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Difference between revisions of "Grand Theft Auto: Vice City"

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{{disambig|the original 2003 PC release|the remaster|[[Grand Theft Auto: Vice City – The Definitive Edition]]}}
 +
{{Infobox game
 +
|cover        = Grand Theft Auto Vice City cover.jpg
 +
|developers  =
 +
{{Infobox game/row/developer|Rockstar North}}
 +
{{Infobox game/row/porter|TransGaming Inc.|OS X}}
 +
|publishers  =
 +
{{Infobox game/row/publisher|Rockstar Games}}
 +
{{Infobox game/row/publisher|Capcom|Japan}}
 +
{{Infobox game/row/publisher|1C-SoftClub|Russia}}
 +
|engines      =
 +
{{Infobox game/row/engine|RenderWare}}
 +
|release dates=
 +
{{Infobox game/row/date|Windows|May 1, 2003}}
 +
{{Infobox game/row/date|OS X|November 12, 2010|wrapper=Cider}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|grand-theft-auto-vice-city|94}}
 +
{{Infobox game/row/reception|IGDB|grand-theft-auto-vice-city|94}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Open world }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | Automobile, Bicycle, Bus, Flight, Helicopter, Hovercraft, Motorcycle, Off-roading, Street racing, Tank, Train ,Transport, Truck }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Contemporary }}
 +
{{Infobox game/row/taxonomy/series            | Grand Theft Auto }}
 +
|steam appid  = 12110
 +
|steam appid side = 12240, 110700
 +
|gogcom id    =
 +
|official site= http://www.rockstargames.com/vicecity/
 +
|hltb        = 4075
 +
|strategywiki = Grand Theft Auto: Vice City
 +
|mobygames    = grand-theft-auto-vice-city
 +
|wikipedia    = Grand Theft Auto: Vice City
 +
|winehq      = 1369
 +
|license      = commercial
 +
}}
  
