Difference between revisions of "Mirror's Edge Catalyst"
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Marioysikax (talk | contribs) (Undo revision 249611 by 216.156.220.116 (talk)v changed to note, as I can confirm this happening, but according to edit it may not happen to all.) |
Marioysikax (talk | contribs) |
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{{mm}} [http://www.mirrorsedge.com/ Official site] | {{mm}} [http://www.mirrorsedge.com/ Official site] | ||
{{mm}} [https://forums.mirrorsedge.com/ Official forums] - not PC specific. | {{mm}} [https://forums.mirrorsedge.com/ Official forums] - not PC specific. | ||
+ | {{mm}} [http://answers.ea.com/t5/Mirror-s-Edge-Catalyst/ct-p/mirrors-edge-cat-en EA answer forums] - not PC specific. | ||
==Availability== | ==Availability== | ||
Line 103: | Line 104: | ||
'''Notes''' | '''Notes''' | ||
{{ii}} {{code|GstRender.AntiAliasingDeferred}} does not seem to have any effect. | {{ii}} {{code|GstRender.AntiAliasingDeferred}} does not seem to have any effect. | ||
− | {{ii}} | + | {{ii}} If the game crashes after this change, change the reflection details to low with ({{code|GstRender.ReflectionQuality 0}}).<ref>https://forums.mirrorsedge.com/discussion/comment/6347/#Comment_6347</ref> |
}} | }} | ||
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}} | }} | ||
− | ==Issues | + | ==Issues fixed== |
===Desynced and laggy cutscenes=== | ===Desynced and laggy cutscenes=== | ||
{{++}} Developers are aware of the issue and are working to fix it.<ref>{{Refsnip|url=https://forums.mirrorsedge.com/discussion/1958/desyncs-in-cut-scenes|title=Desyncs in cut scenes - Mirror's Edge™ Catalyst Forums|date=June 12, 2016|snippet=Some of you may have experienced an issue where some cut scenes in the game are lagging a bit. We wanted to let you know that our team is working on a fix for a future update. Thanks for your patience.}}</ref> | {{++}} Developers are aware of the issue and are working to fix it.<ref>{{Refsnip|url=https://forums.mirrorsedge.com/discussion/1958/desyncs-in-cut-scenes|title=Desyncs in cut scenes - Mirror's Edge™ Catalyst Forums|date=June 12, 2016|snippet=Some of you may have experienced an issue where some cut scenes in the game are lagging a bit. We wanted to let you know that our team is working on a fix for a future update. Thanks for your patience.}}</ref> | ||
+ | {{ii}} Issue should already be fixed for quad core machines in June 14, 2016 patch<ref>{{Refsnip|url=https://forums.mirrorsedge.com/discussion/2354/game-update-notes-june-14th#latest|title=Game update notes, June 14th - Mirror's Edge™ Catalyst Forums|date=June 28, 2016|snippet=- Improvements for quad core machines in regards to an issue that caused a desync in audio during cut scenes}}</ref><ref>{{Refcheck|user=Marioysikax|date=June 28, 2016}}</ref> and for hyperthreating dual cores in June 27, 2016 patch.<ref>{{Refsnip|url=https://forums.mirrorsedge.com/discussion/2546/game-update-notes-june-27th#latest|title=Game update notes, June 27th - Mirror's Edge™ Catalyst Forums|date=June 28, 2016|snippet=- Decreased stuttering during the cut scenes for low end dual core hyper threading CPUs}}</ref>. If problem still exsists and your system is above minimum requirements, following can fix the issue. | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Use games FPS cap}} | ||
+ | # Open console in game with {{key|~}} or keyboard layout equelevant. | ||
+ | # Write {{code|GameTime.MaxVariableFps 60}} | ||
+ | '''Notes''' | ||
+ | {{ii}} If you are still having issues, try lowering the value to 30. | ||
+ | }} | ||
− | |||
===Blurry visuals and textures=== | ===Blurry visuals and textures=== | ||
{{ii}} By default, if the game tries to utilize more VRAM than is available, it will automatically decrease the quality of game assets, including textures and shadows. | {{ii}} By default, if the game tries to utilize more VRAM than is available, it will automatically decrease the quality of game assets, including textures and shadows. |
Revision as of 23:45, 27 June 2016
Developers | |
---|---|
DICE | |
Publishers | |
Electronic Arts | |
Engines | |
Frostbite 3 | |
Release dates | |
Windows | June 7, 2016 |
Mirror's Edge | |
---|---|
Mirror's Edge | 2009 |
Mirror's Edge Catalyst | 2016 |
General information
- PC Report
- Official site
- Official forums - not PC specific.
