Difference between revisions of "Controller:HORI Fighting Stick (Generation 1)"
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* 1 × digital joystick on the main panel: {{Key|↑}}, {{Key|↓}}, {{Key|←}}, {{Key|→}} | * 1 × digital joystick on the main panel: {{Key|↑}}, {{Key|↓}}, {{Key|←}}, {{Key|→}} | ||
* 6 × digital face buttons on the main panel: {{Key|𝐀}}, {{Key|𝐁}}, {{Key|𝐗}}, {{Key|𝗬}}, {{Key|𝐋}}, {{Key|𝐑}} | * 6 × digital face buttons on the main panel: {{Key|𝐀}}, {{Key|𝐁}}, {{Key|𝐗}}, {{Key|𝗬}}, {{Key|𝐋}}, {{Key|𝐑}} | ||
− | * 6 × 3-step slider toggle switches on the sub panel for turbo function for each buttons : {{Key| | + | * 6 × 3-step slider toggle switches on the sub panel for turbo function for each buttons : {{Key|ᴏꜰꜰ-ʜᴏʟᴅ-ᴛᴜʀʙᴏ}} × 6 |
− | * 1 × 3-step slider toggle switch on the sub panel: {{Key|ꜱʟᴏᴡ | + | * 1 × 3-step slider toggle switch on the sub panel: {{Key|ꜱʟᴏᴡ ᴏꜰꜰ-1-2}} |
* 2 × digital functional buttons on the sub panel: {{Key|sᴛᴀʀᴛ}}, {{Key|sᴇʟᴇᴄᴛ}} | * 2 × digital functional buttons on the sub panel: {{Key|sᴛᴀʀᴛ}}, {{Key|sᴇʟᴇᴄᴛ}} | ||
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* 1 × digital joystick on the main panel: {{Key|↑}}, {{Key|↓}}, {{Key|←}}, {{Key|→}} | * 1 × digital joystick on the main panel: {{Key|↑}}, {{Key|↓}}, {{Key|←}}, {{Key|→}} | ||
* 6 × digital face buttons on the main panel: {{Key|ɪ}}, {{Key|ɪɪ}}, {{Key|ɪɪɪ}}, {{Key|ɪᴠ}}, {{Key|ᴠ}}, {{Key|ᴠɪ}} | * 6 × digital face buttons on the main panel: {{Key|ɪ}}, {{Key|ɪɪ}}, {{Key|ɪɪɪ}}, {{Key|ɪᴠ}}, {{Key|ᴠ}}, {{Key|ᴠɪ}} | ||
− | * 5 × 3-step slider toggle switches on the sub panel for turbo function for each buttons : {{Key| | + | * 5 × 3-step slider toggle switches on the sub panel for turbo function for each buttons : {{Key|ᴏꜰꜰ-ʜᴏʟᴅ-ᴛᴜʀʙᴏ}} × 5 |
− | * 1 × 3-step slider toggle switch on the sub panel: {{Key|ꜱʟᴏᴡ | + | * 1 × 3-step slider toggle switch on the sub panel: {{Key|ꜱʟᴏᴡ ᴏꜰꜰ-1-2}} |
* 1 × 2-step slider toggle switch on the sub panel: {{Key|6ʙ-2ʙ}} | * 1 × 2-step slider toggle switch on the sub panel: {{Key|6ʙ-2ʙ}} | ||
* 2 × digital functional buttons on the sub panel: {{Key|ʀᴜɴ}}, {{Key|sᴇʟᴇᴄᴛ}} | * 2 × digital functional buttons on the sub panel: {{Key|ʀᴜɴ}}, {{Key|sᴇʟᴇᴄᴛ}} |
Revision as of 04:24, 5 May 2023
XInput support | |
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Connection method | |
Wired adapter | |
Successor | |
HORI Fighitng Stick (Generation 2) HORI Fighting Stick Multi HORI Dual Heavy Weight |
The first-generation of the HORI Fighting Stick are a series of arcade game controllers released by HORI since December 31, 1992.
