Difference between revisions of "Alice: Madness Returns"
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{{Infobox game | {{Infobox game | ||
− | |cover = Alice Madness Returns | + | |title = Alice: Madness Returns |
+ | |cover = Alice Madness Returns cover.jpg | ||
|developers = | |developers = | ||
{{Infobox game/row/developer|Spicy Horse}} | {{Infobox game/row/developer|Spicy Horse}} | ||
Line 9: | Line 10: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|June 14, 2011}} | {{Infobox game/row/date|Windows|June 14, 2011}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|MetaCritic|alice-madness-returns|75}} | ||
+ | {{Infobox game/row/reception|IGDB|alice-madness-returns|72}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC, Subscription gaming service }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Adventure }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Stylized }} | ||
+ | {{Infobox game/row/taxonomy/themes | Fantasy, Horror, Victorian }} | ||
+ | {{Infobox game/row/taxonomy/series | American McGee's Alice }} | ||
|steam appid = 19680 | |steam appid = 19680 | ||
− | |gogcom | + | |steam appid side = |
+ | |gogcom id = | ||
+ | |gogcom id side = | ||
+ | |official site= https://web.archive.org/web/20110614213111/http://www.ea.com/alice | ||
+ | |hltb = 340 | ||
+ | |lutris = alice-madness-returns | ||
+ | |igdb = alice-madness-returns | ||
|strategywiki = | |strategywiki = | ||
+ | |mobygames = 51996 | ||
|wikipedia = Alice: Madness Returns | |wikipedia = Alice: Madness Returns | ||
|winehq = 13194 | |winehq = 13194 | ||
+ | |license = commercial | ||
}} | }} | ||
− | |||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [ | + | {{mm}} [https://steamcommunity.com/app/19680/discussions/ Steam Community Discussions] |
− | |||
==Availability== | ==Availability== | ||
− | {{Image|Alice Madness Returns - EA activation.png|Game activation when launching the game for the first time.}} | + | {{Image|Alice Madness Returns - EA activation.png|Game activation that used to occur when launching the game for the first time. The January 14, 2022 patch has removed this requirement.}} |
{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | activation, key | | Origin | Windows }} | {{Availability/row| Retail | | activation, key | | Origin | Windows }} | ||
− | {{Availability/row| Origin | alice/alice-madness-returns/ | + | {{Availability/row| Amazon | B0053YQ8E0 | Origin | | | Windows }} |
+ | {{Availability/row| Epic Games Store | alice-madness-returns-3f8717 | unknown | Standard Edition only. | | Windows }} | ||
+ | {{Availability/row| Microsoft Store | 9NPVC7S5ZZ7R | Microsoft Store, Origin | Included exclusively with {{Store feature|Xbox Game Pass}} as part of its version of EA Play. | | Windows }} | ||
+ | {{Availability/row| Origin | alice/alice-madness-returns | Origin | Standard Edition only. Included with {{store feature|EA Play}}. | | Windows }} | ||
+ | {{Availability/row| Steam | 19680 | Steam | Standard Edition only. Included with {{store feature|EA Play}}. | | Windows }} | ||
+ | {{Availability/row| Gamesplanet | 1629-1 | Origin | | | Windows | unavailable }} | ||
+ | {{Availability/row| Games for Windows Marketplace | GFWL | GFWL | <ref>{{Refurl|url=https://web.archive.org/web/20110616163054/http://www.gamesforwindows.com:80/en-US/Games/alice-madness-returns/|title=alice-madness-returns - Games for Windows|date=19 August 2022}}</ref> | | Windows | unavailable }} | ||
+ | {{Availability/row| GMG | alice-madness-returns-pc | Origin | {{store link|GMG|alice-madness-returns-the-complete-collection-pc|Complete Collection}} also available. | | Windows | unavailable }} | ||
+ | {{Availability/row| Humble | alice-madness-returnstm | Origin | {{store link|Humble|alice-madness-returns-the-complete-collection|Complete Collection}} also available. | | Windows | unavailable }} | ||
+ | }} | ||
+ | {{ii}} The '''Complete Collection''' includes a remaster of ''[[American McGee's Alice (2011)|American McGee's Alice]]'' plus the Weapons of Madness and Dresses Pack DLC. | ||
+ | {{ii}} EA-related DRM has been confirmed to have been removed on the Steam release of the game as of the January 14, 2022 patch.<ref name="14 January 2022 patch">{{Refurl|url=https://steamcommunity.com/app/19680/discussions/0/3193615617164498038/|title=Update out of nowhere - Steam Community Discussions|date=2022-01-22}}</ref> | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |dlc = Alternate costumes with unique properties and upgraded weapons. | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | |subscription gaming service = Available via [[EA Play]]. | ||
}} | }} | ||
− | |||
{{DLC| | {{DLC| | ||
− | {{DLC/row| Weapons of Madness and Dresses Pack | | + | {{DLC/row| Weapons of Madness and Dresses Pack | Adds upgraded versions of weapons once the base version has been unlocked in the story and 6 dresses for Alice with unique properties. | Windows }} |
}} | }} | ||
==Essential improvements== | ==Essential improvements== | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
− | {{Fixbox|description=Use the | + | {{Fixbox|description=Use the {{code|-nostartupmovies}} [[Glossary:Command line arguments|command line argument]]|ref=<ref name="Antrad">{{refcheck|user=Antrad|date=31 December 2019}}</ref>|fix= |
+ | }} | ||
+ | {{Fixbox|description=Disable intro videos in AliceEngine.ini|ref=<ref name="AmethystViper">{{Refcheck|user=AmethystViper|date=2020-05-06|comment=}}</ref>|fix= | ||
+ | <ol> | ||
+ | <li>Go to the game's [[#Configuration file(s) location|configuration file(s) location]] and open {{file|AliceEngine.ini}} with a text editor.</li> | ||
+ | <li>Search for the following lines:</li><pre> | ||
+ | StartupMovies=Intro_EA.bik | ||
+ | StartupMovies=Intro_SH.bik | ||
+ | StartupMovies=TechLogo_Short.bik | ||
+ | </pre> | ||
+ | <li>Comment out these lines with a semi-colon as shown:</li> | ||
+ | <pre> | ||
+ | ;StartupMovies=Intro_EA.bik | ||
+ | ;StartupMovies=Intro_SH.bik | ||
+ | ;lStartupMovies=TechLogo_Short.bik | ||
+ | </pre> | ||
+ | <li>Save the changes. The game should immediately start on the title screen.</li> | ||
+ | }} | ||
+ | |||
+ | ===Force enable Weapons of Madness and Dresses Pack DLC=== | ||
+ | {{ii}} This configuration tweak also unlocks a menu option to launch the remastered version of ''[[American McGee's Alice (2011)|American McGee's Alice]]'' within ''Alice: Madness Returns'''s main menu if the former is also installed in the correct launch location. | ||
+ | {{Fixbox|description=Enable the Complete Collection's features in DefaultEngine.ini|fix= | ||
+ | <ol> | ||
+ | <li>Go to {{folder|{{p|game}}\Game\Alice2\AliceGame\Config}} and open {{file|DefaultEngine.ini}} with a text editor.</li> | ||
+ | <li>Search for the following line: {{code|GIsSpecialPCEdition}}</li> | ||
