Difference between revisions of "Starfield"
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{{Infobox game/row/date|Windows|September 6, 2023}} | {{Infobox game/row/date|Windows|September 6, 2023}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|starfield| | + | {{Infobox game/row/reception|Metacritic|starfield|85}} |
− | {{Infobox game/row/reception|OpenCritic|14907/starfield| | + | {{Infobox game/row/reception|OpenCritic|14907/starfield|85}} |
{{Infobox game/row/reception|IGDB|starfield|87}} | {{Infobox game/row/reception|IGDB|starfield|87}} | ||
|taxonomy = | |taxonomy = | ||
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{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 1716740 | |steam appid = 1716740 | ||
− | |steam appid side = | + | |steam appid side = 2401180, 2561880 |
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
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''Starfield'' introduces a new version of [[Engine:Creation Engine 2|Creation Engine]] and features improved lighting and global illumination effects, alongside implementing technologies from id Software's [[Engine:id Tech|id Tech]] engine.<ref>{{Refurl|url=https://www.tweaktown.com/news/92159/starfields-new-creation-engine-took-so-long-to-do-bethesdas-todd-howard-happy-with-results/index.html|title=TweakTown - Starfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with results|date=2023-09-07}}</ref><ref name="idtech" /> It also sees the addition of native 21:9 ultra-widescreen display and unlocked frame rates, which were absent in previous games by the developer. | ''Starfield'' introduces a new version of [[Engine:Creation Engine 2|Creation Engine]] and features improved lighting and global illumination effects, alongside implementing technologies from id Software's [[Engine:id Tech|id Tech]] engine.<ref>{{Refurl|url=https://www.tweaktown.com/news/92159/starfields-new-creation-engine-took-so-long-to-do-bethesdas-todd-howard-happy-with-results/index.html|title=TweakTown - Starfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with results|date=2023-09-07}}</ref><ref name="idtech" /> It also sees the addition of native 21:9 ultra-widescreen display and unlocked frame rates, which were absent in previous games by the developer. | ||
− | |current state = The game released to generally positive reception from critics and the general gaming audience. Criticism | + | |current state = The game released to generally positive reception from critics and the general gaming audience. Criticism was raised about lacking performance, particularly on high-end [[Nvidia]] graphics cards, and the omission of [[DLSS]] and [[XeSS]] upscaling technologies without mods.<ref>{{Refurl|url=https://www.hardwaretimes.com/amds-rx-7900-xtx-beats-the-nvidia-rtx-4090-in-starfield-despite-being-650-cheaper/|title=Hardware Times - AMD’s RX 7900 XTX Beats the NVIDIA RTX 4090 in Starfield Despite Being $650 Cheaper|date=2023-09-07}}</ref><ref>{{Refurl|url=https://www.dsogaming.com/pc-performance-analyses/starfield-pc-performance-analysis/|title=DSOGaming - Starfield PC Performance Analysis|date=2023-09-07}}</ref><ref>{{Refurl|url=https://www.techspot.com/news/99929-amd-denies-blocking-bethesda-adding-dlss-starfield.html|title=TechSpot - AMD denies blocking Bethesda from adding DLSS to Starfield|date=2023-09-07}}</ref> Subsequent driver updates and patches have improved performance while other game updates have introduced these two upscaling technologies.<ref>{{Refurl|url=https://www.techradar.com/gaming/consoles-pc/starfield-gets-a-much-needed-performance-boost-on-pc-with-new-nvidia-update|title=Starfield gets a much-needed performance boost on PC with new Nvidia update|date=2023-02-25}}</ref><ref>{{Refurl|url=https://www.eurogamer.net/digitalfoundry-2023-is-starfields-pc-release-finally-fixed-we-tested-the-new-beta-with-dlss-performance-improvements-and-more|title=Starfield's new PC patch delivers the game we should have had at launch|date=2023-02-25}}</ref><ref name="1.9.67">{{Refurl|url=https://store.steampowered.com/news/app/1716740/view/4064004100620219002?l=english|title=Steam - AMD’s FSR 3 Comes to Starfield|date=2023-02-20}}</ref> |
}} | }} | ||
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===Version differences=== | ===Version differences=== | ||
{{ii}} '''Pre-orders''' included the Old Mars Skin Pack. | {{ii}} '''Pre-orders''' included the Old Mars Skin Pack. | ||
− | {{ii}} '''Premium Edition''' includes the | + | {{ii}} '''Premium Edition''' includes the Constellation skin pack, the Shattered Space story expansion, digital artbook, and original soundtrack. Pre-orders of this edition also included five days early access to the game. |
==Monetization== | ==Monetization== | ||
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{{DLC| | {{DLC| | ||
− | {{DLC/row| Shattered Space | Story expansion | Windows }} | + | {{DLC/row| Shattered Space | Story expansion. Part of the Premium Edition; Release date: TBD. | Windows }} |
− | {{DLC/row| Old Mars Skin Pack | | + | {{DLC/row| Old Mars Skin Pack | Only included with pre-orders and [[List of PC Game Pass games|Xbox Game Pass for PC]]. | Windows }} |
