User contributions
- 15:51, 13 June 2017 (diff | hist) . . +218 . . FOV: The green checkmark alone means NOTHING! on Talk:Valley
- 15:50, 13 June 2017 diff hist +11 Valley →Video settings: Added "vertical", BUT THIS ISN'T VERIFIED. It's a Unity game though, so it's reasonable to assume the dev didn't use math-magic to assign a horz value to the vert variable. https://pcgamingwiki.com/wiki/Engine:Unity
- 15:46, 13 June 2017 (diff | hist) . . +285 . . FOV: The green checkmark alone means NOTHING! on Talk:Valley
- 03:29, 13 June 2017 (diff | hist) . . +365 . . N FOV: The green checkmark alone means NOTHING! on Talk:Valley
- 11:41, 21 March 2017 diff hist +32 NieR: Automata →Video settings: added that the camera distance is not a *true* FOV feature
- 10:43, 21 March 2017 diff hist +239 NieR: Automata →Video settings: Flipped FOV to true and added screenshot links: FOV in this 3rd person game is implemented via camera distance settings. I'm basing this off of forum posts, no firsthand experience.
- 10:33, 20 March 2017 diff hist +76 NieR: Automata Added PC settings Imgur album link found in this post: https://www.reddit.com/r/pcgaming/comments/5zyyvh/nier_automata_pc_settings_imgur_album/
- 11:26, 7 March 2017 diff hist +298 User:God ownerOfTheUniverse current
- 08:26, 6 March 2017 diff hist +83 User:God ownerOfTheUniverse Added SlaloM video link. (Finally got around to making one.)
- 11:36, 26 January 2017 diff hist -103 User:God ownerOfTheUniverse
- 11:34, 26 January 2017 diff hist +6 User:God ownerOfTheUniverse
- 08:00, 24 January 2017 diff hist +126 User:God ownerOfTheUniverse
- 07:58, 24 January 2017 diff hist +37 User:God ownerOfTheUniverse
- 11:16, 13 January 2017 diff hist +84 User:God ownerOfTheUniverse
- 09:38, 13 January 2017 diff hist +3 User:God ownerOfTheUniverse
- 09:34, 13 January 2017 diff hist +1 File:SlaloM v27 4K screenshot.png current
- 09:33, 13 January 2017 diff hist +12 File:SlaloM v27 4K screenshot.png
- 09:31, 13 January 2017 diff hist +117 User:God ownerOfTheUniverse
- 09:25, 13 January 2017 diff hist +477 User:God ownerOfTheUniverse
- 09:20, 13 January 2017 diff hist +2,782 User:God ownerOfTheUniverse
- 08:42, 13 January 2017 diff hist +454 N File:SlaloM v27 4K screenshot.png 2017-01-03 I decided to link my (free) game library manager SlaloM from my PCGW user page. Cause the main problem this software has that almost nobody is using it, and the main problem YOU have is that you haven't heard about it. It amends basically ev...
- 08:17, 11 January 2017 diff hist +118 Deus Ex: Mankind Divided →Game crashes when exiting the shooting range: Added another potential solution.
- 16:50, 20 December 2016 diff hist +101 Dishonored 2 →Field of view (FOV): Added info that Home key toggles HUD objective locators. (Relevant. At least, I use it often.)
- 18:16, 10 December 2016 diff hist +31 Dishonored 2 →Field of view (FOV): Added that Hattiwatti's DLL also works with the 1.3 patch. (Phew. *Had* to update today because of damn Denuvo.)
- 19:53, 4 December 2016 diff hist +40 Monstrum →Video settings: Added info about the ridiculous FOV slider.
- 17:16, 30 November 2016 (diff | hist) . . +237 . . Stub on Talk:Dishonored 2
- 07:26, 30 November 2016 (diff | hist) . . +460 . . Dishonored 2: Better intro-skip replacement video. on User talk:Garrett
- 16:02, 29 November 2016 (diff | hist) . . +84 . . Dishonored 2: Better intro-skip replacement video. on User talk:Garrett
- 05:01, 25 November 2016 (diff | hist) . . +124 . . Dishonored 2: Better intro-skip replacement video. on User talk:Garrett
- 21:01, 24 November 2016 (diff | hist) . . +50 . . N What range does "Just Cause 3 FOV Patcher" have? on Talk:Just Cause 3
- 20:59, 24 November 2016 diff hist +115 Just Cause 3 →Video settings: Added FOV tool details - the very thing I wanted to know before purchasing this.