+ | <li>If set to {{code|FALSE}}, then change this value {{code|TRUE}}, as shown below:</li><pre> | ||
+ | GIsSpecialPCEdition=TRUE | ||
+ | </pre> | ||
+ | <li>For owners of the 2000 version of ''[[American McGee's Alice]]'' but not the Complete Edition of ''Madness Returns'', the {{code|Alice1Path}} can be set to wherever the original game is installed. The executable {{file|Alice.exe}} must be present at that location. Both an absolute path or relative to {{file|AliceMadnessReturns.exe}} are allowed.</li> | ||
+ | <li>Save the changes. Upon reloading the game, all dresses and special weapons should be selectable via the Equip button in the main menu. Also if the correct path is set, the first game should launch from the main menu.</li> | ||
}} | }} | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|userprofile}} | + | {{Game data/config|Windows|{{p|userprofile\Documents}}\My Games\Alice Madness Returns\AliceGame\Config\}} |
+ | {{Game data/config|Microsoft Store|}} | ||
}} | }} | ||
+ | {{ii}} Some settings such as key bindings are stored in {{file|GameConfig_PC.CFG}} for each save game profile.<ref name="Windowed"/> | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|userprofile}} | + | {{Game data/saves|Windows|{{p|userprofile\Documents}}\My Games\Alice Madness Returns\AliceGame\CheckPoint\}} |
+ | {{Game data/saves|Microsoft Store|}} | ||
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games launcher = false |
− | |steam cloud notes = | + | |epic games launcher notes = |
− | | | + | |gog galaxy = |
− | | | + | |gog galaxy notes = |
+ | |origin = true | ||
+ | |origin notes = | ||
+ | |steam cloud = false | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = unknown | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Alice Madness Returns Video.png|In-game video settings.}} | {{Image|Alice Madness Returns Video.png|In-game video settings.}} | ||
− | {{Video | + | {{Video |
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/alice-madness-returns/en |
|widescreen wsgf award = silver | |widescreen wsgf award = silver | ||
|multimonitor wsgf award = limited | |multimonitor wsgf award = limited | ||
|ultrawidescreen wsgf award = limited | |ultrawidescreen wsgf award = limited | ||
|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
− | |widescreen resolution = | + | |widescreen resolution = limited |
− | |widescreen resolution notes= | + | |widescreen resolution notes= Non-16:9 resolutions are {{Term|letterboxed}}. |
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = See the [ | + | |multimonitor notes = See the [https://www.wsgf.org/dr/alice-madness-returns/en WSGF entry]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = See the [ | + | |ultrawidescreen notes = See the [https://www.wsgf.org/dr/alice-madness-returns/en WSGF entry]. |
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = hackable | |fov = hackable | ||
− | |fov notes = | + | |fov notes = Slightly dynamic. Default FOV is 70 in the London sequences and usually 90 during Wonderland gameplay. To adjust FOV, see [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = hackable | |windowed = hackable | ||
|windowed notes = See [[#Windowed|Windowed]]. | |windowed notes = See [[#Windowed|Windowed]]. | ||
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|borderless windowed notes = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. | |borderless windowed notes = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = | + | |anisotropic notes = Enabled with 16 samples by default. For other levels, see [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = '''Anti-Alias''' is x4 [[MSAA]].<ref>{{Refcheck|user=AmethystViper|date=2020-05-06|comment=Examining the ''MaxMultisamples='' line in the AliceEngine.ini file changed between 1 (Off) and 4 (On) when toggling the in-game Anti-Alias setting.}}</ref> |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = Enabled by default. | + | |vsync notes = Enabled by default. To disable Vsync, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. |
|60 fps = hackable | |60 fps = hackable | ||
− | |60 fps notes = | + | |60 fps notes = Capped at 31 FPS. To raise the frame rate cap, see [[#High frame rate|High frame rate]], however, it can potentially cause timing-related issues.<ref>{{Refcheck|user=Marioysikax|date=2016-01-15|comment=}}</ref> |
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = | + | |120 fps notes = See [[#High frame rate|High frame rate]]. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |ray tracing = |
+ | |ray tracing notes = | ||
+ | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Bind FOV commands to keys in AliceInput.ini|ref=<ref name="Antrad"/>|fix= | ||
+ | <ol> | ||
+ | <li>Go to the game's [[#Configuration file(s) location|configuration file(s) location]] and open {{file|AliceInput.ini}} with a text editor.</li> | ||
+ | <li>Add the following line under the {{code|[Engine.PlayerInput]}} section:</li> | ||
+ | <pre>Bindings=(Name="NumPadOne",Command="FOV 90")</pre> | ||
+ | <li>Save the changes. Using {{key|NumPad 1}} should allow to change the FOV in-game. Pressing it again may be needed after completing a level or after certain cutscenes.</li> | ||
+ | </ol> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Other keys and values can be used, as long as they are not already assigned to a different action. | ||
+ | }} | ||
{{Fixbox|description=Use Flawless Widescreen|ref={{cn|date=September 2016}}|fix= | {{Fixbox|description=Use Flawless Widescreen|ref={{cn|date=September 2016}}|fix= | ||
− | {{ii}} Be aware that | + | {{ii}} Be aware that a modified game .exe is needed for the tool to work. |
− | # Download [ | + | # Download [https://www.wsgf.org/f/u/Flawlessws_1_0_12.zip Flawless Widescreen 1.0.12]. |
# Turn on '''Show hidden files''' in Windows and extract the files. | # Turn on '''Show hidden files''' in Windows and extract the files. | ||
# Run the tool and select the Alice: Madness Returns plugin. | # Run the tool and select the Alice: Madness Returns plugin. | ||
− | # Set the Additional FOV Modifier to a higher value like '''+30.0''' and click | + | # Set the Additional FOV Modifier to a higher value like '''+30.0''' and click {{code|Set FOV Boost}}. |
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}} | }} | ||
===[[Glossary:Windowed|Windowed]]=== | ===[[Glossary:Windowed|Windowed]]=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Use {{code|-windowed}} [[Glossary:Command line arguments|command line argument]]|ref=<ref name="Windowed">{{Refcheck|user=AmethystViper|date=2021-06-22|comment=}}</ref>|fix= |
− | + | '''Note:''' | |
− | # | + | {{ii}} To return to fullscreen, launch the game by using the {{code|-fullscreen}} [[Glossary:Command line arguments|command line argument]]. |
