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User talk:Mirh

About this board

Lukin86 (talkcontribs)

Hello

I still do not have permission to post a patch on your host.

Can you posted patch for age of mythology gold dvd version. It's only 4mb

I thank you in advance.

Here is the patch link for the dvd version (links official website) patches.ubi.com/age_of_mythology_the_titan/age_of_mythology_the_titan_dvd_fix.exe

This is the game page on your wiki

https://pcgamingwiki.com/wiki/Age_of_Mythology

ps: I also have the official setup of the french version and and other languages of the bonus gift campaign if you're interested.

cordially Lukin86

Mirh (talkcontribs)

You could have replied there, you know. I really have nothing to do with this game.

Very congratulations for having find it (source). Fun fact: it's like 100% 1:1 a copy of VengeancE crack, aside for having no group signature

Reply to "Patch age of mythology"
Mirh (talkcontribs)
  • Aureal3D restoration project - As if corresponding patents didn't already expired ages ago and as if interoperability was something averse
  • Beyond: Two Souls | PC porting -"They own copyright. They're very serious about exclusives. Windows is owned by Microsoft" As if somebody was sharing pirated game blu-rays. And as if PCSX2 developer ever had troubles
  • Venice Unleashed open-sourcing - when asked on the IRC, developer stated "the point is allowing game hosting without a backend. By having VU sources one could easily bypass the DRM and get a functional backendless game.". As if this had stopped ME3Explorer

As side note, as always let's remember how there are fixes that cannot work with original DRMed game and that even in the most strict legislation on the planet (DMCA rulez) telling people how to remove DRM is by no means a problem. Doing so (provided fair use exceptions don't apply) might.

Reply to "Projects too afraid of "bad law""
RaTcHeT302 (talkcontribs)

Se non ti fosse chiaro perchè io editassi le pagine cosi, in questo modo il tabello dei settaggi video rimane pulito e leggibile, è decisamente molto più semplice editare le fixbox se desiderassi aggiungere qualcosa, per l'utente comune sara molto più chiaro vedere cosa cambiare visto che non sara tutto orribilmente ingombrato, in più, in questo modo potresti pure semplicemente linkare il fix appropiato, pòi avendo i paragrafi separati molti spenderanno meno tempo cercando di capire cosa devono modificare, l'idea principale era di mantere una certa chiarita per l'utente è l'editore, altrimenti hai visto pure tu che casino si era creato nella pagina di Skyrim.

Anche se è decisamente più conveniente editare i tabelli nel tuo modo, molte volte si crea più confusione che altro. Con le fixbox è molto più semplice seguire ogni singolo passo descritto da me invece di riempire l'intero tabello con un sacco di informazioni, il chè in gran parte diventano molto difficili da leggere nel futuro, molte volte anche per l'editore in se, visto che non sapra mai cosa l'autore di prima volesse comunicare esattamente il che capita decisamente abbastanza frequentemente.

La pagina di Deus Ex può offire un paio di esempi, come la sezione del controller "Must be enabled through console command preferences. Under Display, set UseJoystick to "true". Note: Default settings unplayable.". Un sacco di informazioni le quali aiuterebbero a capire come applicare il fix in un modo facile è rapido sono state direttamente tralasciate, in più è decisamente meglio aver la nota inclusa nella fixbox per evitare di allungare le file del tabello.

Non riesco a pensare a più esempi al momento, ma speravo di mantere tutto il più chiaro è pulito possibile negli articoli del wiki, in modo che tutto fosse semplice da seguire senza dover perdere tempo prezioso su un singolo gioco, per poter capire cosa fare in modo da poter applicare una singola soluzione per problemi abbastanza ridicoli e addirittura banali, altrimenti finiremmo sempre con pagine orrende il che richiedono ore intere solo per essere putile è riscritte, non per parlare del fatto che sarranno sempre difficili da mantenere.

PS: Il mio italiano è un po' arruginito, visto che non ho la possibilita di parlare a nessuno in questa lingua.

Mirh (talkcontribs)

Beh, se non altro ti ricordi ancora che dopo po' va l'apostrofo.. :p

Comunque, al diavolo qualunque fatica un editor possa incontrare... il punto cardine principale di tutto è che il lettore capisca e non si perda.

In particolare sembra che tu voglia dire che: è perchè i fix sono lì, in bella vista, che l'utente medio li nota...
Ma la mia teoria invece è che più fix ci sono (= la pagina è più lunga) e più diventa difficile notare quello che davvero si cerca (motivo per cui nelle pagine di GTA ho messo su quello schifo di TIMING RELATED ISSUES..)
Detto questo, non sono assolutamente contro i fixbox messi fuori dal template... è solo che.. insomma.. per dire di usare il parametro di lancio vattelapesca non penso servi un manuale di istruzioni

E non capisco nemmeno perchè dovremmo "pulire e riscrivere", in futuro, quelle 3 parole per dire: usa il paremetro abcd.
Mi sembra già il massimo compromesso tra nubbezza e esperienza possibile.