 +
'''Key points'''
 +
{{ii}} There are many [[#Issues fixed|issues]] and it's very likely to encounter at least one.<ref name=f1>[http://www.gtaforums.com/index.php?showtopic=294498 "Vice City on Windows Vista & Windows 7"]</ref><ref name=f2>[http://www.gtaforums.com/index.php?showtopic=188753 "Bug List with Solutions (PC, PS2 & Xbox)"]</ref> [[#SilentPatch|SilentPatch]] fixes many of these issues.
 +
{{++}} Features the ability to import your music for your own custom radio station.<ref>[http://www.grandtheftwiki.com/Custom_Radio_Station Custom Radio Stations in GTA Games]</ref>
 +
{{--}} Exceeding 30 FPS introduces gameplay and physics [[#Timing-related issues|issues]].
 +
 +
'''General information'''
 +
{{mm}} [https://gtaforums.com/forum/62-gta-vice-city/ GTAForums - Grand Theft Auto: Vice City Discussion]
 +
{{mm}} [http://www.grandtheftwiki.com/Grand_Theft_Auto:_Vice_City Grand Theft Wiki]
 +
{{mm}} [http://www.gtanet.com GTA Network] - A huge network of fansites all dedicated to the Grand Theft Auto series
 +
{{mm}} [http://www.gtagarage.com/mods/browse.php GTA Garage Mod Database]
 +
{{mm}} [https://steamcommunity.com/app/12110/discussions/ Steam Community Discussions]
 +
 +
==Availability==
 +
{{Availability|
 +
{{Availability/row| Retail | | Disc, Key | {{DRM|SecuROM|4}} disc check.<br>Polish versions sold in ''Classics collection'' from Cenega require Internet activation, but have no DRM. | | Windows }}
 +
{{Availability/row| Retail | | Disc | Included in ''Grand Theft Auto: The Trilogy''.<ref>{{Refcheck|user=AmethystViper|date=2021-10-24|comment=Does not appear to use SecuROM DRM after installing the game from the discs, and running SecuROM's removal tool does not return any instance of SecuROM being installed onto the system while the game was installed. Tested on Windows 10 64-bit. }}</ref> | | Windows, OS X }}
 +
{{Availability/row| Publisher | https://store.rockstargames.com/game/buy-grand-theft-auto-the-trilogy | Rockstar Games Launcher | Purchased as ''Grand Theft Auto: The Trilogy'' and includes [[Grand Theft Auto III |GTA III]] and [[Grand Theft Auto: San Andreas|GTA: San Andreas]]. Playable without DRM by using [[#Downgrading|VC RSGC Downgrader]]. |  | Windows | }}
 +
{{Availability/row| Gamesplanet | 1396-1 | Rockstar Games Launcher | | | Windows | unavailable }}
 +
{{Availability/row| GMG | grand-theft-auto-vice-city | Rockstar Games Launcher | | | Windows | unavailable }}
 +
{{Availability/row| Humble | grand-theft-auto-vice-city | Rockstar Games Launcher | | | Windows | unavailable }}
 +
{{Availability/row| Steam | 12110 | Steam | | | Windows | unavailable }}
 +
{{Availability/row| Amazon | B008FPV5IS | Steam | | | Windows | unavailable }}
 +
}}
 +
{{ii}} If the Steam version is detected, the Rockstar launcher can launch the game through Steam instead.<ref>{{Refcheck|user=AmethystViper|date=2019-09-18|comment=}}</ref>
 +
{{ii}} Given for free to anyone who purchases [[Grand Theft Auto: The Trilogy – The Definitive Edition|The Definitive Edition]] on the Rockstar Store before June 30, 2022.
 +
 +
===Version differences===
 +
{{ii}} The current Steam version as of December 2012 was rumored to have some radio songs removed similarly to the mobile version and rare 2013 retail PC re-release.<ref>{{Refurl|url=http://www.rockstarnexus.com/article/82/Vice-City-now-back-on-Steam|title=Vice City now back on Steam - Rockstar Nexus|date=2019-06-09}}</ref> However, it was reported that the "New Audio" Steam version still has the full soundtrack as the earlier retail and "Old Audio" Steam versions.<ref>{{Refurl|url=https://www.youtube.com/watch?v=RjJJ2IzSXCw|title=GTA VC - Why Steam is NOT a bad version? (Comparison) - Feat. MrMario|date=2019-06-09}}</ref><ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=I have compared the retail version included in the 2009 ''Grand Theft Auto: The Trilogy'' collection and the ''"New Audio"'' Steam version and noticed the original radio songs that were rumored to be cut are still present in the latter.}}</ref>
 +
{{--}} The Rockstar Games Launcher version, however, does have the cut soundtrack from the mobile port and the 2013 retail re-release.<ref>{{Refurl|url=https://gtaforums.com/topic/936600-iii-iv-various-gta-downgraders/?tab=comments#comment-1070925766|title=Various GTA Downgraders - GTA Forums|date=2019-10-07}}</ref> To restore them for the Rockstar Games Launcher version, see [[#Downgrading|Downgrading]].
 +
 +
==Essential improvements==
 +
===Patches===
 +
{{ii}} [https://www.patches-scrolls.de/patch/1894/7/ Patch v1.1] is the latest patch available. Most digital distribution versions already include this patch.
 +
 +
===Downgrading===
 +
{{ii}} A majority of essential mods and fixes require a v1.0 executable.
 +
{{++}} Downgrading the Rockstar Games Launcher version restores all of the removed licensed music tracks.
 +
{{Fixbox|description=Steam version: replace the stock Steam executable with [https://www.moddb.com/addons/gta-vice-city-patch-for-no-cd-v10/#7146818 this one].|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-10-07|comment=}}</ref>|fix=
 +
}}
 +
{{Fixbox|description=Rockstar Games Launcher version: use the VC RGSC Downgrader|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-12-14|comment=}}</ref>|fix=
 +
# Download the [https://gtaforums.com/topic/936600-iii-iv-various-gta-downgraders/ VC RGSC Downgrader].
 +
# Extract the contents of {{file|VCRGSCdowngrade.rar}} to <code>{{p|game}}</code>.
 +
# Run {{file|install.bat}} to start the downgrading process. The tool will automatically close its command prompt window and remove patch files afterwards.
 +
# Launch the game from the newly created {{file|gta-vc.exe}} v1.0 executable. It is advised to not use the original executable leftover after downgrading the game as the Rockstar Games Launcher has problems with the modified files and can undo file changes from the downgrader.
 +
}}
 +
 +
===Skip intro videos===
 +
{{ii}} Although this mod was made for [[Grand Theft Auto: San Andreas]], it also works on Grand Theft Auto: Vice City as well.
 +
 +
{{Fixbox|description=Installing No Intro mod|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=Installed this mod on Vice City (and III) and it works, skipping intros immediately. It also works via Mod Loader.}}</ref>|fix=
 +
# Download the mod [http://www.gtagarage.com/mods/show.php?id=12470 here].
 +
# Extract the {{file|movie}} folder from the archive, then copy this folder to <code>{{p|game}}</code>, replacing the video files. For the German version, you may need to duplicate {{file|GTAtitles.mpg}} within the mod's folder and rename the copied video as {{file|GTAtitlesGER.mpg}}.
 +
# Now launch the game. The blank videos should skip the intro and launch straight into the game.
 +
}}
 +
 +
===ThirteenAG's Widescreen Fix===
 +
{{ii}} A v1.0 executable is recommended.
 +
{{++}} Fixes issues such as broken in-game widescreen presentation and HUD/subtitle scaling in higher resolutions.
 +
{{++}} Adds [[Glossary:Anti-aliasing (AA)#Multi-Sample Anti-Aliasing (MSAA)|MSAA]] support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper.
 +
 +
{{Fixbox|description=Installing ThirteenAG's Widescreen Fix|ref=<ref name="refcheck AmethystViper">{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>|fix=
 +
# Download ThirteenAG's Widescreen Fix [https://thirteenag.github.io/wfp#gtavc here].
 +
# Extract the <code>GTAVC.WidescreenFix</code> folder from the zip archive, then copy the {{file|d3d8.dll}} file and {{file|scripts}} folder into <code>{{p|game}}</code>.
 +
# (Optional) Download the Widescreen Frontend from the drop down menu where you downloaded ThirteenAG's Widescreen Fix above, then extract the contents of the zip archive and copy them into <code>{{p|game}}</code>, overwriting any files in the process.
 +
 +
'''Notes'''
 +
{{ii}} The default settings alter the original game's UI and appearance (the vehicle light fix isn't actually fix as all versions have large light coronas). For a vanilla look, set the values of the following settings in {{file|GTA3.WidescreenFix.ini}}:
 +
<div class="mw-collapsible mw-collapsed">
 +
: '''Vanilla Widescreen Fix settings (ver.05-16-2020)'''
 +
<div class="mw-collapsible-content">
 +
<pre>
 +
; The settings below are used to scale parts of the game UI differently.
 +
; If set to "0.0", original values will be used.
 +
HudWidthScale = 0.0    ; Original value is 1.0.
 +
HudHeightScale = 0.0    ; Original value is 1.0714285.
 +
RadarWidthScale = 0.0  ; Original value is 1.0.
 +
SubtitlesScale = 0.0    ; Original value is 1.0.
 +
 +
; Fixes vehicle lights coronas size. (0|1).
 +
SmallerVehicleCorona = 0
 +
 +
; Remove vehicle light square. (0|1).
 +
NoLightSquare = 1
 +
 +
; Makes radar size the same as in GTA IV (0|1).
 +
IVRadarScaling = 0
 +
 +
; Replaces text shadow with outline (0|1|2).
 +
ReplaceTextShadowWithOutline = 0</pre></div></div>
 +
}}
 +
 +
===SilentPatch===
 +
{{ii}} This works with both v1.1 and v1.0 executables. No need to downgrade.
 +
{{++}} Fixes numerous bugs and oversights introduced in the PC version.
 +
{{Fixbox|description=Installing SilentPatch and DDraw Component|ref=<ref>{{Refcheck|user=AmethystViper|date=May 21, 2018|comment=}}</ref>|fix=
 +
# Download SilentPatchVC and DDraw Component [https://gtaforums.com/topic/669045-silentpatch here].
 +
# Extract the contents of zip archives into <code>{{p|game}}</code>
 +
{{ii}} If SilentPatch doesn't seem to be applied after this, look into <code>INSTALLATION</code> part of the <code>ReadMe.txt</code> in the zip archives. The fix's creator might have changed something.
 +
}}
 +
 +
===SkyGfx===
 +
{{ii}} Requires a D3D8to9 wrapper (included in [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]]) and currently only works with a v1.0 executable.
 +
{{++}} Features the ability to restore the visual aesthetics of the RenderWare engine from the console or mobile versions.
 +
{{Fixbox|description=Installing SkyGfx|ref=<ref name="refcheck AmethystViper">{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>|fix=
 +
# [https://github.com/aap/skygfx_vc/releases/ Download SkyGfx]
 +
# Extract {{file|rwd3d9.dll}} into <code>{{p|game}}</code>
 +
# Extract {{file|skygfx.dll}} into <code>{{p|game}}\scripts</code>
 +
# Extract contents of the {{file|VC}} folder (file {{file|skygfx.ini}} and folder {{file|neo}}) into <code>{{p|game}}\scripts</code>
 +
# '''(Optional)''' If it's not already present via other mods like ThirteenAG's Widescreen Fix, extract {{file|d3d8.dll}} into <code>{{p|game}}</code>
 +
}}
 +
 +
==Game data==
 +
===Configuration file(s) location===
 +
{{Game data|
 +
{{Game data/config|Windows|{{p|userprofile\Documents}}\GTA Vice City User Files\gta_vc.set}}
 +
{{Game data/config|OS X|}}
 +
}}
 +
{{--}} Configuration file is [http://www.gtamodding.com/index.php?title=Saves_%28GTA_VC%29 encrypted].
 +
 +
===Save game data location===