− | {{DLC/row| Constellation Skin Pack | | + | {{DLC/row| Constellation Skin Pack | Part of the Premium Edition; not available separately. | Windows }} |
+ | {{DLC/row| Digital Premium Edition Upgrade | Constellation Skin Pack, Shattered Space expansion, digital soundtrack and artbook. Given for free to owners of the Premium Edition. | Windows }} | ||
}} | }} | ||
==Essential improvements== | ==Essential improvements== | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
− | {{ii}} | + | {{ii}} Neither of these remove the copyright/health warning. |
{{Fixbox|description=Add custom values to configuration file|ref=<ref>{{Refcheck|user=Litbeep|date=2023-09-01|comment=}}</ref>|fix= | {{Fixbox|description=Add custom values to configuration file|ref=<ref>{{Refcheck|user=Litbeep|date=2023-09-01|comment=}}</ref>|fix= | ||
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# Go to {{folder|{{p|game}}\Data\Video}}. | # Go to {{folder|{{p|game}}\Data\Video}}. | ||
# Delete or rename {{file|BGS_LOGO_1080p_BinkVersion.bk2}}. | # Delete or rename {{file|BGS_LOGO_1080p_BinkVersion.bk2}}. | ||
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==Game data== | ==Game data== | ||
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{{Game data| | {{Game data| | ||
{{Game data/config|Windows|{{p|userprofile\Documents}}\My Games\Starfield\}} | {{Game data/config|Windows|{{p|userprofile\Documents}}\My Games\Starfield\}} | ||
− | {{Game data/config|Microsoft Store| | + | {{Game data/config|Microsoft Store|{{p|userprofile\Documents}}\My Games\Starfield\}} |
}} | }} | ||
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{{Game data/saves|Windows|{{p|userprofile\Documents}}\My Games\Starfield\Saves\}} | {{Game data/saves|Windows|{{p|userprofile\Documents}}\My Games\Starfield\Saves\}} | ||
{{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\BethesdaSoftworks.ProjectGold_3275kfvn8vcwc\SystemAppData\wgs\{{P|uid}}}} | {{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\BethesdaSoftworks.ProjectGold_3275kfvn8vcwc\SystemAppData\wgs\{{P|uid}}}} | ||
+ | {{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\1716740\remote\}} | ||
}} | }} | ||
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|xbox cloud notes = | |xbox cloud notes = | ||
}} | }} | ||
+ | |||
+ | ===[https://github.com/HarukaMa/starfield-xgp-import/releases Starfield XGP Save Importer]=== | ||
+ | A tool to import Steam save files into the Microsoft Store version of Starfield. | ||
+ | |||
+ | ===[https://github.com/Z1ni/XGP-save-extractor/releases XGP-save-extractor]=== | ||
+ | Does the opposite of the above, extracting Microsoft Store save files for use with the Steam version. | ||
==Video== | ==Video== | ||
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|multimonitor notes = Use [https://www.flawlesswidescreen.org Flawless Widescreen]. | |multimonitor notes = Use [https://www.flawlesswidescreen.org Flawless Widescreen]. | ||
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = 21:9 | + | |ultrawidescreen notes = Improved 32:9, 21:9 and 16:10 support introduced in 1.9.51.0 patch<ref>https://bethesda.net/en/game/starfield/article/7rNcXwvJzZzHaDYkgjZclN/starfield-update-1-9-47-0-notes-january-18-2024-in-beta</ref>. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = true |
− | |fov notes = | + | |fov notes = 70-110° (1st and 3rd person). Use [https://www.flawlesswidescreen.org Flawless Widescreen] for weapon FOV. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
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|anisotropic notes = Default value is 4x,<ref>{{Refcheck|user=Shadowstealer7|date=2023-09-07|comment=Console output of <code>getini "fMaxAnisotropy:Display"</code> with Ultra graphics}}</ref> see [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]] | |anisotropic notes = Default value is 4x,<ref>{{Refcheck|user=Shadowstealer7|date=2023-09-07|comment=Console output of <code>getini "fMaxAnisotropy:Display"</code> with Ultra graphics}}</ref> see [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]] | ||
|antialiasing = always on | |antialiasing = always on | ||
− | |antialiasing notes = Forced TAA. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for a workaround. [[FSR]] can also be used as AA when Render Resolution Scale is at 100. | + | |antialiasing notes = Forced TAA. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for a workaround. [[FSR]] can also be used as AA when Render Resolution Scale is at 100. DLAA was added in 1.8.86 update.<ref name="1.8.86">{{Refurl|url=https://store.steampowered.com/news/app/1716740/view/5484883079152909077?l=english|title=Steam - Starfield Update 1.8.86 Notes - November 20, 2023|date=2023-12-14}}</ref> |
|upscaling = true | |upscaling = true | ||
− | |upscaling tech = FSR | + | |upscaling tech = FSR 3, DLSS 3.5, XeSS 1.2 |
− | |upscaling notes = | + | |upscaling notes = FSR 3 Frame Generation and XeSS upscaling were added in 1.9.67 update.<ref name="1.9.67">{{Refurl|url=https://store.steampowered.com/news/app/1716740/view/4064004100620219002?l=english|title=Steam - AMD’s FSR 3 Comes to Starfield|date=2023-02-20}}</ref> |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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|120 fps = true | |120 fps = true | ||
