Difference between revisions of "Portal"
From PCGamingWiki, the wiki about fixing PC games
AlphaYellow (talk | contribs) |
(→Input: - updated full controller notes.) |
||
(16 intermediate revisions by 10 users not shown) | |||
Line 101: | Line 101: | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
− | {{Fixbox|description=Use <code>-novid</code> [[Glossary:Command line arguments|command line argument]]|ref={{ | + | {{Fixbox|description=Use <code>-novid</code> [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{refcheck|user=Mine18|date=2024-08-15|comment=Tested it myself.}}</ref> |
}} | }} | ||
Line 120: | Line 120: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Steam|{{p|game}}\portal\save\}} | + | {{Game data/saves|Steam|{{p|game}}\portal\save\|{{p|game}}\portal\cfg\config.cfg<ref>{{Refcheck|user=Taylor.mabby654|date=2024-05-21|comment=Contains chapter progress}}</ref>|{{p|game}}\portal\save\bonus_maps_data.bmd<ref>{{Refcheck|user=Taylor.mabby654|date=2024-05-21|comment=Contains bonus maps progress}}</ref>}} |
}} | }} | ||
Line 172: | Line 172: | ||
|upscaling notes = [[DLSS]] and '''DLSS Frame Generation''' are supported only when playing '''Portal with RTX''' DLC.<ref name="RTXDec8"/><ref name="portal rtx"/> | |upscaling notes = [[DLSS]] and '''DLSS Frame Generation''' are supported only when playing '''Portal with RTX''' DLC.<ref name="RTXDec8"/><ref name="portal rtx"/> | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Double buffered <ref>{{Refurl|url=https://www.youtube.com/watch?v=qShOm6pwUbA|title=Black mesa vsync is double buffered|date=2024}}</ref> |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
Line 205: | Line 205: | ||
|controller support notes = | |controller support notes = | ||
|full controller = true | |full controller = true | ||
− | |full controller notes = | + | |full controller notes = Native since 2022 update, use {{code|-gamepadui}} [[Command line arguments|Command line argument]] to enable Gamepad UI. By default, this will also enable Vulkan.<br><br>If you want to enable the Gamepad UI on systems with GPUs that does not support Vulkan, use {{code|-dx9}} alongside {{code|-gamepadui}} in order to force the game to launch with DX9 mode instead of Vulkan, while having Gamepad UI enabled.<ref>{{Refcheck|user=Kr0tchet|date=2024-01-27}}</ref> |
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
Line 222: | Line 222: | ||
|dualshock prompts = limited | |dualshock prompts = limited | ||
|dualshock prompts notes = Supported via [[Steam#Steam Input|Steam Input]] API. | |dualshock prompts notes = Supported via [[Steam#Steam Input|Steam Input]] API. | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = Wired | + | |dualshock 4 modes = Wired, Bluetooth |
|dualshock 4 modes notes = <ref>{{Refcheck|user=Al2009man|date=2022-05-05|comment=Tested on DualShock 4 V2 and DualSense Controller while Steam Input is forcefully disabled. <br><br>As of this writing: Left/Right Joystick does not work if Steam Input (under Legacy mode) is enabled.}}</ref> | |dualshock 4 modes notes = <ref>{{Refcheck|user=Al2009man|date=2022-05-05|comment=Tested on DualShock 4 V2 and DualSense Controller while Steam Input is forcefully disabled. <br><br>As of this writing: Left/Right Joystick does not work if Steam Input (under Legacy mode) is enabled.}}</ref> | ||
− | |tracked motion controllers= | + | |tracked motion controllers= limited |
− | |tracked motion controllers notes = | + | |tracked motion controllers notes = Supported via [[Steam#Steam Input|Steam Input]] API, used by default for Steam Deck and Steam Controller presets. |
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
Line 269: | Line 269: | ||
|eax support = hackable | |eax support = hackable | ||
|eax support notes = Set ''snd_legacy_surround 1'' in console, ''4 speakers'' in options, and use [[Glossary:Surround sound#DirectSound3D|DSOAL]] for binaural HRTF mixing. | |eax support notes = Set ''snd_legacy_surround 1'' in console, ''4 speakers'' in options, and use [[Glossary:Surround sound#DirectSound3D|DSOAL]] for binaural HRTF mixing. | ||
− | |red book cd audio = | + | |red book cd audio = false |
|red book cd audio notes = | |red book cd audio notes = | ||
|general midi audio = unknown | |general midi audio = unknown | ||
Line 316: | Line 316: | ||
|language = Czech | |language = Czech | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = hackable |
