Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "User:Marioysikax/Research"

From PCGamingWiki, the wiki about fixing PC games
 
(19 intermediate revisions by the same user not shown)
Line 2: Line 2:
 
{{ii}} Unity games having unlocked frame rate, but some elements of the game capped, usually 60 FPS, making it look super stuttery on high refresh rate displays.  
 
{{ii}} Unity games having unlocked frame rate, but some elements of the game capped, usually 60 FPS, making it look super stuttery on high refresh rate displays.  
 
{{--}} Most, if not all, cases usually camera is locked to character in some manner, making stutter even more irritating.  
 
{{--}} Most, if not all, cases usually camera is locked to character in some manner, making stutter even more irritating.  
{{ii}} As most games avoid this problem, it has to be avoidable. However haven't seen way to fix it on users end.  
+
{{--}} Usually many are complaining about microstuttering, some even with 60Hz monitors.
'''Character general movement'''
+
{{++}} Seems to be related to DeltaTime. Is fixable, if developer gives some sort of ability to decrease <code>Time.fixedeDeltaTime</code><ref>[http://steamcommunity.com/app/293660/discussions/0/620712999986680899/?tscn=1441403328#c527274088392999161 Microstutter? :: TRI: Of Friendship and Madness General Discussion] - Post #4</ref>
* [[DeadCore]]<ref>[http://imgur.com/a/S7doX DeadCore Movement Stutter - Album on Imgur]</ref><ref name="marioysikax">Tested by [[User:Marioysikax|Marioysikax]]...duh?</ref>
+
'''Character/camera/both general movement'''
 +
* [[Adventures of Pip]], 40 FPS for some reason?
 +
* [[DeadCore]]<ref>[http://imgur.com/a/S7doX DeadCore Movement Stutter - Album on Imgur]</ref> '''fixable!'''
 
* [[Electronic Super Joy]]
 
* [[Electronic Super Joy]]
 
* [[Electronic Super Joy: Groove City]]<ref>[https://drive.google.com/open?id=0BxjHWNw6FCdBS2ktVWJ0UGJxWmc Untitled.wmv - Google Drive] - Marioysikax, download to see uncompressed</ref>
 
* [[Electronic Super Joy: Groove City]]<ref>[https://drive.google.com/open?id=0BxjHWNw6FCdBS2ktVWJ0UGJxWmc Untitled.wmv - Google Drive] - Marioysikax, download to see uncompressed</ref>
 
* [[Fotonica]]
 
* [[Fotonica]]
 +
* [[Grow Home]], including character animations as well, maybe because they are completely physics based
 +
* [[Gun Monkeys]]
 
* [[Hot Tin Roof: The Cat That Wore A Fedora]]<ref>[https://www.youtube.com/watch?v=So4wE5NpC6E Hot Tin Roof: 60 FPS cap - Youtube] - Marioysikax</ref>
 
* [[Hot Tin Roof: The Cat That Wore A Fedora]]<ref>[https://www.youtube.com/watch?v=So4wE5NpC6E Hot Tin Roof: 60 FPS cap - Youtube] - Marioysikax</ref>
 +
* [[Stardust Vanguards]]
 +
* [[TRI]], '''fixable!'''
 
'''Mouse movement'''
 
'''Mouse movement'''
 
* [[Jazzpunk]]
 
* [[Jazzpunk]]
 +
'''Whole game (frame rate not capped, whole gameplay is)'''
 +
* [[TinyKeep]]
 +
* [[A Valley Without Wind]]
 +
* [[Plug & Play]] ''(Cursor moves full speed)''
 +
* [[Read Only Memories]], somewhat inconsistant, but still around 60 FPS.
 +
'''No caps, but other shenanigans to avoid game progress. Usually manual frame rate cap required for single part'''
 +
* [[The Room]], one of the end game puzzles where you have to move blue circle trough maze, right before finishing it gets stuck with high frame rate.<ref>[https://www.youtube.com/watch?v=GdBLYdM56KY The Room: Game breaking HFR bug - YouTube] - Marioysikax</ref> '''BETA PATCH FIXES THE ISSUE.'''
 +
* [[Tulpa]], at the very beginning, after jumping tutorial and pushing the cart next to wall, can't grab onto ledge with high frame rate.
 +
* [[Electronic Super Joy]], autoscrolling stage requiring precise jumping. Seems like high frame rates alter jumping just tiny bit, so that requirement of long jump from ledge to ledge seems to fail 90% of time, while with ~60 FPS works flawlessly.
  
==Steam XInput wrapping and Dualshock 4==
+
==Games pairing with Dualshock 4==
{{ii}} Most XInput only games launched trough [[Steam]] work just fine with [[Controller:DualShock 4|DualShock 4]], but for some reason some games refuse to work without external wrapper. No idea what causes this and "playstation" button still brings up steam overlay.
+
{{--}} Have Dualshock 4 connected with wire, open one of the following games and controller isn't paired with PS4/Playstation TV anymore.
{{ii}} Keep in mind that all XInput devices have to be unplugged for wrapper to work.
+
* [[Batman: Arkham Knight]]
* [[Mighty Switch Force! Hyper Drive Edition]] ''(for comparison [[Shantae: Risky's Revenge - Director's Cut]] seems to use same engine and works just fine)''
+
* [[Battleborn]]
** Wayforwards support responce: ''"Right now we don't have anything to announce regarding the future addition of new controllers, but we'll definitely forward your email on to the team."''
+
* [[SNOW]]
* [[Killer Is Dead]]
+
* [[The Witness]]
 +
* [[Tom Clancy's Rainbow Six Siege]]
  
 
==Games refusing to launch with 144Hz monitor==
 
==Games refusing to launch with 144Hz monitor==

Latest revision as of 21:11, 2 August 2016

Unity games having internal FPS lock

Unity games having unlocked frame rate, but some elements of the game capped, usually 60 FPS, making it look super stuttery on high refresh rate displays.
Most, if not all, cases usually camera is locked to character in some manner, making stutter even more irritating.
Usually many are complaining about microstuttering, some even with 60Hz monitors.
Seems to be related to DeltaTime. Is fixable, if developer gives some sort of ability to decrease Time.fixedeDeltaTime[1]

Character/camera/both general movement

Mouse movement

Whole game (frame rate not capped, whole gameplay is)

No caps, but other shenanigans to avoid game progress. Usually manual frame rate cap required for single part

  • The Room, one of the end game puzzles where you have to move blue circle trough maze, right before finishing it gets stuck with high frame rate.[5] BETA PATCH FIXES THE ISSUE.
  • Tulpa, at the very beginning, after jumping tutorial and pushing the cart next to wall, can't grab onto ledge with high frame rate.
  • Electronic Super Joy, autoscrolling stage requiring precise jumping. Seems like high frame rates alter jumping just tiny bit, so that requirement of long jump from ledge to ledge seems to fail 90% of time, while with ~60 FPS works flawlessly.

Games pairing with Dualshock 4

Have Dualshock 4 connected with wire, open one of the following games and controller isn't paired with PS4/Playstation TV anymore.

Games refusing to launch with 144Hz monitor

Usually games work flawlessly if started with 60Hz monitor and switched back to 144Hz one. Also windowed mode works on most.
Problem seems to be related to use of DVI. It's adviced to use DisplayPort with high refresh rate monitors to avoid these problems.[6][7]

Affected games

As switching to DisplayPort fixed the issue for me personally, I won't be updating this list. It's kept for reference if someone else is also having problems with high refresh rate displays and these games.


References