|120 fps notes = Some interface elements, such as the ship reticle, update at 30 FPS.<ref>{{Refcheck|user=Shadowstealer7|date=2023-09-06}}</ref> See [[#Mods|Mods]]. | |120 fps notes = Some interface elements, such as the ship reticle, update at 30 FPS.<ref>{{Refcheck|user=Shadowstealer7|date=2023-09-06}}</ref> See [[#Mods|Mods]]. | ||
− | |hdr = | + | |hdr = hackable |
− | |hdr notes = | + | |hdr notes = While a "HDR Brightness" option was added in version 1.8.86, displaying in HDR is reliant on Windows 11 Auto HDR.<ref name="1.8.86" /><ref>{{Refcheck|user=Shadowstealer7|date=2024-01-31|comment=Tested on v1.9.47, disabling Auto HDR and running Starfield gives a SDR image while still showing the HDR Brightness option}}</ref><br>Use the [https://www.nexusmods.com/starfield/mods/4821 Luma - Native HDR and more] mod to add native HDR support. |
|ray tracing = false | |ray tracing = false | ||
|ray tracing notes = | |ray tracing notes = | ||
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===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
+ | ====Remove pillarboxing==== | ||
{{Fixbox|description=Use [https://www.flawlesswidescreen.org Flawless Widescreen]|ref=|fix= | {{Fixbox|description=Use [https://www.flawlesswidescreen.org Flawless Widescreen]|ref=|fix= | ||
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'''Notes''' | '''Notes''' | ||
− | + | {{--}} Does not properly detect resolution and aspect ratio on some systems{{cn|date=2023-09-11|reason=No source}} | |
− | {{--}} | ||
− | {{--}} | ||
}} | }} | ||
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{{Fixbox|description=Use [https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/starfield RoseTheFlower's] fix to remove {{term|pillarboxing}}|fix= | {{Fixbox|description=Use [https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/starfield RoseTheFlower's] fix to remove {{term|pillarboxing}}|fix= | ||
− | # Download the | + | # Download the file titled {{file|Starfield.ultrawide.v1.3.for.anything.zip}}. |
− | # Extract the | + | # Extract the archive and place the {{file|version.dll}} and {{file|StarfieldUltrawideRose.asi}} in the game's installation directory where {{file|Starfield.exe}} is located. |
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}} | }} | ||
− | {{Fixbox|description=Modify the | + | {{Fixbox|description=Modify the config file to remove {{term|pillarboxing}} for 32:9 or wider ratios|fix= |
− | + | # Go to the [[#Game data|configuration file(s) location]]. | |
− | + | # Open {{file|StarfieldCustom.ini}} or create it if it does not exist. | |
− | + | # Add the following to the file: | |
− | + | <pre> | |
+ | [Display] | ||
+ | fWideAspectLimit=X | ||
+ | </pre> | ||
+ | {{code|X}} should equal the desired aspect ratio as an exact decimal number: | ||
+ | * {{code|2.3889}} for 3440x1440 (21.6:9) | ||
+ | * {{code|2.4}} for 3840x1600 (24:10) | ||
+ | * {{code|3.5556}} for 5120x1440 (32:9) | ||
+ | * {{code|3.2}} for 5120x1600 and 3840x1200 (32:10) | ||
+ | * {{code|2.3704}} for 2560x1080 and 5120dx2160 (64:27) | ||
'''Notes''' | '''Notes''' | ||
− | {{--}} | + | {{--}} This fix does not change the weapon view model, leaving weapons potentially appearing cut off or too close. |
− | + | {{--}} Some interface elements may not extend the entire screen width at certain aspect ratios. | |
− | {{--}} | ||
− | |||
}} | }} | ||
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}} | }} | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Modify the game executable to remove {{term|pillarboxing}}|ref=<ref>{{Refurl|url=https://www.reddit.com/r/ultrawidemasterrace/comments/166ry0x/starfield_doesnt_support_329/jylpohd/|title=Reddit - Ultrawide Master Race - Starfield doesn't support 32:9|date=2023-09-01}}</ref>|fix= |
− | + | # Open {{file|{{P|game}}\Starfield.exe}} in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]). | |
− | # Open {{file| | + | # Search for <code>8E E3 18 40</code> as hex. |
− | # | + | # Replace it with <code>39 8E 63 40</code> for 32:9, or [https://www.wsgf.org/article/common-hex-values any other] aspect ratio in hex. |
− | # | + | # Save the changes. |
− | |||
− | # | ||
− | ''' | + | '''Notes''' |
+ | {{--}} This fix does not work with the Microsoft Store version. | ||
+ | {{--}} This fix will need to be re-applied following file validation or game updates | ||
+ | }} | ||
− | {{ | + | ====HUD scaling==== |
− | + | {{Fixbox|description=Use [https://www.flawlesswidescreen.org Flawless Widescreen]|ref=|fix= | |
− | + | {{ii}} Can constrain HUD to 16:9, 16:10, 21:9, or automatic. | |
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}} | }} | ||
− | + | {{Fixbox|description=Change HUD position manually|fix= | |
− | {{Fixbox|description= | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
− | # Open {{ | + | # Open {{file|StarfieldCustom.ini}} or create it if it does not exist. |
− | # | + | # Add the following to the file: |
<pre> | <pre> | ||
− | + | [Interface] | |