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = STEAM. Fan - [https://www.abcgames.cz/?p=preklady_zobraz&id=11613 sub] [https://lokalizace.net/cestina-do/portal-1-cz-dabing dub] |
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 365: | Line 365: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Hebrew | ||
+ | |interface = false | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Fan localization by Hebrew Adventure. Details [https://steamcommunity.com/sharedfiles/filedetails/?id=2554472476 here]. | ||
+ | |fan = true | ||
|ref = | |ref = | ||
}} | }} | ||
Line 437: | Line 446: | ||
|notes = Added in latest updates. | |notes = Added in latest updates. | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = [https://www.centraldetraducoes.net.br/2024/05/dublagem-do-portal-pc.html AI-voiced.] | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 442: | Line 459: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
|ref = | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Slovak | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan - [https://pmx-preklady.webnode.sk/products/portal/ dub] [https://slovenciny.com/portal-sk/ sub] [https://slovenciny.com/portal-prelude-sk/ Prelude] | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 593: | Line 618: | ||
|audio = Miles Sound System | |audio = Miles Sound System | ||
|audio notes = | |audio notes = | ||
− | |interface = | + | |interface = VGUI2 |
|interface notes = | |interface notes = | ||
|input = SDL | |input = SDL | ||
|input notes = | |input notes = | ||
|cutscenes = Bink Video | |cutscenes = Bink Video | ||
− | |cutscenes notes = Used for startup | + | |cutscenes notes = Used for startup intro video only. |
|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= | ||
Line 663: | Line 688: | ||
===Mods=== | ===Mods=== | ||
− | ====[https://www.moddb.com/mods/portal-still-alive-pc Portal: Still Alive]==== | + | ====[https://www.moddb.com/mods/portal-still-alive-pc Portal: Still Alive For PC]==== |
{{ii}} Ports over 14 Xbox Live Arcade exclusive bonus test chambers (and "Challenge" versions of them), which were based on Portal: The Flash Version Mappack, over to the PC-version with improved lighting and various improvements. | {{ii}} Ports over 14 Xbox Live Arcade exclusive bonus test chambers (and "Challenge" versions of them), which were based on Portal: The Flash Version Mappack, over to the PC-version with improved lighting and various improvements. | ||
{{++}} Also includes the original Portal: The Flash Version Mappack, made by Hen Mazolski. | {{++}} Also includes the original Portal: The Flash Version Mappack, made by Hen Mazolski. | ||
Line 673: | Line 698: | ||
====[https://gamebanana.com/mods/36419 Quality of Life Mod]==== | ====[https://gamebanana.com/mods/36419 Quality of Life Mod]==== | ||
− | {{ii}} Includes [[#Portal: Still Alive|Portal: Still Alive]] campaign. | + | {{ii}} Includes [[#Portal: Still Alive For PC|Portal: Still Alive For PC]] campaign. |
{{ii}} Additionally adds few new models and normal maps for some objects, re-implements a missing Glados voice line, over 70 materials have been given new or unused reflections and the viewmodel and playermodel have received updates as well. | {{ii}} Additionally adds few new models and normal maps for some objects, re-implements a missing Glados voice line, over 70 materials have been given new or unused reflections and the viewmodel and playermodel have received updates as well. | ||
Line 688: | Line 713: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = Vista, 7 |
|minCPU = Intel Pentium 4 1.7 GHz | |minCPU = Intel Pentium 4 1.7 GHz | ||
|minCPU2 = AMD Athlon XP 1700+ | |minCPU2 = AMD Athlon XP 1700+ | ||
Line 705: | Line 730: | ||
|recVRAM = 256 MB | |recVRAM = 256 MB | ||
|recDX = 9 | |recDX = 9 | ||
− | |notes = {{ii}} Must be [[#Availability|run without Steam]] to play on | + | |notes = {{ii}} Windows 2000 was previously supported, but as future updates for this game and Steam occurred; the support was dropped, even with retail copies. Support for Windows XP were also dropped with 2022 Steam Deck update. {{ii}} Must be [[#Availability|run without Steam]] to play on Vista. |
}} | }} | ||
Latest revision as of 08:30, 12 September 2024
This page is for the 2007 puzzle-platform game. For the unrelated 1986 game, see Portal (1986).