- EA answer forums - not PC specific.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
Green Man Gaming | ||||
Origin |
- All versions require Origin.
- Uses Denuvo Anti-Tamper DRM and has 5 activations limit in 24-hour period.[1]
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin |
Video settings
Anti-aliasing (AA)
- On higher end machines it's possible to use resolution scaling for downsampling up to two times the dimensions of selected resolution. Post processing antialiasing is applied before downsampling is done.
- Antialiasing is controlled by overall quality presets, and post-processing antialiasing is applied with every preset excluding
Low
.
Instructions |
---|
Input settings
Audio settings
Localizations
- Language is changed through the Origin client.
- Some regions only have certain languages available.[2]
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | |||
Asynchronous multiplayer | Users are able to create speedrun tracks and share them. |
Issues fixed
Desynced and laggy cutscenes
- Developers are aware of the issue and are working to fix it.[3]
- Issue should already be fixed for quad core machines in June 14, 2016 patch[4][5] and for hyperthreating dual cores in June 27, 2016 patch.[6]. If problem still exsists and your system is above minimum requirements, following can fix the issue.
Instructions |
---|
Blurry visuals and textures
- By default, if the game tries to utilize more VRAM than is available, it will automatically decrease the quality of game assets, including textures and shadows.
Instructions |
---|
- In-game post-processing antialiasing also blurs visuals. See Anti-aliasing (AA).
Stuttering
- This fix resolves stuttering at regular intervals, unconfirmed if it fixes other stuttering.
Instructions |
---|
Instructions |
---|
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Companion app
- Available for Android, iOS and WP.
- Includes same features as the official site, which include news, interactive map (2D instead of 3D on website) and player profile customization.
System requirements
- A 64-bit system is required.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-3250 AMD FX-6350 |
Intel Core i7-3770 3.4 GHz AMD FX-8350 4.0 GHz |
System memory (RAM) | 6 GB | 16 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon R9 270X 2 GB of VRAM | Nvidia GeForce GTX 970 AMD Radeon R9 280X 4 GB of VRAM |
References
- ↑ Mirror's Edge Catalyst EULA. - last accessed on 2016-6-8
- "While there is no limit on the total number of machines on which the Software can be Authenticated, you may launch and access the Software on no more than five (5) unique machines in any rolling 24-hour period."
- ↑ Catalyst language files:/r/mirrorsedge - last accessed on June 12, 2016
- ↑ Desyncs in cut scenes - Mirror's Edge™ Catalyst Forums - last accessed on June 12, 2016
- "Some of you may have experienced an issue where some cut scenes in the game are lagging a bit. We wanted to let you know that our team is working on a fix for a future update. Thanks for your patience."
- ↑ Game update notes, June 14th - Mirror's Edge™ Catalyst Forums - last accessed on June 28, 2016
- "- Improvements for quad core machines in regards to an issue that caused a desync in audio during cut scenes"
- ↑ Verified by User:Marioysikax on June 28, 2016
- ↑ Game update notes, June 27th - Mirror's Edge™ Catalyst Forums - last accessed on June 28, 2016
- "- Decreased stuttering during the cut scenes for low end dual core hyper threading CPUs"