Previous page history was archived for backup purposes at Talk:Silent Hill 2: Director's Cut/LQT Archive 1 on 2018-02-15.
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I mean, I can see why one would want to change minor issues to just informative, after they have been fixed.
But seriously, just like GTA III-era games, there's a limit on how much that can be straightforwardly easy for the user, and there's a limit after which even a perfectioned game would still feel like an insult.
I see that the information keypoint should be used for neutral information, not as a middle-ground between positive and negative. The articles are about the games itself and mods are additional information, like they are mentioned in the keypoint paragraphs.
example revision: https://pcgamingwiki.com/w/index.php?title=Silent_Hill_2:_Director%27s_Cut&oldid=322383
Someone probably removed it because it was fixed by a mod, but I'll revert that.
Let's not forget about these crazy dudes
I tried to use sh2fix but the game hangs and does not start at all or the compatible *exe gets delete before the game can even be launched at all. I don't know if this is because of my anti-virus suspects something with the files of sh2fix but VirusTotal shows there is either a false positive or some malicious code in the files. Whatever the case may be it fails to run the game unlike ThirteenAG's Widescreen Fix.
Yes, of course it's not going to work if your AV interferes
But tbh, it wouldn't be bad if you could reach that guy and tell him it sucks when manpower is wasted by overlapping efforts.
Currently, the Widescreen Fix is essentially superior, but it doesn't allow for windowed mode or borderless windowed mode, nor does it have an option for fullscreen FMVs. It's stupid having two separate wrappers with their own pros and cons.
Widescreen Fix does have windowed mode, and you can use a program like Borderless Gaming to make it borderless fullscreen. The windowed mode option is in d3d8.ini as ForceWindowedMode=.
Indeed, just hours after your comment, "activity" basically moved to WS fix.
It looks like Widescreen Fix now has support for the Widescreen FMV Pack. The page for shows the SH2 Widescreen Fix was updated some time ago and there's new options in the SilentHill2.Widescreen.ini for the Widescreen FMV Pack.
I looked at the original FMV files in Director's Cut and it looks like most of the video files are in a different resolution than the PC porting staff credits FMV. I took a look at the opening scene with James in the bathroom on VLC media player, and the codec information shows video file, as well as most of the other FMV files, are displayed in 640x384 at some odd aspect-ratio, and because the game was designed for 4:3 displays, the game tries to correct the empty space by letterboxing the videos. The porting staff credits FMV however is at 640x480 and doesn't have the letterboxing issue.
This, as always, may help.
And I'm still waiting for being able to upload files bigger than 2GB here.
Is that the widescreen pack or an updated 4:3 version of the FMVs? The issue I was referring was how the Widescreen Fix by ThirteenAG keeps the FMVs to 4:3 but the resolutions of most of the game's FMVs are letterboxed because of the 640x384 resolution instead of 640x480.
In this case, why don't you just ask him? Either github or gtaforums.
Does the new fix work or is just like the old one that prevent the player from doing some in-game actions if playing at 60 frames per second?
I'm obviously talking about the new fix by Thirteenag.
Can we please do something about this?
If I remember, they're ONLY on here because the remastered FMVs need to be hosted on this site.
Any progress on this?
Basic uploader returns: Error No file was selected for uploadAdvanced uploader returns: No file was selected for upload
Error No file was selected for upload
No file was selected for upload
No dice yet.
Recently I've been dabbing my hands on the European PC version of Silent Hill 2: Director's with sh2proxy so I can run this game on Windows 8.1. The page claims that the game doesn't support anisotropic filter but I've messed around with the video card settings for this game by forcing x16 anitropic filtering with x8 anti-aliasing and it looks much better than just the anti-aliasing alone. I'm not sure if sh2proxy has anything to do with that since it is meant to fix the anti-aliasing support for the game and I don't know if it'll work for the Modern Compatibility Fix for the U.S. version.
If it works for you, then I guess you may just put "hackable" in that field and mention the graphics card control panel
If controls can be remapped (at least it seems by reading input table), what's the problem?
And why crap xpadder is suggested instead?
This page is a mess, there isn't much point in talking about the fixes themselves until the page is given a cleanup.
I mean, whoever will end up cleaning the page will have to test everything again, but from what I've seen maybe someone made some confusion with the True/False values. As most Hackable entries were before marked as True so it's probably just a minor mistake.
Sure, still I don't know why you removed some points.
And besides, soeb still hasn't managed to do anything.
I just added the reason in my edit history thing.