− | # | + | }} |
− | # Save and | + | {{Fixbox|description=Disable Fullscreen mode in AliceEngine.ini|ref=<ref name="AmethystViper"/>|fix= |
+ | # Go to [[#Configuration file(s) location|configuration file(s) location]] and open {{file|AliceEngine.ini}} with a text editor. | ||
+ | # Search for the line <code>Fullscreen=</code> and set the value to {{code|False}}. | ||
+ | # Save the changes and close the file. | ||
}} | }} | ||
Line 147: | Line 226: | ||
{{Fixbox|description=Use GeDoSaTo|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Use GeDoSaTo|ref={{cn|date=July 2016}}|fix= | ||
# Install and run [https://community.pcgamingwiki.com/files/file/897-gedosato/ GeDoSaTo]. | # Install and run [https://community.pcgamingwiki.com/files/file/897-gedosato/ GeDoSaTo]. | ||
− | # Click Edit Settings and create a profile named | + | # Click Edit Settings and create a profile named {{code|AliceMadnessReturns}}. |
− | # Add | + | # Add {{code|forceBorderlessFullscreen true}} to the text editor and click Save. |
− | # Click User Whitelist and add | + | # Click User Whitelist and add {{code|AliceMadnessReturns}} and click Save. |
}} | }} | ||
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Adjust anisotropic filtering in AliceEngine.ini|ref=<ref name="AmethystViper"/>|fix= |
− | # Go to | + | # Go to [[#Configuration file(s) location|configuration file(s) location]] and open {{file|AliceEngine.ini}} with a text editor. |
− | + | # Search for the line <code>MaxAnisotropy=</code> and set it to the desired value (up to {{code|16}}). | |
− | # | + | # Save the changes and close the file, then right-click {{file|AliceEngine.ini}}, go to Properties and set it to "read-only". |
− | # Save and | ||
}} | }} | ||
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
− | + | {{Fixbox|description=Disable Vsync in AliceEngine.ini|ref=<ref name="AmethystViper"/>|fix= | |
− | + | # Go to [[#Configuration file(s) location|configuration file(s) location]] and open {{file|AliceEngine.ini}} with a text editor. | |
− | {{Fixbox|description=Vsync|ref= | + | # Search for the line <code>UseVsync=</code> and set the value to {{code|False}}. |
− | # Go to | + | # Save the changes and close the file, then right-click {{file|AliceEngine.ini}}, go to Properties and set it to "read-only". |
− | |||
− | # | ||
− | # Save and | ||
}} | }} | ||
===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
− | {{ | + | {{--}} Raising the frame rate above its original 31 FPS cap can cause issues of varying severity, such as worsening the effects of the inverse-mouse acceleration, hit-detection issues, cutscenes not triggering (when facing the Card Executioner) and [[#Infinite loading screens|infinite loading screens]] when reloading a save with a previously locked frame rate. These issues can occur at any higher frame rate, but seems to worsen in relation to how high the framerate is allowed to go. It is therefore recommended to cap the game to 60 or 120 FPS, and restore the default if any timing/scripting/loading issues occur.<ref>{{Refurl|url=https://www.reddit.com/r/pcgaming/comments/4kadej/alice_madness_returns_removing_31_fps_cap/|title=Alice: Madness Returns - removing 31 FPS cap potentially breaks the game : r/pcgaming - Reddit|date=2020-05-06}}</ref> |
− | {{Fixbox|description= | + | {{Fixbox|description=Raise frame rate cap in AliceEngine.ini|ref=<ref name="AmethystViper"/>|fix= |
− | # Go to | + | # Go to [[#Configuration file(s) location|configuration file(s) location]] and open {{file|AliceEngine.ini}} with a text editor. |
− | + | # Search for the line <code>MaxSmoothedFrameRate=</code> and set it to either {{code|62}} for 60 FPS or {{code|122}} for 120 FPS. | |
− | # | + | # Save the changes and close the file, then right-click {{file|AliceEngine.ini}}, go to Properties and set it to "read-only". |
− | # Save and | + | |
+ | '''Notes''' | ||
{{ii}} For more information, see the [[Engine:Unreal Engine 3#Smoothed frame rate|Unreal Engine 3 page]]. | {{ii}} For more information, see the [[Engine:Unreal Engine 3#Smoothed frame rate|Unreal Engine 3 page]]. | ||
− | |||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Alice Madness Returns Remapping.png|In-game key map settings.}} | {{Image|Alice Madness Returns Remapping.png|In-game key map settings.}} | ||
{{Image|Alice Madness Returns Camera.png|In-game camera settings.}} | {{Image|Alice Madness Returns Camera.png|In-game camera settings.}} | ||
− | {{Image|Alice Madness Returns Gamepad Layout.png|The | + | {{Image|Alice Madness Returns Gamepad Layout.png|The controller layout for the game.}} |
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = Not all controls are available to be remapped, however, those can be changed in {{file|AliceInput.ini}}. |
− | |acceleration option = | + | |acceleration option = true |
|acceleration option notes = Suffers from negative mouse acceleration (the camera moves slower on faster mouse movements). | |acceleration option notes = Suffers from negative mouse acceleration (the camera moves slower on faster mouse movements). | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
Line 197: | Line 272: | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = false |
− | |full controller notes = | + | |full controller notes = Game's first launch brings up activation window which requires keyboard. Creating save game profile and some in-game menus cannot be navigated with controller. |
|controller remap = hackable | |controller remap = hackable | ||
− | |controller remap notes = | + | |controller remap notes = Controller layout cannot be remapped in-game, however, they can be modified by editing {{file|AliceInput.ini}}. |
− | |controller sensitivity = | + | |controller sensitivity = hackable |
− | |controller sensitivity notes= | + | |controller sensitivity notes = Controller sensitivity cannot be changed in-game, however, it can be modified by editing {{file|AliceInput.ini}}. See [[#Change_controller_sensitivity|Change controller sensitivity]]. |
|invert controller y-axis = true | |invert controller y-axis = true | ||
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= |
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
− | |xbox prompts notes = | + | |xbox prompts notes = Xbox 360 variant. |
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = unknown | |dualshock 4 = unknown | ||
Line 219: | Line 294: | ||
|dualshock prompts = unknown | |dualshock prompts = unknown | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = unknown |
|light bar support notes = | |light bar support notes = | ||
|dualshock 4 modes = unknown | |dualshock 4 modes = unknown | ||
Line 231: | Line 306: | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |||
− | |||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
