Difference between revisions of "Quake III Arena"
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id Software launched a free-to-play browser-based port of Quake III titled [[Quake Live]], that has since migrated to Steam and is no longer free-to-play. Most players have migrated to this service to continue playing, as it adds new features and game modes, and improves compatibility with newer systems. | id Software launched a free-to-play browser-based port of Quake III titled [[Quake Live]], that has since migrated to Steam and is no longer free-to-play. Most players have migrated to this service to continue playing, as it adds new features and game modes, and improves compatibility with newer systems. | ||
− | ==Essential | + | ==Essential improvements== |
+ | ===Official patch=== | ||
+ | {{ii}} Digital distribution platforms such as GOG and Steam are already have the latest version. | ||
+ | {{ii}} The latest official patch is 1.32c, it can be downloaded from [http://www.quake3world.com/forum/viewtopic.php?t=21699 Quake 3 World]. | ||
+ | |||
===Source ports=== | ===Source ports=== | ||
While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist. | While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist. | ||
− | ==== | + | ====[http://ioquake3.org/ ioquake3]==== |
− | [http://ioquake3.org/ ioquake3] is a port of the engine to SDL to assist in multi-platform development of stand-alone mods for the Quake III engine. For improvements this port provides, see [http://ioquake3.org/ the Improvements section]. | + | {{ii}} ioquake3 is a port of the engine to SDL to assist in multi-platform development of stand-alone mods for the Quake III engine. For improvements this port provides, see [http://ioquake3.org/ the Improvements section]. |
+ | |||
+ | ====[http://edawn-mod.org/forum/viewtopic.php?f=6&t=7 Quake3e]==== | ||
+ | {{ii}} Quake3e is a fork of ioquake3 which introduces many bug, security and performance fixes as well as some quality of life features for competitive play. | ||
− | ==== | + | ====[http://spearmint.pw/ Spearmint]==== |
− | [http:// | + | {{ii}} Spearmint is a fork of ioquake3 which supports XInput controllers and split screen multiplayer up to 4 players. |
− | === | + | ===Modifications=== |
− | + | Quake 3 servers often use modifications in order to enhance the game in some way. | |
− | === | + | ====[http://playmorepromode.org/ Challenge Promode Arena]==== |
− | {{ii}} | + | {{ii}} Challenge Promode Arena (CPMA) is a modification which supports a two gameplay styles (vanilla and promode) and many different game modes, it is often used for competitive play. |
==Game data== | ==Game data== |
Revision as of 07:25, 22 March 2017
Developers | |
---|---|
id Software | |
Publishers | |
Activision | |
Engines | |
id Tech 3 | |
Release dates | |
Windows | December 2, 1999 |
Linux | December 27, 1999 |
Mac OS (Classic) | 2000 |
Quake | |
---|---|
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Enhanced | 2021 |
Quake Champions | 2022 |
Quake II Enhanced | 2023 |
Key points
- Engine is open source with modern multi-platform ports available; see Source ports.
General information
- Quake Wiki - A detailed wiki for every Quake game made.
- Planet Quake - Very old hub for all Quake games. Has mods, guides, and news on the Quake communities.
- Func_Msgboard - The mapper hub, new map releases, technique improvements.
- bit7.org/quake - Community site with extensive mirrors section, reviews and details on editions of the game.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
GamersGate | ||||
GOG.com | Quake III Gold. Cannot be purchased in Germany.[1] | |||
Humble Store | ||||
Steam | Quake III Gold. |
- Quake III: Gold includes the base game along with the Quake III: Team Arena expansion.
DLC and expansion packs
Name | Notes | |
---|---|---|
Quake III: Team Arena | Included with Quake III: Gold. |
Version differences
Vanilla
The original, closed-source versions of the game still work for online multiplayer. Many users may prefer to use more recent, improved engines based on the source code release.
Quake Live
id Software launched a free-to-play browser-based port of Quake III titled Quake Live, that has since migrated to Steam and is no longer free-to-play. Most players have migrated to this service to continue playing, as it adds new features and game modes, and improves compatibility with newer systems.
Essential improvements
Official patch
- Digital distribution platforms such as GOG and Steam are already have the latest version.
- The latest official patch is 1.32c, it can be downloaded from Quake 3 World.
Source ports
While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist.
ioquake3
- ioquake3 is a port of the engine to SDL to assist in multi-platform development of stand-alone mods for the Quake III engine. For improvements this port provides, see the Improvements section.
Quake3e
- Quake3e is a fork of ioquake3 which introduces many bug, security and performance fixes as well as some quality of life features for competitive play.
Spearmint
- Spearmint is a fork of ioquake3 which supports XInput controllers and split screen multiplayer up to 4 players.
Modifications
Quake 3 servers often use modifications in order to enhance the game in some way.
Challenge Promode Arena
- Challenge Promode Arena (CPMA) is a modification which supports a two gameplay styles (vanilla and promode) and many different game modes, it is often used for competitive play.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2200/pfx/[Note 1] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2200/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Widescreen resolution
Instructions |
---|
Field of view (FOV)
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | A source port is required. See Source ports | ||
LAN play | 16 | |||
Online play | 16 |
- All official maps are designed for at most 16 players. However, dedicated servers can be set to have no max player limit.
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27950, 27952, 27960, 27965 |
UDP | 27950, 27952, 27960, 27965 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game crashes on exit
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.1 |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Linux | |||||
Mac OS (Classic) |
Brightness issues
- By default, Quake III Arena has brightness issues and may appear very dark.
Instructions |
---|
Head Bobbing
- By default, Quake III Arena has head bobbing that may cause motion sickness.
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, NT 4.0 | 98, ME, 2000, XP |
Processor (CPU) | Intel Pentium 233 MHz or Pentium II 300 MHz or AMD K6-2 350 MHz or Athlon. | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 25 MB | 500 MB |
Video card (GPU) | 8 MB of VRAM DirectX 7 compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Any distribution (ports of the engine available in most distros' package repositories) | |
Processor (CPU) | Intel Pentium 233 MHz / Pentium II 300 MHz or AMD K6-2 350 MHz / Athlon. Also suitable are CPUs exceeding 400MHz of any ISA. | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 25 MB | 500 MB |
Video card (GPU) | 8 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Windows
- Linux
- Mac OS
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (Fixbox)
- Invalid section order
- Local multiplayer games
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)