− | + | fSafeZoneXWide=Y | |
</pre> | </pre> | ||
+ | {{code|Y}} equals the value of {{code|[Xresolution - Yresolution * (Xaspect/Yaspect)] / 2}} | ||
− | ''' | + | * '''Example #1 - 16:9 HUD at 3440x1440:''' <code>[3440 - 1440 * (16/9)] / 2 = 440</code> |
− | + | * '''Example #2 - 16:9 HUD at 3840x1440:''' <code>[3840 - 1440 * (16/9)] / 2 = 640</code> | |
+ | * '''Example #3 - 21:9 HUD at 5120x1440:''' <code>[5120 - 1440 * (21/9)] / 2 = 880</code> | ||
}} | }} | ||
===[[Glossary:Borderless fullscreen windowed|Borderless Windowed Mode]]=== | ===[[Glossary:Borderless fullscreen windowed|Borderless Windowed Mode]]=== | ||
− | {{ii}} | + | {{ii}} By default, the game only allows for the resolution to be changed when set to Windowed. |
{{Fixbox|description=Add custom resolutions to the in-game resolution list|fix= | {{Fixbox|description=Add custom resolutions to the in-game resolution list|fix= | ||
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# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open {{file|StarfieldPrefs.ini}}. | # Open {{file|StarfieldPrefs.ini}}. | ||
− | # Edit the following | + | # Edit the following lines: |
− | + | <pre> | |
− | + | bBorderless=1 | |
− | + | bFull Screen=0 | |
− | + | iSize H=Y | |
− | Where {{code| | + | iSize W=X |
+ | </pre> | ||
+ | Where {{code|Y}} is your desired vertical resolution (e.g. {{code|1080}}) and {{code|X}} is your desired horizontal resolution (e.g. {{code|1920}}). | ||
}} | }} | ||
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{{Fixbox|description=Edit the custom configuration file to enable 16x filtering|ref=<ref>{{Refcheck|user=Shadowstealer7|date=2023-09-07}}</ref>|fix= | {{Fixbox|description=Edit the custom configuration file to enable 16x filtering|ref=<ref>{{Refcheck|user=Shadowstealer7|date=2023-09-07}}</ref>|fix= | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
− | # Open {{file|StarfieldCustom.ini}} or create it if it does not exist. | + | # Open {{file|StarfieldCustom.ini}}, or create it if it does not exist. |
# Insert the following lines in the file: | # Insert the following lines in the file: | ||
<pre> | <pre> | ||
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{{Fixbox|description=Disable temporal anti-aliasing (TAA) through a config file:|ref=<ref name="Aemony_2023-09-01"/>|fix= | {{Fixbox|description=Disable temporal anti-aliasing (TAA) through a config file:|ref=<ref name="Aemony_2023-09-01"/>|fix= | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
− | # Open {{File|StarfieldCustom.ini}} or create it if it does not exist. | + | # Open {{File|StarfieldCustom.ini}}, or create it if it does not exist. |
# Insert the following lines in the file: | # Insert the following lines in the file: | ||
<pre> | <pre> | ||
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bTemporalAA_idTech7=0 | bTemporalAA_idTech7=0 | ||
</pre> | </pre> | ||
+ | }} | ||
− | + | {{Fixbox|description=Disable temporal anti-aliasing (TAA) through the game console:|ref=<ref name="Aemony_2023-09-01"/>|fix= | |
− | {{ii}} | + | {{ii}} Using this method will not persist between game restarts. |
− | # Open the console with the {{Key|~}} (tilde) key. | + | {{--}} Opening the console will disable achievements if the game is saved; see [[#Mods|Mods]]. |
− | # Type <code>ToggleTAA Off</code> | + | # Open the console with the {{Key|~}} (tilde) key. |
+ | # Type <code>ToggleTAA Off</code> end press {{Key|Enter}}. | ||
}} | }} | ||
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|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
− | |acceleration option notes = | + | |acceleration option notes = |
|mouse sensitivity = true | |mouse sensitivity = true | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
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|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = limited |
− | |controller remap notes = | + | |controller remap notes = Not all actions are able to be rebound. |
|controller sensitivity = true | |controller sensitivity = true | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
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|haptic feedback = true | |haptic feedback = true | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = false |
− | |simultaneous input notes = | + | |simultaneous input notes = |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
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===Sync Y-axis mouse movement with X-axis mouse movement=== | ===Sync Y-axis mouse movement with X-axis mouse movement=== | ||
{{Fixbox|description=Change the Pitch ratio in the config file|fix= | {{Fixbox|description=Change the Pitch ratio in the config file|fix= | ||
− | # | + | # Go to the [[#Game data|configuration file(s) location]]. |
− | # Open {{file|StarfieldCustom.ini}} or create it if it does not exist. | + | # Open {{file|StarfieldCustom.ini}}, or create it if it does not exist. |
# Add the following: | # Add the following: | ||
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}} | }} | ||
