Mirror's Edge Catalyst
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
DICE | |
Publishers | |
Electronic Arts | |
Engines | |
Frostbite 3 | |
Release dates | |
Windows | June 7, 2016 |
Mirror's Edge | |
---|---|
Mirror's Edge | 2009 |
Mirror's Edge Catalyst | 2016 |
General information
- PC Report
- Official site
- Official forums - not PC specific.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
Green Man Gaming | ||||
Origin |
- All versions require Origin.
- Uses Denuvo Anti-Tamper DRM and has 5 activations limit in 24-hour period.[1]
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin |
Video settings
Anti-aliasing (AA)
- On higher end machines it's possible to use resolution scaling for downsampling up to two times the dimensions of selected resolution. Post processing antialiasing is applied before downsampling is done.
- Antialiasing is controlled by overall quality presets, and post-processing antialiasing is applied with every preset excluding
Low
.
Instructions |
---|
Input settings
Audio settings
Localizations
- Language is changed through the Origin client.
- Some regions only have certain languages available.[2]
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | |||
Asynchronous multiplayer | Users are able to create speedrun tracks and share them. |
Issues unresolved
Desynced and laggy cutscenes
- Developers are aware of the issue and are working to fix it.[3]
Issues fixed
Blurry visuals and textures
- By default, if the game tries to utilize more VRAM than is available, it will automatically decrease the quality of game assets, including textures and shadows.
Instructions |
---|
- In-game post-processing antialiasing also blurs visuals. See Anti-aliasing (AA).
Stuttering
- This fix resolves stuttering at regular intervals, unconfirmed if it fixes other stuttering.
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Companion app
- Available for Android, iOS and WP.
- Includes same features as the official site, which include news, interactive map (2D instead of 3D on website) and player profile customization.
System requirements
- A 64-bit system is required.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-3250 AMD FX-6350 |
Intel Core i7-3770 3.4 GHz AMD FX-8350 4.0 GHz |
System memory (RAM) | 6 GB | 16 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon R9 270X 2 GB of VRAM | Nvidia GeForce GTX 970 AMD Radeon R9 280X 4 GB of VRAM |
References
- ↑ Mirror's Edge Catalyst EULA. - last accessed on 2016-6-8
- "While there is no limit on the total number of machines on which the Software can be Authenticated, you may launch and access the Software on no more than five (5) unique machines in any rolling 24-hour period."
- ↑ Catalyst language files:/r/mirrorsedge - last accessed on June 12, 2016
- ↑ Desyncs in cut scenes - Mirror's Edge™ Catalyst Forums - last accessed on June 12, 2016
- "Some of you may have experienced an issue where some cut scenes in the game are lagging a bit. We wanted to let you know that our team is working on a fix for a future update. Thanks for your patience."