Difference between revisions of "Gris"
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m (→Input: updated template usage) |
Marioysikax (talk | contribs) (PNG screens, not sure what's with the 120 FPS note as game works flawlessy with borderless, taxonomy.) |
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{{Infobox game/row/reception|OpenCritic|6890/gris|86}} | {{Infobox game/row/reception|OpenCritic|6890/gris|86}} | ||
{{Infobox game/row/reception|IGDB|gris|80}} | {{Infobox game/row/reception|IGDB|gris|80}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time, Relaxed }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Side view }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Platform, Puzzle }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Stylized }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 683320 | |steam appid = 683320 | ||
|steam appid side = | |steam appid side = | ||
Line 74: | Line 87: | ||
==Video== | ==Video== | ||
− | {{Image|Gris | + | {{Image|Gris - General.png|In-game general settings. Brightness and Volume options are simple 1-10 slider with gameplay showing similar to resolution selection.}} |
− | {{Image|Gris Resolution. | + | {{Image|Gris - Graphics.png|In-game Video settings.}} |
− | {{Image|Gris Fullscreen.png|In-game Fullscreen setting.}} | + | {{Image|Gris - Resolution.png|In-game Resolution setting.}} |
+ | {{Image|Gris - Fullscreen.png|In-game Fullscreen setting.}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 96: | Line 110: | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = Borderless fullscreen default.<br>To use exclusive fullscreen, use | + | |borderless windowed notes = Borderless fullscreen default.<br>To use exclusive fullscreen, use {{code|-window-mode exclusive}} [[Glossary:Command line arguments|launch parameter.]] |
|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = | ||
Line 105: | Line 119: | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 120: | Line 134: | ||
==Input== | ==Input== | ||
− | {{Image|Gris Remapping. | + | {{Image|Gris - Remapping.png|In-game key map settings.}} |
− | {{Image|Gris | + | {{Image|Gris - Xbox One controller.png|In-game Xbox layout.}} |
− | {{Image|Gris | + | {{Image|Gris - Dualshock 4.png|In-game DualShock layout.}} |
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = Controls for special abilities only appear in the settings once the player can use them. | + | |key remap notes = Controls for special abilities only appear in the settings once the player can use them. One key per action. |
|acceleration option = n/a | |acceleration option = n/a | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 137: | Line 151: | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = See [[#Controller_ignored| | + | |controller support notes = See [[#Controller_ignored|controller ignored.]] |
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
Line 158: | Line 172: | ||
|light bar support = true | |light bar support = true | ||
|light bar support notes = Color changing depending by game progress. | |light bar support notes = Color changing depending by game progress. | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired, Wireless adapter |
− | |dualshock 4 modes notes = V2 tested. Bluetooth non-functional. | + | |dualshock 4 modes notes = V1 and V2 tested. Bluetooth non-functional. |
|tracked motion controllers = false | |tracked motion controllers = false | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 189: | Line 203: | ||
{{Audio | {{Audio | ||
|separate volume = false | |separate volume = false | ||
− | |separate volume notes = | + | |separate volume notes = Master only. |
|surround sound = true | |surround sound = true | ||
|surround sound notes = 7.1, although most of the game audio is outputted solely from the left and right front speakers. | |surround sound notes = 7.1, although most of the game audio is outputted solely from the left and right front speakers. | ||
Line 341: | Line 355: | ||
{{--}} Game doesn't react to controller. | {{--}} Game doesn't react to controller. | ||
{{ii}} Some users had success with setting Steam input per-game to forced on<ref>[https://steamcommunity.com/app/683320/discussions/0/3561682879997682092/#c3561682879999788495 Controller issue - Steam Discussions]</ref> - Right click on the game in your Steam library, choose properties and in general tab set Steam input per-game to forced on. | {{ii}} Some users had success with setting Steam input per-game to forced on<ref>[https://steamcommunity.com/app/683320/discussions/0/3561682879997682092/#c3561682879999788495 Controller issue - Steam Discussions]</ref> - Right click on the game in your Steam library, choose properties and in general tab set Steam input per-game to forced on. | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Stuttery camera panning=== | ||
