Difference between revisions of "Sonic 3 & Knuckles"
(Replacing the deleted FBZ Nighttime palette mode that was removed due to content theft with an alternative that is still available and working, while fixing some other information regarding the game in the Sega Mega Drive & Genesis Classic version.) |
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==Essential improvements== | ==Essential improvements== | ||
===[http://sonic3air.org/ Sonic 3: Angel Island Revisited]=== | ===[http://sonic3air.org/ Sonic 3: Angel Island Revisited]=== | ||
− | Sonic 3 A.I.R. is a fan project aimed at making an accurate, reverse-engineered PC port of Sonic 3 & Knuckles. It includes a number of graphical improvements such as 16:9 widescreen, 60 FPS in special stages, smooth sprite rotation, and [[#Modding|easier mod support]]. It requires a Sonic 3 & Knuckles ROM identical to the Steam release{{note|<!--Checksums, so that users can prove that they do have the official release-->MD5: {{code|cfcc692427348e58682230a27d9e365d}}<br/>SHA1: {{code|b711a909cce238ca4af3e517a2edca306228efa5}}}}; ROM hacks are incompatible. | + | Sonic 3 A.I.R. is a fan project aimed at making an accurate, reverse-engineered PC port of Sonic 3 & Knuckles. It includes a number of graphical improvements such as 16:9 widescreen (can be changed back to 4:3 or other aspect ratios; see [[#Ultra-widescreen|Ultra-widescreen]]), 60 FPS in special stages, smooth sprite rotation, and [[#Modding|easier mod support]]. It requires a Sonic 3 & Knuckles ROM identical to the Steam release{{note|<!--Checksums, so that users can prove that they do have the official release-->MD5: {{code|cfcc692427348e58682230a27d9e365d}}<br/>SHA1: {{code|b711a909cce238ca4af3e517a2edca306228efa5}}}}; ROM hacks are incompatible. |
==Game data== | ==Game data== |
Revision as of 00:24, 14 July 2022
This page is for the emulated re-release. For the Windows 95 compilation, see Sonic & Knuckles Collection.
Developers | |
---|---|
Sonic Team | |
Sega Technical Institute | |
Publishers | |
Sega | |
Release dates | |
Windows (emulator) | January 26, 2011 |
macOS (OS X) (emulator) | May 29, 2018[1] |
Linux (emulator) | May 29, 2018[1] |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon, Pixel art |
Series | Sonic the Hedgehog |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Sonic 3 & Knuckles is a singleplayer and multiplayer scrolling and side view platform game in the Sonic the Hedgehog series.
This game has been delisted from digital distribution on May 2022 but an updated version of the game is included as part of Sonic Origins.
General information
- Official publisher site
- Sonic Retro - A huge fan site for everything Sonic the Hedgehog. Mods for all the games can be found here.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate (unavailable) | ||||
Steam (unavailable) | "Hub" launcher requires Steam DRM. "Simple" launcher is DRM-free when launched directly from the executable. Removed to be included in Sonic Origins. Can be played without Steam by using Sonic 3 A.I.R.. |
- All digital downloads have Sonic the Hedgehog 3 and Sonic & Knuckles bundled as one game called "Sonic 3 & Knuckles".
- The Steam version includes both the "Hub" launcher with the "Simple" launcher as a fallback. All non-Steam versions only includes the "Simple" launcher.
- Only includes Sonic 3 & Knuckles. Does not include the standalone versions of Sonic the Hedgehog 3 and Sonic & Knuckles or the extra lock-on games available for Sonic & Knuckles (Knuckles the Echidna in Sonic the Hedgehog 2 and Blue Sphere). These can, however, be found on the Steam Workshop.
Essential improvements
Sonic 3: Angel Island Revisited
Sonic 3 A.I.R. is a fan project aimed at making an accurate, reverse-engineered PC port of Sonic 3 & Knuckles. It includes a number of graphical improvements such as 16:9 widescreen (can be changed back to 4:3 or other aspect ratios; see Ultra-widescreen), 60 FPS in special stages, smooth sprite rotation, and easier mod support. It requires a Sonic 3 & Knuckles ROM identical to the Steam release[Note 1]; ROM hacks are incompatible.
Game data
Configuration file location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SEGA Mega Drive Classics\setup.dat %USERPROFILE%\Documents\SEGA Genesis Classics\setup.dat |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
- Folder name varies by region.
- These locations are for the "Simple" launcher interface only and are shared between all Sega Mega Drive and Genesis Classics games played through it.
- Sonic 3 A.I.R. location:
%APPDATA%\Sonic3AIR\
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SEGA Mega Drive Classics\0042 %USERPROFILE%\Documents\SEGA Genesis Classics\0042 |
macOS (OS X) | $HOME/SEGA Mega Drive Classics/user_<user-id>/Sonic 3 & Knuckles |
Linux | $HOME/SEGA Mega Drive Classics/user_<user-id>/Sonic 3 & Knuckles |
- The "Simple" launcher uses either folder depending on region; the "hub" launcher only uses the "Mega Drive" path.
