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Difference between revisions of "Gris"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Input: updated template usage)
(PNG screens, not sure what's with the 120 FPS note as game works flawlessy with borderless, taxonomy.)
Line 14: Line 14:
 
{{Infobox game/row/reception|OpenCritic|6890/gris|86}}
 
{{Infobox game/row/reception|OpenCritic|6890/gris|86}}
 
{{Infobox game/row/reception|IGDB|gris|80}}
 
{{Infobox game/row/reception|IGDB|gris|80}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time, Relaxed }}
 +
{{Infobox game/row/taxonomy/perspectives      | Side view }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Platform, Puzzle }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 683320
 
|steam appid  = 683320
 
|steam appid side  =  
 
|steam appid side  =  
Line 74: Line 87:
  
 
==Video==
 
==Video==
{{Image|Gris Video.jpeg|In-game Video settings.}}
+
{{Image|Gris - General.png|In-game general settings. Brightness and Volume options are simple 1-10 slider with gameplay showing similar to resolution selection.}}
{{Image|Gris Resolution.jpeg|In-game Resolution setting.}}
+
{{Image|Gris - Graphics.png|In-game Video settings.}}
{{Image|Gris Fullscreen.png|In-game Fullscreen setting.}}
+
{{Image|Gris - Resolution.png|In-game Resolution setting.}}
 +
{{Image|Gris - Fullscreen.png|In-game Fullscreen setting.}}
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 96: Line 110:
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = true
 
|borderless windowed        = true
|borderless windowed notes  = Borderless fullscreen default.<br>To use exclusive fullscreen, use the launch option <code>-window-mode exclusive</code>
+
|borderless windowed notes  = Borderless fullscreen default.<br>To use exclusive fullscreen, use {{code|-window-mode exclusive}} [[Glossary:Command line arguments|launch parameter.]]
 
|anisotropic                = n/a
 
|anisotropic                = n/a
 
|anisotropic notes          =  
 
|anisotropic notes          =  
Line 105: Line 119:
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = hackable
+
|120 fps                    = true
|120 fps notes              = Panning with 120Hz seems to require exclusive fullscreen mode, see above.
+
|120 fps notes              =  
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 120: Line 134:
  
 
==Input==
 
==Input==
{{Image|Gris Remapping.jpeg|In-game key map settings.}}
+
{{Image|Gris - Remapping.png|In-game key map settings.}}
{{Image|Gris Controller Layout.jpeg|In-game Xbox layout.}}
+
{{Image|Gris - Xbox One controller.png|In-game Xbox layout.}}
{{Image|Gris Controller Layout DualShock.png|In-game DualShock layout.}}
+
{{Image|Gris - Dualshock 4.png|In-game DualShock layout.}}
 
{{Input
 
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          = Controls for special abilities only appear in the settings once the player can use them.
+
|key remap notes          = Controls for special abilities only appear in the settings once the player can use them. One key per action.
 
|acceleration option      = n/a
 
|acceleration option      = n/a
 
|acceleration option notes =  
 
|acceleration option notes =  
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|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = See [[#Controller_ignored|Controller ignored issue]]
+
|controller support notes  = See [[#Controller_ignored|controller ignored.]]
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
Line 158: Line 172:
 
|light bar support        = true
 
|light bar support        = true
 
|light bar support notes  = Color changing depending by game progress.
 
|light bar support notes  = Color changing depending by game progress.
|dualshock 4 modes        = wired, wireless adapter
+
|dualshock 4 modes        = Wired, Wireless adapter
|dualshock 4 modes notes  = V2 tested. Bluetooth non-functional.
+
|dualshock 4 modes notes  = V1 and V2 tested. Bluetooth non-functional.
 
|tracked motion controllers = false
 
|tracked motion controllers = false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
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{{Audio
 
{{Audio
 
|separate volume          = false
 
|separate volume          = false
|separate volume notes    =  
+
|separate volume notes    = Master only.
 
|surround sound          = true
 
|surround sound          = true
 
|surround sound notes    = 7.1, although most of the game audio is outputted solely from the left and right front speakers.
 
|surround sound notes    = 7.1, although most of the game audio is outputted solely from the left and right front speakers.
Line 341: Line 355:
 
{{--}} Game doesn't react to controller.
 
{{--}} Game doesn't react to controller.
 
{{ii}} Some users had success with setting Steam input per-game to forced on<ref>[https://steamcommunity.com/app/683320/discussions/0/3561682879997682092/#c3561682879999788495 Controller issue - Steam Discussions]</ref> - Right click on the game in your Steam library, choose properties and in general tab set Steam input per-game to forced on.
 