Developers | |
---|---|
Valve Corporation | |
Portal with RTX | Lightspeed Studios |
Publishers | |
Valve Corporation | |
Russia | Buka Entertainment |
Portal with RTX | Nvidia |
Engines | |
Original | Source 2007 |
Current | Source 2013 Singleplayer |
Release dates | |
Windows | October 9, 2007 |
macOS (OS X) | May 12, 2010 |
Linux | May 2, 2013 |
Reception | |
Metacritic | 90 |
IGDB | 80 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Platform, Puzzle, Shooter |
Art styles | Realistic |
Themes | Sci-fi, Contemporary, North America |
Series | Portal |
⤏ Go to series page | |
Subseries of Half-Life | |
Portal | 2007 |
Portal 2 | 2011 |
Portal 2 Sixense Perceptual Pack | 2013 |
Aperture Tag: The Paint Gun Testing Initiative (unofficial mod) | 2014 |
Rexaura | 2018 |
Portal Stories (series) | |
The Lab | 2016 |
Bridge Constructor Portal | 2017 |
Moondust | 2018 |
Aperture Hand Lab | 2019 |
Aperture Desk Job | 2022 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Portal is a singleplayer first-person platform, puzzle and shooter game in the Portal series.
General information
- GitHub Issue Tracker for Portal and other Source-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam | DRM-free when launched directly from the executable with -game portal command line argument.[citation needed]Portal Bundle also available. |
- A demo is available.
- Soundtrack is available for free with purchase here.
- Does not include the 14 bonus levels present in the Xbox 360 arcade version. However, modders ported over the levels, and have released them.[1]
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain microtransactions. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Portal with RTX | Brings full Vulkan ray tracing support[Note 1], DLSS, DLSS Frame Generation and more detailed models with support for physically based rendering[3] by utilizing NVIDIA’s RTX Remix AI-assisted modding tool. Released on December 8, 2022.[4][5] |
Essential improvements
Skip intro videos
Use -novid command line argument[6]
|
---|
Peixoto's patch
- Has currently no effect on the latest version of Portal.[7]
Forced resolution allows in high resolution without shrinking the HUD\menus. Supersampling anti-aliasing is also possible.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <path-to-game>\portal\cfg\ |
Windows | HKEY_CURRENT_USER\Software\Valve\Source\portal\Settings |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Steam | <path-to-game>\portal\save\ <path-to-game>\portal\cfg\config.cfg[8] <path-to-game>\portal\save\bonus_maps_data.bmd[9] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Approx. 1 GB available. Settings will sync too, except graphics settings. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Some text may be too small, see this thread. | ||
Field of view (FOV) | Values between 75° and 110°[10] (up to 120° using fov_desired or via Gamepad UI) horizontal can be set via ingame slider.[11] For higher values use this guide. |
||
Windowed | |||
Borderless fullscreen windowed | For newer versions, update then set to "Run in a window (No Border), otherwise set launch options to -windowed -noborder . |
||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | Up to 8x MSAA and up to 16x QCSAA. SGSSAA available with flag 0x004010C1 . |
||
High-fidelity upscaling | DLSS 2.5 DLSS and DLSS Frame Generation are supported only when playing Portal with RTX DLC.[4][5] |
||
Vertical sync (Vsync) | Double buffered [12] | ||
60 FPS and 120+ FPS | Capped at 300 FPS. Frame rate cap can be changed by changing fps_max in the developer console. Framerates of 1000 and above will cause issues without sv_cheats set to 1.[13] |
||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. | ||
Ray tracing (RT) | Full Ray tracing when playing the game through Portal with RTX DLC.[5] |
- HBAO also available with flags (increasing in strength from left to right)
0x00000014
,0x0000002C
,0x00000006
and0x00000008
.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Native since 2022 update, use -gamepadui Command line argument to enable Gamepad UI. By default, this will also enable Vulkan.If you want to enable the Gamepad UI on systems with GPUs that does not support Vulkan, use -dx9 alongside -gamepadui in order to force the game to launch with DX9 mode instead of Vulkan, while having Gamepad UI enabled.[14] |
|
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Supported via Steam Input API. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Supported via Steam Input API. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) [15] |
Tracked motion controllers | Supported via Steam Input API, used by default for Steam Deck and Steam Controller presets. | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | Both Nintendo Switch Pro Controller and Generic Gamepads are supported via Steam Input API. | |
---|---|---|