- 16:54, 24 November 2016 diff hist +246 Wolfenstein: The New Order →Field of view (FOV): Added info that FOV can't be raised above 100 via console / config file.
- 05:25, 24 November 2016 diff hist +258 Qbeh-1: The Atlas Cube →Video settings: Added uncertain FOV slider info. Better than nothing, I guess.
- 07:52, 23 November 2016 diff hist +11 m Dishonored 2 →Field of view (FOV): Improved reference link again: Used already existing reference.
- 07:50, 23 November 2016 diff hist +75 m Dishonored 2 →Field of view (FOV): Improved quality of reference link I had put in FOV edit.
- 07:47, 23 November 2016 diff hist +642 Dishonored 2 →Video settings: Moved the FOV hack info to its own section and added exe version information.
- 07:32, 23 November 2016 (diff | hist) . . +52 . . Dishonored 2: Better intro-skip replacement video. on User talk:Garrett
- 07:29, 23 November 2016 (diff | hist) . . +1,207 . . N "Edit war" regarding FOV tool to be used on Talk:Dishonored 2
- 11:40, 19 November 2016 (diff | hist) . . +614 . . Dishonored 2: Better intro-skip replacement video. on User talk:Garrett
- 05:11, 18 November 2016 (diff | hist) . . +621 . . Dishonored 2: Better intro-skip replacement video. on User talk:Garrett
- 16:52, 17 November 2016 (diff | hist) . . +808 . . Dishonored 2: Better intro-skip replacement video. on User talk:Garrett
- 09:29, 17 November 2016 (diff | hist) . . +137 . . Dishonored 2: Better intro-skip replacement video. on User talk:Garrett
- 07:12, 16 November 2016 (diff | hist) . . +2,689 . . N Logo videos can't be skipped. Can be replaced though. on Talk:Dishonored 2
- 05:34, 16 November 2016 diff hist +186 Dishonored 2 →Video settings: I reject unknown person 24.67.29.101's assumption that EI "is a bit easier". 17/56 vs 13/57 VirusTotal hits = more user issues on average (?ban probability?). Also, Swiss army knife "CE" should be known&had, why spam users with tools?
- 14:24, 15 November 2016 (diff | hist) . . +202 . . FOV on Talk:Dishonored 2
- 19:18, 14 November 2016 diff hist +91 Dishonored 2 →Video settings: Figured out how to use the damn FOV camera DLL. Just spit a HowTo YouTube URL in there for now.
- 10:47, 13 November 2016 (diff | hist) . . +576 . . Dishonored 2: Better intro-skip replacement video. on User talk:Garrett
- 18:26, 12 November 2016 diff hist +47 Belladonna →Save game data location: added savegame location
- 13:27, 12 November 2016 (diff | hist) . . +1,684 . . FOV on Talk:Dishonored 2
- 16:08, 11 November 2016 (diff | hist) . . +1,036 . . Dishonored 2: Better intro-skip replacement video. on User talk:Garrett
- 13:58, 11 November 2016 (diff | hist) . . +378 . . Dishonored 2: Better intro-skip replacement video. on User talk:Garrett
- 13:57, 11 November 2016 (diff | hist) . . +709 . . Dishonored 2: Better intro-skip replacement video. on User talk:Garrett
- 11:22, 11 November 2016 (diff | hist) . . +121 . . Dishonored 2: Better intro-skip replacement video. on User talk:Garrett
- 11:04, 11 November 2016 (diff | hist) . . +896 . . Dishonored 2: Better intro-skip replacement video. on User talk:Garrett
- 05:31, 11 November 2016 (diff | hist) . . +779 . . N Dishonored 2: Better intro-skip replacement video. on User talk:Garrett
- 21:14, 10 November 2016 diff hist +38 Dishonored 2 →Input settings: Added "Mouse speed is affected by framerate."