{{ii}} Some users had success with setting Steam input per-game to forced on<ref>[https://steamcommunity.com/app/683320/discussions/0/3561682879997682092/#c3561682879999788495 Controller issue - Steam Discussions]</ref> - Right click on the game in your Steam library, choose properties and in general tab set Steam input per-game to forced on.
 +
 +
==Issues fixed==
 +
===Stuttery camera panning===
 +
{{ii}} Camera panning can stutter, especially with multimonitor setups with missmatching refresh rates.<ref>{{Refurl|url=https://steamcommunity.com/app/683320/discussions/0/3561682880009114540/|title=Is parallax a bit stuttery for you? :: GRIS General Discussion|date=2020-10-26}}</ref>
 +
{{Fixbox|description=Use exclusive fullscreen mode|ref=|fix=
 +
# Use {{code|-window-mode exclusive}} [[Glossary:Command line arguments|launch parameter.]]
 +
}}
  
 
==Other information==
 
==Other information==

Revision as of 22:03, 26 October 2020

Gris
Gris cover
Developers
Nomada Studio
Publishers
Devolver Digital
Engines
Unity 2017[Note 1]
Release dates
Windows December 13, 2018
macOS (OS X) December 13, 2018
Reception
Metacritic 84
OpenCritic 86
IGDB 80
Taxonomy
Modes Singleplayer
Pacing Real-time, Relaxed
Perspectives Side view
Controls Direct control
Genres Platform, Puzzle
Art styles Stylized
Gris on IGDB
Gris on MobyGames
Gris on Wikipedia

General information

Official Website
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\nomada studio\GRIS
%USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\<user-id>\Save01\Config.gs
Microsoft Store
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/683320/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\<user-id>\Save01\Persistent.gs
%USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\<user-id>\Save01\Progress.gs
Microsoft Store %USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\Save01\
macOS (OS X) $HOME/Library/Application Support/nomada studio/GRIS/<user-id>/Save01/Persistent.gs
$HOME/Library/Application Support/nomada studio/GRIS/<user-id>/Save01/Progress.gs
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/683320/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud

Video

In-game general settings. Brightness and Volume options are simple 1-10 slider with gameplay showing similar to resolution selection.
In-game general settings. Brightness and Volume options are simple 1-10 slider with gameplay showing similar to resolution selection.
In-game Video settings.
In-game Video settings.
In-game Resolution setting.
In-game Resolution setting.
In-game Fullscreen setting.
In-game Fullscreen setting.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
See the related WSGF thread for a manual solution or use the community tool.
Ultra-widescreen
See the related WSGF thread for a manual solution or use the community tool.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Borderless fullscreen default.
To use exclusive fullscreen, use -window-mode exclusive launch parameter.
Anisotropic filtering (AF)
Anti-aliasing (AA)
See SSAA
Vertical sync (Vsync)
Borderless fullscreen is used by default, so vertical sync is not optional.
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

SSAA

Enable SSAA using Nvidia DSR[citation needed]
  1. Configure DSR in the Nvidia Control Panel.
  2. Use the launch option:
    -window-mode exclusive -screen-width [desired resolution] -screen-height [desired resolution]
  3. Replace [desired resolution] with the vertical and horizontal resolution you wish to use for SSAA.

Input

In-game key map settings.
In-game key map settings.
In-game Xbox layout.
In-game Xbox layout.
In-game DualShock layout.
In-game DualShock layout.

Keyboard and mouse State Notes
Remapping
Controls for special abilities only appear in the settings once the player can use them. One key per action.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
See controller ignored.
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Color changing depending by game progress.
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (DualShock 4 USB Wireless Adapter)
V1 and V2 tested. Bluetooth non-functional.
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Controller button prompts will always appear if a controller is connected.

Audio

Audio feature State Notes
Separate volume controls
Master only.
Surround sound
7.1, although most of the game audio is outputted solely from the left and right front speakers.
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Japanese
Korean
Polish
Portuguese
Russian
Spanish

VR support

3D modes State Notes
vorpX
G3D
Officially supported game, see official vorpx game list.

Issues unresolved

Controller ignored

Game doesn't react to controller.
Some users had success with setting Steam input per-game to forced on[2] - Right click on the game in your Steam library, choose properties and in general tab set Steam input per-game to forced on.

Issues fixed

Stuttery camera panning

Camera panning can stutter, especially with multimonitor setups with missmatching refresh rates.[3]
Use exclusive fullscreen mode
  1. Use -window-mode exclusive launch parameter.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware

Middleware Notes
Audio Wwise
Input Rewired

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core 2 Duo E6750 2.66 GHz
AMD Athlon 64 X2 Dual Core 5000+ 2.6 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce GT 430
AMD Radeon HD 5570
1 GB of VRAM
A 64-bit operating system is required.
macOS (OS X)
Minimum
Operating system (OS) 10.11 El Capitan
Processor (CPU) Intel Core i5-4570 3.2 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce GT 755M


Notes

  1. Unity engine build: 2017.4.10f1[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References