Unlike the Joystick-7 before it, the Fighting Stick use the same joystick and buttons that can be found on the fighting arcade cabinets. Other features such as slow motion function (which pauses and un-pauses the game repeatedly) and turbo function. The first-generation Fighting Stick are the first Hori products to bears the Fighting Stick naming, which carries over to many future Hori products to this day, with the latest being the Fighting Stick Alpha as of May 2023.
The first-generation Fighting Stick are available in two models. The Fighting Stick for Super Famicom is the first release, and is made specifically for Super Famicom/SNES. The second model, the HORI FIghting Stick PC, was released on June 12, 1993 and was made specifically for the PC Engine/TurboGrafx-16.
Due to made specifically for the two aforementioned consoles, all first-generation Fighting Stick models requires a third-party adapter to be able to use on PC (See Adapters), and even then, they will acts as DirectInput devices, requiring the use of a third-party wrapper to play games that only support the XInput API.
SNES version input
- 1 × digital joystick on the main panel: ↑, ↓, ←, →
- 6 × digital face buttons on the main panel: 𝐀, 𝐁, 𝐗, 𝗬, 𝐋, 𝐑
- 6 × 3-step slider toggle switches on the sub panel for turbo function for each buttons : ᴏꜰꜰ-ʜᴏʟᴅ-ᴛᴜʀʙᴏ × 6
- 1 × 3-step slider toggle switch on the sub panel: ꜱʟᴏᴡ ᴏꜰꜰ-1-2
- 2 × digital functional buttons on the sub panel: sᴛᴀʀᴛ, sᴇʟᴇᴄᴛ
TurboGrafx-16 version input
- 1 × digital joystick on the main panel: ↑, ↓, ←, →
- 6 × digital face buttons on the main panel: ɪ, ɪɪ, ɪɪɪ, ɪᴠ, ᴠ, ᴠɪ
- 5 × 3-step slider toggle switches on the sub panel for turbo function for each buttons : ᴏꜰꜰ-ʜᴏʟᴅ-ᴛᴜʀʙᴏ × 5
- 1 × 3-step slider toggle switch on the sub panel: ꜱʟᴏᴡ ᴏꜰꜰ-1-2
- 1 × 2-step slider toggle switch on the sub panel: 6ʙ-2ʙ
- 2 × digital functional buttons on the sub panel: ʀᴜɴ, sᴇʟᴇᴄᴛ
Controller variations
- The Fighting Stick for Super Famicon is the SNES-compatible model. Later batches produced starting 1993 has different Hori logo and Fighting Stick marking.
- The Fighting Stick PC is the TurboGrafx-16-compatible model.
Use with PC platforms
Windows
Supported features | reWASD | Steam | Gamepad Phoenix |
---|---|---|---|
Virtual Xbox controller emulation | ✓ [N 1] | ✓ | ✓ |
Virtual Nintendo controller emulation | ✓ [N 2] | ✗ | ✗ |
Multiple controllers | ✓ | ✓ | ✓ |
Keyboard & Mouse input emulation | ✓ | ✓ | ✗ |
Virtual DualShock emulation | ✓ [N 3] | ✗ | ✗ |
Retro DInput/WinMM compatibility | ✗ | ✗ | ✓ |
- ↑ Allows using controller as Xbox 360 and Xbox One virtual controllers.
- ↑ Allows using controller as virtual Switch Pro Controller.
- ↑ Allows using controller as DualShock 3 and DualShock 4 virtual controllers.
reWASD
- Supports the Fighting Stick via a wired adapter, does not require manual driver installment.
- reWASD does not work with third-party drivers. Unsupported yet adapters have to be reported on official forum to implement their support.
- LED shows which config slot is active at the moment.
- Can emulate tje DS4 controller to play PS4 Remote Play, PS Now or Dualshock 4 compatible games. Including gyro and accelerometer control.
- Can emulate the Xbox 360 controller to play XInput compatible games.
- Not free of charge. 14-days trial.
- Custom configs can be found in official Community Configs Library maintained by reWASD users.
XInput wrapping
- Acting as native DirectInput controller, it's possible to use any of the generic wrappers. See the controller article for those.
Steam
- With most adapters, Steam may recognize the Fighting Stick as a generic DirectInput device, thus manual button mapping via Steam Input.