- 19:00, 10 November 2016 diff hist +328 Dishonored 2 →Game data: Added ESSENTIAL IMPROVEMENTS section with intro "skip" method (short video - PLEASE HOST ON pcgw!)
- 05:36, 10 November 2016 diff hist +141 Dishonored 2 →Video settings: Added info that FOV variable editing does not help. :(
- 05:20, 10 November 2016 diff hist -4 Dishonored 2 →Video settings: Added FOV slider range info.
- 19:07, 8 November 2016 diff hist +134 NaissanceE →Video settings: Added quick and dirty FOV help. (link to someone's Steam guide with screenshots)
- 17:04, 3 November 2016 diff hist +181 Firewatch Undo revision 293466 by 24.67.29.101 (talk) - Reason: No reason for the edit was given, and the edit seems unreasonable, because e.g. the FOV change indeed causes artifacts.
- 20:22, 31 October 2016 diff hist +171 Firewatch →Field of view (FOV): FOV tip didn't work. Checked history. Found "http://www.wsgf.org/dr/firewatch/en" mentioned. The tip on that page works. I extended the information accordingly.
- 12:02, 27 October 2016 (diff | hist) . . +358 . . N Config folder information is supposedly incorrect by now. on Talk:Counter-Strike: Global Offensive
- 18:39, 14 October 2016 diff hist -107 Risen 3: Titan Lords →Video settings: Removed FOV CE table link because download link in forum is dead and author K-putt also said that it probably doesn't work any longer, anyway.
- 15:40, 5 October 2016 diff hist +28 Deus Ex: Mankind Divided →Skip intro videos: Changed "-nonixxes" to "-benchmark". The former does nothing, the latter skips the launcher AND intro videos.
- 18:10, 3 October 2016 diff hist +11 Deus Ex: Mankind Divided →Field of view (FOV): Added "1.8.565.4" to one of the FOV CE scripts.
- 18:09, 3 October 2016 diff hist +136 Deus Ex: Mankind Divided →Essential improvements: Added "-nonixxes" command line argument as alternative for intro video skipping. Not perfectly sure that it works, because I didn't bother to first restore my vids from "orange" to default.
- 04:49, 24 September 2016 diff hist +11 Deus Ex: Mankind Divided →Field of view (FOV): Added "1.7.551.7" to one of the FOV CE scripts.
- 07:17, 22 September 2016 (diff | hist) . . +175 . . Could someone please edit in the rich information from this Reddit post? on Talk:BioShock Remastered
- 07:12, 22 September 2016 diff hist +451 BioShock Remastered →Video settings: Added alternative FOV solution (in case the dedicated app stops working etc.) and moved both to dedicated section.
- 14:18, 21 September 2016 (diff | hist) . . +508 . . Could someone please edit in the rich information from this Reddit post? on Talk:BioShock Remastered
- 04:33, 19 September 2016 (diff | hist) . . +164 . . N Could someone please edit in the rich information from this Reddit post? on Talk:BioShock Remastered
- 16:02, 17 September 2016 diff hist +363 Deus Ex: Mankind Divided →Issues fixed: Added problem/solution "game crashes when exiting the shooting range"
- 15:49, 17 September 2016 diff hist +194 Deus Ex: Mankind Divided →Field of view (FOV): Added note with reference that it's confirmed that Square Enix does not ban players for use of Cheat Engine.
- 15:02, 16 September 2016 diff hist -1 m Deus Ex: Mankind Divided →Field of view (FOV): (removed "v") Lesson learned: ALWAYS do the preview first. Especially when you think you don't need it.
- 15:01, 16 September 2016 diff hist +12 Deus Ex: Mankind Divided →Field of view (FOV): Added "1.4.545.5" to one of the FOV CE scripts.
- 14:02, 16 September 2016 diff hist +38 m Deus Ex: Mankind Divided →Unable to save when there are too many save games: Refined info text of savegame cloud overflow situation a bit.
