Difference between revisions of "Half-Life: Opposing Force"
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Revision as of 04:44, 12 April 2018
Developers | |
---|---|
Gearbox Software | |
Valve Corporation | |
Publishers | |
Sierra Entertainment | |
Valve Corporation | |
Engines | |
GoldSrc | |
Release dates | |
Windows | November 10, 1999 |
macOS (OS X) | March 30, 2013 |
Linux | March 30, 2013 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Key points
- As of July 2013, among other fixes, Opposing Force was updated with SteamPipe integration, with its original soundtrack added back in-game.[1]
General information
- Unofficial Half-Life Wiki
- GitHub Issue Tracker for Half-Life: Opposing Force and other GoldSrc-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | After an update, the disc only required to play CD music. | |||
Amazon.com | Only available as Half-Life: Anthology, Comes with Steam Key | |||
Green Man Gaming | ||||
Steam |
Essential improvements
Skip intro videos
- This fix isn't necessary for the Steam release, as that has no intro videos.
-nointro[citation needed] |
---|
|
Higher definition models
The High Definition Pack[2] was created by Gearbox and first released alongside with Blue Shift on June 12, 2001. It was released for free on Steam on August 30, 2005, with a fixed version released a year later. This pack replaces most weapon and player/enemy models with higher polygon versions, substantially altering the style of some of them in the process. The option to enable the pack in-game is in the options menu, and the game must be restarted for it to take effect.
For other options follow this guide.
Remade WON Menu
Opposing Force's main menu, among other parts, was heavily changed with the game's transition from the WON (World Opponent Network) system to Steam. A mod was released by Reddit user HowardHeyman. It restores the look of the original Opposing Force menus, but without text subtitles, animated backgrounds, nor various options windows to keep within the Source Engine's assumed limits. The mod also adds main menu music from Opposing Force's own soundtrack. An alternate download link can be found here, on GameBanana.
The menu also adds the "Custom Game" feature that was present in the WON version, where the player could select from an in-game menu to switch mods in-game. This feature is disabled by default in the Steam release, as Half-Life doesn't have true native support to allow run time switching, and, according to Alfred, the engineering effort to fix the function is better spent elsewhere.[3]
- Menus are 4:3 by default and cannot be stretched to fullscreen. In-game is untouched.
Enabling developer mode
- Enabling developer mode will allow use of in-game cheats and various console commands.
Turn on developer mode[citation needed] |
---|
Use the Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Half-Life\gearbox\[Note 1] |
macOS (OS X) | <path-to-game>/Half-Life/gearbox/ |
Linux | <path-to-game>/Half-Life/gearbox/ |
-
*.cfg
store the configuration.
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Half-Life\gearbox\SAVE\[Note 1] |
macOS (OS X) | <path-to-game>/Half-Life/gearbox/SAVE/ |
Linux | <path-to-game>/Half-Life/gearbox/SAVE/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
- When running at widescreen-resolutions adjusting the FOV is probably necessary.
Field of view[citation needed] |
---|
|
Borderless fullscreen windowed
-window -noborder[citation needed] |
---|
|
High frame rate
- Game is capped at 72 FPS (without Vsync) by default.
Set FPS limit[citation needed] |
---|
fps_max "<desired FPS value>" fps_override 1
4. Save the file and launch the game. 5. Disable Vsync in-game. |
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Korean |
Network
- For more information, see the "Half-Life Dedicated Server" section of our GoldSrc article.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | Versus |
||
Online play | 32 | Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Open the console (~) and use connect followed by the IP and port. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 6003, 7002, 27010, 27015, 27025 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | See VR. | ||
Oculus VR (LibOVR) | See VR. | ||
Windows Mixed Reality | See VR. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse | |||
Novint Falcon | The official game-specific 3D Touch Add On is required. |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
VR
Install Half-Life-VR Mod[4] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | Lost with Linux update.[5] |
OpenGL | 2.1 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Multiplayer | World Opponent Network, Steamworks | WON for retail, Steamworks for Steam. |
Console commands
- Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
- The console is enabled by default in GoldSrc games, press ~ to open it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, NT |
Processor (CPU) | Intel Pentium 133 MHz | Intel Pentium 166 MHz |
System memory (RAM) | 24 MB | 32 MB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | SVGA, high color (16-bit) 16 MB of VRAM | 32 MB of VRAM |
Sound (audio device) | Win-compatible soundcard |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | Snow Leopard 10.6.3 | |
Processor (CPU) | 500 MHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8 ATI Radeon X1600 Intel HD 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Intel Dual Core 2.8 GHz AMD Dual Core 2.8 GHz |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8600/9600 GT ATI/AMD Radeon HD 2600/3600 OpenGL 2.1 compatible |
|
Sound (audio device) | OpenAL Compatible Sound Card | |
Other | (Graphic Drivers: Nvidia 310, AMD 12.11) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Opposing Force Hub (Steam) - Half-Life: Opposing Force update released - last accessed on July 30, 2013
- ↑ Enabling the Half-Life Hi-Def Model Pack
- ↑ Alfred, Source Code Manager, GoldSource Engine GitHub, - Accessed 1/29/18.
- ↑ Half Life DLC's Blue Shift & Opposing Force works in VR as well, here is how you get it to work with the updated VR Mod
- ↑ Steam HL1 5.1 sound - Steam discussions forums.