Difference between revisions of "Half-Life: Blue Shift"
From PCGamingWiki, the wiki about fixing PC games
(→Game crashes before entering main menu (Windows): replaced incorrect DEP steps) |
(Added in the API and Middleware tables, along with a new fix. Also did some cleanup.) |
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|oculus rift = unknown | |oculus rift = unknown | ||
|oculus rift notes = | |oculus rift notes = | ||
− | |high frame rate = | + | |high frame rate = hackable |
− | |high frame rate notes = | + | |high frame rate notes = See [[#High frame rate|High frame rate]]. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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# Press <code>OK</code> | # Press <code>OK</code> | ||
# Launch the game | # Launch the game | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Set FPS limit}} | ||
+ | {{ii}} Game is capped at 72 FPS (without Vsync) by default | ||
+ | # Go to the [[#Configuration file(s) location|Configuration file(s) location]]. | ||
+ | # Create a new file called <code>userconfig.cfg</code> | ||
+ | # Add in the following lines: | ||
+ | <pre> | ||
+ | fps_max "<desired FPS value>" | ||
+ | fps_override 1 | ||
+ | </pre> | ||
+ | * The <code>fps_override 1</code> command disables GoldSrc's arbitrary 100 FPS limit. | ||
+ | 4. Save the file and launch the game. | ||
+ | 5. Disable Vsync in-game. | ||
}} | }} | ||
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==Other information== | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 7 | ||
+ | |direct3d notes = Lost with Linux update.<ref>[http://steamcommunity.com/app/70/discussions/0/828934913113943429 Steam HL1 5.1 sound - Steam discussions forums].</ref> | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = 2.1 | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = true | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = true | ||
+ | |64-bit executable notes= OS X and Linux only.{{cn}} | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = Miles Sound System | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | }} | ||
+ | |||
===Console commands=== | ===Console commands=== | ||
{{ii}} Games running on the GoldSrc engine can utilize [https://developer.valvesoftware.com/wiki/Command_Line_Options#Goldsource_Games GoldSrc Engine Console Commands] for various tasks. | {{ii}} Games running on the GoldSrc engine can utilize [https://developer.valvesoftware.com/wiki/Command_Line_Options#Goldsource_Games GoldSrc Engine Console Commands] for various tasks. | ||
Line 227: | Line 279: | ||
|minRAM = 1 GB | |minRAM = 1 GB | ||
|minHD = 4 GB | |minHD = 4 GB | ||
− | |minGPU = | + | |minGPU = Nvidia GeForce 8xxx series |
− | |minGPU2 = ATI X1600 | + | |minGPU2 = ATI Radeon X1600 |
|minGPU3 = Intel HD 3000 | |minGPU3 = Intel HD 3000 | ||
}} | }} | ||
Line 236: | Line 288: | ||
|minOS = Ubuntu 12.04 | |minOS = Ubuntu 12.04 | ||
− | |minCPU = Dual | + | |minCPU = Intel Dual Core 2.8 GHz |
+ | |minCPU2 = AMD Dual Core 2.8 GHz | ||
|minRAM = 1 GB | |minRAM = 1 GB | ||
|minHD = 4 GB | |minHD = 4 GB | ||
− | |minGPU = | + | |minGPU = Nvidia GeForce 8600/9600 GT |
− | |minGPU2 = ATI/AMD | + | |minGPU2 = ATI/AMD Radeon HD 2600/3600 |
|minGPU3 = (Graphic Drivers: nVidia 310, AMD 12.11) | |minGPU3 = (Graphic Drivers: nVidia 310, AMD 12.11) | ||
|minOGL = 2.1 | |minOGL = 2.1 | ||
}} | }} | ||
+ | |||
+ | {{References}} |
Revision as of 06:36, 4 December 2014
Cover image missing, please upload it | |
Developers | |
---|---|
Valve Corporation | |
Gearbox Software | |
Engines | |
GoldSrc | |
Release dates | |
Windows | June 12, 2001 |
macOS (OS X) | March 30, 2013 |
Linux | March 30, 2013 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Key points
- Runs extremely well on low end hardware.
General information
- Unofficial Half-Life Wiki
- GitHub Issue Tracker for Half-Life: Blue Shift and other GoldSrc-based games
- Steam Community Discussions
- Steam Users' Forums
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | Only available as Half-Life: Anthology, Comes with Steam Key | |||
Steam |
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/130/pfx/[Note 1] |
-
*.cfg
store the configuration.
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/130/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Borderless fullscreen windowed
Instructions |
---|
High frame rate
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German |
Issues fixed
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | Lost with Linux update.[1] |
OpenGL | 2.1 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System |
Console commands
- Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
- The console is enabled by default in GoldSrc games, press ~ to open it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 500 MHz | 800 MHz |
System memory (RAM) | 96 MB | 128 MB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 16 MB of VRAM | 32 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.3 | |
Processor (CPU) | 500 MHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8xxx series ATI Radeon X1600 Intel HD 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Intel Dual Core 2.8 GHz AMD Dual Core 2.8 GHz |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8600/9600 GT ATI/AMD Radeon HD 2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11) OpenGL 2.1 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/130/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (130) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.