- 09:06, 16 September 2016 (diff | hist) . . +985 . . N Max FOV too low, is 90-100° tops (in 16:9), can't be adjusted via Registry. on Talk:Deus Ex: Mankind Divided
- 09:04, 16 September 2016 (diff | hist) . . +1,459 . . N Regarding the save game issues (EXE version 1.0.524.7): Possibly a Steam cloud bug! on Talk:Deus Ex: Mankind Divided
- 08:57, 16 September 2016 diff hist +78 Deus Ex: Mankind Divided →Issues fixed: Added info to solved DLC savegame issue that re-download of several GB is required.
- 08:54, 16 September 2016 diff hist +484 Deus Ex: Mankind Divided →Issues fixed: Added solved issue that save games requiring DLC stop working if game is reinstalled elsewhere / moved.
- 08:43, 16 September 2016 diff hist -2 m Deus Ex: Mankind Divided →Issues fixed: Fixed ) and }} issue.
- 08:34, 16 September 2016 diff hist +256 Deus Ex: Mankind Divided Moved to "Issues fixed" and expanded upon the too-many-savegames issue/solution. Removed its redundancy from "Issues unresolved".
- 08:14, 16 September 2016 diff hist +672 Deus Ex: Invisible War →Issues fixed: Added solved issue that mouse does not move in menu/inventory/etc. with references.
- 13:41, 14 September 2016 diff hist 0 m Deus Ex: Mankind Divided →Field of view (FOV): Changed said reference to one forum comment earlier.
- 13:39, 14 September 2016 diff hist +163 m Deus Ex: Mankind Divided →Field of view (FOV): Added the requested reference to the FOV hex edit solution.
- 13:28, 14 September 2016 diff hist +47 m User:God ownerOfTheUniverse I changed something.
- 10:07, 12 September 2016 diff hist -19 m Deus Ex: Mankind Divided →All dialog audio reduced to 1% volume after using inventory: Fixed my reference.
- 10:03, 12 September 2016 diff hist 0 m Deus Ex: Mankind Divided →Issues unresolved: switched line order in entry I just added
- 10:02, 12 September 2016 diff hist +408 Deus Ex: Mankind Divided →Issues unresolved: Added dialog-goes-almost-silent audio issue (with reference).
- 19:12, 8 September 2016 diff hist +11 Deus Ex: Mankind Divided →Field of view (FOV): Added "1.4.545.4" to one of the FOV CE script s
- 07:19, 3 September 2016 diff hist +13 Deus Ex: Mankind Divided →Field of view (FOV): Added additional verified working version to CE script.
- 10:01, 31 August 2016 diff hist +15 Deus Ex: Mankind Divided →Field of view (FOV): Successfully tested 2nd FOV CE script with version released on 2016-08-30, added version number accordingly.
- 09:07, 30 August 2016 diff hist +93 Red Faction: Guerrilla →Video settings: Added FOV fix link for the Steam version.
- 09:52, 27 August 2016 diff hist +6 m Deus Ex: Mankind Divided →Input settings: Since, oddly, the update was from v1.0.524.7 to v1.1.524.10 (Note: 0->1), I extended the version info here, was only "524.10" before.
- 09:49, 27 August 2016 diff hist 0 m Deus Ex: Mankind Divided →Field of view (FOV): Another minor version number fix.
- 09:43, 27 August 2016 diff hist 0 m Deus Ex: Mankind Divided →Field of view (FOV): Changed version numbers from 1.0.xxxx to 1.1.xxx - Must have been a typo.
- 04:15, 27 August 2016 diff hist +385 Deus Ex: Mankind Divided →Field of view (FOV): K-putt created a new FOV CE-script version (tested with v1.0.524.10) that should also work with later versions.
- 17:19, 26 August 2016 diff hist +270 Deus Ex: Mankind Divided →Field of view (FOV): Since the EXE just updated from .7 to .10, the CE script stops working. Added a hex edit (courtesy Steam user Hitman_Actual) that works with .10
- 10:30, 26 August 2016 diff hist -23 Deus Ex: Mankind Divided →Field of view (FOV): Removed "citation needed" from FOV<->Registry note. What is expected? A link to someone's tweet? I tested it and then put the text in.