− | |haptic feedback notes = | + | |haptic feedback notes = Enabled by default. |
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
|steam input presets = unknown | |steam input presets = unknown | ||
|steam input presets notes = | |steam input presets notes = | ||
|steam controller prompts = unknown | |steam controller prompts = unknown | ||
|steam controller prompts notes = | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
− | ==Audio | + | ===Enable Walking on keyboard=== |
+ | {{Fixbox|description=Manually bind Walk to a key|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/19680/discussions/0/792924412280196421/||title=How to make Alice walk in Madness Returns - Steam Community Discussions|date=2020-05-07}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]] and open {{file|AliceInput.ini}} with a text editor. | ||
+ | # Search for the {{code|[Engine.PlayerInput]}} section, then add the following and save the changes: | ||
+ | <pre>Bindings=(Name="LeftAlt",Command="Walking")</pre> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} {{key|Left Alt}} must be held to walk, however, this can be bound to another unoccupied key. | ||
+ | {{--}} Walking speed on keyboard is higher than using a controller. | ||
+ | }} | ||
+ | |||
+ | ===Change controller sensitivity=== | ||
+ | {{Fixbox|description=Change controller sensitivity||fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]] and open {{file|AliceInput.ini}} with a text editor. | ||
+ | # Search for the {{code|[Engine.PlayerInput]}} section, then edit the following values and save the changes: | ||
+ | Vertical sensitivity: | ||
+ | <pre>LookRightScale=300</pre> | ||
+ | Horizontal sensitivity: | ||
+ | <pre>LookUpScale=-250</pre> | ||
+ | Vertical sensitivity whilst aiming (e.g. Pepper Grinder): | ||
+ | <pre>LookRightScaleForFP=500</pre> | ||
+ | Horizontal sensitivity whilst aiming (e.g. Pepper Grinder): | ||
+ | <pre>LookUpScaleForFP=-350</pre> | ||
+ | |||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Negative values are for inverting the axis. | ||
+ | }} | ||
+ | |||
+ | ===Send console commands to the game=== | ||
+ | {{Fixbox|description=Manually bind console commands being sent to a key|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]] and open {{file|AliceInput.ini}} with a text editor. | ||
+ | # Under the header somewhere with the rest of the listed key bindings, append the following: | ||
+ | <pre>Bindings=(Name="NumPadFive",Command="exec commands")</pre> | ||
+ | # Save the modified INI and set it to Read Only, so the game cannot undo the changes just made. | ||
+ | # Under {{P|userprofile\Documents}}\My Games\Alice Madness Returns\Binaries, create a plaintext file called {{file|commands}} with '''no file extension''' | ||
+ | # Use a plaintext editor to specify the command you would like to run in the following format: | ||
+ | <pre>sendtoconsole COMMANDHERE</pre> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Other keys besides ''NumPadFive'' may be substituted. | ||
+ | {{ii}} Editing {{file|AliceInput.ini}} requires a restart, while {{file|commands}} can be changed and saved on-the-fly. | ||
+ | {{ii}} Some basic Unreal commands, such as "ghost", "fly", "walk", "suicide" will work but have unusual side effects. Other basic Unreal commands, like "open MAPNAMEHERE" will crash the game. A full list of commands ''supposedly'' supported by the game can be found in {{file|AliceInput.ini}} under the '''[Engine.Console]''' section. | ||
+ | }} | ||
+ | |||
+ | ==Audio== | ||
{{Image|Alice Madness Returns Audio.png|In-game audio settings.}} | {{Image|Alice Madness Returns Audio.png|In-game audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Music, SFX and | + | |separate volume notes = Music, SFX and Voice. |
|surround sound = true | |surround sound = true | ||
|surround sound notes = | |surround sound notes = | ||
|subtitles = true | |subtitles = true | ||
− | |||
|closed captions = true | |closed captions = true | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 272: | Line 395: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |fan | + | }} |
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Fan translation - [https://www.abcgames.cz/?p=preklady_zobraz&id=12840 #1] | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 281: | Line 411: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 290: | Line 419: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 299: | Line 427: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 308: | Line 435: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |fan notes = | + | }} |
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |fan = true | ||
+ | |notes = Fan translation, [https://gamesub.pl/spolszczenie-alice-madness-returns/ download]. | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = [https://www.centraldetraducoes.net.br/2011/06/traducao-do-alice-madness-returns-pc-pt-br.html Brazilian Portuguese translation Tribo Gamer/Game Vicio] | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = 1) [https://www.zoneofgames.ru/games/alice_madness_returns/files/4573.html Fan translation by Erebus Production /w ZoG Forum Team]<br>2) [https://rutracker.org/forum/viewtopic.php?t=4078605 Fan translation by Vorpal Team]<br>3) | ||
+ | [https://www.zoneofgames.ru/games/alice_madness_returns/files/4774.html Fan voice-over by Gremlin Creative Studio]<br>4) [https://www.zoneofgames.ru/games/alice_madness_returns/files/5897.html Fan voice-over by «ElikaStudio»]<br>5) Fan translation by ZoG Forum Team 2011 (outdated, replaced by Erebus Production translation). | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 317: | Line 468: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |fan | + | }} |
+ | {{L10n/switch | ||
+ | |language = Turkish | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation, [https://mega.nz/file/ASxQjYiS#s8ndqoIthzqAXTcCRG0U7rlUv2AlgBV-b5J16pFcLzc download]. | ||
+ | |fan = true | ||
}} | }} | ||
}} | }} | ||
Line 336: | Line 494: | ||
|iz3d = false | |iz3d = false | ||
|iz3d notes = | |iz3d notes = | ||
− | | | + | |vorpx = true |
+ | |vorpx modes = G3D | ||
+ | |vorpx notes = Officially supported Game, see [https://www.vorpx.com/supported-games/ vorpX gamelist]. | ||
|htc vive notes = | |htc vive notes = | ||
|oculus rift = | |oculus rift = | ||
Line 359: | Line 519: | ||
|play area room-scale notes = | |play area room-scale notes = | ||
}} | }} | ||
+ | |||
==Issues fixed== | ==Issues fixed== | ||
− | === | + | ===Infinite loading screens=== |
− | {{Fixbox|description= | + | {{ii}} Reloading a save file with an uncapped frame rate may result in an infinite loading screen. |
− | {{ii}} | + | {{Fixbox|description=Lower the game's resolution when loading a save|ref=<ref>{{Refcheck|user=Shooterboss|date=29 November 2017|comment=}}</ref>|fix= |
