Difference between revisions of "Unreal Tournament 4"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 17:10, 23 July 2022
This product was abandoned during development. It is covered here for historical reference.[1]
Developers | |
---|---|
Epic Games | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | Cancelled[1] |
macOS (OS X) | Cancelled[1] |
Linux | Cancelled[1] |
Taxonomy | |
Microtransactions | None |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Themes | Sci-fi, Space |
Series | Unreal |
Unreal | |
---|---|
Unreal | 1998 |
Unreal Tournament | 1999 |
Unreal Tournament 2003 | 2002 |
Unreal II: The Awakening | 2003 |
Unreal Tournament 2004 | 2004 |
Unreal Tournament 3 | 2007 |
Unreal Tournament 4 | Cancelled |
Key points
- No longer in active development.[1]
- Officially titled Unreal Tournament.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Playable pre-alpha. The Epic Games Launcher (along with an account) is required to run the game. | |||
Epic Games Store | Doesn't require launcher when launched from a custom shortcut which's target is set to : "<path-to-game>\UnrealTournament\Engine\Binaries\Win64\UE4-Win64-Shipping.exe" UnrealTournament |
- The latest version of the Linux client can be downloaded from the release notes.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\UnrealTournament\Saved\Config\WindowsNoEditor\ |
macOS (OS X) | |
Linux | $HOME/Documents/UnrealTournament/Saved/Config/LinuxNoEditor/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 80-120° (horizontal). Weapon models scale with FOV. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Always enabled at 16x.[citation needed] | ||
Anti-aliasing (AA) | FXAA and TAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Settings for both mouse acceleration and smoothing. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Analog sticks are treated like digital buttons (I.E. there is no speed adjustable movement or look speed). | |
Full controller support | Only operable in-game. | |
Controller remapping | you can change them in menu but doesn't change in game controls | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master Sound, Menu and Intermission Music, In Game Music, Stinger, Effects, Announcer, Voice Chat Playback | |
Surround sound | 5.1 | |
Subtitles | No real dialog, though the training missions are voiced without subtitles | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Append ?bIsLanMatch=1 to the server startup command. |
||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Either choose Connect via IP from the Join a Hub page, or open the console (~) and enter open followed by the IP and port. |
Issues fixed
Linux version fails to launch on unsupported localizations
Instructions[2][3] |
---|
Run the game with the following command: |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | 2.5 GHz Dual-core | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 11 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.9.2 | |
Processor (CPU) | 2.5 GHz Dual-core | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Amid Fortnite's Success, New Unreal Tournament Stops Development At Epic Games - GameSpot - last accessed on 2019-12-15
- ↑ Bug [Solved] Unreal Tournament (pre-alpha) Localization Problem on GNU/Linux
- ↑ Localization problems cause launch failures on many Linux games : linux_gaming