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Difference between revisions of "Doom I Enhanced"

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(Adding official add-ons available to this re-release.)
(Adding a note about the included DOS version of Doom with the Besthesda.net version of Doom Classic.)
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'''Key points'''
 
'''Key points'''
 
{{ii}} Re-release of [[Doom (1993)]], bringing with it official 60 FPS support and other changes.
 
{{ii}} Re-release of [[Doom (1993)]], bringing with it official 60 FPS support and other changes.
{{++}} PC version of Doom Classic supports using custom [https://doomwiki.org/wiki/Doom_engine#Vanilla_Doom vanilla-compatible] WADs.<ref>{{Refurl|url=https://bethesda.net/community/topic/369943/doom-doom-ii-patch-notes|title=DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net|date=2020-08-18|snippet='''I’m on PC. Can I drop my own WAD files on the client to run them?'''<br />Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time.}}</ref>
+
{{++}} PC version supports loading custom [https://doomwiki.org/wiki/Doom_engine#Vanilla_Doom vanilla-compatible] WADs.<ref>{{Refurl|url=https://bethesda.net/community/topic/369943/doom-doom-ii-patch-notes|title=DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net|date=2020-08-18|snippet='''I’m on PC. Can I drop my own WAD files on the client to run them?'''<br />Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time.}}</ref>
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| bethesda.net | DO1GNGPCBG01 | DRM-free | Also includes the original version of [[Doom (1993)]]. |  | Windows }}
+
{{Availability/row| bethesda.net | DO1GNGPCBG01 | DRM-free | Also includes the MS-DOS version of [[Doom (1993)]], pre-packaged with [[DOSBox]]. |  | Windows }}
 
}}
 
}}
 +
{{--}} The IWAD from the MS-DOS version of Doom (1993) included in the Bethesda.net version of Doom Classic has changes similar to Doom 3: BFG Edition and is not compatible with some source ports.<ref>{{Refurl|url=https://www.youtube.com/watch?v=L4b7lzdTSbY&t=37s|title=DOOM: The New Official Source Port - Now on PC! (First Impressions)|date=2020-08-18}}</ref>
  
 
{{DLC|
 
{{DLC|
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}}
 
}}
 
{{ii}} A [[Store:Bethesda.net|Bethesda.net]] account is required to download and install add-ons.
 
{{ii}} A [[Store:Bethesda.net|Bethesda.net]] account is required to download and install add-ons.
 +
{{++}} All add-ons are available for free.
  
 
==Essential improvements==
 
==Essential improvements==

Revision as of 13:38, 18 August 2020

This page is for the 2020 Unity re-release. For the original 1993 game, see Doom (1993). For the 2016 game, see Doom (2016). For the version included in the BFG Edition, see Doom 3: BFG Edition.

DOOM Classic
DOOM Classic cover
Developers
Nerve Software
id Software
Publishers
Bethesda Softworks
Engines
Unity 2018[Note 1]
Release dates
Windows January 10, 2020
Taxonomy
Microtransactions None
Modes Singleplayer, Multiplayer
Perspectives First-person
Controls Direct control
Genres Action, Shooter
Themes Horror, Sci-fi
Series Doom
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
DRL (unofficial game) 2002
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom I Enhanced 2020
Doom II Enhanced 2020
Doom Eternal 2020
Doom 64 2020

Key points

Re-release of Doom (1993), bringing with it official 60 FPS support and other changes.
PC version supports loading custom vanilla-compatible WADs.[2]

Availability

Source DRM Notes Keys OS
Bethesda.net
DRM-free after installation through Bethesda.net Launcher (notes may include more details)
Also includes the MS-DOS version of Doom (1993), pre-packaged with DOSBox.
Windows
The IWAD from the MS-DOS version of Doom (1993) included in the Bethesda.net version of Doom Classic has changes similar to Doom 3: BFG Edition and is not compatible with some source ports.[3]

DLC and expansion packs

Name Notes
Final Doom - TNT: Evilution One of the halves of Final Doom by TeamTNT.
Windows
Final Doom - The Plutonia Experiment One of the halves of Final Doom by Dario Casali & Milo Casali.
Windows
SIGIL Fifth episode released by John Romero for the 25th anniversary of Doom.
Windows
Double Impact An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis).
Windows
Deathless A megawad add-on by James Paddock (Jimmy).
Windows
No End in Sight A megawad add-on by Emil Brundage (NaturalTvventy), Xaser Acheron, and Christopher Lutz.
Windows
A Bethesda.net account is required to download and install add-ons.
All add-ons are available for free.

Essential improvements

Skip intro videos

Install Skip Intro video files[4]

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Bethesda Softworks\DOOM

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\id Software\DOOM Classic

Save game cloud syncing

No save game cloud syncing information; you can edit this page to add it.

Video

Video settings.
Video settings.

Graphics feature State Notes
Widescreen resolution
Only 4:3 and 16:10 aspects are fully supported. If a 16:9 resolution is used, the game will be pillarboxed.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Default behavior.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
[5]
60 FPS and 120+ FPS
Capped to the refresh rate of the monitor.[6]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and controller remapping.
Keyboard and controller remapping.
Gameplay control settings.
Gameplay control settings.

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, Music, SFX
Surround sound
Stereo
Subtitles
No spoken dialogue.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
No spoken dialogue.

Network

Multiplayer types

Type Native Players Notes
Local play
4 Versus, Co-op
Player #1 is locked to mouse/keyboard and the first connected XInput controller. Two XInput controllers (or a controller of another type) are at least required to be connected to allow player #2 to use the second controller.[7]
LAN play
Online play

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Input Rewired [10]

System requirements

Windows
Minimum
Operating system (OS) Windows XP/Vista
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2018.3.12f1[1]

References

  1. Verified by User:Aemony on 2020-01-10
  2. DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net - last accessed on 2020-08-18
    "I’m on PC. Can I drop my own WAD files on the client to run them?
    Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time.
    "
  3. DOOM: The New Official Source Port - Now on PC! (First Impressions) - last accessed on 2020-08-18
  4. Verified by User:AmethystViper on 2020-05-28
    I made these blank videos and tested them myself.
  5. Verified by User:Aemony on 2020-01-10
    Forcing PresentationInterval to 0 (aka disable v-sync) using Special K allows the game to run essentially uncapped.
  6. Verified by User:Aemony on 2020-01-10
    At higher frame rates (>300 FPS) mouse input was starting to drop for me.
  7. 7.0 7.1 Verified by User:Aemony on 2020-01-10
    Basically the first connected XInput controller is always connected and used by "player one", aka the one with the keyboard and mouse. There does not seem to be a way to disable this and allow the XInput controller to be used by "player two", so at least two XInput controllers are required, or a controller of another type (e.g. DualShock 4).
  8. Verified by User:Aemony on 2020-01-10
    Tested DS4 V2 connected to the wireless adapter.
  9. Verified by User:AmethystViper on 2020-07-13
    Tested a V2 DualShock 4 controller wired via USB.
  10. Verified by User:Aemony on 2020-01-10
    Based on the inclusion of Rewired_DirectInput.dll file.