− | + | # Change the resolution from the main menu to something significantly lower (720p from 1080p for instance). | |
− | + | # Load the save. | |
− | + | # Change the resolution back in the pause menu once the game has loaded. | |
− | + | }} | |
+ | |||
+ | ===Small subtitle text on larger resolutions=== | ||
+ | {{ii}} The game's subtitles may appear very small and barely legible on high resolutions. This fix however replaces the stylized font used by the game with a generic one. | ||
+ | {{Fixbox|description=Modify the game's subtitle text in AliceEngine.ini|ref=<ref name="AmethystViper"/>|fix= | ||
+ | <ol> | ||
+ | <li>Go to the game's [[#Configuration file(s) location|configuration file(s) location]] and open {{file|AliceEngine.ini}} with a text editor.</li> | ||
+ | <li>Search for the following lines:</li><pre> | ||
+ | SubtitleFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20 | ||
+ | LoadingTextFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20 | ||
+ | </pre> | ||
+ | <li>Replace these lines with the following settings below:</li> | ||
+ | <pre> | ||
+ | SubtitleFontName=EngineFonts.LargeFont | ||
+ | LoadingTextFontName=EngineFonts.LargeFont | ||
+ | </pre> | ||
+ | <li>Save the changes and close the file, then right click {{file|AliceEngine.ini}}, go to Properties and set the file to "read-only". The game's text should be larger.</li> | ||
+ | </ol> | ||
+ | }} | ||
+ | {{Fixbox|description=Force resolution with [[dgVoodoo 2#HUD and interface scaling on high resolutions|dgVoodoo]]|fix= | ||
}} | }} | ||
− | === | + | ===Save file progress lost after a crash=== |
− | {{Fixbox|description= | + | {{--}} Some players have experienced their game progress being lost when the game crashes to desktop. |
+ | {{Fixbox|description=Repair the player profile|ref={{cn|date=September 2016}}|fix= | ||
+ | # Go to the game's [[#Save game data location|save game data location]] and back the original profile folder as the following steps will overwrite it. | ||
+ | # Start the game, create a profile(s) with exactly the same name as the previous profile(s) and exit. | ||
+ | # Replace the newly created profile(s) with the backed up copies. | ||
+ | # Start the game select the profile and it will say 0% progress with 0 time but it should resume from the correct place in the game. | ||
+ | }} | ||
+ | |||
+ | ===Umbrella tutorial bug=== | ||
{{ii}} During the tutorial with the fight against a Menacing Ruin, the player is asked to use the Umbrella. However, the action cannot be executed regardless of focus or key-bindings. | {{ii}} During the tutorial with the fight against a Menacing Ruin, the player is asked to use the Umbrella. However, the action cannot be executed regardless of focus or key-bindings. | ||
− | + | {{Fixbox|description=Apply these strings to DefaultInput.ini|ref=<ref name="Umbrella bug">{{Refurl|url=https://web.archive.org/web/20141205164553/http://www.americanmcgee.com/forum/index.php?topic=2876.msg179942#msg179942|title=Re: Alice: Madness Returns Problem FAQ and Information - AmericanMcGee.com (archived)|date=2020-05-07}}</ref>|fix= | |
− | + | <ol> | |
− | + | <li>Navigate to {{folder|{{p|game}}\AliceGame\Config}}, create a back up of {{file|DefaultInput.ini}} and then open the original file with a text editor.</li> | |
− | + | <li>Search for this keybinding string:</li> | |
− | + | <pre>+Bindings=(Name="E",Command="TriggerBlock true | OnRelease TriggerBlock false")</pre> | |
− | + | <li>Replace the {{code|E}} key in this string with a different unbound key (e.g. {{key|F}}).</li> | |
+ | <li>Save the changes and close the file.</li> | ||
+ | <li>Launch the game, then go to '''Configuration''' → '''Controls''' and click {{code|Default}} to reset the keybindings. The default bindings should now reflect the modified controls; the remaining controls can now be changed as desired.</li> | ||
+ | </ol> | ||
}} | }} | ||
− | {{Fixbox|description=Alternative | + | {{Fixbox|description=Alternative solution|ref=<ref name="Umbrella bug"/>|fix= |
− | + | <ol> | |
− | + | <li>Navigate to {{folder|{{p|game}}\AliceGame\Config}}, create a back up of {{file|DefaultInput.ini}} and then open the original file with a text editor.</li> | |
− | + | <li>Search for this keybinding string:</li> | |
− | + | <pre>Key_Block = TriggerBlock</pre> | |
− | + | <li>Replace it with the following:</li> | |
− | + | <pre>Key_Block = TriggerBlock true | OnRelease TriggerBlock false</pre> | |
+ | <li>Save the changes and close the file. This should fix the game's block key.</li> | ||
+ | </ol> | ||
}} | }} | ||
Line 399: | Line 592: | ||
===Alice: Madness Returns has stopped working (Steam)=== | ===Alice: Madness Returns has stopped working (Steam)=== | ||
{{ii}} If the game crashes constantly at startup, run it as administrator for a more detailed error message. | {{ii}} If the game crashes constantly at startup, run it as administrator for a more detailed error message. | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Install missing PhysX file|ref={{cn|May 2020}}|fix= |
− | |||
# Install the latest PhysX. | # Install the latest PhysX. | ||
− | # Go into the PhysX installation folder | + | # Go into the PhysX installation folder (usually {{folder|C:\Program Files (x86)\NVIDIA Corporation}}). |
− | # | + | # Search for a file that starts with <code>cudart32_41</code>. For example, one version has a file named {{file|cudart32_41_4.dll}}. A newer version should work as well. |
− | # Copy that file into | + | # Copy that file into {{folder|{{p|game}}\Binaries\Win32}}. |
− | # Rename the file | + | # Rename the file just copied to the previously mentioned {{file|cudart32_41_22.dll}}. If the version in the error message is slightly different, use that one. |
+ | }} | ||
+ | |||
+ | ===Mad Hatter Domain Elevator Bug in Chapter 1=== | ||
+ | {{ii}} If you don't die on the "Smelling and Regurgitating" section or if you chose first "Cranking Up & Pressing Downstairs" section, you will trigger the bug. By the second time you visit the elevator in the chamber where the Mad Hatter is hanged, it doesn't show you a CINEMATIC when you step on the switch that lowers it. So you cannot progress forward through the game and you are stuck. And you need to restart the whole chapter. | ||
+ | {{Fixbox|description=Steps to prevent this bug|ref=<ref name="Mad Hatter Domain elevator BUGFIX">{{Refurl|url=https://steamcommunity.com/app/19680/discussions/0/1781640738623984671/|title=Mad Hatter Domain elevator BUGFIX}}</ref>|fix= | ||
+ | # You need to bring the menu and click RESTART after Alice has finished the cinematic where she is riding the cup-cart into either the "Smelling and Regurgitating" section or "Cranking Up & Pressing Downstairs" section. | ||