 +
{{Game data|
 +
{{Game data/saves|Windows|{{p|userprofile\Documents}}\GTA Vice City User Files\GTAVCsf*.b}}
 +
{{Game data/saves|OS X|~/Library/Application Support/Grand Theft Auto Vice City/p_drive/Documents/GTA Vice City User Files/}}
 +
}}
 +
 +
{{ii}} Steam edition uses an altered saves format than the retail one. They can be [http://gtaforums.com/topic/646386-relvc-save-converter/ converted] though.
 +
{{ii}} If using Windows 98 / Windows ME compatibility mode save files are stored in <code>{{p|public}}\Documents\GTA Vice City User Files\</code>
 +
{{--}} Save files are not cross-compatible between Windows and OS X.
 +
 +
===Portable GTA===
 +
{{ii}} Requires a v1.0 executable and an ASI loader (included in [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]]).
 +
{{ii}} Also works with [[Grand Theft Auto III]] and [[Grand Theft Auto: San Andreas|San Andreas]].
 +
{{++}} Moves the user files folder to <code>{{p|game}}</code>, allowing a downgraded game to be fully portable.
 +
 +
{{Fixbox|description=Using Portable GTA|ref=<ref>{{Refcheck|user=AmethystViper|date=March 31, 2019|comment=}}</ref>|fix=
 +
# Download the mod [https://gtaforums.com/topic/899040-the-heros-workshop/ here], then rename the file extension from {{file|portablegta.dll}} to {{file|portablegta.asi}}.
 +
# Place the {{file|portablegta.asi}} file into <code>{{p|game}}\scripts</code>.
 +
# Run the game, exit to desktop, and then delete the contents inside <code>{{p|game}}\userfiles</code>.
 +
# Copy everything from <code>{{p|userprofile}}\Documents\GTA Vice City User Files</code> into <code>{{p|game}}\userfiles</code> folder.
 +
}}
 +
 +
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 +
{{Save game cloud syncing
 +
|discord                  =
 +
|discord notes            =
 +
|epic games launcher      =
 +
|epic games launcher notes =
 +
|gog galaxy                =
 +
|gog galaxy notes          =
 +
|origin                    =
 +
|origin notes              =
 +
|steam cloud              = false
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =
 +
|xbox cloud                =
 +
|xbox cloud notes          =
 +
}}
 +
 +
===Incompatible save game===
 +
{{Fixbox|description=Convert saves|fix=
 +
# Go to the [[#Game data|save game data location]]
 +
# Upload and convert your save file to [https://gtasnp.com/ GTA Save 'n' Play].
 +
# Expand the Modifications panel to fix what you need (e.g. Steam game requires "Release Version" - Steam (Windows).)
 +
# Download fixed save back with the save slot name of choice
 +
}}
 +
 +
==Video==
 +
{{Image|Grand Theft Auto Vice City Video.png|In-game video settings.}}
 +
{{Video
 +
|wsgf link                  = https://www.wsgf.org/dr/grand-theft-auto-vice-city
 +
|widescreen wsgf award      = limited
 +
|multimonitor wsgf award    = limited
 +
|ultrawidescreen wsgf award = incomplete
 +
|4k ultra hd wsgf award    = incomplete
 +
|widescreen resolution      = limited
 +
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
 +
|multimonitor              = hackable
 +
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
 +
|ultrawidescreen            = hackable
 +
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
 +
|4k ultra hd                = hackable
 +
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 +
|fov                        = hackable
 +
|fov notes                  = Can be adjust with [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]]. For driving FOV, use [https://github.com/ThirteenAG/III.VC.SA.CLEOScripts/releases/tag/carfov Car Speed Dependant FOV] (requires CLEO).
 +
|windowed                  = hackable
 +
|windowed notes            = See [[#Windowed|Windowed]].
 +
|borderless windowed        = hackable
 +
|borderless windowed notes  = See [[#Windowed|Windowed]].
 +
|anisotropic                = false
 +
|anisotropic notes          = Can be forced from GPU control panel.<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=Enabling anisotropic filtering x16 for the game via Nividia Control Panel/Profile Inspector (after installing Widescreen Fix) boosted the overall clarity of the game's textures.}}</ref>
 +
|antialiasing              = hackable
 +
|antialiasing notes        = Use [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]] for MSAA.<ref>{{Refurl|url=https://gtaforums.com/topic/547841-gtanfsmpother-widescreen-fixes-pack/page/51/?tab=comments#comment-1067251055|title=(GTA-NFS-MP-OTHER) Widescreen Fixes Pack, Page 51, Scripts & Plugins - GTAForums|date=2019-06-09}}</ref> Post-process anti-aliasing such as FXAA can also be forced from GPU control panel (you have to set "Disable Fullscreen Optimizations" in gta_vc.exe on Windows 8,8.1,10).
 +
|vsync                      = false
 +
|vsync notes                = Can be forced from GPU control panel.<ref name="refcheck AmethystViper">{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref> Enabling the '''Frame Limiter''' setting also caps the game to 30 FPS unless modded.
 +
|60 fps                    = false
 +
|60 fps notes              = Running the game above 30 FPS introduces physical and technical [[#Timing-related issues|issues]].
 +
|120 fps                    = false
 +
|120 fps notes              =
 +
|hdr                        = unknown
 +
|hdr notes                  =
 +
|color blind                = unknown
 +
|color blind notes          =
 +
}}
 +
 +
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 +
{{--}} Only 16:9 aspect-ratio is supported as other resolutions are stretched, however, the in-game Widescreen setting causes issues such as stretched HUD, cuts off parts of the image ({{term|Vert-}}), and [[#Misaligned mouse aiming|misaligned mouse aiming]]. Use [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]] for proper widescreen support.
 +
 +
===[[Glossary:Windowed|Windowed]]===
 +
{{Fixbox|description=Install [[#Widescreen resolution|ThirteenAG's Widescreen Fix]], then create a {{file|wndmode.ini}} file in <code>{{p|game}}</code>|ref=<ref name="refcheck AmethystViper">{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>|fix=
 +
}}
 +
 +
==Input==
 +
{{ii}} The game features two control styles: '''Standard''' which accommodates keyboard and mouse controls, while '''Classic''' is based on the console versions.
 +
{{Image|Grand Theft Auto Vice City Remapping.png|In-game key map settings.}}
 +
{{Image|Grand Theft Auto Vice City Mouse.png|In-game mouse settings.}}
 +
{{Input
 +
|key remap                = true
 +
|key remap notes          =
 +
|acceleration option      = false
 +
|acceleration option notes =
 +
|mouse sensitivity        = true
 +
|mouse sensitivity notes  = Only X-Axis by default. Use [[#SilentPatch|SilentPatch]] to tie both axes.
 +
|mouse menu                = true
 +
|mouse menu notes          = See [[#Mouse clicks do not register|Mouse clicks do not register]].
 +
|invert mouse y-axis      = true
 +
|invert mouse y-axis notes =
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 +
|controller support        = true
 +
|controller support notes  = DirectInput only.
 +
|full controller          = true
 +
|full controller notes    =
 +
|controller remap          = true
 +
|controller remap notes    = Only for DirectInput controllers.
 +
|controller sensitivity    = hackable
 +
|controller sensitivity notes= Use [[#GInput|GInput]] and adjust options in {{file|GInputVC.ini}}.
 +
|invert controller y-axis  = hackable
 +
|invert controller y-axis notes= Use [[#GInput|GInput]] and adjust {{code|InvertLook}} in {{file|GInputVC.ini}}.
 +
|xinput controllers        = hackable
 +
|xinput controllers notes  = See [[#GInput|GInput]].
 +
|xbox prompts              = hackable
 +
|xbox prompts notes        = Can be enabled via [[#GInput|GInput]].
 +
|impulse triggers          = false
 +
|impulse triggers notes    =
 +
|dualshock 4              = hackable
 +
|dualshock 4 notes        = Requires [[Controller:DualShock 4#DS4Windows|DS4 Windows]] and [[#GInput|GInput]].<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=Using DS4Windows together with GInput allowed for DualShock 4 support by tricking the game into thinking it's reading inputs from an XInput controller.}}</ref>
 +
|dualshock prompts        = hackable
 +
|dualshock prompts notes  = Set {{code|PlayStationButtons}} to {{code|1}} in {{file|GInputVC.ini}}.
 +
|light bar support        = false
 +
|light bar support notes  =
 +
|dualshock 4 modes        = Wired, Bluetooth
 +
|dualshock 4 modes notes  = Connection mode must be configured in [[Controller:DualShock 4#DS4Windows|DS4 Windows]].
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = true
 +
|other controllers notes  =
 +
|other button prompts      = generic, Xbox, DualShock
 +
|other button prompts notes= Game references buttons by number (e.g. {{code|JOY1}}) by default. Use [[#GInput|GInput]] for Xbox and DualShock controller prompts; alternative text prompt add-on is also available.
 +
|controller hotplug        = true
 +
|controller hotplug notes  = Only for the same type of controller plugged in initially from launch.<ref name="hotplugging">{{Refcheck|user=AmethystViper|date=June 6, 2018|comment=}}</ref>
 +
|haptic feedback          = hackable
 +
|haptic feedback notes    = See [[#GInput|GInput]].
 +
|simultaneous input        = true
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =
 +
}}
 +
 +
===GInput===
 +
{{++}} Adds full XInput and [[Controller: DualShock 3|DualShock 3]] controller support with relevant controller prompts.
 +
{{++}} Supports pressure sensitive buttons and SIXAXIS accelerometers.
 +
{{++}} Restores haptic feedback from console versions.
 +
{{++}} Five controller presets, based on console versions and [[Grand Theft Auto IV]].
 +
 +
{{Fixbox|description=Installing GInput|ref=<ref name="refcheck AmethystViper">{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>|fix=
 +
{{ii}} Works with [https://vigem.org/projects/DsHidMini/ DsHidMini] driver, but requires drop DsHIdMini's xinput1_3.dll into the game directory.<ref name="GTAForums">[https://gtaforums.com/topic/562765-ginput/?do=findComment&comment=1071745499 Was somebody able to make DS3-mode in GInput work via DSHIDMini yet?]</ref>
 +
# Download GInputVC [https://cookieplmonster.github.io/mods/gta-vc/#ginput here].
 +
# Extract the contents of {{file|GInputVC_*.zip}}, and copy the {{file|models}} folder, {{file|GInputVC.asi}}, and {{file|GInputVC.ini}} files into <code>{{p|game}}</code>.
 +
# Open {{file|GInputVC.ini}} with a text editor and configure your desired settings.
 +
}}
 +
 +
===Y-axis sensitivity modifier===
 +
{{Fixbox|description=Independently adjust Y-axis speed|ref={{cn|date=July 2016}}|fix=
 +
# [https://mega.nz/folder/iORliCIK#53Vv--UOAR77w6yXlihD-A/file/veQhmaBJ Download] the y-axis mouse sensitivity fix.
 +
# Extract the contents of archive to a continent location.
 +
# Open <code>vcsens.txt</code> and follow the provided instructions.
 +
 +
