Difference between revisions of "Half-Life: Decay"
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Revision as of 11:37, 5 April 2021
Developers | |
---|---|
Gearbox Software | |
Valve Corporation | |
Windows | Hoaxer |
Engines | |
GoldSrc | |
Release dates | |
Windows | September 22, 2008 |
Taxonomy | |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Art styles | Realistic |
Themes | North America, Sci-fi |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Key points
- Unofficial PC port of official expansion
- Requires the base game Half-Life
- 2 player co-op game, requires one PC per player
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Requires Half-Life. |
- See here for information on setting the game up.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Half-Life\decay\[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Half-Life\decay\SAVE\[Note 1] |
- The game has no save feature (aside from saving unlocked levels)
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | FOV needs to be adjusted to compensate for cropped first person view. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | UI becomes too small both in-game and menu. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Steam version has this by default. Can be forced through graphics card control panel otherwise. | ||
Anti-aliasing (AA) | Steam version has MSAA by default. Can be forced through graphics card control panel otherwise. Enhanceable to SGSSAA on Nvidia systems. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Enable fps_override 1 in the console.[1] |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Field of view[citation needed] |
---|
First Method:
Second Method:
For 16:10:
For 16:9:
Notes
|
Borderless fullscreen windowed
-window -noborder[citation needed] |
---|
|
High frame rate
Override Max FPS[citation needed] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Lost with Linux update.[2] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | translation based on ps2 version available for pc. |
Network
- For more information, see the "Half-Life Dedicated Server" section of our GoldSrc article.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 2 | Co-op |
||
Online play | 2 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Open the console (~) and use connect followed by the IP and port. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 6003, 7002, 27010, 27015, 27025 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | Lost with Linux update.[3] |
OpenGL | 2.1 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [citation needed] | ||
Linux | [citation needed] |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Multiplayer | Steamworks |
Unlocking levels
Loading and unlocking levels if your save is bugged[citation needed] |
---|
|
Level order
- dy_accident1
- dy_accident2
- dy_hazard
- dy_uplink
- dy_dampen
- dy_dorms
- dy_signal
- dy_focus
- dy_lasers
- dy_fubar
- dy_outro
- dy_alien (bonus level)
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, NT | XP |
Processor (CPU) | 133 MHz | |
System memory (RAM) | 24 MB | 32 MB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | SVGA, high color (16-bit) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).