- Sonic 3 A.I.R. location:
%APPDATA%\Sonic3AIR\
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Pillarboxed or stretched from 4:3. Use Sonic 3 A.I.R. for widescreen resolution; pixel-perfect and stretched scaling are also supported. | ||
Multi-monitor | Not possible in the "Simple" or "Hub" launchers. Multimonitor is not supported in Sonic 3 A.I.R.. | ||
Ultra-widescreen | See Ultrawide resolution to enable 21:9 for Sonic 3 A.I.R.. | ||
4K Ultra HD | "Hub" launcher supports 4K, but the game is scaled from 320x240 and the game is pillarboxed to 4:3. | ||
Field of view (FOV) | |||
Windowed | Supported in "Hub" and "Simple" launchers. Can be toggled in Sonic 3 A.I.R. with Alt+↵ Enter. |
||
Borderless fullscreen windowed | Use the -popupwindow command line argument for the "Hub" version.[2] Sonic 3 A.I.R.'s fullscreen mode is borderless. |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Ultra-widescreen
- To play Sonic 3 A.I.R. in a 4:3 aspect ratio similar to the original game, or to play in a ultrawide aspect-ratio up to a maximum of 31:14 (496x224), follow these steps (requires v21.09.12.0 -- Late Summer Update 2021 or later):
Enable developer mode in Sonic 3 A.I.R.[citation needed] |
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|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | The mouse can only be used in the launcher. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Only for "Hub" launcher. Mouse needed to use "simple" launcher. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Only on auto-pause. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op, Versus |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | "Simple" launcher uses Direct3D 9, the "Hub" launcher uses Direct3D 11. |
OpenGL | Sonic 3 A.I.R. uses OpenGL, but the version is unknown. |
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | ||||
Linux | ARM64 is supported by the Flatpak version of Angel Island Revisited.[3] ARM32 support is unconfirmed. |
Modding
- Listed mods require Sonic 3 A.I.R..
How to install mods for Sonic 3 A.I.R. |
---|
|
Featured website
- GameBanana - Hosts a large number of user-created mods for Sonic 3: Angel Island Revisited.
Featured mods
- The following mods listed below are in suggested priorities.
Restoring the original zone order and features:
- Original Zone Order - Places Flying Battery in-between Carnival Night and IceCap, as intended prior to the game being split in two in the original release
- Sonic 3 Complete FBZ Night Palette - Improves continuity with the original level order by porting the Sonic 3 Complete night time palette for Flying Battery Zone.
- FBZ Doorboarding - Replaces the snowboard in Icecap Zone with the door from Flying Battery Zone to create better continuity between Zones.
- Knuckles Fights the Carnival Night 2 Boss - This mod forces Knuckles to fight the boss in Carnival Night Zone Act 2 instead of skipping it as he normally does.
- Launch Base Zone Eggman Fleeing Recreation - Re-creates an unused animation where Dr. Eggman flees after Big Arms is defeated at the end of Launch Base Zone Act 2.
- Sonic 3 Complete Launch Base Zone Transition - A mod that ports the Death Egg falling onto Angel Island transition sequence from Sonic 3 Complete in between Launch Base Zone and Mushroom Valley Zone into Sonic 3 A.I.R..
- Competition Mode Title Cards - Restores the original title cards for the Competition Mode.
Bugfixes/improvements:
- Misc. Fixes and Tweaks - Fixes minor bugs and corrects inconsistencies from the original game and Sonic 3 A.I.R. while adding various configurable tweaks.
- Sonic Origins Death Egg and Title & Menu Backgrounds - Extends the original 4:3 Death Egg Zone, title screens, Data Select, and Competition Mode backgrounds with their widescreen versions featured in Sonic Origins.
- Sonic 3 Complete: Zone-Dependent Title Card Icons - Brings the unique title card icons featured for every Zone instead of the palm tree icon used in Angel Island Zone and onward similarly to Sonic 3 Complete.
- Sonic 3 Complete Sprites (+fixes) - Ports various sprite fixes from Sonic 3 Complete.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 1 GHz | 1.4 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | 32 MB of VRAM DirectX 9 compatible |
Notes
- ↑ MD5:
cfcc692427348e58682230a27d9e365d
SHA1:b711a909cce238ca4af3e517a2edca306228efa5
References
- ↑ 1.0 1.1 SEGA Mega Drive & Genesis Classics :: Free update with new features! - Steam Community - last accessed on 2018-05-30
- ↑ Verified by User:AmethystViper on April 29, 2016
- ↑ Verified by User:Dandelion Sprout on 2021-09-16