'''Notes'''
 +
{{--}} This mod has not been updated in over 7 years and it's not compatible with the Steam release
 +
}}
 +
 +
==Audio==
 +
{{Image|Grand Theft Auto Vice City Audio.png|In-game audio settings.}}
 +
{{Audio
 +
|separate volume          = true
 +
|separate volume notes    = Music and effects.
 +
|surround sound          = true
 +
|surround sound notes    = Up to 7.0 output<ref>[https://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref> May require [[Glossary:Sound card#DirectSound hardware path|DirectSound 3D restoration software]].
 +
|subtitles                = true
 +
|subtitles notes          =
 +
|closed captions          = false
 +
|closed captions notes    =
 +
|mute on focus lost      = true
 +
|mute on focus lost notes =
 +
|eax support              = true
 +
|eax support notes        = EAX 1, EAX 3, A3D 1.0, A3D 2.0 (via [https://www.vogons.org/viewtopic.php?t=72186 manual config editing]). In case of problems with EAX restoring in III/VC, see [https://www.gtagarage.com/mods/show.php?id=27928 EAX Alchemy Fix].
 +
}}
 +
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Fan translation, [https://www.mixmods.com.br/2018/07/vc-traducao-pt-br-para-gta-vc-nova.html download].
 +
}}
 +
{{L10n/switch
 +
|language  = Simplified Chinese
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Fan translation, [http://www.wmhhz.com/gtavc/ The Project itself and download] and [https://github.com/ClansChen/WMHHZ GitHub].
 +
}}
 +
{{L10n/switch
 +
|language  = Croatian
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Fan translation, [https://www.gtainside.com/en/vicecity/mods/138138-croatian-subtitles/ download].
 +
}}
 +
{{L10n/switch
 +
|language  = Czech
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Fan translation, [http://www.gta.cz/vice-city/download/gta-vice-city-preklady-cz-sk download].
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
}}
 +
{{L10n/switch
 +
|language  = Hungarian
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = [https://magyaritasok.hu/magyaritasok/grand-theft-auto-vice-city/579 Fan translation.]
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = Retail only. Contains [https://www.youtube.com/watch?v=X2MyMIt-PVo several differences from international versions].
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Most likely restores the Japanese PlayStation 2 version's text. [https://kakihey.com/pc-gaming/gta-vc-set-up-guide/ Guide on how to do it.]
 +
}}
 +
{{L10n/switch
 +
|language  = Polish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = Local retail only. Patch for digital release can be downloaded [https://community.pcgamingwiki.com/files/file/2344-grand-theft-auto-the-trilogy-polish-translations here] or [https://cenega.pl/pliki/patch/grand-theft-auto-vice-city1/wszystkie/1 here].
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = true
 +
|audio    = hackable
 +
|subtitles = true
 +
|notes    = Retail only. Patch for digital release [https://libertycity.ru/files/gta-vice-city/55624-rusifikator-dlja-steam-versii.html here]. Unofficial audio translation is avaliable.
 +
}}
 +
{{L10n/switch
 +
|language  = Slovak
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Fan translation, [http://www.lokalizacie.sk/preklady/11-grand-theft-auto-vice-city download]. Contains Slovak textures in the world.
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = Official translation.
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Improved fan translation, [http://academia.clandlan.net/?page=academia/view&id=318&title=Traduccion_Grand_Theft_Auto_Vice_City download].
 +
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Turkish
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Fan translation, [https://gtatr.com/vice-city/turkce-yama/ download].
 +
}}
 +
{{L10n/switch
 +
|language  = Ukrainian
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Two different fan localizations, [http://gtaworld.org.ua/files/gta-vc/gtavicecity_ukr_a.rar #1] and [http://gtaworld.org.ua/files/gta-vc/gta_vc_ukrainian.rar #2].
 +
}}
 +
}}
 +
 +
==Network==
 +
{{Network/Multiplayer
 +
|local play          = hackable
 +
|local play players  = 2
 +
|local play modes    =
 +
|local play notes    = Use the [https://www.moddb.com/mods/vice-city-2-players-mod Vice City 2 Players Mod]
 +
|lan play            = hackable
 +
|lan play players    =
 +
|lan play modes      =
 +
|lan play notes      = Use [https://vc-mp.org/features.htm Vice City Multiplayer] or [https://gtaconnected.com GTA Connected].
 +
|online play          = hackable
 +
|online play players  =
 +
|online play modes    =
 +
|online play notes    = Use [https://vc-mp.org/features.htm Vice City Multiplayer] or [https://gtaconnected.com GTA Connected].
 +
|asynchronous        =
 +
|asynchronous notes  =
 +
}}
 +
{{Network/Connections
 +
|matchmaking        =
 +
|matchmaking notes  =
 +
|p2p                = hackable
 +
|p2p notes          = Use [https://gtaconnected.com GTA Connected]
 +
|dedicated          = hackable
 +
|dedicated notes    = Use [https://vc-mp.org/features.htm Vice City Multiplayer] or [https://gtaconnected.com GTA Connected].
 +
|self-hosting      = hackable
 +
|self-hosting notes = Use [https://vc-mp.org/features.htm Vice City Multiplayer] or [https://gtaconnected.com GTA Connected].
 +
|direct ip          = false
 +
|direct ip notes    =
 +
}}{{Network/Ports
 +
|tcp  =
 +
|udp  =
 +
|upnp =
 +
}}
 +
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  = Grand Theft Auto: Vice City
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            = platinum
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            =
 +
|nvidia 3d vision notes      =
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        = true
 +
|iz3d notes                  =
 +
|vr only                    =
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 +
}}
 +
 +
==Issues fixed==
 +
===Timing-related issues===
 +
{{ii}} An unlocked or incorrect frame rate cap can result in timing issues.
 +
 +
'''Related issues:'''
 +
* '''Broken cutscenes''' (when a cut scene starts, the game seems frozen<ref>[http://gtaforums.com/topic/556386-relmulti-sampling-fix/?p=1062806400 &#91;REL&#93;Multi-sampling FIX - GTA Forums]</ref>)
 +
:* It is noticeable upon starting a new game, when a black screen appears with the writing "Marco's Bistro, Liberty City, 1986".
 +
* '''Random crash''' when changing resolution
 +
*'''Cars''' that '''reverse''' extremely '''slowly''' and/or '''stop quickly''' after releasing the accelerator
 +
*Inhuman difficulties while performing boat missions (such as "Stunt Boat Challenge")
 +
:*'''Boats''' that accelerate and '''move slower''' than they should be (like cars issue above)
 +
*'''Game''' that '''runs''' almost '''comically quickly'''<ref name=f1/>
 +
:* Pedestrians seem to be "running" and cars move on and off screen extremely fast.
 +
*'''Textures & models "pop in" too slowly'''<ref name=f1/>
 +
:*Certain models such as bridges or stairs take a few seconds to "pop in" even if the character is standing near to or next to the model.
 +
:*In the mission "The Driver", a character may fall through the a bridge.
 +
*'''Vice City''' with almost no cars or pedestrians on the streets and '''seems a ghost-town'''.
 +
 +
'''Solution:'''
 +
{{Fixbox|description=Turn on in-game frame limiter|fix=
 +
{{++}} No timing-related bugs.
 +
{{--}} Game is limited to 30FPS.
 +
}}
 +
{{Fixbox|description=Download [https://github.com/ThirteenAG/III.VC.SA.LimitAdjuster/releases/ Open Limit Adjuster]|fix=
 +
{{ii}} Requires an ASI Loader (included in [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]]).
 +
{{++}} Enables the game to run at 60 FPS while avoiding most game-breaking glitches.
 +
{{--}} Car handling is still slightly less responsive or stiffer, pedestrian conversations play too fast, cars are easy to push, cutscenes may end too quickly, sirens are hard to switch on/off, etc.
 +
# Place {{file|III.VC.SA.LimitAdjuster.asi}} and {{file|III.VC.SA.LimitAdjuster.ini}} into <code>{{p|game}}\scripts\</code>
 +
# Open {{file|III.VC.SA.LimitAdjuster.ini}} with a text editor.
 +
# Scroll down to '''[VCLIMITS]''' a change <code>FrameLimit= '''30'''</code> to <code>FrameLimit= '''60'''</code>
 +
# Go to in-game video settings.
 +
# Make sure <code>Frame Limiter</code> is set to '''ON'''.
 +
}}
 +
 +
===Game refuses to start===
 +
{{Fixbox|description=Fix Data Execution Prevention setting|ref={{cn|date=September 2016}}|fix=
 +
Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only)
 +
}}
 +
 +
{{Fixbox|description=Download fixed [http://gtaforums.com/topic/669045-iiivcsaasi-silentpatch/ GTA III/GTA VC DDraw Component] and put the <code>ddraw.dll</code> in {{p|game}}\}}
 +
 +
{{Fixbox|description=Replace the missing language files|fix=
 +
{{ii}}Usually indicated by unhandled exception c00005 at address 00652f80.
 +
# Go to <code>{{p|game}}\TEXT\</code>
 +
# Rename <code>american.gxt</code> or whatever file there is with <code>spanish.gxt</code>, <code>italian.gxt</code> or one matching your default OS language.
 +
}}
 +
 +
{{Fixbox|description=Download fixed [http://gtaforums.com/topic/669045-iiivcsaasi-silentpatch/ GTA III/GTA VC DDraw Component] and put the <code>ddraw.dll</code> in {{p|game}}\}}
 +
 +
{{Fixbox|description=Force resolution to something higher than default|fix=
 +
{{ii}}Usually indicated by the game refusing to start unless the {{code|Run in 640x480 resolution}} compatibility setting is enabled.
 +
# Install the [[#ThirteenAG's Widescreen Fix|Widescreen Fix]].
 +
# Open <code>{{p|game}}\scripts\GTAVC.WidescreenFix.ini</code>.
 +
# Change <code>ResX</code> and <code>ResY</code> to a value supported by your monitor and higher than <code>640</code> and <code>480</code>, respectively.
 +
# Launch the game, open the <code>Options\Display Setup</code> menu and change any option. Exit the game.
 +
# '''Optional:''' Change <code>ResX</code> and <code>ResY</code> back to <code>0</code> for both and use the <code>Display Setup</code> menu to set your resolution.
 +
}}
 +
 +
===Cannot find 640x480 video mode error===
 +
{{Fixbox|description=Download fixed [http://gtaforums.com/topic/669045-iiivcsaasi-silentpatch/ GTA III/GTA VC DDraw Component] and put the <code>ddraw.dll</code> in {{p|game}}|ref=<ref>[https://steamcommunity.com/app/12110/discussions/0/613937942864512392/#c613937942870813434 cant find 640x480 video mode :: Steam Community Discussions]</ref>}}
 +
 +
{{Fixbox|description=Use the following compatibility fixes|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=SHjkAelFRL8|title=How to fix 'Cannot find 640x480 video mode' in GTA: Vice City - YouTube|date=2019-06-09}}</ref>|fix=
 +
# Right-click {{file|gta-vc.exe}} and select {{code|Properties}}.
 +
# Go to the Compatibility tab and set the following:
 +
#* Set Compatibility mode to {{code|Windows XP (Service Pack 2)}}
 +