Hardware
Adapters
Raphnet PCEngine controller to USB adapter
- For Fighting Stick PC only.
- Specialized PC-Engine-to-USB adapter.
- Adapter has updatable firmware, which can be updated via the Raphnet adapter management too
- Only act as a DirectInput device, requiring a third-party wrapper.[1]
Mayflash SNES Controller Adapter
- For Fighting Stick for Super Famicom only.
- Connects SNES or NES controller.
- Directly compatible with PC. No driver needed, just plug and play.
- Two players can play simultaneously.
- Compatible with PS3 console.
USB Super RetroPort
- For Fighting Stick for Super Famicom only.
- Works with Super Famicom controllers and original controllers (original, third party, Super Advantage, etc)
- Does not work with peripherals: SuperScope, MultiTap, etc.
- No drivers to install or update.
Bliss-Box Gamer-Pro
- Directly compatible with PC. No driver needed, just plug and play.
- A wide variety of controllers are fully supported right out of the box. See the Compatibility List.
- Global Button Mapping - starting with 3.0 this layout has changed for modern gaming. The internal button mapping is set up so that buttons on different controllers match each other's layouts as closely as possible.
- Adapter can update firmware and be used on PC, PS3 (up to 4 players), Xbox (single player only) or Switch (up to 4 players). Each controller port has its own firmware chip so multiple firmware versions can be used if desired. See more.
- Allows to use special API to communicate with applications (eg. RetroArch). See API tool documentation.
- A 12v power supply is completely optional and simply allows the HUB to be self-powered and supplies additional power for a stronger Playstation Force Feedabck effect only.
- Adapter work on Windows, OSX, Linux, Raspberry Pi, most all Android device.
- Hot Swap support. This feature makes it easy to switch between controllers in mid-game. If Auto Pause is enabled (default setup). The adapter will pause your game while you switch, and you can continue playing when you're ready. The new controller is detected automatically.
- Auto Pause: when the adapter senses the controller has become unplugged, it presses the pause button.
- Single-Player Mode, the adapter can be switched to Single-Player Mode. This will allow for some advance features like using the adapter on an Xbox with special firmware, or up-linking to other future Bliss-Box add-on accessories.
- Native Support, adapter have the ability to allow communication from the emulated game directly to the controller and back with any of the supported controllers.
- Do not natively support Xinput. It can do so however, with the use of 3rd party software (ie. x360ce or XOutput).
- Hotkey: Pressing and holding sᴛᴀʀᴛ will trigger a Hotkey combo. You may configure this combo for a hot key in front-ends like RetroArch.
Support In Games
- Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.
- Support for some controller features may be only available on certain systems. Refer to game-specific articles for details.
Games with Nintendo button prompts
- Total number of games: Error 1140: In aggregated query without GROUP BY, expression #1 of SELECT list contains nonaggregated column 'pcgamingwiki_cargo.cargo__Input._pageID'; this is incompatible with sql_mode=only_full_group_by (mysql01.mysql.pcgamingwiki-14662257-production.svc.cluster.local)
Function: CargoSQLQuery::run Query: SELECT `cargo__Input`.`_pageID` AS `cargo_backlink_page_id_Input`,`cargo__Infobox_game`.`_pageID` AS `cargo_backlink_page_id_Infobox_game`,COUNT(*) FROM `cargo__Infobox_game` LEFT OUTER JOIN `cargo__Input` ON ((`cargo__Infobox_game`.`_pageName`=`cargo__Input`.`_pageName`)) WHERE `cargo__Input`.`_ID` IN (SELECT `_rowID` FROM `cargo__Input__Other_button_prompts` WHERE `_value`LIKE 'Nintendo') ORDER BY `cargo__Input`.`_pageID`,`cargo__Infobox_game`.`_pageID`,COUNT(*) LIMIT 100
.
- The controller's button positions and colors, and the amount of buttons, differ considerably from those of other Nintendo controllers. As such, the list below should be treated with some caution.
- Please note, that this is only list for games that offer Nintendo button prompts.
- Some may require use of Switch Pro Controller emulation. Refer to game-specific articles for details.