Poi la pagina di deus ex non vedo dove potrebbe eccellere in particolare.. anzi

RaTcHeT302 (talkcontribs)

Deus Ex? Non ricordo esattamente. Era per Human Revolution o l'originale in sé?

Mirh (talkcontribs)

"Must be enabled through console command preferences" c'è solo sull'originale

Reply to "-"
RaTcHeT302 (talkcontribs)

Le mie istruzioni originali facevano cagare, ma non intendevo lasciarle cosi. Sto ancora pensando ad un modo migliore per spiegare cosa cambiare è come ma al momento mi sento da cani.

Mirh (talkcontribs)

Sì anche io con 2000 risposte da dare.

Comunque il punto è che prima te lo sistemi come ti comoda (e puoi anche usare i settaggi che magari impieghi semplicemente per il DInput > Xinput normale)

Poi se hai sto bisogno speciale del giocatore 1 sullo slot 2.. ecco. Ma non devi riconfigurare tutto da zero. Diciamo che mi piace avere tutto.. modulare.

RaTcHeT302 (talkcontribs)

Si avevo capito, ma al momento ero un po' distratto dal tuo edit, vedro domani al massimo.

Ma il problema era il fatto che, il mio controller 1, e settato su 2, quando dovrebbe essere 1.

RaTcHeT302 (talkcontribs)

Certe volte perdo la pazienza e mi incacchio da solo, propio mentre ho la soluzione sotto il naso, mi incavolo con me stesso cmq, non ho nulla con te. Non mi piace litigare é molte volte mi sento in colpa :v

Quando non ho tutto in chiaro faccio edit più sbadati, ma dubito a te capiti. Devo cazzegiare un po' finche mi venga in mente cosa fare.

Reply to "X360ce"
RaTcHeT302 (talkcontribs)

Sorry if I'm bugging you but, what did you mean by that? It would make the whole VisualStore situation slightly clearer, idk.

PS: Scrivo in inglese perchè boh, che ne so altri magari leggeranno sta roba.

Mirh (talkcontribs)

Your thread

And perhaps some more things I could have said here and there (like in the wall of text in the editing guide thread)

Reply to "General assumptions page"
Garrett (talkcontribs)

References for the infobox rows have to be specified with ref= since the unnamed second parameter is actually used for the notes to the left. I have updated the developer and publisher templates to support the ref= parameter.

Mirh (talkcontribs)

Actually, references weren't showing just with winporter parameter.

Anyway thank you

Reply to "Infobox references"
Blackbird (talkcontribs)

Why did you add that reference there? That bug is already fixed in the link I added. Am I missing something?

Mirh (talkcontribs)

I always find useful to include some kind of reference to source.
If you had a problem with mod, you would like to contact the creator I guess (that's why I rarely directly link gtagarage pages: few developers write a link to original thread, whilst almost always the contrary is true)

In this specific case we previously had the link to gtaforums discussion. Then you posted the new version (thank you btw) and suddenly we had no reference to Silent.
And in particular, I couldn't find a link to this new patch in the thread (which is monopolized by SA lately). So I googled for whatever place Silent could have mentioned that and I find

Blackbird (talkcontribs)

Yeah I guess this works. I'll add GTAF link back if Silent updates the main thread. Similarly I think GTA SA should link to the thread as well when it gets added to OP as a official stable version. So you can see what's fixed and stuff directly from the creator.
Kinda like I link to 13AG's website so you can see supported EXEs and instructions
I PM'd Silent for the new version since I couldn't find it in the mess of a thread it became :D

Mirh (talkcontribs)

Yes, certainly.

I'd also like to point out how in SA silentpatch I used to write down references to explain how a particular feature works (that after all link back to gtaforums thread, if problems ever came)

Reply to "GTAIII SilentPatch edit"
Blackbird (talkcontribs)

I'd say there is a little oversight. SilentPatch only skips EAX and nVidia logos like 3.0 exe did. The .mpg videos still play. Not sure about the -skip command, but I assume it's same thing.

Mirh (talkcontribs)

In my opinion that's already enough.
I mean, those were the unskippable logo, those that were really annoying. .mpg videos can just be skipped with a mouse click.

But it seems you don't have the same opinion.. and indeed Improved Fast Loader also allows to skip the otherwise always present copyright screen..
Can you think to it? (I mean, I'm so tired of the problems of those damn GTA games..)

Besides, are you the same Blackbird88 of the gtaforums?