#* Check the setting for {{code|Run in 640x480 resolution}}
 +
# Click {{code|Apply}} to apply these settings, and attempt to run the game, then change resolution settings as desired.
 +
}}
 +
 +
===Game cannot find enough available video memory===
 +
{{Fixbox|description=Download fixed [http://gtaforums.com/topic/669045-iiivcsaasi-silentpatch/ GTA III/GTA VC DDraw Component] and put the <code>ddraw.dll</code> in {{p|game}}\}}
 +
 +
===Game crashes after intro movie or fails to start entirely===
 +
{{ii}} Nothing occurs, other than a possible quick flicker, when attempting to run the game (gta-vc.exe)
 +
{{ii}} The game starts, however it crashes directly after the intro move with the error "gta-vc.exe has encountered a problem and needs to close."
 +
{{Fixbox|description=Delete [[#Game data|gta_vc.set]]|ref=<ref name=f1/>}}
 +
 +
===Game crashes after loading save===
 +
{{Fixbox|description=Make sure save file and game build [[#Game data|match]]|ref={{cn|date=August 2017}}}}
 +
 +
===Game crashes randomly with "Unhandled exception"===
 +
{{Fixbox|description=Option 1: Edit properties of gta-vc.exe|ref={{cn|date=August 2017}}|fix=
 +
* In the Properties of '''gta-vc.exe''' change Compatibility mode to '''Windows 98/Me'''.
 +
* Set the Privilege Level to '''Run this program as an administrator'''.
 +
* In the Steam command line options, add '''-CPUCount:1'''.
 +
}}
 +
{{Fixbox|description=Option 2: Use '''testapp.exe''' as game executable|ref={{cn|date=August 2017}}|fix=
 +
# Go to {{P|game}}.
 +
# Rename or move the original '''gta-vc.exe'''.
 +
# Rename '''testapp.exe''' to '''gta-vc.exe'''.
 +
# Launch the game through Steam. The client will use the new '''gta-vc.exe''' as entry point.
 +
* If this does not work, maybe [https://support.rockstargames.com/hc/en-us/articles/200147416--Unhandled-Exception-error-on-install-or-playing-GTA-VC Rockstar's support article] does.
 +
}}
 +
 +
===Mouse clicks do not register===
 +
{{Fixbox|description=Install [[#SilentPatch|SilentPatch]]|ref={{cn|date=August 2017}}}}
 +
 +
===Missing text in menus===
 +
{{Fixbox|description=Install [[#SilentPatch|SilentPatch]]|ref={{cn|date=August 2017}}}}
 +
 +
===Camera locks after a unique jump is performed===
 +
{{ii}} The camera locks in slow motion and does not release the view.
 +
 +
{{Fixbox|description=Alt-Tab Workaround|ref=<ref name=f1/>|fix=
 +
# Alt + Tab out of the game.
 +
# Click on Vice City on your taskbar.
 +
# Alt + Tab back in.
 +
# Repeat steps 1-3 a couple of times if it did not work the first time
 +
}}
 +
 +
===Bad lighting, reflections, shadowing mapping===
 +
{{Fixbox|description=Install [[#SilentPatch|SilentPatch]]|ref={{cn|date=August 2017}}}}
 +
 +
===Misaligned mouse aiming===
 +
{{Fixbox|description=Install the [[#ThirteenAG's Widescreen Fix|Widescreen Fix]]|ref=<ref name="refcheck AmethystViper">{{Refcheck|user=AmethystViper|date=2019-06-09|comment=}}</ref>}}
 +
 +
===Player and pedestrians dialogue is very rare compared to PlayStation 2 version===
 +
{{Fixbox|description=Install the [http://gtaforums.com/topic/817075-ped-speech-patch-gta-vc/ Ped Speech Patch]|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-06-09|comment=This restored the talkative pedestrians from the PlayStation 2 version in the PC version from experience.}}</ref>}}
 +
 +
===Low violence gameplay with some keyboard layouts===
 +
{{ii}} Includes ar-EG, de-AT, en-AU, es-ES, fr-CA, qu-PE, se-FI, sr-SP, zh-HK<ref>[https://gtaforums.com/topic/669045-silentpatch/?page=167#comment-1069260103 SilentPatch - Page 167 - GTAForums]</ref>
 +
 +
{{Fixbox|description=Install [[#SilentPatch|SilentPatch]]}}
 +
 +
===The game will ask for CD if installed on A: or B: drives===
 +
{{Fixbox|description=Install [[#SilentPatch|SilentPatch]]|ref={{cn|date=September 2016}}}}
 +
 +
===Alchemy doesn't restore EAX===
 +
{{Fixbox|description=Install [http://www.gtagarage.com/mods/show.php?id&#61;27928 Alchemy Fix]|ref={{CN|date=September 2016}}}}
 +
 +
===Havana outfit is inaccessible===
 +
{{--}} After finishing '''Cop Land''' or '''No Escape?''' missions the outfit gets moved behind invisible wall
 +
{{Fixbox|description=Install [https://gtaforums.com/topic/893412-havana-outfit-fix/ Havana Outfit Fix]|ref=<ref>{{Refcheck|user=Blackbird|date=2019-04-20|comment=}}</ref>}}
 +
 +
===Game uses incorrect refresh rate===
 +
{{--}} The game may default to the lowest supported refresh rate of the monitor.
 +
 +
{{Fixbox|description=Override refresh rate set by game|ref=<ref>{{Refcheck|user=Keith|date=2020-11-16|comment=}}</ref>|fix=
 +
# Install [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]].
 +
# Download [http://helixmod.blogspot.com/2013/02/chiris-force-certain-resolutionhertz.html Chiri's resolution forcing tool].
 +
# Extract <code>d3d9.dll</code> and <code>d3dx.ini</code> to the installation folder.
 +
# Open <code>d3dx.ini</code>.
 +
# Change <code>refresh_rate=60</code> to desired hertz; e.g. <code>refresh_rate=120</code>.
 +
}}
 +
 +
===Stuttering on HDD===
 +
{{Fixbox|description=[http://commonemitter.blogspot.com/2019/09/disabling-hdd-apm.html Disable APM] |ref=<ref>{{Refurl|url=https://forums.tomshardware.com/threads/stuttering-on-secondary-hd.1808771/|title=Stuttering on secondary HD - Tom's Hardware|date=May 9, 2014}}</ref>}}
 +
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 8
 +
|direct3d notes        = For Direct3D 9 support, use [[#ThirteenAG's Widescreen Fix|ThirteenAG's Widescreen Fix]].
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|wing                  =
 +
|wing notes            =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  = 1.4
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows exe notes      =
 +
|mac os x powerpc app  =
 +
|macos intel 32-bit app = true
 +
|macos intel 64-bit app = false
 +
|macos arm app          =
 +
|macos app notes        =
 +
|linux powerpc app      =
 +
|linux 32-bit executable=
 +
|linux 64-bit executable=
 +
|linux executable notes =
 +
}}
 +
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            = Miles Sound System
 +
|audio notes      = 6.1c
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
}}
 +
 +
===Modding===
 +
====Featured plugins====
 +
* [https://cleo.li/ CLEO] - Popular script extender used by lots of sophisticated mods. Version 2.0.0.0 is compatible with the Steam version.
 +
* [https://www.gtagarage.com/mods/show.php?id=25377 Mod Loader] - Allows the use of mods without replacing most core files from the installation folder. Some script-based files may not work if loaded via Mod Loader.
 +
* [https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases Ultimate ASI Loader] - Allows the use of ASI files
 +
* [https://github.com/aap/simpledllloader/releases Simple DLL loader] - Allows the use of DLL files
 +
* [https://gtaforums.com/topic/881485-vbdec/ VBDec] - A plugin that, when used in conjunction with Audio Samples, allows for native playback of the original uncompressed .VB audio files from the PlayStation 2 version onto the PC version. The .VB files from the PlayStation 2 version must be extracted from the disc.
 +
 +
====Featured mods====
 +
* [https://www.moddb.com/mods/ai-enhanced-textures-for-vice-city AI Enhanced Textures for Vice City] - Replaces all textures with 4x AI Enhanced versions of the originals.
 +
* [https://www.moddb.com/mods/vrtp-project/downloads/vrtp-15 VRTP - Vice City Retexture Project] - Improved textures that retain the nature of the original, but are of much better quality. Improvement not only of the surface textures or buildings but also of more detailed elements of the game world.
 +
* [https://gtaforums.com/topic/849281-gta-vice-city-updated-scm/ GTA Vice City - Updated SCM] - Fixes/Restores/Improves mission-specific stuff.
 +
* [https://gtaforums.com/topic/254132-rel09-beta-gtafps/ GTA:FPS] - Play the game in first person.
 +
* [https://gtaforums.com/topic/707873-relvc-fixed-idle-animations/ Fixed idle animations] - Restores the missing idle animations of the player character with certain weapons.
 +
* [https://gtaforums.com/topic/900869-vc-map-fixes/ Map Fixes]
 +
* [https://gtaforums.com/topic/518046-relvc-vice-cry-18/ Vice Cry 1.8] - Major graphics overhaul for the game.
 +
* [https://www.gtagarage.com/mods/show.php?id=1117 Spaceeinstein's All In One Mod v3.2] - Adds new features, new optional mods, fixes the gameplay and restores some beta features.
 +
* [https://gtaforums.com/topic/750757-vice-city-the-leftovers-fix/ Vice City - The Leftovers Fix] - This reinstates missing or changed artifacts from the PlayStation 2 version of the game.
 +
* [https://gtaforums.com/topic/896122-classic-axis-visual-camera-improvements/ Classic Axis: Visual Camera Improvements] - Allows camera to be moved around the character or vehicle while "on foot" and "in a vehicle" like in future GTA titles
 +
* [https://gtagmodding.com/mods/70-swimming-mod/ swimming mod] - This mod allows Tommy to swim in GTA: VC
 +
* [https://gtaland.net/gta-vice-city-mods/gta-vice-city-other/vc-render-hd-graphics-x-2-0.html VC Render HD Graphics X 2.0] -  A mod that will try to radically change your game.
 +
 +
====Total conversions====
 +
* [https://gtaforums.com/forum/333-gta-lc/ Grand Theft Auto: Liberty City] - Total Conversion of GTA III to Vice City.
 +
* [https://gtaforums.com/topic/704426-relvc-grand-theft-auto-stories/ Grand Theft Auto: Stories] - Ports both Vice City Stories and Liberty City Stories to PC.
 +
* [https://gtaforums.com/forum/265-gta-state-of-liberty/ GTA: State of Liberty] - Attempt to port every GTA III-era game map to VC.
 +
 +
====Modding tools====
 +
* [http://www.x-squares.com/Download.aspx?id=87 IMG Manager V2.0] - Beta version of the most bug-free .img files manager.
 +
* [https://www.gtagarage.com/mods/show.php?id=27155 IMG Factory 1.2] - An alternative .img file manager to the above.
 +
 +
==System requirements==
 +
{{System requirements
 +
|OSfamily = Windows
 +
|minOS    = 98, ME, 2000, XP
 +
|minCPU  = AMD Athlon 800 MHz<br/>AMD Duron 1.2 GHz
 +
|minCPU2  = Intel Pentium III 800 MHz<br/>Intel Celeron 1.2 GHz
 +
|minRAM  = 128 MB
 +
|minHD    = 915 MB
 +
|minGPU  = Nvidia GeForce
 +
|minDX    = 8.1
 +
|minVRAM  = 32 MB
 +
|minaudio = DirectX 9.0 compatible
 +
 +
|recCPU  = AMD Athlon XP
 +
|recCPU2  = Intel Pentium 4
 +
|recRAM  = 256 MB
 +
|recHD    = 1.55 GB
 +
|recDX    = 9.0
 +
|recGPU  = ATI Radeon 8500
 +
|recGPU2  = Nvidia GeForce 3
 +
|recVRAM  = 64 MB
 +
|notes    = {{ii}} Game supports and uses DirectX 8.1 despite the system requirements to the contrary.
 +
}}
 +
 +
{{System requirements
 +
|OSfamily = OS X
 +
|minOS    = 10.6.8
 +
|minCPU  = Intel Core 2 Duo
 +
|minRAM  = 1 GB
 +
|minHD    = 1.7 GB
 +
|minGPU  = ATI Radeon X1600
 +
|minGPU2  = Nvidia GeForce 7300 GT
 +
|minGPU3  = Intel GMA X3100
 +
|minother = This game will NOT run on PowerPC (G3/G4/G5) based Mac systems (PowerMac)
 +
}}
 +
 +
{{References}}