- 08:48, 26 August 2016 diff hist +103 Deus Ex: Mankind Divided Extended savegame bug note and referred the reader to the Discussion for more info. This is obviously a temporary solution. I guess game updates in the next days will race-condition with our editing.
- 04:18, 26 August 2016 diff hist +297 Deus Ex: Mankind Divided Edited in Cheat Engine script link etc. again: The intermediary gave me a new FOV-only version (that I tested) and gave his explicit OK to publish THE LINK (Not the XML text.)
- 04:04, 26 August 2016 (diff | hist) . . +444 . . Max FOV too low, is 90-100° tops (in 16:9), can't be adjusted via Registry. on Talk:Deus Ex: Mankind Divided
- 03:34, 26 August 2016 diff hist +93 Deus Ex: Mankind Divided →Video settings
- 03:25, 26 August 2016 diff hist -390 Deus Ex: Mankind Divided Had to remove Cheat Engine script because the one who gave it to me and had OK'd the publishing (I have screenshot/save of Steam forum page.), he told me hours later that his friend who made it is "mad as fuck at [him] for sharing it" and to remove it. D:
- 19:15, 25 August 2016 diff hist -2 m Deus Ex: Mankind Divided →Video settings
- 19:01, 25 August 2016 diff hist +139 Deus Ex: Mankind Divided →Video settings: Hitman_Actual (whose Steam community ID is 76561198062859385)'s friend made a working FOV Cheat Engine script! :D
- 14:26, 25 August 2016 diff hist -9 Deus Ex: Mankind Divided ***REMOVED {{stub}} NOTE*** cause the page is pretty populated now.
- 11:59, 25 August 2016 diff hist -5 m Deus Ex: Mankind Divided →Skip intro videos
- 11:53, 25 August 2016 diff hist +67 Deus Ex: Mankind Divided →Video settings
- 11:46, 25 August 2016 diff hist +65 Deus Ex: Mankind Divided →Video settings
- 03:18, 25 August 2016 (diff | hist) . . +90 . . Manual configuration of mouse sensitivity below 0% on Talk:Deus Ex: Mankind Divided
- 16:49, 24 August 2016 (diff | hist) . . +320 . . Manual configuration of mouse sensitivity below 0% on Talk:Deus Ex: Mankind Divided
- 05:13, 5 July 2016 diff hist +13 m The Long Dark →Video settings: added "horizontal" to FOV degree info
- 07:55, 3 July 2016 diff hist +1 m Far Cry 4 →Field of view (FOV): GameProfile.xml -> GamerProfile.xml
- 05:00, 2 July 2016 (diff | hist) . . +367 . . N Resolution setting bug on 4K displays: Game does only report one (and wrong) resolution. on Talk:PixelJunk Shooter Ultimate
- 04:36, 2 July 2016 diff hist +202 PixelJunk Shooter Ultimate →Video settings
- 02:10, 14 June 2016 diff hist -1,847 User:God ownerOfTheUniverse Blanked the page
- 17:46, 12 April 2016 (diff | hist) . . +743 . . N FOV information on Talk:SOMA
- 11:00, 21 December 2015 diff hist +5 m Deus Ex: Human Revolution →Video settings: info that the fov range is HORiZontal
- 10:58, 21 December 2015 diff hist +4 m Delver →Video settings: info that the fov range is VERTical
- 04:29, 19 October 2015 diff hist +30 Deus Ex: Revision →Video settings
- 04:20, 19 October 2015 diff hist +129 Deus Ex: Revision →Video settings: FOV - After some more email exchange with the producers, I can now happily play DX Revision (and probably also DX Nihilum which had the same problem for me).
- 13:34, 18 October 2015 diff hist +8 Deus Ex: Revision →Video settings: Email-exchange with the producers says that what I experienced seems to be exceptional.