Blackbird (talkcontribs)

I thought so, but the it says Skip intro videos so that may be confusing a bit. Indeed you can just spam any key to skip them. I already have my fingers trained.
Yep that's me. 60 FPS masterrace

I tried something. I wanted to simply give SP the informative icon but that wouldn't group it with the skip command. And I tested teh skip command on 1.01 exe and it skips the logos just as I expected

Mirh (talkcontribs)

Wait wait wait.
Excuse me, but your edit was way too complex for a page as big as GTA:SA one..
I mean, I know it may be stupid, but you almost need a degree to download every fix and a new section is overwhelming.
I hope what I did could be more.. "catchy" for the lazy eyes of the noob that may stumble on the page

So I had to explain two times the same thing to the same person .-. I hate hate hate this game. And really, try for real that thing with the car. I swear it's true

Blackbird (talkcontribs)

I wanted something like this, but then it needs to be mentioned ony fast loader skips everything.
Dude I am playing this game on PS3 too and the differences are negligible.

Mirh (talkcontribs)

Wait wait wait.. wtf? PS3?

We are talking of computers here

Blackbird (talkcontribs)

Yeah and PS2 version runs at 30 FPS too hence the limitation in the first place.

Mirh (talkcontribs)

The limitation is there in the first place because they always had PS2 framerate as target, true.

Anyway, how are you supposed to check different framerates with a Playstation 3?

Blackbird (talkcontribs)

You don't, because it's always locked at 30 FPS so it should be exactly same as turning on FL on PC :)

Mirh (talkcontribs)

So.. where did you play the game at ≥60FPS to claim that there are no problems with it?

Blackbird (talkcontribs)

On both PC and PS3?

Mirh (talkcontribs)

So.. I have the feeling you are comparing 60FPS (PC) with 30FPS (PS3)..I can't understand why you mentioned ps3 otherwise
Correct?

It's rather unorthodox imo..
It seems I'll have to make a video one day to show the difference

Blackbird (talkcontribs)

No I compare PC,PS3 30 FPS and PC 60 FPS. The differences are so minor it's not worth the trouble of running a slideshow that is 25-30 FPS.
I finished literally everything in the game so clearly it doesn't hinder progress. The way cars handle also isn't much different unless you are trying too hard to achieve "le R* vision", because devs are never wrong :)
Just FYI GTAIV has a problem when you have 60 FPS in last mission you can't pull up on a heli. Clearly everyone should force 30 FPS just for that one mission.
I say this is pointless we're never going to convince each other anyway :D

RaTcHeT302 (talkcontribs)

Just write that the Splash screens are skipped jesus.

Blackbird (talkcontribs)

Ha the thread got derailed long time ago into FPS debate lol

Mirh (talkcontribs)

Obviously in GTA4, that seems the only thing with weird behaviours (even though I can't really claim this since I hardly reach 40FPS)

But as I said, l o o k at how cars b r e a k almost instantly on high framerates in SA
Until you don't at least acknowledge this I'm not really sure we are even talking of the same thing. It's too blatant. :\

I'm quite sure we'll find a meeting point, soon or later

Blackbird (talkcontribs)

Yes they do, but they don't brake as quick to be even noticeable in regular gameplay unless you purposefuly do it over and over. You're just blowing the bugs out of proportions is all I'm saying. There isn't single thing that literally breaks the game.
Last post here before it gets out of hand :D

Mirh (talkcontribs)

Oh, that was what I wanted you to say.

Anyway, of course if the sum of the little problems is smaller than the annoyance of the fixed framerate, better for you to disable the later..

Than subjective tastes come into play and imo, queer car handling, slower swimming, mad drivers (I have the impression they drive fast as hell with FL off, but I'm not entirely sure), gravity/density is screwed (I don't know whatever else to explain Stowaway opening cutscene) and last but not least I remember cutscenes not even starting in VC with anything but capped fps

Ultimately, I almost fear I would ascribe an oddity for something that instead was never meant to be the game (e.g. too hard missions: am I indeed clumsy or is the game effectively bitching?)
Then you have 60FPS masterrace and all which is alone already a good enough point ;)

End I guess

Reply to "GTA SA Skipping intro videos"
Mirh (talkcontribs)

So.. emotional could mean nothing to somebody.
But I swear, if there's something the majority of the games really lack, is this. Immersion, no gameplay retcons, truly convincing acting.
Sure, these things seem almost pointless, who would give a damn after all?