+ | # If you already got stuck in the elevator, you can use these [https://community.pcgamingwiki.com/files/file/2567-alice-madness-returns-hatter-post-bug-saves/ save files] and restart just the section you got stuck onto or the next section or even further (read file description). | ||
+ | }} | ||
+ | |||
+ | ===Crash during Head Roll Puzzle=== | ||
+ | {{ii}} When starting the 2nd minigame of rolling the doll head (located in the level with the run down train station labeled "Dollhouse Looking Glass Railway"), upon loading the 3rd part of that minigame the game will crash immediately. | ||
+ | {{Fixbox|description=Noclip/Un-Noclip To Avoid Crashing Trigger|fix= | ||
+ | # See section for [[#Send console commands to the game|sending console commands to the game]]. | ||
+ | # In the level right before the game crashes (the game crashes on the loading screen of the 3rd part of the puzzle), send a combination of '''ghost''' and '''walk''' prior to hitting the level complete loading trigger. This will turn Alice into Alice again, away from being a rolling head ball. Walk into the level loading trigger. Note: Alice must not be in a ghost/noclip state for the level trigger to work. | ||
+ | # Upon loading the next level of the puzzle, '''do not press any movement keys until the flamingo has swung and you've gone ghost/noclip.''' Alice will still be Alice and can't roll through the puzzle as normal. The level will NOT crash if Alice isn't a rolling head (and if you don't press any movement keys as Alice while on the flamingo trigger at the start). Another combination of '''ghost''' and '''walk''' will allow you to fly to the exit and end the minigame. | ||
+ | {{ii}} This will obviously make the 3rd part of this particular minigame 'unplayable', in the sense that you won't be able to play it as a rolling head. However, if your game is crashing on this part anyway, this is the only way around it. | ||
+ | }} | ||
+ | {{Fixbox|description=Alternative solution: delete the game's Configs folder|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/19680/discussions/0/828925216433287227/#c828925216485923481|title=Crash on Chapter 5, reply #5 - Steam Community Discussions|date=2022-02-07}}</ref><ref name="Head Roll puzzle crash">{{Refcheck|user=AmethystViper|date=2022-02-07|comment=Recently ran into this issue and the referenced solution on the Steam forums helped fix the issue without resorting to using the developer console to bypass the crash trigger.}}</ref>|fix= | ||
+ | Navigate to the game's [[#Configuration file(s) location|configuration file(s) location]] and delete the {{file|Configs}} folder, then immediately attempt to Head Roll puzzle again. It should resume as normal without crashing. | ||
}} | }} | ||
===Crash after visiting and completing Quiz Radula Room=== | ===Crash after visiting and completing Quiz Radula Room=== | ||
− | {{Fixbox|description=Answer the first question wrong and the second right, or | + | {{Fixbox|description=Answer the first question wrong and the second right, or the first two wrong and the third right, etc.|ref=<ref name="Quiz Radula crash">{{Refurl|url=https://web.archive.org/web/20141205164537/http://www.americanmcgee.com/forum/index.php?topic=3570.msg178576#msg178576|title=Re: Crashing leaving Radula Room - AmericanMcGee.com (archived)|date=2020-05-07}}</ref>|fix= |
− | {{ii}} | + | {{ii}} The crash may not occur if answering wrongly until one of the questions is read aloud. |
}} | }} | ||
+ | {{Fixbox|description=Set PhysX to low until finishing the quest|ref=<ref name="Quiz Radula crash"/>}} | ||
− | + | ===3D Not function with modern Graphic Card=== | |
− | + | {{Fixbox|description=Use 3D FIX|fix= | |
− | == | + | # Install 3D FIX MANAGER from https://helixmod.blogspot.com/2017/05/3d-fix-manager.html |
− | + | # Install 3D Driver. | |
− | {{Fixbox|description= | + | # Enable 3D fix. |
− | # | ||
− | # | ||
− | # | ||
}} | }} | ||
Line 426: | Line 635: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 9 | + | |direct3d versions = 9.0c |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
+ | |wing = | ||
+ | |wing notes = | ||
|opengl versions = | |opengl versions = | ||
|opengl notes = | |opengl notes = | ||
Line 438: | Line 649: | ||
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
|vulkan versions = | |vulkan versions = | ||
|vulkan notes = | |vulkan notes = | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = 3 | + | |shader model versions = 3.0 |
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux powerpc app = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Line 464: | Line 689: | ||
}} | }} | ||
− | === | + | ===Toggle HUD=== |
− | {{Fixbox|description= | + | {{Fixbox|description=Manually bind a key to toggle the in-game HUD|ref=<ref>{{Refurl|url=https://nohud.fandom.com/wiki/Alice:_Madness_Returns_No_Hud|title=Alice: Madness Returns -Nohud Wiki|date=2020-05-07}}</ref>|fix= |
− | + | <ol> | |
− | + | <li>Go to [[#Configuration file(s) location|configuration file(s) location]] and open {{file|AliceInput.ini}} with a text editor.</li> | |
− | + | <li>Add the following lines in the {{code|[Engine.PlayerInput]}} section:</li> | |
− | + | <pre>Bindings=(Name="Divide",Command="ToggleHUD",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) | |
− | + | Bindings=(Name="Divide",Command="ShowHUD",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)</pre> | |
+ | <li>Save the changes and close the file, then right-click {{file|AliceEngine.ini}}, go to Properties and set it to "read-only".</li> | ||
+ | </ol> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} This will bind the {{key|/}} (Divide) key on the numpad to toggling the HUD. Using another key is possible, as long as it is not bound elsewhere already. | ||
+ | {{ii}} Setting this file as "read-only" will lock any input settings until the read-only flag is removed from the file. | ||
}} | }} | ||
Latest revision as of 12:10, 30 May 2024
Developers | |
---|---|
Spicy Horse | |
Publishers | |
Electronic Arts | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | June 14, 2011 |
Reception | |
Metacritic | 75 |
IGDB | 72 |
Taxonomy | |
Monetization | One-time game purchase, DLC, Subscription gaming service |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Adventure |
Art styles | Stylized |
Themes | Fantasy, Horror, Victorian |
Series | American McGee's Alice |
American McGee's Alice | |
---|---|
American McGee's Alice | 2000 |
American McGee's Alice (2011) | 2011 |
Alice: Madness Returns | 2011 |
Alice: Madness Returns is a singleplayer third-person action and adventure game in the American McGee's Alice series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
Epic Games Store | Standard Edition only. | |||
