Difference between revisions of "Transformers: Devastation"
From PCGamingWiki, the wiki about fixing PC games
Line 49: | Line 49: | ||
{{DLC| | {{DLC| | ||
{{DLC/row| DINOBOT Destructor Pack | | Windows }} | {{DLC/row| DINOBOT Destructor Pack | | Windows }} | ||
− | |||
− | |||
}} | }} | ||
Revision as of 13:12, 24 December 2021
Developers | |
---|---|
PlatinumGames | |
Publishers | |
Activision | |
Engines | |
Platinum Engine | |
Release dates | |
Windows | October 6, 2015 |
Reception | |
Metacritic | 74 |
OpenCritic | 77 |
IGDB | 75 |
Taxonomy | |
Series | Transformers |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam (unavailable) |
- This game is no longer available digitally, due to Activision losing the license for the IP.
- All versions require Steam DRM.
DLC and expansion packs
Name | Notes | |
---|---|---|
DINOBOT Destructor Pack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Activision\TRANSFORMERS - Devastation[Note 1] %USERPROFILE%\Documents\TRANSFORMERS_Devastation\SystemData.dat |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/338930/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\TRANSFORMERS_Devastation\GameData.dat |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/338930/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Only 800x600, 1024x768, 1280x720, 1366x768, 1680x1050, 1920x1080, 3840x2160. | ||
Multi-monitor | |||
Ultra-widescreen | Lacks native support.[1] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | Up to 4x MSAA. | ||
Vertical sync (Vsync) | |||
60 FPS | Gameplay is capped at 59 FPS initially, frame limiter is unstable and jumps further up and down the longer the game is left on. (The latter is a long-standing issue with PlatinumGames PC ports)[2] | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative mouse acceleration is enabled by default.[citation needed] | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Both axes can be inverted independently. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Presets only. | |
Controller sensitivity | ||
Controller Y-axis inversion | Both axes can be inverted independently. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Only inputs from one are received at a time. Inputs switch from keyboard to controller and vice versa when you press an attack button/key |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, sound effects and voices. | |
Surround sound | 5.1 | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Can be toggled under sound options. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: TRANSFORMERS: Devastation. |
Issues fixed
Increase the VRR range ceiling
- The game requests a 60 Hz refresh rate which does not seem to be overridden properly by display drivers when VRR is enabled. This can result in screen tearing on high refresh rate monitors when using G-Sync or FreeSync in V-Sync Off scenarios, or additional input latencies if V-Sync is On.
Override the requested refresh rate using Special K. |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Criware |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista, 7, 8 | |
Processor (CPU) | Intel Core 2 Duo E4400 AMD Athlon 64 X2 5600+ |
|
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 9 GB | |
Video card (GPU) | Nvidia GeForce 8800 GT ATI Radeon HD 3870 512 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (338930) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.