Revision as of 06:19, 27 May 2022

This page is for the original 2003 PC release. For the remaster, see Grand Theft Auto: Vice City – The Definitive Edition.

Grand Theft Auto: Vice City
Grand Theft Auto: Vice City cover
Developers
Rockstar North
macOS (OS X) TransGaming Inc.
Publishers
Rockstar Games
Japan Capcom
Russia 1C-SoftClub
Engines
RenderWare
Release dates
Windows May 1, 2003
macOS (OS X) (Cider) November 12, 2010
Reception
Metacritic 94
IGDB 94
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Open world
Vehicles Automobile, Bicycle, Bus, Flight, Helicopter, Hovercraft, Motorcycle, Off-roading, Street racing, Tank, Train, Transport, Truck
Art styles Realistic
Themes Contemporary
Series Grand Theft Auto
Grand Theft Auto: Vice City on HowLongToBeat
Grand Theft Auto: Vice City on IGDB
Grand Theft Auto: Vice City guide on StrategyWiki
Grand Theft Auto: Vice City on MobyGames
Grand Theft Auto: Vice City on Wikipedia
Grand Theft Auto 1997
Grand Theft Auto 2 1999
Grand Theft Auto III 2002
Grand Theft Auto: Vice City 2003
Grand Theft Auto: San Andreas 2005
Grand Theft Auto IV 2008
Grand Theft Auto: Episodes from Liberty City 2010
Grand Theft Auto: iFruit 2013
Grand Theft Auto: San Andreas 10 Year Anniversary 2014
Grand Theft Auto V 2015
Grand Theft Auto: Chinatown Wars 2021
Grand Theft Auto: The Trilogy – The Definitive Edition (series)

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Key points

There are many issues and it's very likely to encounter at least one.[1][2] SilentPatch fixes many of these issues.
Features the ability to import your music for your own custom radio station.[3]
Exceeding 30 FPS introduces gameplay and physics issues.

General information

GTAForums - Grand Theft Auto: Vice City Discussion
Grand Theft Wiki
GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series
GTA Garage Mod Database
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SecuROM 4 DRM disc check.
Polish versions sold in Classics collection from Cenega require Internet activation, but have no DRM.
Windows
Retail
Disc check (requires the CD/DVD in the drive to play)
Included in Grand Theft Auto: The Trilogy.[4]
Windows
macOS (OS X)
Publisher website
Icon overlay.png
Purchased as Grand Theft Auto: The Trilogy and includes GTA III and GTA: San Andreas. Playable without DRM by using VC RSGC Downgrader.
Windows
Gamesplanet logo.svg (unavailable)
Icon overlay.png
Windows
Green Man Gaming (unavailable)
Icon overlay.png
Windows
Humble Store (unavailable)
Icon overlay.png
Windows
Steam (unavailable)
Icon overlay.png
Windows
Amazon.com (unavailable)
Icon overlay.png
Windows
If the Steam version is detected, the Rockstar launcher can launch the game through Steam instead.[5]
Given for free to anyone who purchases The Definitive Edition on the Rockstar Store before June 30, 2022.

Version differences

The current Steam version as of December 2012 was rumored to have some radio songs removed similarly to the mobile version and rare 2013 retail PC re-release.[6] However, it was reported that the "New Audio" Steam version still has the full soundtrack as the earlier retail and "Old Audio" Steam versions.[7][8]
The Rockstar Games Launcher version, however, does have the cut soundtrack from the mobile port and the 2013 retail re-release.[9] To restore them for the Rockstar Games Launcher version, see Downgrading.

Essential improvements

Patches

Patch v1.1 is the latest patch available. Most digital distribution versions already include this patch.

Downgrading

A majority of essential mods and fixes require a v1.0 executable.
Downgrading the Rockstar Games Launcher version restores all of the removed licensed music tracks.
Steam version: replace the stock Steam executable with this one.[10]
Rockstar Games Launcher version: use the VC RGSC Downgrader[11]
  1. Download the VC RGSC Downgrader.
  2. Extract the contents of VCRGSCdowngrade.rar to <path-to-game>.
  3. Run install.bat to start the downgrading process. The tool will automatically close its command prompt window and remove patch files afterwards.
  4. Launch the game from the newly created gta-vc.exe v1.0 executable. It is advised to not use the original executable leftover after downgrading the game as the Rockstar Games Launcher has problems with the modified files and can undo file changes from the downgrader.

Skip intro videos

Although this mod was made for Grand Theft Auto: San Andreas, it also works on Grand Theft Auto: Vice City as well.
Installing No Intro mod[12]
  1. Download the mod here.
  2. Extract the movie folder from the archive, then copy this folder to <path-to-game>, replacing the video files. For the German version, you may need to duplicate GTAtitles.mpg within the mod's folder and rename the copied video as GTAtitlesGER.mpg.
  3. Now launch the game. The blank videos should skip the intro and launch straight into the game.

ThirteenAG's Widescreen Fix

A v1.0 executable is recommended.
Fixes issues such as broken in-game widescreen presentation and HUD/subtitle scaling in higher resolutions.
Adds MSAA support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper.
Installing ThirteenAG's Widescreen Fix[13]
  1. Download ThirteenAG's Widescreen Fix here.
  2. Extract the GTAVC.WidescreenFix folder from the zip archive, then copy the d3d8.dll file and scripts folder into <path-to-game>.
  3. (Optional) Download the Widescreen Frontend from the drop down menu where you downloaded ThirteenAG's Widescreen Fix above, then extract the contents of the zip archive and copy them into <path-to-game>, overwriting any files in the process.

Notes

The default settings alter the original game's UI and appearance (the vehicle light fix isn't actually fix as all versions have large light coronas). For a vanilla look, set the values of the following settings in GTA3.WidescreenFix.ini:
Vanilla Widescreen Fix settings (ver.05-16-2020)
; The settings below are used to scale parts of the game UI differently.
; If set to "0.0", original values will be used.
HudWidthScale = 0.0     ; Original value is 1.0.
HudHeightScale = 0.0    ; Original value is 1.0714285.
RadarWidthScale = 0.0   ; Original value is 1.0.
SubtitlesScale = 0.0    ; Original value is 1.0.

