Difference between revisions of "Resident Evil 3 (2020)"
From PCGamingWiki, the wiki about fixing PC games
Line 95: | Line 95: | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
− | |fov notes = | + | |fov notes = Use [https://community.pcgamingwiki.com/files/file/1858-resident-evil-3-flawless-widescreen-fix-for-329surround/ this script] for [https://www.flawlesswidescreen.org/ Flawless Widescreen] for more FOV. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 101: | Line 101: | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = Up to 16 samples. |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = [[FXAA]], [[TAA]], FXAA+TAA, and [[SMAA]]. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
− | {{Fixbox|description=Use | + | {{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/1858-resident-evil-3-flawless-widescreen-fix-for-329surround/ this script] for [https://www.flawlesswidescreen.org/ Flawless Widescreen]|ref=<ref name="WSGF">[https://www.reddit.com/r/widescreengamingforum/comments/fuejn2/resident_evil_3_329_surround_fix/ Resident Evil 3 : 32:9 & Surround Fix : widescreengamingforum]</ref>|fix= |
}} | }} | ||
− | |||
{{Fixbox|description=Hex-edit the game executable for 32:9 and wider|ref=<ref>[https://www.reddit.com/r/widescreengamingforum/comments/fuejn2/resident_evil_3_329_surround_fix/fmes4c5/ Resident Evil 3 : 32:9 & Surround Fix : widescreengamingforum]</ref>|fix= | {{Fixbox|description=Hex-edit the game executable for 32:9 and wider|ref=<ref>[https://www.reddit.com/r/widescreengamingforum/comments/fuejn2/resident_evil_3_329_surround_fix/fmes4c5/ Resident Evil 3 : 32:9 & Surround Fix : widescreengamingforum]</ref>|fix= | ||
# Download [https://github.com/praydog/RE2-Mod-Framework/releases RE2 Mod Framework]. | # Download [https://github.com/praydog/RE2-Mod-Framework/releases RE2 Mod Framework]. | ||
Line 130: | Line 129: | ||
===Disable vignette=== | ===Disable vignette=== | ||
+ | {{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/1860-resident-evil-3-proper-vignette-removal-including-hdr/ Resident Evil 3 Proper Vignette Removal]|ref=<ref name="WSGF"/>|fix= | ||
+ | }} | ||
+ | {{Fixbox|description=Use [https://www.nexusmods.com/residentevil32020/mods/4?tab=description Remove vignette (DX11 only)]||ref=<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/fun1jz/resident_evil_3remove_vignette_dx11_only/|title=Resident Evil 3Remove vignette (DX11 only)|date=2020-04-04}}</ref>|fix= | ||
+ | }} | ||
{{Fixbox|description=Hex edit the executable of the game|ref=|fix= | {{Fixbox|description=Hex edit the executable of the game|ref=|fix= | ||
# Download [https://github.com/praydog/RE2-Mod-Framework/releases RE2 Mod Framework]. | # Download [https://github.com/praydog/RE2-Mod-Framework/releases RE2 Mod Framework]. | ||
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# Search for <code>8B 87 3C 01 00 00 89 83 DC 00 00 00</code> and replace it with <code>31 C0 90 90 90 90 89 83 DC 00 00 00</code> as hex. | # Search for <code>8B 87 3C 01 00 00 89 83 DC 00 00 00</code> and replace it with <code>31 C0 90 90 90 90 89 83 DC 00 00 00</code> as hex. | ||
# Save the file. | # Save the file. | ||
− | |||
− | |||
− | |||
}} | }} | ||
Revision as of 01:20, 7 April 2020
This page is for the remake of Resident Evil 3. For the original game, see Resident Evil 3: Nemesis.
Developers | |
---|---|
Capcom | |
K2 | |
M-Two | |
Redworks | |
Engines | |
RE Engine | |
Release dates | |
Windows | April 3, 2020 |
Reception | |
Metacritic | 78 |
OpenCritic | 81 |
IGDB | 82 |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
Key points
- Features many graphical options with visual demonstrations for each.
- Includes Resident Evil Resistance.
- Enabling Shadow Cache may increase performance by 33%.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- All versions require Steam and Denuvo Anti-Tamper DRM.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\952060\remote |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/952060/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\952060\remote |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/952060/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Ultra-widescreen
Use this script for Flawless Widescreen[1] |
---|
Hex-edit the game executable for 32:9 and wider[2] |
---|
|
Disable vignette
Use Resident Evil 3 Proper Vignette Removal[1] |
---|
Use Remove vignette (DX11 only)[3] |
---|
Hex edit the executable of the game |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Simplified Chinese | ||||
Spanish | ||||
Traditional Chinese |
Network
Issues fixed
Zombies animate at 30 FPS
- Even if you play at 60 or variable (uncapped) FPS, zombies still animate at a maximum of 30 FPS when they are far from the player. With this mod, zombies will have an animation at 60 FPS or more.
Use Cheat Engine fix[4] |
---|
|
Use RE3 Mod Framework & Hex Editor (DX11 only) |
---|
|
22 FPS after the hospital section
Turning off V-Sync |
---|
|
Purple lighting on Hair
Switch to DX11 |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | If supported, the game defaults to dx12. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
Mods
- RE2 Mod Framework - Adds first-person mode, manual flashlight, disable vignette
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1 | 10 |
Processor (CPU) | Intel Core i5-4460 AMD FX-6300 |
Intel Core i7-3770 AMD FX-9590 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 45 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R7 260X 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 480 3 GB of VRAM DirectX 12 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/952060/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (952060) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Resident Evil 3 : 32:9 & Surround Fix : widescreengamingforum
- ↑ Resident Evil 3 : 32:9 & Surround Fix : widescreengamingforum
- ↑ Resident Evil 3Remove vignette (DX11 only) - last accessed on 2020-04-04
- ↑ Resident Evil 3 Remake mod uncaps the animations of distant zombies, allowing them to run at 60fps - DSOGaming