- 04:23, 18 October 2015 diff hist +19 Deus Ex: Revision →Video settings
- 04:20, 18 October 2015 diff hist +48 Deus Ex: Revision →Video settings
- 04:25, 20 June 2015 diff hist +48 m Life Is Strange →Field of view (FOV): Was mistaken about default FOV (25), so added info that it's sometimes 25, sometimes **68** like previous edit had said.
- 04:11, 20 June 2015 (diff | hist) . . +831 . . FOV fix tip does not work for me. LifeIsStrange.exe version is 1.0.8623.0 on Talk:Life Is Strange
- 04:04, 20 June 2015 diff hist +334 Life Is Strange →Field of view (FOV): Improved key-binding FOV assignment by offering more options (incl. the original FOV) and only using normally undesired keys to keep the user options open.
- 15:20, 19 June 2015 (diff | hist) . . +733 . . N FOV fix tip does not work for me. LifeIsStrange.exe version is 1.0.8623.0 on Talk:Life Is Strange
- 05:59, 14 June 2015 diff hist +1,847 N User:God ownerOfTheUniverse Created page with "My flatscreen has *linear gamma*, as opposed to almost every other PC display device. Changing gamma does not affect the darkest and brightest colors and affects the middle br..."
- 05:49, 14 June 2015 diff hist +119 X Rebirth Added info at top that game does not properly deal with Windows' built-in color calibration setting.
- 05:49, 14 June 2015 diff hist +119 The Witcher 2: Assassins of Kings Added info at top that game does not properly deal with Windows' built-in color calibration setting.
- 05:47, 14 June 2015 diff hist +147 The Evil Within Since FOV is really remarkably low, added such info to FOV info line at the top. / Game does not properly deal with Windows' built-in color calibration setting.
- 15:48, 26 May 2015 (diff | hist) . . +332 . . FOV / console in general on Talk:Styx: Master of Shadows
- 15:45, 26 May 2015 diff hist +254 Styx: Master of Shadows →Video settings: (I'm sorry for the format!) Had unsuccessfully tried to activate the console and to edit various ini files (e.g. Unreal engine key binding trick), and this (Thanks to User:Keith for the suggestion that this might work!) did the trick.
- 13:12, 25 May 2015 (diff | hist) . . +1,570 . . N FOV / console in general on Talk:Styx: Master of Shadows
- 19:39, 21 February 2015 diff hist +343 Deus Ex: Invisible War →Widescreen resolution: The very important hex edit FOV fix, with which I have done several play-throughs, was missing. Sorry for low effort edit, maybe someone can fix this up. Wiki format is a riddle to me still.
- 11:47, 28 December 2014 diff hist +53 Battlefield: Bad Company 2 →Field of view (FOV): Optimized presentation of information
- 11:42, 28 December 2014 diff hist -5 m Battlefield: Bad Company 2 →Field of view (FOV): typo
- 11:42, 28 December 2014 diff hist +80 Battlefield: Bad Company 2 →Field of view (FOV): Info about working singleplayer FOV fix.
- 17:11, 25 November 2014 diff hist +83 Delver →Field of view (FOV): Now has FOV slider, but old version tip left in.
- 15:54, 23 June 2014 diff hist +3 Nether Added !? to the cryptic and unhelpful FOV information because I am convinced that opening a discussion would not effect the necessary change.
- 12:00, 14 June 2014 diff hist +296 Thief →Video settings
- 18:56, 3 May 2014 diff hist +54 Singularity →Video settings: FOV: important working solution was missing
- 04:18, 1 January 2014 diff hist +124 Red Faction →Field of view (FOV)
- 15:03, 7 December 2013 diff hist -8 Delver →Field of view (FOV)
- 15:02, 7 December 2013 diff hist +44 Delver →Field of view (FOV)
- 14:40, 7 December 2013 diff hist +53 Delver →Field of view (FOV)
- 14:40, 7 December 2013 diff hist -287 Delver →Field of view (FOV)
- 14:38, 7 December 2013 diff hist +971 Delver →Video settings
- 14:30, 7 December 2013 diff hist +50 Delver →Video settings