Button prompts | Nintendo Switch Pro Controller button prompts are supported via Steam Input API. |
Additional information | ||
---|---|---|
Button prompts | Use Controller UI Mod (for old version only) to get a choice of button prompts such as Xbox 360, Xbox One, PlayStation 3/4, Switch, and more. Otherwise use Controller-centric UI with Steam Input API. | |
Controller hotplugging | ||
Haptic feedback | Supported via Steam Input API. If using the old version/Legacy XInput mode: Controller rumble can be brought back by downloading an updated version of the SDL2 runtime binary (choose Runtime Binaries x86) and replace it with the one in <path-to-game>\bin .[16] This works for any Source engine based game. |
|
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all game volume and separate music slider. | |
Surround sound | 7.1, 5.1 surround sound, 4 speaker surround. 7.1 output may require DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | "Silence the audio while the game window is in the background" check box. | |
EAX support | Set snd_legacy_surround 1 in console, 4 speakers in options, and use DSOAL for binaural HRTF mixing. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Belarusian | Fan translation, Steam Workshop. In testing stage. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | STEAM. Fan - sub dub | |||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Hebrew | Fan localization by Hebrew Adventure. Details here. | |||
Hungarian | Fan localization by YinSasin (incl. Dubbing, Subtitles, Graphics). Download here. | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | Added in latest updates. | |||
Brazilian Portuguese | AI-voiced. | |||
Russian | ||||
Slovak | Fan - dub sub Prelude | |||
Spanish | ||||
Swedish | ||||
Turkish | Fan translation. Download here. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | See Oculus Rift. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | Supported via Steam Input API, used by default for Steam Deck and Steam Controller presets. | ||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
Novint Falcon |
Oculus Rift
Enable Oculus Rift support[17] |
---|
|
Issues fixed
Missing crosshair
cl_drawcrosshair 1[citation needed] |
---|
Notes
|
Portals are rendered incorrectly or lack any effects
Run the game in DirectX 9 or higher[citation needed] |
---|
|
"Node Graph Out of Date. Rebuilding..." error in Still Alive levels
Download pre-built graphs[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | Has compatibility levels for Direct3D 8 cards. |
OpenGL | 2.1 | OS X and Linux only. |
Vulkan | Undocumented officially. Enable Vulkan for base game using the -vulkan command line argument, however it's enabled by default when playing the Portal with RTX DLC.[18] Works via DXVK translation layer.[19][20] Windows[21] and Linux only.[citation needed] |
|
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Interface | VGUI2 | |
Input | SDL | |
Cutscenes | Bink Video | Used for startup intro video only. |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[citation needed] |
---|
Notes
|
Launch options
- View the relevant Valve Developer wiki page for further information and a list of useful Source engine command line arguments.
Disable the radios from the Portal 2 ARG ("Transmission Received" achievement)
- Before Portal 2 was announced, Valve ran an ARG that cryptically hinted at a sequel through an update in Portal. For users who have already completed the game, the update added a radio to find in every single level and carrying them all to the end to be vaporized caused them to emit shrieking noises. These noises could be decoded into pictures that seemed to hint at Portal 2, which was later confirmed. Since the ARG serves no purpose anymore other than to obtain the achievement itself, the audio that these radios play to alert you to their presence may be distracting. These radios can be disabled with a command.
Disable via console[22] |
---|
Notes
|
Disable via autoexec.cfg [23]
|
---|
Notes
|
Disable via Steam Deck UI (PC)[24] |
---|
Notes
|
Portal with RTX lower presets
- Portal with RTX DLC has very limited options to lower the graphical settings for the added ray tracing features. This results in limited performance on (older) ray tracing capable hardware.
Workaround: add more (unofficial) presets[citation needed] |
---|
Mods
Portal: Still Alive For PC
- Ports over 14 Xbox Live Arcade exclusive bonus test chambers (and "Challenge" versions of them), which were based on Portal: The Flash Version Mappack, over to the PC-version with improved lighting and various improvements.
- Also includes the original Portal: The Flash Version Mappack, made by Hen Mazolski.
- Also includes a mockup of the cut escape ending of the Still Alive bonus chambers. And adds the “GLaDOS Voice Map” by Hen Mazolski.
Still Alive as Bonus Maps
- The same as above, but in a form of a bonus maps, like in the original Xbox Live Arcade release.