− | {{Fixbox|description=Change the Mouse Heading Y-Scale Value according to Aspect Ratio in the config file| | + | {{Fixbox|description=Change the Mouse Heading Y-Scale Value according to Aspect Ratio in the config file|ref=<ref>{{Refurl|url=https://www.reddit.com/r/Starfield/comments/166x172/how_to_change_fov_confirmed_to_work/jymk9rq/|title=Reddit - Starfield - How To Change FOV! Confirmed to work!|date=2023-09-11}}</ref>|fix= |
− | + | # Go to the [[#Game data|configuration file(s) location]]. | |
− | # Open {{file|StarfieldCustom.ini}} or create it if it does not exist. | + | # Open {{file|StarfieldCustom.ini}}, or create it if it does not exist. |
# Add the following: | # Add the following: | ||
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</pre> | </pre> | ||
− | The {{code| | + | The {{code|fMouseHeadingYScale}} value is calculated by {{code|0.021 * (horizontal resolution / vertical resolution)}}, or as described below: |
− | + | * {{code|0.0373}} for 16:9 resolutions | |
− | + | * {{code|0.05017}} for 3440x1440 | |
− | + | * {{code|0.0504}} for 3840x1600 | |
− | + | * {{code|0.0747}} for 3840x1080 and 5120x1440 (32:9) | |
− | + | * {{code|0.0672}} for 5120x1600 and 3840x1200 | |
− | * | + | * {{code|0.0498}} for 5120x2160 |
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− | 0. | ||
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− | * | ||
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− | 0. | ||
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}} | }} | ||
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==Audio== | ==Audio== | ||
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|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = always on | |mute on focus lost = always on | ||
− | |mute on focus lost notes = Game pauses when window is not active | + | |mute on focus lost notes = Game pauses when window is not active. see [[#Keep_game_running_in_the_background|Keep game running in the background]] |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
Line 523: | Line 453: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Configuration code <code>en</code> |
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 541: | Line 471: | ||
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Configuration code <code>zhhans</code> |
|fan = | |fan = | ||
|ref = | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan - [https://komunitni-preklady.org/hra/starfield AI] [https://squiee.cz/cestiny/ AI] | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 550: | Line 488: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Configuration code <code>fr</code> |
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 559: | Line 497: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Configuration code <code>de</code> |
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 568: | Line 506: | ||
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Configuration code <code>it</code> |
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 577: | Line 515: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Configuration code <code>jp</code> |
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 586: | Line 524: | ||
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Configuration code <code>pl</code> |
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 595: | Line 533: | ||
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Configuration code <code>ptbr</code> |
|fan = | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = [https://www.centraldetraducoes.net.br/2023/12/dublagem-do-starfield-pc.html AI dubbing.] | ||
+ | |fan = true | ||
|ref = | |ref = | ||
}} | }} | ||
Line 613: | Line 560: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Configuration code <code>es</code> |
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 620: | Line 567: | ||
===Changing interface language=== | ===Changing interface language=== | ||
+ | {{ii}} When playing on Steam, the UI/Audio language can be changed by going into the game properties, language tab, selecting the new one and waiting for Steam to update.<ref>{{Refurl|url=https://help.bethesda.net/#en/answer/61068|title=Bethessa - Starfield - How do I change the language in steam for starfield? |date=2024-02-24}}</ref> | ||
{{Fixbox|description=Edit configuration file|ref=<ref>{{Refurl|url=https://www.reddit.com/r/Starfield/comments/1676d1v/how_to_change_the_game_language_and_other_tweaks/|title=Reddit - Starfield - How to change the game language and other tweaks |date=2023-09-01}}</ref>|fix= | {{Fixbox|description=Edit configuration file|ref=<ref>{{Refurl|url=https://www.reddit.com/r/Starfield/comments/1676d1v/how_to_change_the_game_language_and_other_tweaks/|title=Reddit - Starfield - How to change the game language and other tweaks |date=2023-09-01}}</ref>|fix= | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
Line 627: | Line 575: | ||
sLanguage=x | sLanguage=x | ||
</pre> | </pre> | ||
− | {{ii}} Set <code>sLanguage=en</code> for English, <code>sLanguage=de</code> for German, etc. | + | {{ii}} Set <code>sLanguage=en</code> for English, <code>sLanguage=de</code> for German, etc. See the Language table's notes for all available codes. |
}} | }} | ||
Line 671: | Line 619: | ||
