Difference between revisions of "Distance"
From PCGamingWiki, the wiki about fixing PC games
(→Configuration file(s) location: I've experienced an issue where unity3d/Refract/Distance/prefs needed editing, so I'm including it as well. Feel free to add the respective locations for Win and OSX.) |
m (updated template usage) |
||
Line 33: | Line 33: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|{{p|userprofile}}\Documents\My Games\Distance | + | {{Game data/row|Windows|{{p|userprofile}}\Documents\My Games\Distance\}} |
− | {{Game data/row|OS X|~/Library/Application Support/Refract/Distance/ | + | {{Game data/row|OS X|~/Library/Application Support/Refract/Distance/}} |
{{Game data/row|Linux|~/.config/refract/Distance|~/.config/unity3d/Refract/Distance}} | {{Game data/row|Linux|~/.config/refract/Distance|~/.config/unity3d/Refract/Distance}} | ||
}} | }} | ||
Line 221: | Line 221: | ||
|play area room-scale = | |play area room-scale = | ||
|play area room-scale notes = | |play area room-scale notes = | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan support = | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = unknown | ||
+ | |64-bit executable notes= | ||
}} | }} | ||
Revision as of 21:27, 29 December 2016
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Refract Studios | |
Engines | |
Unity 5|Unity|Unity 5[1] | |
Release dates | |
Windows | Early access |
macOS (OS X) | Early access |
Linux | Early access |
For the spiritual predecessor, see Nitronic Rush.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | Also available for purchase through the Humble Widget on the Distance website | |||
Steam |
Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Announcer planned, not yet implemented; other audio may exist or be added for Adventure mode |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Split-screen. Other players must use controllers.[2] No combined local/online play. | ||
LAN play | 6 | Must use direct IP connection if no internet, though using the server browser will not route traffic through the internet if LAN connection is possible; see below for note on player count | ||
Online play | 6 | Can be modified to accommodate virtually unlimited players, although spawning with more than 6 players can be buggy (among other things); experimental build allows for up to 12 players |
Connection types
Type | Native | Notes |
---|---|---|
Dedicated | Fan-written dedicated server possibly in development | |
Self-hosting | Currently the only way to play networked multiplayer | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 45671 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Distance. |
Headsets | |||
---|---|---|---|
SteamVR | Supported in latest experimental build | ||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core 2 Duo 2.3 GHz AMD Athlon X2 2.5 GHz |
Intel Core i5 2.5 GHz AMD FX 4.0 GHz |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | NVIDIA GeForce 8800GT AMD Radeon HD 3830 | NVIDIA GeForce GTX 560 AMD Radeon HD 7750 |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.7 | 10.10 |
Processor (CPU) | Intel Core 2 Duo 2.3 GHz | Intel Core i5 2.5 GHz |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | NVIDIA Geforce 640M ATI Radeon HD 3870 | NVIDIA Geforce GTX 775M ATI Radeon HD 5870 |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 12.04 | Ubuntu 14.04 |
Processor (CPU) | Intel Dual-Core 2.3 GHz AMD Dual-Core Athlon 2.5 GHz |
Intel Core i5 2.5 GHz AMD FX 4.0 GHz |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | NVIDIA GeForce 8800GT AMD Radeon HD 3830 | NVIDIA GeForce GTX 560 AMD Radeon HD 7750 |
References
Categories:
- Games in beta state
- Games in development
- Windows
- OS X
- Linux
- Games
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Local multiplayer games
- Self-hosting
- Invalid template usage (VR support)
- VR games
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)