- Doesn't includes bonuses from original mod, like The Flash Version Mappack or GLaDOS Voice Map.
Quality of Life Mod
- Includes Portal: Still Alive For PC campaign.
- Additionally adds few new models and normal maps for some objects, re-implements a missing Glados voice line, over 70 materials have been given new or unused reflections and the viewmodel and playermodel have received updates as well.
Various fixes
- Subtitles Overhaul - Fixes wrongly subtitled lines, missing subtitles and incorrect punctuation.
- Improved Indicator Light - Makes the indicator light on the portal gun a little more consistent.
- Fixed Security Camera Detachment Texture - Replaces Half-Life 2's leftover camera detachment texture with a vanilla friendly custom one.
- Fixed Elevator Beam + Other Fixed Particles - Fixes the elevator beams along with other particle-related errors in the game.
- Flipped Security Camera - Flips security camera models to not be upside down anymore.
- Blood Splashes Fix - Restores blood splashes when shot.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista, 7 | |
Processor (CPU) | Intel Pentium 4 1.7 GHz AMD Athlon XP 1700+ |
Intel Pentium 4 3.0 GHz AMD Athlon XP 3000+ |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 3 ATI Radeon 8500 128 MB of VRAM DirectX 8.1 compatible | Nvidia GeForce 7900 ATI Radeon X1900 256 MB of VRAM DirectX 9 compatible |
- Windows 2000 was previously supported, but as future updates for this game and Steam occurred; the support was dropped, even with retail copies. Support for Windows XP were also dropped with 2022 Steam Deck update.
- Must be run without Steam to play on Vista.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8 | |
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8 series ATI Radeon X1600 Intel HD Graphics 3000 |
Notes
References
- ↑ Portal: Still Alive for PC - last accessed on 17 May 2023
- ↑ Verified by User:Mrtnptrs on 2022-12-08
- Confirmed with content of
hl2.d3d9.log
.
- Confirmed with content of
- ↑ [Read First] Portal with RTX FAQ - Steam Discussion Forum - last accessed on 2022-12-08
- ↑ 4.0 4.1 Portal with RTX | 4K NVIDIA DLSS 3 Comparison Video - YouTube - last accessed on 2022-11-29
- ↑ 5.0 5.1 5.2 Portal with RTX - YouTube - last accessed on 2022-09-20
- ↑ Verified by User:Mine18 on 2024-08-15
- Tested it myself.
- ↑ Verified by User:Mrtnptrs on 2022-09-20
- Checked on September 2022 with DX9 version of the game and Peixoto's patch v0.10.8
- ↑ Verified by User:Taylor.mabby654 on 2024-05-21
- Contains chapter progress
- ↑ Verified by User:Taylor.mabby654 on 2024-05-21
- Contains bonus maps progress
- ↑ Originally 90° before 2022 patch
- ↑ Field of View - Valve Developer Community - last accessed on 17 May 2023
- ↑ Black mesa vsync is double buffered - last accessed on 2024
- ↑ 1000+ fps: tf2 breaks. But turning sv_cheats on fixes it.. for some reason? - YouTube - last accessed on 2022-09-20
- ↑ Verified by User:Kr0tchet on 2024-01-27
- ↑ Verified by User:Al2009man on 2022-05-05
- Tested on DualShock 4 V2 and DualSense Controller while Steam Input is forcefully disabled.
As of this writing: Left/Right Joystick does not work if Steam Input (under Legacy mode) is enabled.
- Tested on DualShock 4 V2 and DualSense Controller while Steam Input is forcefully disabled.
- ↑ Verified by User:Al2009man on 2022-05-05
- Seems like this method no longer works on Steam Deck branch.
- ↑ "Portal 1 - steampipe beta Active for Rift now!" - Oculus Rift Developer Forums - last accessed on May 2023
- ↑ Portal vs Portal with RTX: tested on 4080, 4090, 3060, 3080, RX 6800 XT - YouTube - last accessed on 2022-12-08
- ↑ NVIDIA RTX Remix: Create & Share #RTXON Mods For Classic Games - last accessed on 2022-12-08
- ↑ Portal Gets A UI Update For The Steam Deck - The Gamer - last accessed on 2022-12-08
- ↑ Verified by User:kr0tchet on 2022-04-03
dxvk_d3d9.dll exists in game directory (Windows only)
- An in game option to toggle these radios exist only in the Steam Deck UI