Difference between revisions of "Metal Gear Solid 3: Snake Eater - Master Collection Version"
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|playstation controller models = DS4, DS, DSE | |playstation controller models = DS4, DS, DSE | ||
|playstation controllers notes = Supported via [[Steam Input]] API as of 1.5.0 update.<ref name="MGS Master's Collection Volume 1 - Update 1.5.0"/> | |playstation controllers notes = Supported via [[Steam Input]] API as of 1.5.0 update.<ref name="MGS Master's Collection Volume 1 - Update 1.5.0"/> | ||
− | |playstation prompts = | + | |playstation prompts = true |
|playstation prompts notes = DualShock 4 and DualSense button prompts also supported, but it might default to Xbox button prompts<ref>{{Refcheck|user=Al2009man|date=2024-06-11|comment=Tested with DualShock 4 controller on Bluetooth and USB, while ensuring there aren't any MGSHDFix leftovers. It doesn't seem to be using Button prompt detection at all, unlike MGS1 or NES Metal Gear 1/2's Master Collection versions}}</ref>. Requires manually changing the button prompts via Launcher Menu> OPTIONS > BUTTON SETTINGS > Controller Type or edit [[#MGSHDFix|MGSHDFix]]'s {{file|MGSHDFix.ini}}. | |playstation prompts notes = DualShock 4 and DualSense button prompts also supported, but it might default to Xbox button prompts<ref>{{Refcheck|user=Al2009man|date=2024-06-11|comment=Tested with DualShock 4 controller on Bluetooth and USB, while ensuring there aren't any MGSHDFix leftovers. It doesn't seem to be using Button prompt detection at all, unlike MGS1 or NES Metal Gear 1/2's Master Collection versions}}</ref>. Requires manually changing the button prompts via Launcher Menu> OPTIONS > BUTTON SETTINGS > Controller Type or edit [[#MGSHDFix|MGSHDFix]]'s {{file|MGSHDFix.ini}}. | ||
|light bar support = false | |light bar support = false |
Latest revision as of 23:10, 26 July 2024
This page is for the Master Collection re-release of the original game. For the remake, see Metal Gear Solid Δ: Snake Eater.
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Developers | |
---|---|
Original | Kojima Productions |
2011 HD Edition | Bluepoint Games |
Master Collection | Rocket Studio |
Publishers | |
Konami | |
Engines | |
Launcher | Unity |
Release dates | |
Windows | October 24, 2023 |
Reception | |
OpenCritic | 73 |
IGDB | 83 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person, Cinematic camera |
Controls | Direct control |
Genres | Stealth |
Art styles | Realistic |
Themes | Cold War, Eastern Europe, Europe, North America, Sci-fi |
Series | Metal Gear Solid: Master Collection Vol.1, Metal Gear |
Metal Gear Solid 3: Snake Eater - Master Collection Version is a singleplayer stealth game published by Konami. It is part of the Metal Gear series.
The original game, Metal Gear Solid 3: Snake Eater, was developed by Konami Computer Entertainment Japan and published by Konami on PlayStation 2 in 2004, and chronologically takes place before the events of Metal Gear Solid: Portable Ops. The expanded version, Subsistence, was released on PlayStation 2 in 2005 and added new features such as skill challenge missions, side story missions, third-person camera, and online multiplayer (in the form of Metal Gear Online).
It was later included in the Metal Gear Solid HD Collection, developed by Bluepoint Games and released on PlayStation 3 and Xbox 360 in 2011. The HD Edition, which serves as the basis for the Master Collection Version, was based on the Subsistence version, but contents such as Duel Mode, Snake vs. Monkey, Snake's Nightmare minigame and online modes were removed, and the Secret Theater was replaced with the Demo Theater.
The Master Collection Version of the game was released on October 24, 2023, marking the debut of Metal Gear Solid 3 on PC.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Master Collection Vol.1 also available. | |||
![]() |
Master Collection Vol.1 also available. | |||
Green Man Gaming | Master Collection Vol.1 also available. | |||
Humble Store | Master Collection Vol.1 also available. | |||
Steam | Master Collection Vol.1 also available. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Essential improvements
MGSHDFix
- Fix that adds various features to the game:
- Custom resolutions.
- Ultra-widescreen support.
- Fixes Vert- FOV at aspect ratios narrower than 16:9.