But no matter how uncaring we are. We'll always subconsciously feel the bad effects of stiff animations or odd narration choices.
http://playersdelight.blogspot.com/2013/10/how-quantic-dream-beat-telltale-at.html
http://playersdelight.blogspot.com/2013/10/beyond-two-souls-most-unique-feature-is.html
http://www.pressxtostory.com/2015/01/the-13-cutscene-tropes-that-are-holding.html
http://www.theastronauts.com/2013/11/empathy-game-design-people-like-beyond-two-souls/
https://s3.amazonaws.com/Casual_Connect_Magazine/ccsummer2013.pdf#page=67
http://www.gamesradar.com/real-problems-video-game-storytelling-and-real-solutions/
http://frictionalgames.blogspot.se/search/label/design

RaTcHeT302 (talkcontribs)

what

Mirh (talkcontribs)

Play Beyond: Two Souls or Heavy Rain or.. what the hell...
..to remain on PC even Arma 3, in particular the part where you are required to exfiltrate from Stratis.

These are the situation where not only suspension of disbelief was easy to maintain (like it happened for me with all the science fiction in Mass Effect 1 for example) but,
even further I was actually suspended from reality itself.

I thought Aiden (B2S) was above me for half of the following day.. and I would swear I even dreamed something related to the game for a week.
Not to mention I have been psychologically overwhelmed for nearly a month and just at this point I I started to somewhat not think anymore to it

In arma instead, more simply I was almost keeping the head down.. in real life
and god knows what could have happened had I played with Oculus Rift or similar

Reply to "Emotional games."
Shortcat (talkcontribs)

Well, there is even option in-game for unlimited fps, you consider this isn't even an option? I think one can beat the game with 60 fps lock. I did it even without limiter not knowing it causes bugs. And 30 is painful, yes (even 25 without patch which is still in beta and bugged).

Blackbird (talkcontribs)

It's definitely possible to beat the game with 60 FPS, because I did, but the Amphibious Assault mission is flatout impossible unless you don't mind losing a big chunk of health due to slow swimming causing you to drown. Also I did all schools with all gold medals with 60 FPS.

Mirh (talkcontribs)

I'm not stopping anyone from playing even at 200FPS, I beat myself half of the campaign without even knowing why something so amiss as a frame limiter was included.
Though (after hundreds of hours on the PS2 version) I always felt.. something was weird in the PC version. And I lost an entire week trying to find the right exes, the right versions.. without results

Now, after having read dozens of discussions on gtaforums, I realize everything revolves around the number of frames.
You may call it diving bug, driving school bug, airplane floating bug and so on... like if.. they weren't major *gamebreaking* problems

But this also means mad car drivers, moon-like physics (including dampened car breaks).. and list of messed up things just get longer.
So my question is.. really? You are willing to trade all this?

It's not like I'm one of those kiddies that believe to the "30 frame per second are more cinematic" fairy story...
but considering I played for tens of hours then with framerate capped at 25 (SilentPatch didn't exist) without, really, any issue -finally-.. I believe that's what should be endorsed.

RaTcHeT302 (talkcontribs)

Honestly some people simply might not care and even I personaly would rather play the game at 60 FPS instead of torturing myself with the 25 FPS cap, I honestly never really bothered playing with it activated considering the game simply becomes tedious to play, even if the physics clearly go a bit ape shit, sadly. It would probably be best not to force people into playing with the cap turned on, instead any issues should be pointed out.

HF should probably be set to true, even if it actualy sucks balls.

Mirh (talkcontribs)

As I said, who is forcing who?
I'd just like to point out the most fixed solution. (besides, I just needed 10 miuntes to get used to 25FPS cap. Considering now we have "proper" 30FPS cap.. I found this should be the fine point)
And clearly, common sense itself should be enough to figure out that if somebody really desire uncapped frames.. well, it just needs to disable frame limiter..
I think everybody would be able to understand that

Shortcat (talkcontribs)

But not everyone know that you can limit frame rate by use of external tools and that San Andreas doesn't use vsync. Why not offer another solution? Which, by the way, some people find the best one.

Mirh (talkcontribs)

First, please, never use vsync as a frame limiter. The only thing it can properly do is remove tearing.
Said this, I understand yours is a good point.

My personal theory is that people think problems are just limited to selected situations... while instead they are actually spread all over the game and the sum of every one of these little nuisances, is bigger, in the long time, than the immediately noticeable frame limit major annoyance, imo. I even did some tests.

I first tried to cap the game to 60 (with MSI afterburner).. but when I tried to go down (w/o thrust, just by gravitation) from one of the san fierro's hills... car was already rockingly nailed to the road. So I tried a much more conservative 35FPS limit and you know what? Yes, car went ahead this time.. but distance was already less than half (in comparison to normal cap) :\
Then I tried to measure the time needed to swim across 2 point and this time results were already more consistent: this ~17% increase in framerate lead to exactly a ~17% decrease in swimming speed (i.e. ~17% longer times).
Lastly, I tried to clock time needed for spontaneous emerging from a given underwater point and well, it didn't change (although as you know the more the frames the higher the effort required to dive downward)

So, in the end, I hope the little line I wrote will be the best compromise between our views

Reply to "GTA San Andreas frame limiter."