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Difference between revisions of "Mirror's Edge Catalyst"

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(Undo revision 249611 by 216.156.220.116 (talk)v changed to note, as I can confirm this happening, but according to edit it may not happen to all.)
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{{mm}} [http://www.mirrorsedge.com/ Official site]
 
{{mm}} [http://www.mirrorsedge.com/ Official site]
 
{{mm}} [https://forums.mirrorsedge.com/ Official forums] - not PC specific.
 
{{mm}} [https://forums.mirrorsedge.com/ Official forums] - not PC specific.
 +
{{mm}} [http://answers.ea.com/t5/Mirror-s-Edge-Catalyst/ct-p/mirrors-edge-cat-en EA answer forums] - not PC specific.
  
 
==Availability==
 
==Availability==
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'''Notes'''
 
'''Notes'''
 
{{ii}} {{code|GstRender.AntiAliasingDeferred}} does not seem to have any effect.  
 
{{ii}} {{code|GstRender.AntiAliasingDeferred}} does not seem to have any effect.  
{{ii}} In some cases, unless reflection details are turned to low ({{code|GstRender.ReflectionQuality 0}}), the game will crash at launch.<ref>https://forums.mirrorsedge.com/discussion/comment/6347/#Comment_6347</ref>
+
{{ii}} If the game crashes after this change, change the reflection details to low with ({{code|GstRender.ReflectionQuality 0}}).<ref>https://forums.mirrorsedge.com/discussion/comment/6347/#Comment_6347</ref>
 
}}
 
}}
  
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}}
 
}}
  
==Issues unresolved==
+
==Issues fixed==
 
===Desynced and laggy cutscenes===
 
===Desynced and laggy cutscenes===
 
{{++}} Developers are aware of the issue and are working to fix it.<ref>{{Refsnip|url=https://forums.mirrorsedge.com/discussion/1958/desyncs-in-cut-scenes|title=Desyncs in cut scenes - Mirror's Edge™ Catalyst Forums|date=June 12, 2016|snippet=Some of you may have experienced an issue where some cut scenes in the game are lagging a bit. We wanted to let you know that our team is working on a fix for a future update. Thanks for your patience.}}</ref>
 
{{++}} Developers are aware of the issue and are working to fix it.<ref>{{Refsnip|url=https://forums.mirrorsedge.com/discussion/1958/desyncs-in-cut-scenes|title=Desyncs in cut scenes - Mirror's Edge™ Catalyst Forums|date=June 12, 2016|snippet=Some of you may have experienced an issue where some cut scenes in the game are lagging a bit. We wanted to let you know that our team is working on a fix for a future update. Thanks for your patience.}}</ref>
 +
{{ii}} Issue should already be fixed for quad core machines in June 14, 2016 patch<ref>{{Refsnip|url=https://forums.mirrorsedge.com/discussion/2354/game-update-notes-june-14th#latest|title=Game update notes, June 14th - Mirror's Edge™ Catalyst Forums|date=June 28, 2016|snippet=- Improvements for quad core machines in regards to an issue that caused a desync in audio during cut scenes}}</ref><ref>{{Refcheck|user=Marioysikax|date=June 28, 2016}}</ref> and for hyperthreating dual cores in June 27, 2016 patch.<ref>{{Refsnip|url=https://forums.mirrorsedge.com/discussion/2546/game-update-notes-june-27th#latest|title=Game update notes, June 27th - Mirror's Edge™ Catalyst Forums|date=June 28, 2016|snippet=- Decreased stuttering during the cut scenes for low end dual core hyper threading CPUs}}</ref>. If problem still exsists and your system is above minimum requirements, following can fix the issue.
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Use games FPS cap}}
 +
# Open console in game with {{key|~}} or keyboard layout equelevant.
 +
# Write {{code|GameTime.MaxVariableFps 60}}
 +
'''Notes'''
 +
{{ii}} If you are still having issues, try lowering the value to 30.
 +
}}
  
==Issues fixed==
 
 
===Blurry visuals and textures===
 
===Blurry visuals and textures===
 
{{ii}} By default, if the game tries to utilize more VRAM than is available, it will automatically decrease the quality of game assets, including textures and shadows.  
 
