Difference between revisions of "Doom I Enhanced"
From PCGamingWiki, the wiki about fixing PC games
m (→Input: Forgot to mention it has Xbox controller prompts as well.) |
(Adding official add-ons available to this re-release.) |
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{{disambig|the 2020 Unity re-release|the original 1993 game|[[Doom (1993)]]|the 2016 game|[[Doom (2016)]]|the version included in the BFG Edition|[[Doom 3: BFG Edition]]}} | {{disambig|the 2020 Unity re-release|the original 1993 game|[[Doom (1993)]]|the 2016 game|[[Doom (2016)]]|the version included in the BFG Edition|[[Doom 3: BFG Edition]]}} | ||
{{Infobox game | {{Infobox game | ||
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'''Key points''' | '''Key points''' | ||
{{ii}} Re-release of [[Doom (1993)]], bringing with it official 60 FPS support and other changes. | {{ii}} Re-release of [[Doom (1993)]], bringing with it official 60 FPS support and other changes. | ||
+ | {{++}} PC version of Doom Classic supports using custom [https://doomwiki.org/wiki/Doom_engine#Vanilla_Doom vanilla-compatible] WADs.<ref>{{Refurl|url=https://bethesda.net/community/topic/369943/doom-doom-ii-patch-notes|title=DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net|date=2020-08-18|snippet='''I’m on PC. Can I drop my own WAD files on the client to run them?'''<br />Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time.}}</ref> | ||
==Availability== | ==Availability== | ||
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{{Availability/row| bethesda.net | DO1GNGPCBG01 | DRM-free | Also includes the original version of [[Doom (1993)]]. | | Windows }} | {{Availability/row| bethesda.net | DO1GNGPCBG01 | DRM-free | Also includes the original version of [[Doom (1993)]]. | | Windows }} | ||
}} | }} | ||
+ | |||
+ | {{DLC| | ||
+ | {{DLC/row| Final Doom - TNT: Evilution | One of the halves of [[Final Doom]] by TeamTNT. | Windows }} | ||
+ | {{DLC/row| Final Doom - The Plutonia Experiment | One of the halves of [[Final Doom]] by Dario Casali & Milo Casali. | Windows }} | ||
+ | {{DLC/row| SIGIL | Fifth episode released by John Romero for the 25th anniversary of Doom. | Windows }} | ||
+ | {{DLC/row| Double Impact | An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis). | Windows }} | ||
+ | {{DLC/row| Deathless | A megawad add-on by James Paddock (Jimmy). | Windows }} | ||
+ | {{DLC/row| No End in Sight | A megawad add-on by Emil Brundage (NaturalTvventy), Xaser Acheron, and Christopher Lutz. | Windows }} | ||
+ | }} | ||
+ | {{ii}} A [[Store:Bethesda.net|Bethesda.net]] account is required to download and install add-ons. | ||
==Essential improvements== | ==Essential improvements== | ||
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|120 fps = true | |120 fps = true | ||
|120 fps notes = Capped to the refresh rate of the monitor.<ref>{{Refcheck|user=Aemony|date=2020-01-10|comment=At higher frame rates (>300 FPS) mouse input was starting to drop for me.}}</ref> | |120 fps notes = Capped to the refresh rate of the monitor.<ref>{{Refcheck|user=Aemony|date=2020-01-10|comment=At higher frame rates (>300 FPS) mouse input was starting to drop for me.}}</ref> | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
− | |macos intel 32-bit app = | + | |macos intel 32-bit app = |
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = |
|macos app notes = | |macos app notes = | ||
− | |linux 32-bit executable= | + | |linux 32-bit executable= |
− | |linux 64-bit executable= | + | |linux 64-bit executable= |
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 06:46, 18 August 2020
This page is for the 2020 Unity re-release. For the original 1993 game, see Doom (1993). For the 2016 game, see Doom (2016). For the version included in the BFG Edition, see Doom 3: BFG Edition.
Developers | |
---|---|
Nerve Software | |
id Software | |
Publishers | |
Bethesda Softworks | |
Engines | |
Unity 2018[Note 1] | |
Release dates | |
Windows | January 10, 2020 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Horror, Sci-fi |
Series | Doom |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- Re-release of Doom (1993), bringing with it official 60 FPS support and other changes.
- PC version of Doom Classic supports using custom vanilla-compatible WADs.[2]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Bethesda.net | Also includes the original version of Doom (1993). |
DLC and expansion packs
Name | Notes | |
---|---|---|
Final Doom - TNT: Evilution | One of the halves of Final Doom by TeamTNT. | |
Final Doom - The Plutonia Experiment | One of the halves of Final Doom by Dario Casali & Milo Casali. | |
SIGIL | Fifth episode released by John Romero for the 25th anniversary of Doom. | |
Double Impact | An episode replacement add-on by Matt Cibulas (RottKing) and Ralph Vickers (Ralphis). | |
Deathless | A megawad add-on by James Paddock (Jimmy). | |
No End in Sight | A megawad add-on by Emil Brundage (NaturalTvventy), Xaser Acheron, and Christopher Lutz. |
- A Bethesda.net account is required to download and install add-ons.
Essential improvements
Skip intro videos
Install Skip Intro video files[3] |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Bethesda Softworks\DOOM |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\id Software\DOOM Classic |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Only 4:3 and 16:10 aspects are fully supported. If a 16:9 resolution is used, the game will be pillarboxed. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Default behavior. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | [4] | ||
60 FPS and 120+ FPS | Capped to the refresh rate of the monitor.[5] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | First XInput controller is always locked to player one.[6] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Light gray | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, V2 tested.[7][8] |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Limited to XInput controller. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX | |
Surround sound | Stereo | |
Subtitles | No spoken dialogue. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | No spoken dialogue. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus, Co-op Player #1 is locked to mouse/keyboard and the first connected XInput controller. Two XInput controllers (or a controller of another type) are at least required to be connected to allow player #2 to use the second controller.[6] |
||
LAN play | ||||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | Rewired | [9] |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Windows XP/Vista | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- A 64-bit operating system is required.
Notes
References
- ↑ Verified by User:Aemony on 2020-01-10
- ↑ DOOM & DOOM II Patch Notes (Oct 23, 2019) - Community Forums for Bethesda.net - last accessed on 2020-08-18
- "I’m on PC. Can I drop my own WAD files on the client to run them?
Actually...yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time."
- "I’m on PC. Can I drop my own WAD files on the client to run them?
- ↑ Verified by User:AmethystViper on 2020-05-28
- I made these blank videos and tested them myself.
- ↑ Verified by User:Aemony on 2020-01-10
- Forcing PresentationInterval to 0 (aka disable v-sync) using Special K allows the game to run essentially uncapped.
- ↑ Verified by User:Aemony on 2020-01-10
- At higher frame rates (>300 FPS) mouse input was starting to drop for me.
- ↑ 6.0 6.1 Verified by User:Aemony on 2020-01-10
- Basically the first connected XInput controller is always connected and used by "player one", aka the one with the keyboard and mouse. There does not seem to be a way to disable this and allow the XInput controller to be used by "player two", so at least two XInput controllers are required, or a controller of another type (e.g. DualShock 4).
- ↑ Verified by User:Aemony on 2020-01-10
- Tested DS4 V2 connected to the wireless adapter.
- ↑ Verified by User:AmethystViper on 2020-07-13
- Tested a V2 DualShock 4 controller wired via USB.
- ↑ Verified by User:Aemony on 2020-01-10
- Based on the inclusion of Rewired_DirectInput.dll file.