|play area room-scale = | |play area room-scale = | ||
|play area room-scale notes = | |play area room-scale notes = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 741: | Line 680: | ||
|anticheat = | |anticheat = | ||
|anticheat notes = | |anticheat notes = | ||
+ | }} | ||
+ | |||
+ | ===Hide message of the day=== | ||
+ | {{Fixbox|description=Add custom values to configuration file|ref=<ref>{{Refcheck|user=Litbeep|date=2023-09-05|comment=}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Create a new file called {{file|StarfieldCustom.ini}}, if it doesn't exist. | ||
+ | # Under <code>[General]</code>, add or modify the following parameters: | ||
+ | <pre> | ||
+ | bEnableMessageOfTheDay=0 | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ===Keep game running in the background=== | ||
+ | {{Fixbox|description=Add custom values to configuration file|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Create a new file called {{file|StarfieldCustom.ini}}, if it doesn't exist. | ||
+ | # Under <code>[General]</code>, add or modify the following parameters: | ||
+ | <pre> | ||
+ | bAlwaysActive=1 | ||
+ | </pre> | ||
}} | }} | ||
===Mods=== | ===Mods=== | ||
+ | ====[https://www.nexusmods.com/starfield/mods/106 Starfield Script Extender (SFSE)]==== | ||
+ | {{ii}} Only compatible with the Steam version. | ||
+ | {{++}} Expands the scripting capabilities of the game. | ||
+ | |||
====[https://www.nexusmods.com/starfield/mods/773 StarUI Inventory]==== | ====[https://www.nexusmods.com/starfield/mods/773 StarUI Inventory]==== | ||
{{++}} Improves display and functionality of inventory menus. | {{++}} Improves display and functionality of inventory menus. | ||
− | ====[https://www.nexusmods.com/starfield/mods/ | + | ====[https://www.nexusmods.com/starfield/mods/238 Undelayed Launching]==== |
{{++}} Bypasses all introduction screens, including the copyright/health warning and Bethesda logo. Increases main menu frame rate up to 120 FPS. | {{++}} Bypasses all introduction screens, including the copyright/health warning and Bethesda logo. Increases main menu frame rate up to 120 FPS. | ||
Line 771: | Line 734: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 10 | + | |minOS = 10 21H1 |
|minCPU = AMD Ryzen 5 2600X | |minCPU = AMD Ryzen 5 2600X | ||
|minCPU2 = Intel Core i7-6800K | |minCPU2 = Intel Core i7-6800K | ||
Line 777: | Line 740: | ||
|minHD = 125 GB | |minHD = 125 GB | ||
|minGPU = AMD Radeon RX 5700 | |minGPU = AMD Radeon RX 5700 | ||
− | |minGPU2 = Nvidia GeForce 1070 Ti | + | |minGPU2 = Nvidia GeForce GTX 1070 Ti |
|minDX = 12 | |minDX = 12 | ||
|minother = SSD required | |minother = SSD required |
Latest revision as of 22:24, 5 September 2024
Developers | |
---|---|
Bethesda Game Studios | |
id Software | |
Publishers | |
Bethesda Softworks | |
Engines | |
Creation Engine 2 | |
Release dates | |
Windows | September 6, 2023 |
Reception | |
Metacritic | 85 |
OpenCritic | 85 |
IGDB | 87 |
Taxonomy | |
Monetization | One-time game purchase, DLC, Subscription gaming service |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | RPG, Action, Shooter |
Vehicles | Space flight |
Art styles | Realistic |
Themes | Sci-fi |
Starfield is a singleplayer action RPG developed by Bethesda Game Studios, with additional assistance by id Software, and published by Bethesda Softworks.[1] The game marks the first new series created by Bethesda Game Studios since The Elder Scrolls in 1994.
Starfield released on Steam and the Microsoft Store on September 6, 2023, with the game also being included with Xbox Game Pass for PC. It was initially announced at E3 2018 and was given a 2022 release date at E3 2021, which was ultimately delayed to allow for additional development time.[2][3]
Starfield introduces a new version of Creation Engine and features improved lighting and global illumination effects, alongside implementing technologies from id Software's id Tech engine.[4][1] It also sees the addition of native 21:9 ultra-widescreen display and unlocked frame rates, which were absent in previous games by the developer.
The game released to generally positive reception from critics and the general gaming audience. Criticism was raised about lacking performance, particularly on high-end Nvidia graphics cards, and the omission of DLSS and XeSS upscaling technologies without mods.[5][6][7] Subsequent driver updates and patches have improved performance while other game updates have introduced these two upscaling technologies.[8][9][10]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Premium Edition also available. | |||
Premium Edition also available. | ||||
Green Man Gaming | Premium Edition also available. | |||
Humble Store | Premium Edition also available. | |||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. Premium Edition also available. |
|||
Steam | Premium Edition also available. |
Version differences
- Pre-orders included the Old Mars Skin Pack.
- Premium Edition includes the Constellation skin pack, the Shattered Space story expansion, digital artbook, and original soundtrack. Pre-orders of this edition also included five days early access to the game.