Microsoft Store | Included exclusively with Xbox Game Pass for PC as part of its version of EA Play. | |||
Origin | Standard Edition only. Included with EA Play. | |||
Steam | Standard Edition only. Included with EA Play (Steam). | |||
(unavailable) | ||||
Games for Windows Marketplace (unavailable) | [1] | |||
Green Man Gaming (unavailable) | Complete Collection also available. | |||
Humble Store (unavailable) | Complete Collection also available. |
- The Complete Collection includes a remaster of American McGee's Alice plus the Weapons of Madness and Dresses Pack DLC.
- EA-related DRM has been confirmed to have been removed on the Steam release of the game as of the January 14, 2022 patch.[2]
Monetization
Type | Notes |
---|---|
DLC | Alternate costumes with unique properties and upgraded weapons. |
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via EA Play. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Weapons of Madness and Dresses Pack | Adds upgraded versions of weapons once the base version has been unlocked in the story and 6 dresses for Alice with unique properties. |
Essential improvements
Skip intro videos
Use the -nostartupmovies command line argument[3]
|
---|
Disable intro videos in AliceEngine.ini[4] |
---|
StartupMovies=Intro_EA.bik StartupMovies=Intro_SH.bik StartupMovies=TechLogo_Short.bik ;StartupMovies=Intro_EA.bik ;StartupMovies=Intro_SH.bik ;lStartupMovies=TechLogo_Short.bik |
Force enable Weapons of Madness and Dresses Pack DLC
- This configuration tweak also unlocks a menu option to launch the remastered version of American McGee's Alice within Alice: Madness Returns's main menu if the former is also installed in the correct launch location.
Enable the Complete Collection's features in DefaultEngine.ini |
---|
GIsSpecialPCEdition=TRUE |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Alice Madness Returns\AliceGame\Config\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/19680/pfx/[Note 1] |
- Some settings such as key bindings are stored in
GameConfig_PC.CFG
for each save game profile.[5]
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Alice Madness Returns\AliceGame\CheckPoint\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/19680/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Origin | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Non-16:9 resolutions are letterboxed. | ||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | |||
Field of view (FOV) | Slightly dynamic. Default FOV is 70 in the London sequences and usually 90 during Wonderland gameplay. To adjust FOV, see Field of view (FOV). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Enabled with 16 samples by default. For other levels, see Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | Anti-Alias is x4 MSAA.[6] | ||
Vertical sync (Vsync) | Enabled by default. To disable Vsync, see Vertical sync (Vsync). | ||
60 FPS | Capped at 31 FPS. To raise the frame rate cap, see High frame rate, however, it can potentially cause timing-related issues.[7] | ||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Bind FOV commands to keys in AliceInput.ini[3] |
---|
Bindings=(Name="NumPadOne",Command="FOV 90") Notes
|
Use Flawless Widescreen[citation needed] |
---|
|
Windowed
Use -windowed command line argument[5]
|
---|
Note:
|
Disable Fullscreen mode in AliceEngine.ini[4] |
---|
|
Borderless fullscreen windowed
Use GeDoSaTo[citation needed] |
---|
|
Anisotropic filtering (AF)
Adjust anisotropic filtering in AliceEngine.ini[4] |
---|
|
Vertical sync (Vsync)
Disable Vsync in AliceEngine.ini[4] |
---|
|
High frame rate
- Raising the frame rate above its original 31 FPS cap can cause issues of varying severity, such as worsening the effects of the inverse-mouse acceleration, hit-detection issues, cutscenes not triggering (when facing the Card Executioner) and infinite loading screens when reloading a save with a previously locked frame rate. These issues can occur at any higher frame rate, but seems to worsen in relation to how high the framerate is allowed to go. It is therefore recommended to cap the game to 60 or 120 FPS, and restore the default if any timing/scripting/loading issues occur.[8]
Raise frame rate cap in AliceEngine.ini[4] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Not all controls are available to be remapped, however, those can be changed in AliceInput.ini . |
|
Mouse acceleration | Suffers from negative mouse acceleration (the camera moves slower on faster mouse movements). | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Game's first launch brings up activation window which requires keyboard. Creating save game profile and some in-game menus cannot be navigated with controller. | |
Controller remapping | Controller layout cannot be remapped in-game, however, they can be modified by editing AliceInput.ini . |
|
Controller sensitivity | Controller sensitivity cannot be changed in-game, however, it can be modified by editing AliceInput.ini . See Change controller sensitivity. |
|
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox 360 variant. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Enabled by default. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Enable Walking on keyboard
Manually bind Walk to a key[9] |
---|
Bindings=(Name="LeftAlt",Command="Walking") Notes
|
Change controller sensitivity
Change controller sensitivity |
---|
Vertical sensitivity: LookRightScale=300 Horizontal sensitivity: LookUpScale=-250 Vertical sensitivity whilst aiming (e.g. Pepper Grinder): LookRightScaleForFP=500 Horizontal sensitivity whilst aiming (e.g. Pepper Grinder): LookUpScaleForFP=-350
|
Send console commands to the game
Manually bind console commands being sent to a key |
---|
Bindings=(Name="NumPadFive",Command="exec commands")
sendtoconsole COMMANDHERE Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX and Voice. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | Fan translation - #1 | |||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | Fan translation, download. | |||
Brazilian Portuguese | Brazilian Portuguese translation Tribo Gamer/Game Vicio | |||
Russian | 1) Fan translation by Erebus Production /w ZoG Forum Team 2) Fan translation by Vorpal Team 3) Fan voice-over by Gremlin Creative Studio 4) Fan voice-over by «ElikaStudio» 5) Fan translation by ZoG Forum Team 2011 (outdated, replaced by Erebus Production translation). |
|||
Spanish | ||||
Turkish | Fan translation, download. |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | Labeled as "3D Stereo" under Video settings. | |||
Nvidia 3D Vision | ||||
TriDef 3D | ||||
iZ3D | ||||
vorpX | G3D Officially supported Game, see vorpX gamelist. |
Issues fixed
Infinite loading screens
- Reloading a save file with an uncapped frame rate may result in an infinite loading screen.
