Difference between revisions of "Darksiders II"
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{{Input Settings | {{Input Settings | ||
|key_remap=hackable | |key_remap=hackable | ||
− | |key_remap_notes=See [[# | + | |key_remap_notes=See [[#Remapping|Remapping]]. |
|acceleration_option=false | |acceleration_option=false | ||
|acceleration_option_notes=No option to disable mouse acceleration.<ref>http://forums.steampowered.com/forums/showthread.php?t=2873652</ref> | |acceleration_option_notes=No option to disable mouse acceleration.<ref>http://forums.steampowered.com/forums/showthread.php?t=2873652</ref> | ||
Line 126: | Line 126: | ||
}} | }} | ||
− | === [[ | + | === [[Remapping]] === |
{{++}} Remappable keys.<ref>http://community.darksiders.com/go/thread/view/138731/29314129/Controller_Options__Remapping_Controls_PC</ref> | {{++}} Remappable keys.<ref>http://community.darksiders.com/go/thread/view/138731/29314129/Controller_Options__Remapping_Controls_PC</ref> | ||
− | {{++}} | + | {{++}} Remapping menu is now added the options menu, as well as the previous location in the inventory menu, accessible with the 'O' key. |
{{--}} Some keyboard keys cannot be mapped to game commands, like Delete, or num_del, Insert keys. Also, Arrow keys, END, HOME, PGUP, PGDN, etc. are displayed as "UNKNOWN KEY" then setting it again displays as NUMPAD keys. Does not seem too bad, but UNKNOWN KEY can only be bound once. Arrows are functional still after this binding as NUM keys, but you cannot bind any NUMPAD keys as it is seen as already bound. "I" is hardbound to PAUSE, so that is also not "remappable". | {{--}} Some keyboard keys cannot be mapped to game commands, like Delete, or num_del, Insert keys. Also, Arrow keys, END, HOME, PGUP, PGDN, etc. are displayed as "UNKNOWN KEY" then setting it again displays as NUMPAD keys. Does not seem too bad, but UNKNOWN KEY can only be bound once. Arrows are functional still after this binding as NUM keys, but you cannot bind any NUMPAD keys as it is seen as already bound. "I" is hardbound to PAUSE, so that is also not "remappable". | ||
{{--}} If a key is already bound, you have to remap the action using that key before you can use it. This sends you on a goose chase if you need to remap the majority of the keys. | {{--}} If a key is already bound, you have to remap the action using that key before you can use it. This sends you on a goose chase if you need to remap the majority of the keys. |
Revision as of 08:32, 1 July 2013
Darksiders | |
---|---|
Darksiders | 2010 |
Darksiders II | 2012 |
Darksiders II: Deathinitive Edition | 2015 |
Darksiders Warmastered Edition | 2016 |
Darksiders III | 2018 |
Darksiders Genesis | 2019 |
Key points
- THQ promised to implement a configuration file to customise the experience, but this has not yet been implemented.[1][2]
- The game has been ported poorly with numerous configuration and launching issues.[3][4]
General information
- THQ Darksider II Forum - General Discussion - not PC-specific.
- THQ Darksider II Forum - Technical Help & Bug Reporting - not PC-specific.
- Steam Forum - Darksiders - general forum for Darksiders series.
- Steam Community Discussion
Availability
- All versions require Steam.
- A THQ account is not required for this game.
Improvements
Disabling intro logos
To make the game reach the menu faster rename the following files to something else. All of them can be found under
C:\Program Files (x86)\Steam\steamapps\common\Darksiders 2\media\videos\
- 2011_THQ_Logo_FadeOut_720p.bik
- Vigil_Logo1280x720.bik
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
- The settings are only available after the cinematic introduction displayed when starting a new game. No real "Main menu" before starting/loading a game.
Vertical sync (Vsync)
Instructions |
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Borderless fullscreen windowed
Instructions |
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Anisotropic filtering (AF)
- No in-game setting for Anisotropic Filtering. The type and amount of filtering used when not forced is unknown.
Instructions |
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Anti-aliasing (AA)
- Natively available.[5]
Instructions |
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Input settings
Remapping
- Remappable keys.[6]
- Remapping menu is now added the options menu, as well as the previous location in the inventory menu, accessible with the 'O' key.
- Some keyboard keys cannot be mapped to game commands, like Delete, or num_del, Insert keys. Also, Arrow keys, END, HOME, PGUP, PGDN, etc. are displayed as "UNKNOWN KEY" then setting it again displays as NUMPAD keys. Does not seem too bad, but UNKNOWN KEY can only be bound once. Arrows are functional still after this binding as NUM keys, but you cannot bind any NUMPAD keys as it is seen as already bound. "I" is hardbound to PAUSE, so that is also not "remappable".
- If a key is already bound, you have to remap the action using that key before you can use it. This sends you on a goose chase if you need to remap the majority of the keys.
- Each time you set a key your entire page scrolls back to the very top so you need to scroll all the way back down again (using your w,s,UP,DWN keys that require constant pressing as holding does not scroll, and cannot use the mouse scrollwheel) to get back to the section you were configuring.
- The E key is hardcoded into the game and cannot be bound to certain actions (e.g. Move Horse Forward)
Issues fixed
Stuttering
- Caused by uncapped framerate.
Instructions |
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Instructions |
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Instructions |
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High System Temperatures
- Caused by uncapped framerate.
Instructions |
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Stuck After Start Game
- Caused by slowdown in internet connection as game checks for THQ account.
Instructions |
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3D Vision effects not rendering correctly
- Using 3D Vision in the game is subpar to what it could be, with effects and shadows not rendering at the correct depth.
Instructions |
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Using a 360 controller, only items from the first 3 rows can be sacrificed to upgrade a possessed weapon
Instructions |
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No dialogue voices or subtitles
Region locked copies may lack voices and subtitles, when language is changed to anything other than language native for their region.[7]
Instructions |
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Issuess Unresolved
Camera Turns While Strafing
- Camera appears to turn towards target while strafing. No fix is available yet.[8]
Freezing While Exiting Pause Or Inventory Screens
Using the phasewalker at the first portal after Lilith gives it to you to reach Samael
Karkinos Does Not React To Eggs Thrown (Thus UNBEATABLE)
The only known "solution" is to get closer before you throw the egg at the soft part. It may be difficult but seems to be the only way to circumvent the problem. die twice is another way ,
When i get the Redemption, i can't use it, cause it didn't load itself. ( You can hear the 'klak' voice but nothing happened!)
- A common, unresolved issue.[9]
System requirements
References
- ↑ http://community.darksiders.com/go/thread/view/138731/29249339/Settings&post_num=4#522535995
- ↑ http://community.darksiders.com/go/thread/view/138731/29314059/NO_graphics_options,_cant_change_keybindings
- ↑ http://community.darksiders.com/go/thread/view/138731/29313981/DS2_on_steam_not_launching
- ↑ http://community.darksiders.com/go/thread/view/138731/29314097/Unable_to_launch_Darksiders_II_for_PC_Read_Here!
- ↑ http://community.darksiders.com/go/thread/view/138731/29314191/Really_Vigil__No_anti_aliasing_on_PC_version
- ↑ http://community.darksiders.com/go/thread/view/138731/29314129/Controller_Options__Remapping_Controls_PC
- ↑ Tested by Suicide machine - Polish works without problems, but when changed to English - game lacks both subtitles and voices.
- ↑ http://forums.steampowered.com/forums/showthread.php?t=2873705
- ↑ http://community.darksiders.com/go/thread/view/138731/29314177/Freezing_while_exiting_pause_or_inventory_screens.