For the spiritual successor made by a similarly staffed team, see Distance.
Key points
- No longer receives updates
- Original soundtrack is also available
- Online leaderboards have been shut down.
Availability
Game data
Configuration file(s) location
Save game data location
Video
Set Camera FOV[citation needed]
|
- Go to
<path-to-game>\Objects\
- Open
ChaseCamera.xml in a text editor.
- Look for
"Slow Camera FoV" value= and "Fast Camera FoV" value=
- FOV scales up as the car's speed increases. These two parameters set the minimum and maximum values respectively.
- Change the two values to the numbers you want and save the file.
- Graphical effects in the car's wake will look odd or outright glitched at higher FOV values.
- Only sets FOV during race gameplay; camera will suddenly switch to the new FOV when the "3, 2, 1" countdown has ended and the race starts.
|
Input
- The game's controls cannot be changed in-game, but can be changed a Lua script[1]
Change the file ControlScheme_TriggerPedals_RollStick.lua[citation needed]
|
- Go to
<path-to-game>\LuaScripts\
- Find
ControlScheme_TriggerPedals_RollStick.lua and copy it somewhere safe (just in case you mess up the file while editing it)
- Open the original (non-copied)
ControlScheme_TriggerPedals_RollStick.lua in a text editor. This is the file that contains the controls for the game
- Change certain entries. For example, on line #36, just below where it says
-- gas/brake , you can change it so W would be gas.
For example,
Original line: Input:BindAnalog("CarGas", KeyEnum.key_NOTAKEY, KeyEnum.key_UP)
Changed line: Input:BindAnalog("CarGas", KeyEnum.key_NOTAKEY, KeyEnum.key_W)
After you finish editing the file, save it and run Nitronic Rush.
|
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Master, music, SFX and announcer volume. |
Surround sound |
|
|
Subtitles |
|
The announcer merely accompanies on-screen text. |
Closed captions |
|
|
Mute on focus lost |
|
|
Royalty free audio |
|
With attribution.[2][3][4] |
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Network
Multiplayer types
Type |
Native |
Players |
Notes |
Local play |
|
|
LAN play |
| 2 |
HeatsAndCools is a LAN-only mode enabled by default, which ties the heat meter to the distance each player is away from each other. This can be set to false in <path-to-game>\config\core_config.ini to play the game normally. |
Online play |
| All players must edit <path-to-game>\config\core_config.ini and list all other players' public IP addresses in the ExtraAddresses= line. Players may also require portforwarding both UDP ports depending on their network setup. |
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
UDP |
64502, 64503 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9.0c |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
System requirements
Windows |
|
Minimum |
Operating system (OS) |
XP, Vista, 7 |
Processor (CPU) |
1.7 GHz Dual Core or better |
System memory (RAM) |
2 GB |
Hard disk drive (HDD) |
1 GB |
Video card (GPU) |
512 MB of VRAM DirectX 9.0c compatible |
Notes
References