, trying to add AO using Reshade may not work properly because the game constantly resizes the depth buffer when moving the camera. This can be fixed by either forcing HBAO+ through the Nvidia Profile Inspector if you're using an Nvidia graphics card, or modifying a setting to prevent depth buffer scaling.
Set up Reshade and game config values |
---|
|
OR
Set up HBAO+ |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Toolbelt (keys 1 to 6), Biomods (keys F1 to F6)), Quicksave (F10) and Quickload (F12) can not be rebound. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | see Controller support. | |
Controller remapping | Some buttons/axes may not be recognised. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller support
- This fix makes Xinput controllers fully navigatable in menus. The game itself has out of the box controller support
for (presumably) the original Xbox controllers , however it isn't fully compatible with Xinput controllers. This fix mostly fixes that.
Go to <path-to-game> |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Speech, Music, Sound effects | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software.[3] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | DirectSound3D. |
- Requires DSOAL v1.1. Using later versions of DSOAL will cause game to crash on startup.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | Retail only. Can be added to digital versions with this mod. | |||
French | Retail only. | |||
Italian | Retail only. | |||
Polish | Retail only. Download. | |||
Spanish | Retail only. Download. |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | ||||
Nvidia 3D Vision |
Issues fixed
Temporary switch to desktop or black screen when loading
- Invisible War temporarily shows the desktop or a black screen prior to the loading screen. The game still works despite this.
Use Visible Upgrade[4] |
---|
Low FPS / Game not using GPU
Fix for Windows 8 or later[citation needed] |
---|
|
Game hangs when loading
Fix for Windows 8 or later[citation needed] |
---|
|
Disable any in-game overlays |
---|
Disable any in-game overlays, such as the ones for Steam, GOG, and Nvidia. |
Logitech Users[citation needed] |
---|
SetPoint software can cause the game to hang while loading stages.
|
Crash when installed in a Storage Space
- The game will refuse to run when installed on a drive which is managed as a storage space on Windows 8 and later. Specifically, the
content\DX2\Maps
folder must not be on a Storage Space.
Install the game on a drive that is not a storage space[citation needed] |
---|
- Windows 10 (and earlier?) desktop scaling prevents mouse from moving.
Use Visible Upgrade. |
---|
Turn down dpi scaling from 150% to 149%. Might need reboot (Setting the compatibility option for the game to ignore desktop scaling does not solve this.)[5][6] |
---|
Vsync option not working on Windows10
|
Choppy camera movement
Set Sensitivity to 0 in the control settings |
---|
Heavy stuttering with Visible Upgrade
Enable multicore mode in Visible Upgrade's advanced settings |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
Shader Model support | 1.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | OpenAL, DirectSound | [3] |
Cutscenes | Bink Video | 1.5v |
In-Game Debug/Cheat Menu
- The game has an in-game debug menu that can be enabled to use cheats and other debug commands.
Enable debug menu |
---|
Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 SE | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 1.3 GHz AMD Athlon XP 1300+ |
Intel Pentium 4 1.5 GHz AMD Athlon XP 1500+ |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 32 MB of VRAM DirectX 9 compatible Shader model 1.1 support |
128 MB of VRAM DirectX 9 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (6920) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Deus Ex 2: Invisible War on GOG.com - last accessed on 2020-10-24
- ↑ 2.0 2.1 2.2 Guru 3D HBAO+ Compatibility Flags Thread - last accessed on 2021-05-14
- ↑ 3.0 3.1 PC Gaming Surround Sound Round-up
- ↑ Verified by User:Blackbird on 2017-01-19
- Tested on W10 1607
- ↑ Steam forum user having/solving the problem that mouse does not move
- ↑ Solution post by the Steam forum user who had/solved the problem that mouse does not move
- ↑ IGN - Cheats and Spawns FAQ by thehunter1320 - last accessed on 2021-05-15