; Fixes vehicle lights coronas size. (0|1).
SmallerVehicleCorona = 0

; Remove vehicle light square. (0|1).
NoLightSquare = 1

; Makes radar size the same as in GTA IV (0|1).
IVRadarScaling = 0

; Replaces text shadow with outline (0|1|2).
ReplaceTextShadowWithOutline = 0

SilentPatch

This works with both v1.1 and v1.0 executables. No need to downgrade.
Fixes numerous bugs and oversights introduced in the PC version.
Installing SilentPatch and DDraw Component[14]
  1. Download SilentPatchVC and DDraw Component here.
  2. Extract the contents of zip archives into <path-to-game>
If SilentPatch doesn't seem to be applied after this, look into INSTALLATION part of the ReadMe.txt in the zip archives. The fix's creator might have changed something.

SkyGfx

Requires a D3D8to9 wrapper (included in ThirteenAG's Widescreen Fix) and currently only works with a v1.0 executable.
Features the ability to restore the visual aesthetics of the RenderWare engine from the console or mobile versions.
Installing SkyGfx[13]
  1. Download SkyGfx
  2. Extract rwd3d9.dll into <path-to-game>
  3. Extract skygfx.dll into <path-to-game>\scripts
  4. Extract contents of the VC folder (file skygfx.ini and folder neo) into <path-to-game>\scripts
  5. (Optional) If it's not already present via other mods like ThirteenAG's Widescreen Fix, extract d3d8.dll into <path-to-game>

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\GTA Vice City User Files\gta_vc.set
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/12110/pfx/[Note 1]
Configuration file is encrypted.

Save game data location

System Location
Windows %USERPROFILE%\Documents\GTA Vice City User Files\GTAVCsf*.b
macOS (OS X) ~/Library/Application Support/Grand Theft Auto Vice City/p_drive/Documents/GTA Vice City User Files/
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/12110/pfx/[Note 1]
Steam edition uses an altered saves format than the retail one. They can be converted though.
If using Windows 98 / Windows ME compatibility mode save files are stored in %PUBLIC%\Documents\GTA Vice City User Files\
Save files are not cross-compatible between Windows and OS X.

Portable GTA

Requires a v1.0 executable and an ASI loader (included in ThirteenAG's Widescreen Fix).
Also works with Grand Theft Auto III and San Andreas.
Moves the user files folder to <path-to-game>, allowing a downgraded game to be fully portable.
Using Portable GTA[15]
  1. Download the mod here, then rename the file extension from portablegta.dll to portablegta.asi.
  2. Place the portablegta.asi file into <path-to-game>\scripts.
  3. Run the game, exit to desktop, and then delete the contents inside <path-to-game>\userfiles.
  4. Copy everything from %USERPROFILE%\Documents\GTA Vice City User Files into <path-to-game>\userfiles folder.

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Incompatible save game

Convert saves
  1. Go to the save game data location
  2. Upload and convert your save file to GTA Save 'n' Play.
  3. Expand the Modifications panel to fix what you need (e.g. Steam game requires "Release Version" - Steam (Windows).)
  4. Download fixed save back with the save slot name of choice

Video

In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Can be adjust with ThirteenAG's Widescreen Fix. For driving FOV, use Car Speed Dependant FOV (requires CLEO).
Windowed
See Windowed.
Borderless fullscreen windowed
See Windowed.
Anisotropic filtering (AF)
Can be forced from GPU control panel.[16]
Anti-aliasing (AA)
Use ThirteenAG's Widescreen Fix for MSAA.[17] Post-process anti-aliasing such as FXAA can also be forced from GPU control panel (you have to set "Disable Fullscreen Optimizations" in gta_vc.exe on Windows 8,8.1,10).
Vertical sync (Vsync)
Can be forced from GPU control panel.[13] Enabling the Frame Limiter setting also caps the game to 30 FPS unless modded.
60 FPS and 120+ FPS
Running the game above 30 FPS introduces physical and technical issues.

Widescreen resolution

Only 16:9 aspect-ratio is supported as other resolutions are stretched, however, the in-game Widescreen setting causes issues such as stretched HUD, cuts off parts of the image (Vert-), and misaligned mouse aiming. Use ThirteenAG's Widescreen Fix for proper widescreen support.

Windowed

Install ThirteenAG's Widescreen Fix, then create a wndmode.ini file in <path-to-game>[13]

Input

The game features two control styles: Standard which accommodates keyboard and mouse controls, while Classic is based on the console versions.
In-game key map settings.
In-game key map settings.
In-game mouse settings.
In-game mouse settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Only X-Axis by default. Use SilentPatch to tie both axes.
Mouse input in menus
See Mouse clicks do not register.
Mouse Y-axis inversion
Controller
Controller support
DirectInput only.
Full controller support
Controller remapping
Only for DirectInput controllers.
Controller sensitivity
Use GInput and adjust options in GInputVC.ini.
Controller Y-axis inversion
Use GInput and adjust InvertLook in GInputVC.ini.
Controller types
XInput-compatible controllers
See GInput.
Xbox button prompts
Can be enabled via GInput.
Impulse Trigger vibration
PlayStation controllers
Requires DS4 Windows and GInput.[18]
PlayStation button prompts
Set PlayStationButtons to 1 in GInputVC.ini.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
Connection mode must be configured in DS4 Windows.
Generic/other controllers
Button prompts Input settings icon - Generic Controller.svg
Game references buttons by number (e.g. JOY1) by default. Use GInput for Xbox and DualShock controller prompts; alternative text prompt add-on is also available.
Additional information
Controller hotplugging
Only for the same type of controller plugged in initially from launch.[19]
Haptic feedback
See GInput.
Digital movement supported
Simultaneous controller+KB/M

GInput

Adds full XInput and DualShock 3 controller support with relevant controller prompts.
Supports pressure sensitive buttons and SIXAXIS accelerometers.
Restores haptic feedback from console versions.
Five controller presets, based on console versions and Grand Theft Auto IV.
Installing GInput[13]
Works with DsHidMini driver, but requires drop DsHIdMini's xinput1_3.dll into the game directory.[20]
  1. Download GInputVC here.
  2. Extract the contents of GInputVC_*.zip, and copy the models folder, GInputVC.asi, and GInputVC.ini files into <path-to-game>.
  3. Open GInputVC.ini with a text editor and configure your desired settings.

Y-axis sensitivity modifier

Independently adjust Y-axis speed[citation needed]
  1. Download the y-axis mouse sensitivity fix.
  2. Extract the contents of archive to a continent location.
  3. Open vcsens.txt and follow the provided instructions.

Notes

This mod has not been updated in over 7 years and it's not compatible with the Steam release

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music and effects.
Surround sound
Up to 7.0 output[21] May require DirectSound 3D restoration software.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 1, EAX 3, A3D 1.0, A3D 2.0 (via manual config editing). In case of problems with EAX restoring in III/VC, see EAX Alchemy Fix.

Localizations

Language UI Audio Sub Notes
English
Brazilian Portuguese
Fan translation, download.
Simplified Chinese
Fan translation, The Project itself and download and GitHub.
Croatian
Fan translation, download.
Czech
Fan translation, download.
French
German
Hungarian
Fan translation.
Italian
Japanese
Retail only. Contains several differences from international versions.
Japanese
Most likely restores the Japanese PlayStation 2 version's text. Guide on how to do it.
Polish
Local retail only. Patch for digital release can be downloaded here or here.
Russian
Retail only. Patch for digital release here. Unofficial audio translation is avaliable.
Slovak
Fan translation, download. Contains Slovak textures in the world.
Spanish
Official translation.
Spanish
Improved fan translation, download.
Turkish
Fan translation, download.
Ukrainian
Two different fan localizations, #1 and #2.

Network

Multiplayer types

Connection types

VR support

3D modes State GG3D Notes
iZ3D

Issues fixed

Timing-related issues

An unlocked or incorrect frame rate cap can result in timing issues.

Related issues:

  • Broken cutscenes (when a cut scene starts, the game seems frozen[22])
  • It is noticeable upon starting a new game, when a black screen appears with the writing "Marco's Bistro, Liberty City, 1986".
  • Random crash when changing resolution
  • Cars that reverse extremely slowly and/or stop quickly after releasing the accelerator
  • Inhuman difficulties while performing boat missions (such as "Stunt Boat Challenge")
  • Boats that accelerate and move slower than they should be (like cars issue above)
  • Game that runs almost comically quickly[1]
  • Pedestrians seem to be "running" and cars move on and off screen extremely fast.
  • Textures & models "pop in" too slowly[1]
  • Certain models such as bridges or stairs take a few seconds to "pop in" even if the character is standing near to or next to the model.
  • In the mission "The Driver", a character may fall through the a bridge.
  • Vice City with almost no cars or pedestrians on the streets and seems a ghost-town.