{{ii}} By default, if the game tries to utilize more VRAM than is available, it will automatically decrease the quality of game assets, including textures and shadows.  

Revision as of 23:45, 27 June 2016

Mirror's Edge Catalyst
Mirror's Edge Catalyst cover
Developers
DICE
Publishers
Electronic Arts
Engines
Frostbite 3
Release dates
Windows June 7, 2016
Mirror's Edge Catalyst on Wikipedia
Mirror's Edge
Mirror's Edge 2009
Mirror's Edge Catalyst 2016

General information

PC Report
Official site
Official forums - not PC specific.
EA answer forums - not PC specific.

Availability

Source DRM Notes Keys OS
Retail
Origin
Windows
Amazon.com
Origin
Windows
Gamesplanet logo.svg
Origin
Windows
Green Man Gaming
Origin
Windows
Origin
Origin
Windows
All versions require Origin.
Uses Denuvo Anti-Tamper DRM and has 5 activations limit in 24-hour period.[1]

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Save game cloud syncing

System Native Notes
Origin

Video settings

In-game general settings.
In-game general settings.
In-game video settings.
In-game video settings.

Template:Video settings

Anti-aliasing (AA)

On higher end machines it's possible to use resolution scaling for downsampling up to two times the dimensions of selected resolution. Post processing antialiasing is applied before downsampling is done.
Antialiasing is controlled by overall quality presets, and post-processing antialiasing is applied with every preset excluding Low.
Instructions

Input settings

In-game input settings.
In-game input settings.
In-game key rebinding.
In-game key rebinding.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language is changed through the Origin client.
Some regions only have certain languages available.[2]
Language UI Audio Sub Notes
English
Traditional Chinese
French
German
Italian
Polish
Brazilian Portuguese
Russian
Spanish

Network

In-game network settings.
In-game network settings.

Multiplayer types

Type Native Notes
Local play
LAN play
Online play
Asynchronous multiplayer
Users are able to create speedrun tracks and share them.

Issues fixed

Desynced and laggy cutscenes

Developers are aware of the issue and are working to fix it.[3]
Issue should already be fixed for quad core machines in June 14, 2016 patch[4][5] and for hyperthreating dual cores in June 27, 2016 patch.[6]. If problem still exsists and your system is above minimum requirements, following can fix the issue.
Instructions

Blurry visuals and textures

By default, if the game tries to utilize more VRAM than is available, it will automatically decrease the quality of game assets, including textures and shadows.
Instructions
In-game post-processing antialiasing also blurs visuals. See Anti-aliasing (AA).

Stuttering

This fix resolves stuttering at regular intervals, unconfirmed if it fixes other stuttering.
Instructions
Instructions
Instructions

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Companion app

Available for Android, iOS and WP.
Includes same features as the official site, which include news, interactive map (2D instead of 3D on website) and player profile customization.

System requirements

A 64-bit system is required.
Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-3250
AMD FX-6350
System memory (RAM) 6 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) Nvidia GeForce GTX 650 Ti
AMD Radeon R9 270X
2 GB of VRAM

References

  1. Mirror's Edge Catalyst EULA. - last accessed on 2016-6-8
    "While there is no limit on the total number of machines on which the Software can be Authenticated, you may launch and access the Software on no more than five (5) unique machines in any rolling 24-hour period."
  2. Catalyst language files:/r/mirrorsedge - last accessed on June 12, 2016
  3. Desyncs in cut scenes - Mirror's Edge™ Catalyst Forums - last accessed on June 12, 2016
    "Some of you may have experienced an issue where some cut scenes in the game are lagging a bit. We wanted to let you know that our team is working on a fix for a future update. Thanks for your patience."
  4. Game update notes, June 14th - Mirror's Edge™ Catalyst Forums - last accessed on June 28, 2016
    "- Improvements for quad core machines in regards to an issue that caused a desync in audio during cut scenes"
  5. Verified by User:Marioysikax on June 28, 2016
  6. Game update notes, June 27th - Mirror's Edge™ Catalyst Forums - last accessed on June 28, 2016
    "- Decreased stuttering during the cut scenes for low end dual core hyper threading CPUs"