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Engine:Frostbite 3

From PCGamingWiki, the wiki about fixing PC games
Frostbite 3
Engine - Frostbite 3 - logo.png
Developers
Website
First release date
Predecessor

Game Developer Publisher First release
Anthem BioWare Electronic Arts February 22, 2019
Battlefield 1 DICE, DICE Los Angeles Electronic Arts October 21, 2016
Battlefield 2042 DICE, Ripple Effect Studios, Criterion Games, EA Gothenburg Electronic Arts November 19, 2021
Battlefield 4 DICE, DICE Los Angeles Electronic Arts October 29, 2013
Battlefield Hardline Visceral Games, DICE, EA Canada, DICE Los Angeles, Criterion Games Electronic Arts March 17, 2015
Battlefield V DICE, DICE Los Angeles, Criterion Games Electronic Arts November 20, 2018
Command & Conquer (2013) Victory Games Electronic Arts
Dead Space (2023) Motive Studios Electronic Arts, Limited Run Games January 27, 2023
Dragon Age: Inquisition BioWare Electronic Arts November 18, 2014
EA Sports FC 24 EA Vancouver, EA Romania EA Sports September 29, 2023
EA Sports PGA Tour EA Tiburon EA Sports April 7, 2023
FIFA 17 EA Vancouver, EA Romania EA Sports September 29, 2016
FIFA 18 EA Vancouver, EA Romania EA Sports September 29, 2017
FIFA 19 EA Vancouver, EA Romania EA Sports September 28, 2018
FIFA 20 EA Vancouver, EA Romania EA Sports September 27, 2019
FIFA 21 EA Vancouver, EA Romania EA Sports October 9, 2020
FIFA 22 EA Vancouver, EA Romania EA Sports October 1, 2021
FIFA 23 EA Vancouver, EA Romania EA Sports September 30, 2022
Madden NFL 19 EA Tiburon, EA Canada EA Sports August 10, 2018
Madden NFL 20 EA Tiburon EA Sports August 2, 2019
Madden NFL 21 EA Tiburon EA Sports August 28, 2020
Madden NFL 22 EA Tiburon EA Sports August 20, 2021
Madden NFL 23 EA Tiburon EA Sports August 19, 2022
Madden NFL 24 EA Tiburon EA Sports August 17, 2023
Mass Effect: Andromeda BioWare Electronic Arts March 21, 2017
Mirror's Edge Catalyst DICE Electronic Arts June 7, 2016
Need for Speed (2016) Ghost Games Electronic Arts, 1C-SoftClub March 15, 2016
Need for Speed Heat Ghost Games, Criterion Games Electronic Arts November 8, 2019
Need for Speed Payback Ghost Games, Lucid Games Electronic Arts, 1C-SoftClub November 10, 2017
Need for Speed Rivals Ghost Games Electronic Arts, 1C-SoftClub November 19, 2013
Need for Speed Unbound Criterion Games Electronic Arts December 2, 2022
Need for Speed: Edge EA Spearhead Nexon, Tencent Games December 14, 2017
Plants vs. Zombies: Battle for Neighborville PopCap Games Electronic Arts October 18, 2019
Plants vs. Zombies: Garden Warfare PopCap Games Electronic Arts June 24, 2014
Plants vs. Zombies: Garden Warfare 2 PopCap Games Electronic Arts February 23, 2016
Star Wars Battlefront (2015) DICE, DICE Los Angeles, Criterion Games Electronic Arts November 17, 2015
Star Wars Battlefront II (2017) Motive Studios, DICE, Criterion Games Electronic Arts November 17, 2017
Star Wars: Squadrons Motive Studios Electronic Arts October 2, 2020

Key points

DICE-developed engine that is used in many EA projects.

Video

Ultra-widescreen

Most games running on the engine use a Hor+ ultrawide image...
...though some material, especially FMV cutscenes, will most likely be pillarboxed.

Games set to windowed mode open at 1280x720

Change the desired resolution

Using the guide below, create a file titled user.cfg on the game's installation directory and paste the following, modifying the numbers listed below to your desired resolution:

Window.Width 1920
Window.Height 1080

Frame rate (FPS)

Certain games will enforce a locked frame rate with no in-game option to change it. However, one can set a custom frame rate by following these steps.

Unlocking the frame rate

Using the guide below, create a file titled user.cfg on the game's installation directory and paste the following:

GameTime.MaxVariableFPS 0

Where '0' unlocks the framerate, allowing the game to go above the 200 FPS cap.

In Need for Speed Rivals and Dragon Age: Inquisition use the -GameTime.MaxSimFps # -GameTime.ForceSimRate # command line argument, where # is the exact desired value.[1]. Doing this in DA:I will increase cutscene FPS.

Will not affect games that enforce an FPS cap for certain content, like Need for Speed Heat's audience crowds that are locked to 30 FPS. As such they will appear to stutter at higher frame rates.
Some games will exhibit issues with higher frame rates. Star Wars Battlefront II's Instant Action may have issues that can be resolved with an FPS cap to either 60 or 30 and Dragon Age: Inquisition has a multitude of issues with higher frame rates.
This isn't recommended with Need for Speed Rivals! See High frame rate for more information.

Anti-aliasing (AA)

TAA will most likely be forced on with no option to disable. Workarounds do exist to disable it, though they differ depending on the game.

Static resolution scale with SSAA

Some games do not include an option to change the static resolution scale (SSAA). However, you can force a change.
Command line

On games with the command line enabled, press ~ and type Render.ResolutionScale #. If you change the value to 0 or values above 2.0, the game will crash.

To make this a persistent change, create a file titled user.cfg on the game's installation directory and type the command shown above.

Edit PROFILEOPTIONS_profile

Open PROFILEOPTIONS_profile and search for the string GstRender.ResolutionScale 1.000000. Change 1.000000 to a number between 0.0 and 2.0.

Need for Speed Rivals: Add launch option[2]

Add the -Render.ResolutionScale 1.5 command line argument.

Notes

This doubles the render resolution without affecting the display resolution. Can be further tweaked up to 2.0
Using Nvidia's DSR instead, provides better performance.[3]
Causes the starting grid and other GUI elements on 3D environments to be misalignment.

Other information

Save folder locations of Frostbite games will usually be in %USERPROFILE%\Documents.

Developer console

Some Frostbite games have a built-in developer console that can be called up by pressing ~. Some commands are listed below.
These commands can be executed when the game launches by creating a file titled user.cfg in the game installation folder.
Command Description
PerfOverlay.DrawFPS 1 Show FPS counter
PerfOverlay.DrawGraph 1 Show performance graph
GameTime.MaxVariableFPS # Limit frame rate (where # is a positive number) / '0' unlocks framerate beyond 200FPS
RenderDevice.TripleBufferingEnable 1 Enable Triple-Buffering (only recommended if Vsync is on)
RenderDevice.ForceRenderAheadLimit 1 Force rendering only 1 frame ahead (can remove stutter, default value is 3)
Screenshot.Render Take a screenshot (into %USERPROFILE%\Documents\*game's folder*\Screenshots\)


References