Monetization
Type | Notes |
---|---|
DLC | Additional single-player content. |
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via Xbox Game Pass for PC. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Shattered Space | Story expansion. Part of the Premium Edition; Release date: TBD. | |
Old Mars Skin Pack | Only included with pre-orders and Xbox Game Pass for PC. | |
Constellation Skin Pack | Part of the Premium Edition; not available separately. | |
Digital Premium Edition Upgrade | Constellation Skin Pack, Shattered Space expansion, digital soundtrack and artbook. Given for free to owners of the Premium Edition. |
Essential improvements
Skip intro videos
- Neither of these remove the copyright/health warning.
Add custom values to configuration file[11] |
---|
sIntroSequence= uMainMenuDelayBeforeAllowSkip=0 |
Delete or rename video files[12] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Starfield\ |
Microsoft Store | %USERPROFILE%\Documents\My Games\Starfield\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1716740/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Starfield\Saves\ |
Microsoft Store | %LOCALAPPDATA%\Packages\BethesdaSoftworks.ProjectGold_3275kfvn8vcwc\SystemAppData\wgs\<user-id> |
Steam | <Steam-folder>\userdata\<user-id>\1716740\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1716740/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
Starfield XGP Save Importer
A tool to import Steam save files into the Microsoft Store version of Starfield.
XGP-save-extractor
Does the opposite of the above, extracting Microsoft Store save files for use with the Steam version.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Use Flawless Widescreen. | ||
Ultra-widescreen | Improved 32:9, 21:9 and 16:10 support introduced in 1.9.51.0 patch[13]. | ||
4K Ultra HD | |||
Field of view (FOV) | 70-110° (1st and 3rd person). Use Flawless Widescreen for weapon FOV. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Default value is 4x,[14] see Anisotropic filtering (AF) | ||
Anti-aliasing (AA) | Forced TAA. See Anti-aliasing (AA) for a workaround. FSR can also be used as AA when Render Resolution Scale is at 100. DLAA was added in 1.8.86 update.[15] | ||
High-fidelity upscaling | FSR 3.0, DLSS 3.5, XeSS 1.2 FSR 3 Frame Generation and XeSS upscaling were added in 1.9.67 update.[10] |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Some interface elements, such as the ship reticle, update at 30 FPS.[16] See Mods. | ||
High dynamic range display (HDR) | While a "HDR Brightness" option was added in version 1.8.86, displaying in HDR is reliant on Windows 11 Auto HDR.[15][17] Use the Luma - Native HDR and more mod to add native HDR support. |
||
Ray tracing (RT) |
Ultra-widescreen
Remove pillarboxing
Use Flawless Widescreen |
---|
Notes
|
Use RoseTheFlower's fix to remove pillarboxing |
---|
|
Modify the config file to remove pillarboxing for 32:9 or wider ratios |
---|
[Display] fWideAspectLimit=X
Notes
|
Remove pillarboxing from photo mode |
---|
[Interface] bPhotoModeLetterBoxed=0 |
Modify the game executable to remove pillarboxing[18] |
---|
Notes
|
HUD scaling
Use Flawless Widescreen |
---|
|
Change HUD position manually |
---|
[Interface] fSafeZoneXWide=Y
|
Borderless Windowed Mode
- By default, the game only allows for the resolution to be changed when set to Windowed.
Add custom resolutions to the in-game resolution list |
---|
[Display] sSupportedResolutionsList=1280x720, 1366x768, 1440x900, 1600x900, 1680x1050, 1920x1200, 1920x1080, 2560x1080, 2560x1440, 2560x1600, 3440x1440, 3840x1600, 5120x1440, 5120x1600, 3840x2160, 5120×2160 Notes
|
Enable borderless windowed mode and allow custom resolutions |
---|
bBorderless=1 bFull Screen=0 iSize H=Y iSize W=X Where |
Anisotropic filtering (AF)
Edit the custom configuration file to enable 16x filtering[19] |
---|
[Display] fMaxAnisotropy=16.0000 |
Anti-aliasing (AA)
Disable temporal anti-aliasing (TAA) through a config file:[12] |
---|
[Display] bTemporalAA_idTech7=0 |
Disable temporal anti-aliasing (TAA) through the game console:[12] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Not all actions are able to be rebound. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Sync Y-axis mouse movement with X-axis mouse movement
Change the Pitch ratio in the config file |
---|
[Controls] fIronSightsPitchSpeedRatio=1 fPitchSpeedRatio=1 |
Change the Mouse Heading Y-Scale Value according to Aspect Ratio in the config file[20] |
---|
[Controls] fMouseHeadingXScale=0.021 fMouseHeadingYScale= The
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Surround LPCM audio. No Dolby Atmos support. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Game pauses when window is not active. see Keep game running in the background | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Configuration code en |
|||
Traditional Chinese | Fan translation mods: Unofficial Traditional Chinese Translation or Translation Chinese (zh-Hans To zh-Hant). | |||
Simplified Chinese | Configuration code zhhans |
|||
Czech | Fan - AI AI | |||
French | Configuration code fr |
|||
German | Configuration code de |
|||
Italian | Configuration code it |
|||
Japanese | Configuration code jp |
|||
Polish | Configuration code pl |
|||
Brazilian Portuguese | Configuration code ptbr |
|||
Brazilian Portuguese | AI dubbing. | |||
Russian | Fan translation, download. | |||
Spanish | Configuration code es |
Changing interface language
- When playing on Steam, the UI/Audio language can be changed by going into the game properties, language tab, selecting the new one and waiting for Steam to update.[21]
Edit configuration file[22] |
---|
sLanguage=x
|
VR support
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise | |
Cutscenes | Bink Video | v2023.02 |
Hide message of the day
Add custom values to configuration file[23] |
---|
bEnableMessageOfTheDay=0 |
Keep game running in the background
Add custom values to configuration file |
---|
bAlwaysActive=1 |
Mods
Starfield Script Extender (SFSE)
- Only compatible with the Steam version.