- Fixes water surface rendering in cutscenes.
- Borderless windowed mode.
- Adjustable anisotropic filtering.
- Option to hide mouse cursor.
- Option to skip the intro logos.
- Option to skip the launcher.
- Toggle to disable background input when the game is not on focus.
- Extended texture buffer size from the default 16 MB to 128 MB. Useful for texture mods.
- The strength of some post-processing effects is reduced at higher resolutions.
Install MGSHDFix[1] |
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|
Skip intro videos
See MGSHDFix |
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\mgs3_savedata_win\<user-id>\launcher\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131650/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\mgs3_savedata_win\<user-id>\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131650/pfx/[Note 2] |
- Save data is shared across the North American and European versions. The Japanese version has its own save data.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Launcher adapts to any 16:9 resolution used for the desktop, while the actual game is locked to 1280x720. See MGSHDFix. | ||
Multi-monitor | |||
Ultra-widescreen | See MGSHDFix. | ||
4K Ultra HD | See MGSHDFix. | ||
Field of view (FOV) | |||
Windowed | Option was added in Ver.1.4.0.[2] | ||
Borderless fullscreen windowed | See MGSHDFix. | ||
Anisotropic filtering (AF) | See MGSHDFix. | ||
Anti-aliasing (AA) | Uses 4x MSAA. Can't be disabled.[3] | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. Use MGSFPSUnlock. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | Sliders for "Camera Movement Speed (Third/First-Person View)", as well as a Slow, Normal, or Fast setting for "Camera Movement Speed (First-Person Aiming)" was added in Ver.1.5.0.[4] | |
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | Native support was removed from the game since the 1.5.0 update[5] and now requires Steam Input API.[6] | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
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XInput-compatible controllers | Supported via Steam Input API as of 1.5.0 Update.[5] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense, DualSense Edge Supported via Steam Input API as of 1.5.0 update.[5] |
|
---|---|---|
PlayStation button prompts | DualShock 4 and DualSense button prompts also supported, but it might default to Xbox button prompts[7]. Requires manually changing the button prompts via Launcher Menu> OPTIONS > BUTTON SETTINGS > Controller Type or edit MGSHDFix's MGSHDFix.ini . |
|
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth), Wireless (DualShock 4 USB Wireless Adapter) |
Generic/other controllers | Supported via Steam Input as of 1.5.0 update.[5] | |
---|---|---|
Button prompts | Nintendo Switch prompts is supported, but it might default to Xbox button prompts. Requires manually changing the button prompts via Launcher Menu> OPTIONS > BUTTON SETTINGS > Controller Type or edit MGSHDFix's MGSHDFix.ini . Steam Deck prompts are in the game's files, but cannot be accessed normally.[8] MGSHDFix will be required to use Steam Deck's prompts. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can't be disabled. | |
Digital movement supported | Movement is possible, but only for sneaking, which provides the slowest movement. | |
Simultaneous controller+KB/M | Controller and Keyboard/Mouse's Camera Input can conflict with each other, this becomes more evident when using First Person mode and aiming with a weapon. |
Steam Input | ||
---|---|---|
Steam Input API support | Support added in 1.5.0 update.[5] | |
Official controller preset(s) | DualShock 4, DualSense, Xbox One and Nintendo Switch Pro Controller. | |
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for the launcher menu and gameplay was added in Ver.1.4.0.[2] | |
Surround sound | 5.1 is supported, 7.1 results in mute cutscenes and Codec. Audio suffers from general poor quality and mixing and balance issues.[9] See MGS3MC Better Audio. |
|
Subtitles | ||
Closed captions | ||
Mute on focus lost | Launcher only. | |
Royalty free audio | A licensed song, Way to Fall by Starsailor, plays during the credits. |
Localizations
- The Master Book and Screenplay Book are only available in English and Japanese.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Brazilian Portuguese | Fan translation, download.
- Select "Spanish" in the launcher. - The in-game font doesn't support the character ã: words like "avião" are rendered as "aviao". |
|||
Russian | Fan translations by «Mr. President» and «Mognet» | |||
Spanish |
MGS3MC Better Audio
- Audio wasn't properly ported resulting in poor sound quality, mixing and balance issues, as well as having its volume way too high, which causes clipping. This mod fixes some of these problems by porting the audio assets from the 2011 HD Edition and the Nintendo Switch release of the Master Collection to the PC version. Only covers the English dub.