Lower the game's resolution when loading a save[10] |
---|
|
Small subtitle text on larger resolutions
- The game's subtitles may appear very small and barely legible on high resolutions. This fix however replaces the stylized font used by the game with a generic one.
Modify the game's subtitle text in AliceEngine.ini[4] |
---|
SubtitleFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20 LoadingTextFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20 SubtitleFontName=EngineFonts.LargeFont LoadingTextFontName=EngineFonts.LargeFont |
Force resolution with dgVoodoo |
---|
Save file progress lost after a crash
- Some players have experienced their game progress being lost when the game crashes to desktop.
Repair the player profile[citation needed] |
---|
|
Umbrella tutorial bug
- During the tutorial with the fight against a Menacing Ruin, the player is asked to use the Umbrella. However, the action cannot be executed regardless of focus or key-bindings.
Apply these strings to DefaultInput.ini[11] |
---|
+Bindings=(Name="E",Command="TriggerBlock true | OnRelease TriggerBlock false") |
Alternative solution[11] |
---|
Key_Block = TriggerBlock Key_Block = TriggerBlock true | OnRelease TriggerBlock false |
Extreme stuttering even in the UI
Extreme Stuttering even in the UI[citation needed] |
---|
|
Alice: Madness Returns has stopped working (Steam)
- If the game crashes constantly at startup, run it as administrator for a more detailed error message.
Install missing PhysX file[citation needed] |
---|
|
Mad Hatter Domain Elevator Bug in Chapter 1
- If you don't die on the "Smelling and Regurgitating" section or if you chose first "Cranking Up & Pressing Downstairs" section, you will trigger the bug. By the second time you visit the elevator in the chamber where the Mad Hatter is hanged, it doesn't show you a CINEMATIC when you step on the switch that lowers it. So you cannot progress forward through the game and you are stuck. And you need to restart the whole chapter.
Steps to prevent this bug[12] |
---|
|
Crash during Head Roll Puzzle
- When starting the 2nd minigame of rolling the doll head (located in the level with the run down train station labeled "Dollhouse Looking Glass Railway"), upon loading the 3rd part of that minigame the game will crash immediately.
Noclip/Un-Noclip To Avoid Crashing Trigger |
---|
|
Alternative solution: delete the game's Configs folder[13][14] |
---|
Navigate to the game's configuration file(s) location and delete the |
Crash after visiting and completing Quiz Radula Room
Answer the first question wrong and the second right, or the first two wrong and the third right, etc.[15] |
---|
|
Set PhysX to low until finishing the quest[15] |
---|
3D Not function with modern Graphic Card
Use 3D FIX |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Cutscenes | Bink Video |
Toggle HUD
Manually bind a key to toggle the in-game HUD[16] |
---|
Bindings=(Name="Divide",Command="ToggleHUD",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) Bindings=(Name="Divide",Command="ShowHUD",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3, Vista SP2, 7 SP1 | |
Processor (CPU) | AMD Athlon X2 1.6 GHz Intel Core 2 Duo 1.6 GHz |
|
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 8.5 GB | |
Video card (GPU) | ATI Radeon X1650 Nvidia GeForce 7600 256 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (19680) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ alice-madness-returns - Games for Windows - last accessed on 19 August 2022
- ↑ Update out of nowhere - Steam Community Discussions - last accessed on 2022-01-22
- ↑ 3.0 3.1 Verified by User:Antrad on 31 December 2019
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Verified by User:AmethystViper on 2020-05-06
- ↑ 5.0 5.1 Verified by User:AmethystViper on 2021-06-22
- ↑ Verified by User:AmethystViper on 2020-05-06
- Examining the MaxMultisamples= line in the AliceEngine.ini file changed between 1 (Off) and 4 (On) when toggling the in-game Anti-Alias setting.
- ↑ Verified by User:Marioysikax on 2016-01-15
- ↑ Alice: Madness Returns - removing 31 FPS cap potentially breaks the game : r/pcgaming - Reddit - last accessed on 2020-05-06
- ↑ How to make Alice walk in Madness Returns - Steam Community Discussions - last accessed on 2020-05-07
- ↑ Verified by User:Shooterboss on 29 November 2017
- ↑ 11.0 11.1 Re: Alice: Madness Returns Problem FAQ and Information - AmericanMcGee.com (archived) - last accessed on 2020-05-07
- ↑ Mad Hatter Domain elevator BUGFIX - last accessed on [unknown]
- ↑ Crash on Chapter 5, reply #5 - Steam Community Discussions - last accessed on 2022-02-07
- ↑ Verified by User:AmethystViper on 2022-02-07
- Recently ran into this issue and the referenced solution on the Steam forums helped fix the issue without resorting to using the developer console to bypass the crash trigger.
- ↑ 15.0 15.1 Re: Crashing leaving Radula Room - AmericanMcGee.com (archived) - last accessed on 2020-05-07
- ↑ Alice: Madness Returns -Nohud Wiki - last accessed on 2020-05-07