Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Team Fortress Classic"

From PCGamingWiki, the wiki about fixing PC games
(added WineHQ)
(General updates)
Line 19: Line 19:
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://wiki.teamfortress.com Official wiki] - Run by the TF2 community and hosted by Valve
 
 
{{mm}} [https://github.com/ValveSoftware/halflife/issues?labels=&page=1&state=open GitHub Issue Tracker for Team Fortress Classic] and other GoldSrc-based games
 
{{mm}} [https://github.com/ValveSoftware/halflife/issues?labels=&page=1&state=open GitHub Issue Tracker for Team Fortress Classic] and other GoldSrc-based games
 
{{mm}} [http://steamcommunity.com/app/20/discussions/ Steam Community Discussions]
 
{{mm}} [http://steamcommunity.com/app/20/discussions/ Steam Community Discussions]
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=22 Steam Users' Forums]
+
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=22 Steam User Forums]
  
 
==Availability==
 
==Availability==
Line 61: Line 60:
 
{{Game data/row|OS X|{{p|game}}/Half-Life/tfc/}}
 
{{Game data/row|OS X|{{p|game}}/Half-Life/tfc/}}
 
{{Game data/row|Linux|{{p|game}}/Half-Life/tfc/}}
 
{{Game data/row|Linux|{{p|game}}/Half-Life/tfc/}}
 +
}}
 +
 +
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 +
{{Save game cloud syncing
 +
|origin                =
 +
|origin notes          =
 +
|steam cloud          = false
 +
|steam cloud notes    =
 +
|uplay                =
 +
|uplay notes          =
 
}}
 
}}
  
Line 77: Line 86:
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Only with OpenGL renderer. Different renderer will cause game crash.
 
|fov                        = hackable
 
|fov                        = hackable
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
Line 102: Line 111:
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Field of view}}
 
{{Fixbox/fix|Field of view}}
{{ii}} When running at widescreen-resolutions adjusting the fov is probably necessary.  
+
{{ii}} The fov is not automatically adjusted when the 'Display Mode' is changed to 'Widescreen'.
 
'''First Method:'''
 
'''First Method:'''
 
# While in game, push {{key|~}} to open the developer console.  
 
# While in game, push {{key|~}} to open the developer console.  
# Type <code>default_fov 106.270273206</code> and press {{key|Enter}}.
+
# Type <code>cl_fov (value)</code> and press {{key|Enter}}.
 
'''Second Method:'''
 
'''Second Method:'''
 
# Alternatively you can also open <code>config.cfg</code> located in <code>Sierra\Half-Life\Valve\</code>.
 
# Alternatively you can also open <code>config.cfg</code> located in <code>Sierra\Half-Life\Valve\</code>.
 
# Add the following to the bottom of it.
 
# Add the following to the bottom of it.
  
'''For 16:10:'''
+
'''For 16:10 at 90 FOV:'''
<code>default_fov 100.39487232</code>
+
<code>cl_fov 100.39</code>
 +
 
 +
'''For 16:10 at 120 FOV:'''
 +
<code>cl_fov 128.61</code>
 +
 
 +
'''For 16:9 at 90 FOV:'''
 +
<code>cl_fov 106.27</code>
 +
 
 +
'''For 16:9 at 120 FOV:'''
 +
<code>cl_fov 133.17</code>
  
'''For 16:9:'''
 
<code>default_fov 106.270273206</code>
 
 
If the new fov doesn't stick try creating an <code>autoexec.cfg</code>-file in the same folder and adding the line to it.
 
If the new fov doesn't stick try creating an <code>autoexec.cfg</code>-file in the same folder and adding the line to it.
 
}}
 
}}
Line 140: Line 156:
 
# Finally type <code>fps_max 200</code> and press {{key|Enter}}.  Setting to 200 is recommended, higher values will feel floaty.
 
# Finally type <code>fps_max 200</code> and press {{key|Enter}}.  Setting to 200 is recommended, higher values will feel floaty.
 
'''Second Method:'''
 
'''Second Method:'''
# Alternatively you can also open <code>userconfig.cfg</code> located in the game folder (see above).
+
# Alternatively you can also open <code>autoexec.cfg</code> located in the game folder (see above).
 
# Add the following to the bottom of it.
 
# Add the following to the bottom of it.
 
<pre>developer 1
 
<pre>developer 1
Line 161: Line 177:
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|controller support        = true
+
|controller support        = hackable
 
|controller support notes  = In-game support only allows for single-joystick interaction, and buttons must be bound via console commands.
 
|controller support notes  = In-game support only allows for single-joystick interaction, and buttons must be bound via console commands.
 
|full controller          = false
 
|full controller          = false
Line 279: Line 295:
 
|self-hosting notes =  
 
|self-hosting notes =  
 
|direct ip          = hackable
 
|direct ip          = hackable
|direct ip notes    = Open the console ({{key|~}}) and use <code>connect</code> followed by the IP and port.
+
|direct ip notes    = Open the console ({{key|~}}) and use <code>connect [IP address here]</code>.
 
}}
 
}}
  

Revision as of 22:46, 21 February 2016

Team Fortress Classic
Team Fortress Classic cover
Developers
Valve Corporation
Engines
GoldSrc
Release dates
Windows April 7, 1999
macOS (OS X) March 29, 2013
Linux March 29, 2013
Team Fortress Classic on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Team Fortress
Team Fortress (mod) 1996
Team Fortress Classic 1999
Fortress Forever (unofficial mod) 2007
Team Fortress 2 2007

This page is for the GoldSrc remake. For the original Quake mod, see Team Fortress.

General information

GitHub Issue Tracker for Team Fortress Classic and other GoldSrc-based games
Steam Community Discussions
Steam User Forums

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
Windows
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Essential improvements

Skip intro videos

Instructions

File Consistency for models/w_grenade.mdl

Instructions

Game data

Configuration file(s) location

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Field of view (FOV)

Instructions

Borderless fullscreen windowed

Instructions

High frame rate

Instructions

Input settings

In-game key map settings.
In-game key map settings.
In-game mouse/joystick settings.
In-game mouse/joystick settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Network

In-game general multiplayer settings.
In-game general multiplayer settings.
In-game advanced multiplayer settings.
In-game advanced multiplayer settings.
For more information, see the "Half-Life Dedicated Server" section of our GoldSrc article.

Multiplayer types

Type Native Players Notes
LAN play
32
Online play
32

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Open the console (~) and use connect [IP address here].

Ports

Protocol Port(s) and/or port range(s)
UDP 6003, 7002, 27010, 27015, 27025
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
Direct3D 7 Lost with Linux update.[1]
OpenGL 2.1
Software renderer
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio Miles Sound System
Multiplayer WON (retail)
Steamworks (Steam)

Console commands

Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
The console is enabled by default in GoldSrc games, press ~ to open it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000
Processor (CPU) 500 MHz
System memory (RAM) 95 MB
Hard disk drive (HDD) 400 MB
Video card (GPU) 16 MB of VRAM
DirectX 7 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.6.3
Processor (CPU) 500 MHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 8xxx series
ATI Radeon X1600
Intel HD 3000
Linux
Minimum
Operating system (OS) Ubuntu 12.04
Processor (CPU) Dual-core from Intel or AMD at 2.8 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 8600/9600GT
ATI/AMD Radeaon HD2600/3600
(Graphic Drivers: nVidia 310, AMD 12.11)
OpenGL 2.1 compatible

References