- Expands the scripting capabilities of the game.
StarUI Inventory
- Improves display and functionality of inventory menus.
Undelayed Launching
- Bypasses all introduction screens, including the copyright/health warning and Bethesda logo. Increases main menu frame rate up to 120 FPS.
Undelayed Menus
- Improves responsiveness of the in-game menus and increases menu frame rate up to 120 FPS.
BetterHUD
- Provides a more immersive HUD.
Smooth Ship Reticle (120FPS Smooth UI)
- Changes the ship targeting reticle to update at 120 FPS, instead of the default 30 FPS.
Baka Achievement Enabler (SFSE)
- Requires Starfield Script Extender (SFSE) and is not compatible with the Microsoft Store version of the game.
- Prevents Steam achievements from being disabled and save games being flagged as modded from using mods or console commands.
Achievement Enabler
- Does not require Starfield Script Extender (SFSE) and is compatible with the Microsoft Store version of the game.
- Prevents Steam achievements from being disabled and save games being flagged as modded from using mods or console commands.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 21H1 | 10/11 with updates |
Processor (CPU) | AMD Ryzen 5 2600X Intel Core i7-6800K |
AMD Ryzen 5 3600X Intel Core i5-10600K |
System memory (RAM) | 16 GB | 16 GB |
Hard disk drive (HDD) | 125 GB | 125 GB |
Video card (GPU) | AMD Radeon RX 5700 Nvidia GeForce GTX 1070 Ti DirectX 12 compatible | AMD Radeon RX 6800 XT Nvidia GeForce RTX 2080 |
Other | SSD required |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1716740/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1716740) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 IGN - Bethesda Clarifies Doom Developer Id Software’s Involvement With Starfield - last accessed on 2023-09-07
- ↑ Eurogamer - Bethesda announces Starfield, its "next generation" RPG - last accessed on 2023-09-07
- ↑ Gematsu - Redfall and Starfield delayed to first half of 2023 - last accessed on 2023-09-07
- ↑ TweakTown - Starfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with results - last accessed on 2023-09-07
- ↑ Hardware Times - AMD’s RX 7900 XTX Beats the NVIDIA RTX 4090 in Starfield Despite Being $650 Cheaper - last accessed on 2023-09-07
- ↑ DSOGaming - Starfield PC Performance Analysis - last accessed on 2023-09-07
- ↑ TechSpot - AMD denies blocking Bethesda from adding DLSS to Starfield - last accessed on 2023-09-07
- ↑ Starfield gets a much-needed performance boost on PC with new Nvidia update - last accessed on 2023-02-25
- ↑ Starfield's new PC patch delivers the game we should have had at launch - last accessed on 2023-02-25
- ↑ 10.0 10.1 Steam - AMD’s FSR 3 Comes to Starfield - last accessed on 2023-02-20
- ↑ Verified by User:Litbeep on 2023-09-01
- ↑ 12.0 12.1 12.2 Verified by User:Aemony on 2023-09-01
- ↑ https://bethesda.net/en/game/starfield/article/7rNcXwvJzZzHaDYkgjZclN/starfield-update-1-9-47-0-notes-january-18-2024-in-beta
- ↑ Verified by User:Shadowstealer7 on 2023-09-07
- Console output of
getini "fMaxAnisotropy:Display"
with Ultra graphics
- Console output of
- ↑ 15.0 15.1 Steam - Starfield Update 1.8.86 Notes - November 20, 2023 - last accessed on 2023-12-14
- ↑ Verified by User:Shadowstealer7 on 2023-09-06
- ↑ Verified by User:Shadowstealer7 on 2024-01-31
- Tested on v1.9.47, disabling Auto HDR and running Starfield gives a SDR image while still showing the HDR Brightness option
- ↑ Reddit - Ultrawide Master Race - Starfield doesn't support 32:9 - last accessed on 2023-09-01
- ↑ Verified by User:Shadowstealer7 on 2023-09-07
- ↑ Reddit - Starfield - How To Change FOV! Confirmed to work! - last accessed on 2023-09-11
- ↑ Bethessa - Starfield - How do I change the language in steam for starfield? - last accessed on 2024-02-24
- ↑ Reddit - Starfield - How to change the game language and other tweaks - last accessed on 2023-09-01
- ↑ Verified by User:Litbeep on 2023-09-05