Difference between revisions of "Wizardry 8"
From PCGamingWiki, the wiki about fixing PC games
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Delete/rename sirtech.BIK|ref={{cn|date=July 2016}}}} | {{Fixbox/fix|Delete/rename sirtech.BIK|ref={{cn|date=July 2016}}}} | ||
− | # Go to | + | # Go to <code>{{p|game}}\Data\Flics\Intro\</code> |
− | |||
# Delete or rename <code>sirtech.BIK</code>. The game will now go directly to the main menu. | # Delete or rename <code>sirtech.BIK</code>. The game will now go directly to the main menu. | ||
}} | }} | ||
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{{Fixbox/fix|Use Wiz8Fast|ref=<ref>[http://wolfie.wiz8.de/Wiz8Fast.html Wolfie's Wizardry 8 Info Site - Combat Monster Movement Accelerator]</ref>}} | {{Fixbox/fix|Use Wiz8Fast|ref=<ref>[http://wolfie.wiz8.de/Wiz8Fast.html Wolfie's Wizardry 8 Info Site - Combat Monster Movement Accelerator]</ref>}} | ||
# Download [http://wolfie.wiz8.de/Wiz8Fast.html Wiz8Fast] ([http://www.zimlab.com/wizardry/ Alternative link]). | # Download [http://wolfie.wiz8.de/Wiz8Fast.html Wiz8Fast] ([http://www.zimlab.com/wizardry/ Alternative link]). | ||
− | # Extract it into | + | # Extract it into <code>{{p|game}}</code>. |
# Run it and choose a speed. Test and adjust as needed (you must exit the game before adjusting). | # Run it and choose a speed. Test and adjust as needed (you must exit the game before adjusting). | ||
}} | }} | ||
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# Download the [http://community.pcgamingwiki.com/files/file/541-wizardry-8-extender-for-widescreen-support/ Wizardry 8 Extender for Widescreen Support]. | # Download the [http://community.pcgamingwiki.com/files/file/541-wizardry-8-extender-for-widescreen-support/ Wizardry 8 Extender for Widescreen Support]. | ||
# Extract <code>srVP_Wiz8Extender.dll</code> into the <code>Dll</code> folder where the game is installed. | # Extract <code>srVP_Wiz8Extender.dll</code> into the <code>Dll</code> folder where the game is installed. | ||
− | # Go to | + | # Go to <code>{{p|game}}</code> |
+ | # Edit <code>3DVideo.CFG</code> | ||
# Change the first line to <code>DirectX7</code> | # Change the first line to <code>DirectX7</code> | ||
# Change the second and third lines to the width and height of your resolution. | # Change the second and third lines to the width and height of your resolution. |
Revision as of 10:10, 3 November 2016
Developers | |
---|---|
Sir-Tech | |
Engines | |
SurRender 3D | |
Release dates | |
Windows | November 15, 2001 |
macOS (OS X) | November 15, 2013[1] |
Key points
- For Windows 8 and later apply the low frame rate fix.
- Characters can be imported from Wizardry: Crusaders of the Dark Savant or Wizardry Gold (see Import characters).
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- PostCount.Net Wizardry Series forum
Availability
Essential improvements
Skip intro videos
Instructions |
---|
Enable Correct for Blurred Text setting
Instructions |
---|
Patches
Patch 1.2.4 fixes issues with the retail version. Retail versions that state version 1.2.4 on the CDs do not need this patch. Digital distribution versions are already fully patched.
For the Polish version use the ASCENSION PEAK patch.
Skip 3dfx logo
- The 3dfx logo is shown when starting the game with the Glide renderer.
Instructions |
---|
Instructions |
---|
Run in 32-bit color
- The Glide renderer (the default for digital distribution versions) runs in 16-bit color; 32-bit color is noticeably more detailed.
Instructions |
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Adjust combat speed
- Wizardry 8's default combat speed is quite slow; Wiz8Fast can be used to increase it.
Instructions |
---|
Import characters
- Characters can be imported from Wizardry: Crusaders of the Dark Savant (
*.DBS
) or Wizardry Gold (*.SGM
) saves. - Wizardry: Bane of the Cosmic Forge saves share the
*.DBS
extension but cannot be imported directly; import them into the sequel, then import that into Wizardry 8.
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/245450/pfx/[Note 1] |
Save game data location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/245450/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Widescreen resolution
- Widescreen resolutions stretch from 4:3; this mod makes gameplay Hor+ for 16:9 and 16:10 resolutions.
- The HUD, menus and all other 2D elements still stretch from 4:3.
Instructions |
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Input settings
Audio settings
Issues fixed
Game does not launch (GOG.com)
- Try this fix for the GOG.com version if the game does not start after installing normally.
Instructions |
---|
Setup tool only lists 640x480 and 800x600 resolutions
Lines visible in-game
- The OpenGL and Software(MMX) renderers have visual problems on modern systems; see Widescreen resolution.
Unable to move
Instructions |
---|
Unable to move (after using Alt+Tab ↹)
- Using Alt+Tab ↹ will make the game act like Alt is held down, preventing movement.
Instructions |
---|
Low frame rate in fullscreen mode
- Wizardry 8 has frame rate issues on Windows 8 and later when using certain renderers in fullscreen mode.
Instructions |
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Other information
APIs
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 7 | |
DirectDraw | 6, 7 | |
OpenGL | 1.0 | |
Glide | 2.4 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | 1.8 GHz | |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | DirectX 9.0c compatible |
- These requirements are from the GOG.com version.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/245450/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (245450) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Windows
- OS X
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)