Difference between revisions of "DiRT 3"
m (misc. fixes) |
m (→[[Save game cloud syncing]]: updated template) |
||
Line 38: | Line 38: | ||
===[[Save game cloud syncing]]=== | ===[[Save game cloud syncing]]=== | ||
− | {{Save | + | {{Save game cloud syncing |
− | | | + | |origin = |
− | | | + | |origin notes = |
− | | | + | |steam cloud = false |
− | | | + | |steam cloud notes = |
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |gamesave manager = true | ||
+ | |gamesave manager notes= | ||
}} | }} | ||
Revision as of 21:47, 8 November 2013
Cover image missing, please upload it | |
Developers | |
---|---|
Codemasters | |
Engines | |
EGO 2.0 | |
Release dates | |
Windows | May 24, 2011 |
Warnings
- For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
⤏ Go to series page | |
Colin McRae Rally | 1998 |
Colin McRae Rally 2.0 | 2000 |
Colin McRae Rally 3 | 2003 |
Colin McRae Rally 04 | 2004 |
Colin McRae Rally 2005 | 2004 |
Colin McRae: DiRT | 2007 |
Colin McRae: DiRT 2 | 2009 |
DiRT 3 | 2011 |
DiRT Showdown | 2012 |
Colin McRae Rally (2014) | 2014 |
DiRT Rally | 2015 |
DiRT 4 | 2017 |
DiRT Rally 2.0 | 2019 |
DIRT 5 | 2020 |
General information
- The game features full keyboard support but an Xbox 360 Controller is recommended.
Availability
- All versions require Games for Windows Live.
Improvements
Utilities
A program named Dirt3FovChange allows the modification of the field of view of DiRT 3's in-game cameras.[1] It serves as a frontend for another program called binXml whose purpose is to decrypt, edit and reencrypt the binary xml files the EGO engine uses to store the camera information.[2] Dirt3FovChange was originally posted as an archive containing binXml here. See the field of view section below for instructions.
- Even though it was created specifically for DiRT 3, Dirt3FovChange could potentially be compatible with a variety of EGO-based racing games[3]. This can be further substantiated by the fact that binXml was originally designed to handle GRID's own encrypted xml files.
Game data
- Some other non user-specific configuration files are stored with the game data. See the Field of view (FOV) section for more information.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
The parameters concerning the field of view as well as the point of view of each of the in-game cameras are stored in a binary file named cameras.xml
. There is one such file for each car in the game. They are located with other car-related data in the subfolders of: \Steam\steamapps\common\DiRT 3\cars\models
.
These files can be batch edited using Dirt3FovChange[1], although DLC cars may prove problematic as their data is reportedly stored in a different location. Conveniently, a backup of the binary files will be made in text format before attempting to modify them. This allows a quick restore of the most recent state.
Notes about this fix:
- This method is reliable and stable: modifications can be made on-the-fly, while in a race.
How-to
Instructions |
---|
Result
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | Vista, 7 |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 15 G | |
Video card (GPU) | ATI Radeon HD2000 or NVIDIA GeForce 8000 256 MB of VRAM | AMD Radeon HD 6000 Series 1 GB of VRAM |
- The game is optimised for AMD/ATI graphics cards.
References
- ↑ 1.0 1.1 Nogripracing.com forum post where Dirt3FovChange was originally posted (registration required to download)
- ↑ BinXml page on ego-engine.wikispaces.com
- ↑ Dengo's post about other EGO-based games