Issues fixed
Game crashes on startup after selection in launcher
Use DXVK[10] |
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To run the game through the computer's dedicated GPU instead of being forced to use its CPU's integrated graphics, DXVK can be used to fix this issue.
|
Set the game to use an integrated GPU[11] |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | [12] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
Modifications
- MGS Alt Tab Patch Enables the game to properly Alt+Tab ↹ without minimizing and prohibits the game from forcibly pausing when unfocused.
- Ocelot PS2 Face Fix Fixes Ocelot's pixelated face texture.
- HD Eva body Fixes Eva's low resolution body textures.
- Red Cross Restoration Restores the original appearance of the medicinal and surgical items.
- Cigar Fix Fixes two instances of the cigar appearing with low resolution textures.
- Kojima Selects - HiRes Pinups Increases the resolution of the low quality posters featuring several gravure idols and models.
- Banana Camouflage Restores the Banana camouflage from the Snake vs. Monkey minigame found in the original Metal Gear Solid 3: Snake Eater and Metal Gear Solid 3: Subsistence on PlayStation 2.
- Exclusive Snake Eater Lost Camouflages Premium Package Restores the Japan-exclusive WonderGOO, E-DEN, Yodobashi, and New Years camouflages from the original Metal Gear Solid 3: Snake Eater on PlayStation 2.
- Improved Soldier Eyes Remakes the animation textures for the enemy guards' eyes to match the higher quality of Metal Gear Solid: Snake Eater 3D.
- Keep Aiming Prevents the M16, Patriot, and AK-47 from lowering after firing when in first-person view.
- MGS3CrouchWalk Work in progress mod that brings the crouch walking mechanic from Metal Gear Solid: Snake Eater 3D to the Master Collection Version.
Texture Mods Aren't Working[13] |
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Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-7500 | Intel Core i5-7600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 DirectX 11 compatible | Nvidia GeForce GTX 980 |
Sound (audio device) | DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2131650/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2131650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Jigen123 on 2023-10-28
- ↑ 2.0 2.1 Announcing Ver.1.4.0 - Konami, via Steam's News Hub page. - last accessed on March 2024
- ↑ Verified by User:MasterBlaster on 2023-12-18
- Tested by viewing the Live RenderTarget View using the Render Mod Toolkit in Special K. The Miscellaneous Flag for the Render Target displayed as Multi-Sampled, and showed a forced level of 4x through all instances.
- ↑ Announcing Ver.1.5.0 - Konami, via Steam's News Hub page. - last accessed on March 2024
- ↑ 5.0 5.1 5.2 5.3 5.4 Announcing Ver.1.5.0 - MGS3 Master Collection News on Steam - last accessed on 2024-06-11
- ↑ Lethal Placebo's comment on Steam community forum - last accessed on 2024-06-11
- ↑ Verified by User:Al2009man on 2024-06-11
- Tested with DualShock 4 controller on Bluetooth and USB, while ensuring there aren't any MGSHDFix leftovers. It doesn't seem to be using Button prompt detection at all, unlike MGS1 or NES Metal Gear 1/2's Master Collection versions
- ↑ Verified by User:MasterBlaster on 2023-12-18
- As seen in the
ctrltype_stmd
subfolder in thetextures
folder.
- As seen in the
- ↑ Audio SUCKS (+4K fix) - Steam Discussions - last accessed on 2023-10-26
- ↑ How to run it on GPU? :: METAL GEAR SOLID 3: Snake Eater - Master Collection Version General Discussions (saved) - last accessed on November 2023
- ↑ Game won't launch :: METAL GEAR SOLID 3: Snake Eater - Master Collection Version General Discussions (saved) - last accessed on November 2023
- ↑ Verified by User:Fds29 on 2024-02-09
- Examined the feature level that the game (not the Unity launcher) uses through DXVK, which reported it as 11_1.
- ↑ Verified by User:Chrisgess on 2024-06-28
- Adds a note to the mods section regarding the game's file loading priority system & where to put texture files, as a number of mod authors are not aware of it and pack their files in low priority folders (ie textures/flatlist/_win), or just zip loose files - resulting in some texture mods outright not working (typically with International & JPN version users, as their textures are overriden by textures/flatlist/ovr_eu/_win. Vortex is configured to handle this, hence previously recommending it.)