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Controller:HORI Fighting Stick (Generation 1)

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HORI Fighting Stick (Generation 1)
HORI Fighting Stick (Generation 1) cover
XInput support
Connection method
Wired adapter
Successor
HORI Fighitng Stick (Generation 2)
HORI Fighting Stick Multi

The first-generation of the HORI Fighting Stick are a series of arcade game controllers released by HORI since July 31, 1992.

Unlike the Joystick-7 before it, the Fighting Stick use the same joystick and buttons that can be found on the fighting arcade cabinets. It has a Seimitsu-made joystick. Other features such as slow motion function (which pauses and un-pauses the game repeatedly) and turbo function. The first-generation Fighting Stick are the first Hori products to bears the Fighting Stick naming, which carries over to many future Hori products to this day, with the latest being the Fighting Stick Alpha as of May 2023.

The first-generation Fighting Stick are available in two models. The Fighting Stick for Super Famicom is the first release, and is made specifically for Super Famicom/SNES. The second model, the HORI FIghting Stick PC, was released on June 12, 1993 and was made specifically for the PC Engine/TurboGrafx-16.

Due to made specifically for the two aforementioned consoles, all first-generation Fighting Stick models requires a third-party adapter to be able to use on PC (See Adapters), and even then, they will acts as DirectInput devices, requiring the use of a third-party wrapper to play games that only support the XInput API.

SNES version inputs

  • 1 × digital joystick on the main panel: , , ,
  • 6 × digital face buttons on the main panel: 𝐀, 𝐁, 𝐗, 𝗬, 𝐋, 𝐑
  • 6 × 3-step slider toggle switches on the sub panel for turbo function for each buttons: ᴏꜰꜰ-ʜᴏʟᴅ-ᴛᴜʀʙᴏ × 6
  • 1 × 3-step slider toggle switch on the sub panel: ꜱʟᴏᴡ ᴏꜰꜰ-1-2
  • 2 × digital functional buttons on the sub panel: sᴛᴀʀᴛ, sᴇʟᴇᴄᴛ

TurboGrafx-16 version inputs

  • 1 × digital joystick on the main panel: , , ,
  • 6 × digital face buttons on the main panel: ɪ, ɪɪ, ɪɪɪ, ɪᴠ, , ᴠɪ
  • 5 × 3-step slider toggle switches on the sub panel for turbo function for each buttons: ᴏꜰꜰ-ʜᴏʟᴅ-ᴛᴜʀʙᴏ × 5
  • 1 × 3-step slider toggle switch on the sub panel: ꜱʟᴏᴡ ᴏꜰꜰ-1-2
  • 1 × 2-step slider toggle switch on the sub panel: 6ʙ-2ʙ
  • 2 × digital functional buttons on the sub panel: ʀᴜɴ, sᴇʟᴇᴄᴛ

Controller variations

Later batches of the Fighting Stick.
Later batches of the Fighting Stick.
The HORI Fighting Stick PC.
The HORI Fighting Stick PC.
The Fighting Stick for Super Famicon is the SNES-compatible model. Later batches produced starting 1993 has different Hori logo and Fighting Stick marking.
The Fighting Stick PC is the TurboGrafx-16-compatible model.

Use with PC platforms

Windows

Supported features reWASD Steam Gamepad Phoenix
Virtual Xbox controller emulation [N 1]
Virtual Nintendo controller emulation [N 2]
Multiple controllers
Keyboard & Mouse input emulation
Virtual DualShock emulation [N 3]
Retro DInput/WinMM compatibility
  1. Allows using controller as Xbox 360 and Xbox One virtual controllers.
  2. Allows using controller as virtual Switch Pro Controller.
  3. Allows using controller as DualShock 3 and DualShock 4 virtual controllers.

reWASD

Supports the Fighting Stick via a wired adapter, does not require manual driver installment.
reWASD does not work with third-party drivers. Unsupported yet adapters have to be reported on official forum to implement their support.
LED shows which config slot is active at the moment.
Can emulate the DualShock 4 to play PS4 Remote Play, PS Now or Dualshock 4 compatible games. Including gyro and accelerometer control.
Can emulate the Xbox 360 controller to play XInput-compatible games.
Not free of charge. 14-days trial.
Custom configs can be found in official Community Configs Library maintained by reWASD users.

XInput wrapping

Being DirectInput controllers, it's possible to use any of the generic wrappers. See the controller article for those.

Steam

With most adapters, Steam may recognize the Fighting Stick as a generic DirectInput device, thus requiring manual button mappings via Steam Input.

Hardware

Adapters

Raphnet PCEngine controller to USB adapter

For Fighting Stick PC only.
Specialized PC-Engine-to-USB adapter.
Adapter has updatable firmware, which can be updated via the Raphnet adapter management too
Only act as a DirectInput device, requiring a third-party wrapper.[1]

Mayflash SNES Controller Adapter

For Fighting Stick for Super Famicom only.
Connects SNES or NES controller.
Directly compatible with PC. No driver needed, just plug and play.
Two players can play simultaneously.
Compatible with PS3 console.

USB Super RetroPort

For Fighting Stick for Super Famicom only.
Works with Super Famicom controllers and original controllers (original, third party, Super Advantage, etc)
Does not work with peripherals: SuperScope, MultiTap, etc.
No drivers to install or update.

Bliss-Box Gamer-Pro

Has optional cables for peripherals that use the SNES controller port and PC Engine controller port.
Allow hot swapping the controller while the adapter is connected, and has auto pause function which pause the game when it detect that the controller is unplugged.
The API tool software for the adapter has numerous functions available, including turbo, manual button mappings, swap around the D-pads and analog stick(s) and other features.
Has updatable firmware, which can be updated using the Bliss-Box Flasher software.
Different button mappings for each type of controllers which automatically switch depending on the connected controller, but only with the 3.0 firmware and later.
Has Low Level API support where it is applicable.
It is plug and play and directly compatible with Windows, OSX, Linux, Raspberry Pi and most Android devices....
...but only act as a DirectInput device, requiring a third-party wrapper for XInput games on Windows.

Support in games

Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.
Support for some controller features may be only available on certain systems. Refer to game-specific articles for details.

Games with Nintendo button prompts

List of games with Nintendo button prompts


References