User contributions
- 00:24, 15 February 2024 diff hist +164 Arzette: The Jewel of Faramore Added Xbox Controller Support, PlayStation Controller support info added but should be considered temporarily as we're using Steam storepages' Controller Support tags.
- 21:43, 25 January 2024 diff hist +1 m The Last of Us Part I fixed PlayStation Connection mode notes for a bit.
- 21:41, 25 January 2024 diff hist +19 m Resident Evil 4 (2023)
- 21:37, 25 January 2024 diff hist -12 m Resident Evil 4 (2023) fixed PlayStation Connection modes, it's still based on the old format however.
- 21:36, 25 January 2024 diff hist +44 Resident Evil 4 (2023) Reformatted PlayStation Controller Support info.
- 21:34, 25 January 2024 diff hist -130 The Last of Us Part I Reformatted PlayStation Controller Support for a bit, as DualSense's Adaptive triggers and haptic feedback info is now added.
- 21:23, 25 January 2024 diff hist +604 Hi-Fi Rush Reformatted PlayStation Controller Support info, added note regarding PlayStation Button Prompts as it requires manual switch by the end-user (actually similar to how Resident Evil 4 Remake does) and swapped Update 7 Patch notes link with the Bethesda one.
- 20:07, 22 January 2024 diff hist +956 Max Payne 3 Added additional info for Simultaneous Inputs. Turns out; it has additional conflictions in regards to Camera actions (if using Right Stick Camera and Mouse Camera at the same time) and additional aim assist regardless if turning them off. - reorganized button prompt section for a bit.
- 01:12, 21 January 2024 diff hist +469 The Last of Us Part I TLOU1 Remake doesn't use Steam Input API, but it takes advantage of Steam Input's helper function (read Steamworks SDK document for more details) for it....but unlike most games (like the Like A Dragon games); it takes full advantage of the Helper functionality. (that means Motion Sensor support across all Controller Types), added additional notes for Simultaneous Inputs when it comes to locking button prompts
- 22:08, 13 January 2024 diff hist +765 Half-Life The 25th Anniversary Update actually doesn't have "Full Controller Support", it only has both Analog Movement and Joystick Camera. Instead: They exclusively relied on the Valve-provided Steam Input config to make it all work...but nearly all of them are Keyboard/Mouse bindings. - Alternatively: Button Remapping can be done via controller.cfg
- 21:16, 13 January 2024 diff hist +55 m Uncharted: Legacy of Thieves Collection Added an note for Simultaneous Inputs in regards to Steam Deck, as Mouse Input is completely disabled. Uncharted: Legacy of Thieves Collection doesn't make use of Steam Input API, regardless of what the Controller Support information says.
- 18:44, 18 June 2023 diff hist +184 Rez Infinite Simultaneous Controller+Keyboard/Mouse is only supported on Area X mode.
- 00:06, 20 April 2023 diff hist -15 No Man's Sky As part of the Fractral Update (Version 4.1): Simultaneous Inputs has been fixed, Button Prompts will no longer flicker based on Mouse Movement. This is due to "Gyro Aiming" support being added on Steam Deck (not mentioned in Patch notes, but Sean Murray via Twitter did bring it up)...but it's actually a new config for Steam Deck users that made it possible. - Updated Steam Input API glyph notes to clarify that it does both In-Game and SIAPI button prompts based on Controller Types
- 21:45, 31 March 2023 diff hist -188 m Resident Evil 4 (2023) removed "other button prompts".
- 21:38, 31 March 2023 diff hist +652 Resident Evil 4 (2023) Resident Evil 4 Remake is the first RE Engine-based Resident Evil game to allow Simultaneous input, while also being the first Resident Evil game to officially support DualShock 4 and DualSense Controller inputs...but RE4 Remake does not auto-detect button prompts, choose the appropriated Button Icon type for that. (This is similar to how Monster Hunter RISE does) Gyro Aiming functionality is also supported. Nintendo Switch button prompts is supported, referred as Button Icon Type C.
- 21:14, 31 March 2023 diff hist +1 Resident Evil Village Almost all of RE Engine-based Resident Evil games do not support Simultaneous Inputs, Resident Evil Village is one of them.
- 21:13, 31 March 2023 diff hist +1 Resident Evil 3 (2020) Almost all of RE Engine-based Resident Evil games do not support Simultaneous Inputs, Resident Evil 3 Remake is one of them.
- 04:03, 4 March 2023 diff hist +1 Resident Evil 2 (2019) As per Resident Evil tradition: RE2 Remake does not support Mixed Input, as the game will prevent you from using both Controller and Keyboard/Mouse Inputs at the same time.
- 01:42, 28 January 2023 diff hist +44 Hi-Fi Rush DualShock/DualSense support isn't in. Added additional note for Simultaneous Inputs as button prompts flickers during regular gameplay...as is the norm for most UE4-based titles.
- 05:48, 27 August 2022 diff hist +883 Devil May Cry 5 Added new stuff on Input section, such as Simultaneous Input, Hotplugging, Haptic Feedback and adding hackable note on PS prompt note. (PS4 Button prompts note has been moved there, alongside DS4 Gamepad Overlay mod ) and minor word change.
- 21:00, 16 August 2022 diff hist +321 Marvel's Spider-Man Remastered Added Steam Input presets and confirming that Steam Controller will give you Steam Deck button prompts.
