Difference between revisions of "Mirror's Edge Catalyst"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 16:43, 12 June 2016
Developers | |
---|---|
DICE | |
Publishers | |
Electronic Arts | |
Engines | |
Frostbite 3 | |
Release dates | |
Windows | June 7, 2016 |
Mirror's Edge | |
---|---|
Mirror's Edge | 2009 |
Mirror's Edge Catalyst | 2016 |
General information
- Official site
- Official forums - not PC specific.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
Green Man Gaming | ||||
Origin |
- All versions require Origin.
- Uses Denuvo Anti-Tamper DRM and has 5 activations limit in 24-hour period.[1]
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin |
Video settings
Anti-aliasing (AA)
- On higher end machines it's possible to use resolution scaling for downsampling up to two times the dimensions of selected resolution. Post processing antialias is applied before downsampling is done.
- Antialiasing is controlled by overall quality presets and post processing antialiasing is applied with every preset excluding low one.
Instructions |
---|
Input settings
In-game controller settings.
Audio settings
Localizations
- Language is changed trough Origin client.
- With some regions only certain languages are available.[2]
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Issues unresolved
Desynced and laggy cutscenes
- Developers are aware of the issue and are working to fix it.[3]
Issues fixed
Blurry visuals and textures
- By default, if game tries to utilize more VRAM than is available, it will automatically decrease the quality of game assets including textures and shadows.
Instructions |
---|
- Games applied post processing antialiasing does render visuals bit blurrier. See Anti-aliasing (AA).
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
- A 64-bit system is required.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-3250 AMD FX-6350 |
Intel Core i7-3770 3.4 GHz AMD FX-8350 4.0 GHz |
System memory (RAM) | 6 GB | 16 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon R9 270X 2 GB of VRAM | Nvidia GeForce GTX 970 AMD Radeon R9 280X 4 GB of VRAM |
References
- ↑ Mirror's Edge Catalyst EULA. - last accessed on 2016-6-8
- "While there is no limit on the total number of machines on which the Software can be Authenticated, you may launch and access the Software on no more than five (5) unique machines in any rolling 24-hour period."
- ↑ Catalyst language files:/r/mirrorsedge - last accessed on June 12, 2016
- ↑ Desyncs in cut scenes - Mirror's Edge™ Catalyst Forums - last accessed on June 12, 2016
- "Some of you may have experienced an issue where some cut scenes in the game are lagging a bit. We wanted to let you know that our team is working on a fix for a future update. Thanks for your patience."