Solution:

Turn on in-game frame limiter
No timing-related bugs.
Game is limited to 30FPS.
Download Open Limit Adjuster
Requires an ASI Loader (included in ThirteenAG's Widescreen Fix).
Enables the game to run at 60 FPS while avoiding most game-breaking glitches.
Car handling is still slightly less responsive or stiffer, pedestrian conversations play too fast, cars are easy to push, cutscenes may end too quickly, sirens are hard to switch on/off, etc.
  1. Place III.VC.SA.LimitAdjuster.asi and III.VC.SA.LimitAdjuster.ini into <path-to-game>\scripts\
  2. Open III.VC.SA.LimitAdjuster.ini with a text editor.
  3. Scroll down to [VCLIMITS] a change FrameLimit= 30 to FrameLimit= 60
  4. Go to in-game video settings.
  5. Make sure Frame Limiter is set to ON.

Game refuses to start

Fix Data Execution Prevention setting[citation needed]

Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only)

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>\
Replace the missing language files
Usually indicated by unhandled exception c00005 at address 00652f80.
  1. Go to <path-to-game>\TEXT\
  2. Rename american.gxt or whatever file there is with spanish.gxt, italian.gxt or one matching your default OS language.
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>\
Force resolution to something higher than default
Usually indicated by the game refusing to start unless the Run in 640x480 resolution compatibility setting is enabled.
  1. Install the Widescreen Fix.
  2. Open <path-to-game>\scripts\GTAVC.WidescreenFix.ini.
  3. Change ResX and ResY to a value supported by your monitor and higher than 640 and 480, respectively.
  4. Launch the game, open the Options\Display Setup menu and change any option. Exit the game.
  5. Optional: Change ResX and ResY back to 0 for both and use the Display Setup menu to set your resolution.

Cannot find 640x480 video mode error

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>[23]
Use the following compatibility fixes[24]
  1. Right-click gta-vc.exe and select Properties.
  2. Go to the Compatibility tab and set the following:
    • Set Compatibility mode to Windows XP (Service Pack 2)
    • Check the setting for Run in 640x480 resolution
  3. Click Apply to apply these settings, and attempt to run the game, then change resolution settings as desired.

Game cannot find enough available video memory

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>\

Game crashes after intro movie or fails to start entirely

Nothing occurs, other than a possible quick flicker, when attempting to run the game (gta-vc.exe)
The game starts, however it crashes directly after the intro move with the error "gta-vc.exe has encountered a problem and needs to close."
Delete gta_vc.set[1]

Game crashes after loading save

Make sure save file and game build match[citation needed]

Game crashes randomly with "Unhandled exception"

Option 1: Edit properties of gta-vc.exe[citation needed]
  • In the Properties of gta-vc.exe change Compatibility mode to Windows 98/Me.
  • Set the Privilege Level to Run this program as an administrator.
  • In the Steam command line options, add -CPUCount:1.
Option 2: Use testapp.exe as game executable[citation needed]
  1. Go to <path-to-game>.
  2. Rename or move the original gta-vc.exe.
  3. Rename testapp.exe to gta-vc.exe.
  4. Launch the game through Steam. The client will use the new gta-vc.exe as entry point.

Mouse clicks do not register

Install SilentPatch[citation needed]

Missing text in menus

Install SilentPatch[citation needed]

Camera locks after a unique jump is performed

The camera locks in slow motion and does not release the view.
Alt-Tab Workaround[1]
  1. Alt + Tab out of the game.
  2. Click on Vice City on your taskbar.
  3. Alt + Tab back in.
  4. Repeat steps 1-3 a couple of times if it did not work the first time

Bad lighting, reflections, shadowing mapping

Install SilentPatch[citation needed]

Misaligned mouse aiming

Install the Widescreen Fix[13]

Player and pedestrians dialogue is very rare compared to PlayStation 2 version

Install the Ped Speech Patch[25]

Low violence gameplay with some keyboard layouts

Includes ar-EG, de-AT, en-AU, es-ES, fr-CA, qu-PE, se-FI, sr-SP, zh-HK[26]
Install SilentPatch

The game will ask for CD if installed on A: or B: drives

Install SilentPatch[citation needed]

Alchemy doesn't restore EAX

Install Alchemy Fix[citation needed]

Havana outfit is inaccessible

After finishing Cop Land or No Escape? missions the outfit gets moved behind invisible wall
Install Havana Outfit Fix[27]

Game uses incorrect refresh rate

The game may default to the lowest supported refresh rate of the monitor.
Override refresh rate set by game[28]
  1. Install ThirteenAG's Widescreen Fix.
  2. Download Chiri's resolution forcing tool.
  3. Extract d3d9.dll and d3dx.ini to the installation folder.
  4. Open d3dx.ini.
  5. Change refresh_rate=60 to desired hertz; e.g. refresh_rate=120.

Stuttering on HDD

Disable APM[29]

Other information

API

Technical specs Supported Notes
Direct3D 8 For Direct3D 9 support, use ThirteenAG's Widescreen Fix.
Shader Model support 1.4
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.

Middleware

Middleware Notes
Audio Miles Sound System 6.1c

Modding

Featured plugins

  • CLEO - Popular script extender used by lots of sophisticated mods. Version 2.0.0.0 is compatible with the Steam version.
  • Mod Loader - Allows the use of mods without replacing most core files from the installation folder. Some script-based files may not work if loaded via Mod Loader.
  • Ultimate ASI Loader - Allows the use of ASI files
  • Simple DLL loader - Allows the use of DLL files
  • VBDec - A plugin that, when used in conjunction with Audio Samples, allows for native playback of the original uncompressed .VB audio files from the PlayStation 2 version onto the PC version. The .VB files from the PlayStation 2 version must be extracted from the disc.

Featured mods

Total conversions

Modding tools

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) AMD Athlon 800 MHz
AMD Duron 1.2 GHz
Intel Pentium III 800 MHz
Intel Celeron 1.2 GHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 915 MB
Video card (GPU) Nvidia GeForce
32 MB of VRAM
DirectX 8.1 compatible
Sound (audio device) DirectX 9.0 compatible
Game supports and uses DirectX 8.1 despite the system requirements to the contrary.
macOS (OS X)
Minimum
Operating system (OS) 10.6.8
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 1 GB
Hard disk drive (HDD) 1.7 GB
Video card (GPU) ATI Radeon X1600
Nvidia GeForce 7300 GT
Intel GMA X3100
Other This game will NOT run on PowerPC (G3/G4/G5) based Mac systems (PowerMac)


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 1.2 1.3 1.4 "Vice City on Windows Vista & Windows 7"
  2. "Bug List with Solutions (PC, PS2 & Xbox)"
  3. Custom Radio Stations in GTA Games
  4. Verified by User:AmethystViper on 2021-10-24
    Does not appear to use SecuROM DRM after installing the game from the discs, and running SecuROM's removal tool does not return any instance of SecuROM being installed onto the system while the game was installed. Tested on Windows 10 64-bit.
  5. Verified by User:AmethystViper on 2019-09-18
  6. Vice City now back on Steam - Rockstar Nexus - last accessed on 2019-06-09
  7. GTA VC - Why Steam is NOT a bad version? (Comparison) - Feat. MrMario - last accessed on 2019-06-09
  8. Verified by User:AmethystViper on 2019-06-09
    I have compared the retail version included in the 2009 Grand Theft Auto: The Trilogy collection and the "New Audio" Steam version and noticed the original radio songs that were rumored to be cut are still present in the latter.
  9. Various GTA Downgraders - GTA Forums - last accessed on 2019-10-07
  10. Verified by User:AmethystViper on 2019-10-07
  11. Verified by User:AmethystViper on 2020-12-14
  12. Verified by User:AmethystViper on 2019-06-09
    Installed this mod on Vice City (and III) and it works, skipping intros immediately. It also works via Mod Loader.
  13. 13.0 13.1 13.2 13.3 13.4 13.5 Verified by User:AmethystViper on 2019-06-09
  14. Verified by User:AmethystViper on May 21, 2018
  15. Verified by User:AmethystViper on March 31, 2019
  16. Verified by User:AmethystViper on 2019-06-09
    Enabling anisotropic filtering x16 for the game via Nividia Control Panel/Profile Inspector (after installing Widescreen Fix) boosted the overall clarity of the game's textures.
  17. (GTA-NFS-MP-OTHER) Widescreen Fixes Pack, Page 51, Scripts & Plugins - GTAForums - last accessed on 2019-06-09
  18. Verified by User:AmethystViper on 2019-06-09
    Using DS4Windows together with GInput allowed for DualShock 4 support by tricking the game into thinking it's reading inputs from an XInput controller.
  19. Verified by User:AmethystViper on June 6, 2018
  20. Was somebody able to make DS3-mode in GInput work via DSHIDMini yet?
  21. PC Gaming Surround Sound Round-up
  22. [REL]Multi-sampling FIX - GTA Forums
  23. cant find 640x480 video mode :: Steam Community Discussions
  24. How to fix 'Cannot find 640x480 video mode' in GTA: Vice City - YouTube - last accessed on 2019-06-09
  25. Verified by User:AmethystViper on 2019-06-09
    This restored the talkative pedestrians from the PlayStation 2 version in the PC version from experience.
  26. SilentPatch - Page 167 - GTAForums
  27. Verified by User:Blackbird on 2019-04-20
  28. Verified by User:Keith on 2020-11-16
  29. Stuttering on secondary HD - Tom's Hardware - last accessed on May 9, 2014