Difference between revisions of "Unreal Tournament 2003"
(→API) |
AlphaYellow (talk | contribs) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 26: | Line 26: | ||
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
{{Infobox game/row/taxonomy/themes | Sci-fi, Space }} | {{Infobox game/row/taxonomy/themes | Sci-fi, Space }} | ||
{{Infobox game/row/taxonomy/series | Unreal }} | {{Infobox game/row/taxonomy/series | Unreal }} | ||
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
+ | |official site= https://web.archive.org/web/20030801071319/http://www.unrealtournament2003.com/news.php | ||
|hltb = 10831 | |hltb = 10831 | ||
|igdb = unreal-tournament-2003 | |igdb = unreal-tournament-2003 | ||
Line 39: | Line 40: | ||
|winehq = 875 | |winehq = 875 | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
Line 51: | Line 60: | ||
{{Availability/row| Retail | | disc check, key | {{Removed DRM|SecuROM}} disc check. Disc check was patched out. | | Windows }} | {{Availability/row| Retail | | disc check, key | {{Removed DRM|SecuROM}} disc check. Disc check was patched out. | | Windows }} | ||
}} | }} | ||
− | {{ii}} Not sold digitally due to [[Unreal Tournament 2004]] containing | + | {{ii}} Not sold digitally due to [[Unreal Tournament 2004]] containing most 2003 content. |
{{DLC| | {{DLC| | ||
Line 124: | Line 133: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
|120 fps = unknown | |120 fps = unknown | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
Line 144: | Line 153: | ||
# Open {{file|ut2003.ini}}. | # Open {{file|ut2003.ini}}. | ||
# Under [WinDrv.WindowsClient], change <code>FullscreenViewportX=</code> and <code>FullscreenViewportY=</code> to the desired resolution. | # Under [WinDrv.WindowsClient], change <code>FullscreenViewportX=</code> and <code>FullscreenViewportY=</code> to the desired resolution. | ||
− | # Save | + | # Save the changes. |
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{ii}} FOV higher than 100 will reset to 100 when the game is launched; for these values open the console and type <code>fov ###</code> with the FOV | + | {{ii}} FOV higher than 100 will reset to 100 when the game is launched; for these values open the console and type <code>fov ###</code> with the desired FOV. |
{{Fixbox|description=Set in user.ini|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Set in user.ini|ref={{cn|date=July 2016}}|fix= | ||
Line 154: | Line 163: | ||
# Open {{file|user.ini}}. | # Open {{file|user.ini}}. | ||
# Change <code>DesiredFOV=</code> and <code>DefaultFOV=85</code> to the desired FOV and save the changes. | # Change <code>DesiredFOV=</code> and <code>DefaultFOV=85</code> to the desired FOV and save the changes. | ||
+ | |||
+ | '''Notes''' | ||
{{ii}} Recommended settings: <code>95</code> for 16:10, <code>102</code> for 16:9. | {{ii}} Recommended settings: <code>95</code> for 16:10, <code>102</code> for 16:9. | ||
}} | }} | ||
Line 171: | Line 182: | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
Line 178: | Line 189: | ||
|full controller notes = | |full controller notes = | ||
|controller remap = hackable | |controller remap = hackable | ||
− | |controller remap notes = Needs to be mapped via User.ini. | + | |controller remap notes = Needs to be mapped via {{file|User.ini}}. |
|controller sensitivity = false | |controller sensitivity = false | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = hackable | |invert controller y-axis = hackable | ||
− | |invert controller y-axis notes= Needs to be set via User.ini. | + | |invert controller y-axis notes= Needs to be set via {{file|User.ini}}. |
|xinput controllers = unknown | |xinput controllers = unknown | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 201: | Line 212: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = false |
|other button prompts notes= | |other button prompts notes= | ||
− | |||
− | |||
|controller hotplug = false | |controller hotplug = false | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 221: | Line 230: | ||
|separate volume notes = | |separate volume notes = | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]] or [[Glossary:Sound card#Set up OpenAL|OpenAL | + | |surround sound notes = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]] or [[Glossary:Sound card#Set up OpenAL|OpenAL]]. |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
Line 229: | Line 238: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes = EAX 3 (via OpenAL)<ref> | + | |eax support notes = EAX 3 (via OpenAL).<ref>{{Refurl|url=https://web.archive.org/web/20081118070841/http://connect.creativelabs.com/developer/Gaming/EAX_QA.pdf#page=14|title=EAX Quality Assurance - A Guide to Testing Positional Audio and EAX (retrieved)|date=May 2023}}</ref><br />{{++}} Supports EAX Unified.<ref>{{Refurl|url=https://web.archive.org/web/20041016141300/http://www.3dsoundsurge.com/features/articles/APIs/APIs-p4.html|title=3DsoundSurge: Gamer's Guide to 3D sound and reverb APIs (retrieved)|date=May 2023}}</ref> |
|royalty free audio = always on | |royalty free audio = always on | ||
|royalty free audio notes = | |royalty free audio notes = | ||
