Distance

From PCGamingWiki, the wiki about fixing PC games
Distance
Distance cover
Developers
Refract Studios
Engines
Unity 5[Note 1]
Release dates
Windows September 18, 2018
macOS (OS X) September 18, 2018
Linux September 18, 2018

For the spiritual predecessor, see Nitronic Rush.

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Key points

Includes level editor and Steam Workshop support.

General information

Official site
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Official website
DRM-free
Purchase via Humble Widget. Standard and Deluxe Edition available.
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Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Includes soundtrack.
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Windows
macOS (OS X)
Linux
Steam
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Windows
macOS (OS X)
Linux

Downloadable content (DLC) and expansions

Name Notes
Soundtrack & Art Book Steam
Windows
macOS (OS X)
Linux

Game data[edit]

In-game general settings.
In-game general settings.

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Distance\
macOS (OS X) ~/Library/Application Support/Refract/Distance/
Linux ~/.config/refract/Distance
~/.config/unity3d/Refract/Distance
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Distance\Profiles\
macOS (OS X) ~/Library/Application Support/Refract/Distance/Profiles/
Linux ~/.config/refract/Distance/Profiles/

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

In-game graphics settings.
In-game graphics settings.
Graphics feature State WSGF Notes
Widescreen resolution
Any resolution supported by the GPU is selectable.
Multi-monitor
Desktop resolution must span across monitors (AMD Eyefinity/Nvidia Surround).
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
FOV varies with speed.
Windowed
Borderless fullscreen windowed
Default fullscreen is borderless. Use windowed mode with -popupwindow parameter for alternative mode or -window-mode exclusive for exclusive fullscreen.
Anisotropic filtering (AF)
Full and partial.
Anti-aliasing (AA)
FXAA fast and quality.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)

Input settings[edit]

In-game controls settings.
In-game controls settings.
Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse input not supported during gameplay.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller unsupported in level editor.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
Use X1nput[2]
DualShock 4 controllers
Doesn't support haptic feedback natively.
DualShock button prompts
Light bar support
Connection modes V1, Wired, Wireless
Tracked motion controllers
Generic/other controllers
Additional information
Button prompts
Input settings icon - Generic Controller.svg
Auto-detected, reliant on controller running in its native mode.
Controller hotplugging
Haptic feedback
Strength can be adjusted or turned off.
Simultaneous controller+KB/M

Audio settings[edit]

In-game audio settings.
In-game audio settings.
The Windows version supports custom music.
Audio feature State Notes
Separate volume controls
Master, Car, Environmental, Obstacles, Menu Sound Effects, Music, Announcer.
Surround sound
Subtitles
Size can be adjusted.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
4 Split-screen. Other players must use controllers.[3] No combined local/online play.
LAN play
12 Players must join via direct IP if no internet is available.
Online play
12

Connection types

Type Native Notes
Peer-to-peer
Dedicated
Unofficial standalone server available from GitHub.
Self-hosting
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 45671
This game supports Universal Plug and Play (UPnP) for automatic port configuration.

VR support[edit]

3D modes Native Notes
Native 3D
Nvidia 3D Vision
See Helix Mod: Distance or Helix Mod: Distance 1.0.
Headsets Native Notes
HTC Vive
Support added in The Ghost Update.[4]
Oculus Rift
OSVR
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer (compatibility list).
Devices Native Notes
Tracked motion controllers
Traditional controller
See Input settings for details.
Keyboard/Mouse
Tobii Eye Tracking
Use Tobii Game Hub. Supports head tracking.
Play area Native Notes
Seated

Other information[edit]

In-game replay settings.
In-game replay settings.

API[edit]

Technical specs Supported Notes
Direct3D 9, 11 Use the -force-d3d9 command line to force DX9.
OpenGL
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.
Linux

Middleware[edit]

Middleware Notes
Audio Wwise, Naudio Naudio used for custom music support on Windows.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core 2 Duo 2.3 GHz
AMD Athlon X2 2.5 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce 8800GT
AMD Radeon HD 3830
DirectX 9.0c compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7
Processor (CPU) Intel Core 2 Duo 2.3 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce 640M
ATI Radeon HD 3870
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12.04
Processor (CPU) Intel Dual-Core 2.3 GHz
AMD Dual-Core Athlon 2.5 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce 8800GT
AMD Radeon HD 3830

Notes

  1. Unity engine build: 5.5.6f1[1]

References