+ | {{ii}} Camera panning can stutter, especially with multimonitor setups with missmatching refresh rates.<ref>{{Refurl|url=https://steamcommunity.com/app/683320/discussions/0/3561682880009114540/|title=Is parallax a bit stuttery for you? :: GRIS General Discussion|date=2020-10-26}}</ref> | ||
+ | {{Fixbox|description=Use exclusive fullscreen mode|ref=|fix= | ||
+ | # Use {{code|-window-mode exclusive}} [[Glossary:Command line arguments|launch parameter.]] | ||
+ | }} | ||
==Other information== | ==Other information== |
Revision as of 22:03, 26 October 2020
Developers | |
---|---|
Nomada Studio | |
Publishers | |
Devolver Digital | |
Engines | |
Unity 2017[Note 1] | |
Release dates | |
Windows | December 13, 2018 |
macOS (OS X) | December 13, 2018 |
Reception | |
Metacritic | 84 |
OpenCritic | 86 |
IGDB | 80 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time, Relaxed |
Perspectives | Side view |
Controls | Direct control |
Genres | Platform, Puzzle |
Art styles | Stylized |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | ||||
Mac App Store | ||||
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\nomada studio\GRIS %USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\<user-id>\Save01\Config.gs |
Microsoft Store | |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/683320/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\<user-id>\Save01\Persistent.gs %USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\<user-id>\Save01\Progress.gs |
Microsoft Store | %USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\Save01\ |
macOS (OS X) | $HOME/Library/Application Support/nomada studio/GRIS/<user-id>/Save01/Persistent.gs $HOME/Library/Application Support/nomada studio/GRIS/<user-id>/Save01/Progress.gs |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/683320/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
In-game general settings. Brightness and Volume options are simple 1-10 slider with gameplay showing similar to resolution selection.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | See the related WSGF thread for a manual solution or use the community tool. | ||
Ultra-widescreen | See the related WSGF thread for a manual solution or use the community tool. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Borderless fullscreen default. To use exclusive fullscreen, use -window-mode exclusive launch parameter. |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See SSAA | ||
Vertical sync (Vsync) | Borderless fullscreen is used by default, so vertical sync is not optional. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
SSAA
Enable SSAA using Nvidia DSR[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Controls for special abilities only appear in the settings once the player can use them. One key per action. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See controller ignored. | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Color changing depending by game progress. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (DualShock 4 USB Wireless Adapter) V1 and V2 tested. Bluetooth non-functional. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Controller button prompts will always appear if a controller is connected. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master only. | |
Surround sound | 7.1, although most of the game audio is outputted solely from the left and right front speakers. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues unresolved
Controller ignored
- Game doesn't react to controller.
- Some users had success with setting Steam input per-game to forced on[2] - Right click on the game in your Steam library, choose properties and in general tab set Steam input per-game to forced on.
Issues fixed
Stuttery camera panning
- Camera panning can stutter, especially with multimonitor setups with missmatching refresh rates.[3]
Use exclusive fullscreen mode |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise | |
Input | Rewired |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core 2 Duo E6750 2.66 GHz AMD Athlon 64 X2 Dual Core 5000+ 2.6 GHz |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce GT 430 AMD Radeon HD 5570 1 GB of VRAM |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.11 El Capitan | |
Processor (CPU) | Intel Core i5-4570 3.2 GHz | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce GT 755M |
Notes
- ↑ Unity engine build: 2017.4.10f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/683320/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (683320) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Baronsmoki on 2020-04-03
- ↑ Controller issue - Steam Discussions
- ↑ Is parallax a bit stuttery for you? :: GRIS General Discussion - last accessed on 2020-10-26