- 21:44, 6 May 2022 diff hist +30 Half-Life 2 over on Haptic Feedback note: re-added "(choose Runtime Binaries x86)" for SDL2 runtime.
- 21:43, 6 May 2022 diff hist +30 m Half-Life 2: Episode Two over on Haptic Feedback note: re-added "(choose Runtime Binaries x86)" for SDL2 runtime.
- 21:43, 6 May 2022 diff hist +30 m Half-Life 2: Episode One over on Haptic Feedback note: re-added "(choose Runtime Binaries x86)" for SDL2 runtime.
- 21:37, 6 May 2022 diff hist +1,826 Half-Life 2: Episode Two Backports Half-Life 2's Input info over to HL2: Episode 2 for consistency. (Since it shares the same hl2 game file). However, Left/Right Joystick Movement doesn't work in Episode 2 (Steam Deck branch) even if Steam Input is forcefully disabled.
- 21:37, 6 May 2022 diff hist +1,608 Half-Life 2: Episode One Backports Half-Life 2's Input info over to HL2: Episode 1 for consistency. (Since it shares the same hl2 game file)
- 23:01, 5 May 2022 diff hist +1,240 Half-Life 2 Steam Input API and PlayStation Controllers has been added to the list since Steam Deck update added support for it, plus the return of Controller Rumble (SIAPI-only). However, Controller rumble solution no longer work if SIAPI is disabled...
- 21:14, 5 May 2022 diff hist -1,389 Aperture Desk Job Renamed "Controller Configuration" to "Controller Layout" and added Steam Deck to the SI Presets.
- 21:07, 5 May 2022 diff hist +99 Yakuza 5 Remastered Change Simultaneous Input to False since the game will start to conflict when both Input methods are in use.
- 21:07, 5 May 2022 diff hist +99 Yakuza 4 Remastered Change Simultaneous Input to False since the game will start to conflict when both Input methods are in use.
- 21:07, 5 May 2022 diff hist +99 Yakuza 3 Remastered Change Simultaneous Input to False since the game will start to conflict when both Input methods are in use.
- 20:01, 5 May 2022 diff hist +113 Yakuza 5 Remastered Added Steam Input info (across The Remastered Collection)
- 20:01, 5 May 2022 diff hist +113 Yakuza 4 Remastered Added Steam Input info (across The Remastered Collection)
- 20:00, 5 May 2022 diff hist +113 Yakuza 3 Remastered Added Steam Input info (across The Remastered Collection)
- 19:58, 5 May 2022 diff hist +3 m Yakuza 6: The Song of Life fixed Steam Controller prompts.
- 19:51, 5 May 2022 diff hist +348 Yakuza 6: The Song of Life After further testing between Yakuza 6 and Kiwami 2, Camera Controls conflicts and key gameplay functions (like Sprinting) don't work when Gamepad + KB/M is in use at the same time. While using Steam Controller: Xbox Prompts will be used.
- 19:36, 5 May 2022 diff hist +347 Yakuza Kiwami 2 Button Prompt flickers (KB+M Button Icons will be prioritized), Camera Controls conflictions and key gameplay functions (like Sprinting) don't work when Gamepad + KB/M is in use at the same time.
- 17:58, 5 May 2022 diff hist +48 Yakuza 6: The Song of Life Mixed Input is possible, but KB+M Button Icons will be prioritized.
- 18:19, 19 April 2022 diff hist 0 m Prey (2017) fixed the Bold text on Steam Input API notes
- 19:34, 18 April 2022 diff hist +660 Prey (2017) On SIAPI mode: In-Game button icons will be prioritized if using DS4 or Xbox gamepad, even if you bind any Game Actions to a non-standard button input (like Xbox Elite Paddles), but Steam's button icon (or text) does if the standard button is unbinded.
- 04:06, 18 April 2022 diff hist +130 m Prey (2017) Added Steam Input official config presets. (surprisingly, Southpaw is also available as an optional dev config)
- 03:57, 18 April 2022 diff hist +3 m Prey (2017)
- 03:54, 18 April 2022 diff hist +1,271 Prey (2017) Cleaned up the Input Section. I added more info for Steam Input API, Simultaneous Inputs and Native DS4 Support isn't supported (with DS4 Button prompt workaround)
- 04:20, 9 April 2022 diff hist +3 m Sandbox
- 04:18, 9 April 2022 diff hist -6 m Sandbox S&Box uses Steam Input API, thus support Generic and Nintendo Switch Pro Controllers.
- 04:16, 9 April 2022 diff hist -3 Sandbox S&Box uses Steam Input's build-in Glyphs, so it should show Steam Controller button prompts.
- 00:48, 18 March 2022 diff hist +270 OlliOlli World Added some missing info on both Video and Input side.
- 01:49, 17 March 2022 diff hist +675 Aperture Desk Job Aperture Desk Job uses Steam Input API (not big surprised, you can rebind and change the Mouse-like Camera sensitivity for Gyro Aim Turret and Left/Right Trackball actions), certain parts of the Input page has been updated to reflect that.
- 02:31, 22 February 2022 diff hist -5 m List of games that support tracked motion controllers in non-VR gameplay
- 02:30, 22 February 2022 diff hist +370 List of games that support tracked motion controllers in non-VR gameplay