}} | }} | ||
− | {{ii}} | + | {{ii}} {{file|DefOpenAL32.dll}} works as DirectSound3D driver which can be used with [[DSOAL]] to restore EAX. |
{{L10n|content= | {{L10n|content= | ||
Line 295: | Line 304: | ||
|glide notes = | |glide notes = | ||
|software mode = true | |software mode = true | ||
− | |software mode notes = via official patch | + | |software mode notes = Available via an official patch. |
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
Line 313: | Line 322: | ||
|macos intel 32-bit app = false | |macos intel 32-bit app = false | ||
|macos intel 64-bit app = false | |macos intel 64-bit app = false | ||
− | |macos arm app = | + | |macos arm app = unknown |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= true | |linux 32-bit executable= true |
Latest revision as of 18:39, 26 May 2024
Developers | |
---|---|
Epic Games | |
Digital Extremes | |
macOS (OS X) | Ryan C. Gordon |
Linux | Ryan C. Gordon |
Publishers | |
Infogrames | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | October 1, 2002 |
Linux | October 1, 2002 |
macOS (OS X) | June 20, 2003 |
Reception | |
Metacritic | 86 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Unreal |
Unreal | |
---|---|
Unreal | 1998 |
Unreal Tournament | 1999 |
Unreal Tournament 2003 | 2002 |
Unreal II: The Awakening | 2003 |
Unreal Tournament 2004 | 2004 |
Unreal Tournament 3 | 2007 |
Unreal Tournament 4 | Cancelled |
Warnings
- The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
Unreal Tournament 2003 is a singleplayer and multiplayer first-person action, FPS and shooter game in the Unreal series.
General information
- Official Epic Games Forum
- Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series.
- Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine.
- Unreal Admin Wiki - A wiki on how to manage Unreal multiplayer servers.
Availability
- Not sold digitally due to Unreal Tournament 2004 containing most 2003 content.
DLC and expansion packs
Name | Notes | |
---|---|---|
Digital Extremes Bonus Pack | Available for free. See Bonus Content. | |
Epic Bonus Pack | Available for free. See Bonus Content. |
Demos
Essential improvements
Patches
- For Windows, the latest version is v2225
- For OS X and Linux, the latest version is v2225.3
Official bonus content
- Digital Extremes Bonus Pack - Adds 6 new maps. If there are issues using the UT2MOD version, a No UT2MOD version is available.
- Epic Bonus Pack - Adds three new gametypes, two new mutators, two additional features and ten new maps.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 1] |
macOS (OS X) | |
Linux | $HOME/.ut2003/*.ini |
-
UT2003.ini
contains general settings. -
User.ini
contains FOV and other settings.
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\[Note 1] |
macOS (OS X) | |
Linux |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
Widescreen resolution
Set in ut2003.ini[citation needed] |
---|
|
Field of view (FOV)
- FOV higher than 100 will reset to 100 when the game is launched; for these values open the console and type
fov ###
with the desired FOV.
Set in user.ini[citation needed] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Needs to be mapped via User.ini . |
|
Controller sensitivity | ||
Controller Y-axis inversion | Needs to be set via User.ini . |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 output with DirectSound3D restoration software or OpenAL. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3 (via OpenAL).[1]
|
|
Royalty free audio |
-
DefOpenAL32.dll
works as DirectSound3D driver which can be used with DSOAL to restore EAX.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 64 | |||
Online play | 64 | GameSpy services have been shut down;[3] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Open the console (~) and enter open followed by the IP and port. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7777-7788, 27900, 42292 |
UDP | 7777-7788, 27900, 42292 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 | |
Software renderer | Available via an official patch. |
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | ||||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Multiplayer | GameSpy |
Mods
Various modifications, custom content such as characters, maps, plugins, and total-conversion mods can be downloaded and installed for Unreal Tournament 2003.
Maps
Maps are custom levels that are created using mod tools or editors.
- Community Bonus Pack 2003 - Comes with 18 new maps and the Angel Fire Mutator Pack.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | 98, Me, 2000, XP |
Processor (CPU) | Intel Pentium III 733 MHz AMD Athlon 733 MHz |
Intel Pentium 4 1 GHz AMD Athlon 1 GHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | TNT2, Kyro II, Voodoo 3, G400, Radeon 7000 16 MB of VRAM DirectX 8.1b compatible | GeForce2 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ EAX Quality Assurance - A Guide to Testing Positional Audio and EAX (retrieved) - last accessed on May 2023
- ↑ 3DsoundSurge: Gamer's Guide to 3D sound and reverb APIs (retrieved) - last accessed on May 2023
- ↑ Pricing | GameSpy Technology