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OpenHV

From PCGamingWiki, the wiki about fixing PC games
Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
OpenHV
OpenHV cover
Developers
OpenHV developers
Engines
OpenRA
Release dates
Linux September 5, 2020
macOS (OS X) September 5, 2020
Windows September 5, 2020
Taxonomy
Monetization Freeware
Microtransactions None
Modes Multiplayer
Pacing Real-time
Perspectives Top-down view
Controls Multiple select, Point and select
Genres RTS
Art styles Pixel art
Themes Sci-fi
OpenHV on IGDB
OpenHV on MobyGames


OpenHV is a cross-platform open-source real-time strategy game set in a science-fiction future. It is based upon the game design and pixel art from Hard Vacuum, a game in development during 1993 that was never published. The artwork was published by Daniel Cook, who is also known for his work on Tyrian. It relies on OpenRA as game engine.

The game has seen several stable releases, but is still in active development.


General information

GitHub repository

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
Windows
macOS (OS X)
Linux
itch.io
DRM-free
Windows
macOS (OS X)
Linux

Monetization

Type Notes
Freeware Expenses are covered by voluntary donations.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\OpenRA\
macOS (OS X) $HOME/Library/Application Support/OpenRA/
Linux $XDG_CONFIG_HOME/openra
This game does not follow the XDG Base Directory Specification on Linux.
Configuration files are stored in this location. Replays and maps are stored in versioned hv subfolders.
Flatpak folder is $HOME/.var/app/io.github.openhv.OpenHV/openra/

Save game data location

System Location
Windows %APPDATA%\OpenRA\Saves\hv
macOS (OS X) $HOME/Library/Application Support/OpenRA/Saves/hv
Linux $XDG_CONFIG_HOME/openra/Saves/hv
Stored in per version subfolders.
Flatpak folder is $HOME/.var/app/io.github.openhv.OpenHV/openra/Saves/hv

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Called Fullscreen, Fullscreen (legacy) is Exclusive fullscreen
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
Does not work in windowed mode.
60 FPS and 120+ FPS
VSync enabled by default. If it fails, enable manual Frame limiter.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Color blind mode
Requires configuration[1]

Input

Keyboard and mouse State Notes
Remapping
Can be changed in-game or in settings.yaml[2]
Mouse acceleration
Mouse sensitivity
Check Use Hardware Cursors in-game for enhanced mouse responsiveness
Mouse input in menus
Mouse Y-axis inversion
Touchscreen optimised
Enable Left-Click Orders in-game (GUI still unsuitable)
Controller
Controller support
Controller types

Audio

Audio feature State Notes
Separate volume controls
for sound and music
Surround sound
Subtitles
Closed captions
UI Feedback Notification and Game Event Notifications can be disabled in settings.
Mute on focus lost
Pauses the game in single-player
Royalty free audio
Uses Tim Beek's Royalty Free Music

Localizations

Language UI Audio Sub Notes
English
UI translation is work in progress.

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
63 Co-op, Versus
Online play
63 Co-op, Versus
In game and online[3] server browser.
Asynchronous multiplayer

Connection types

Type Native Notes
Matchmaking
In game IRC client connected to Discord and Matrix including a bot announcing new lobbies.[4]
Peer-to-peer
One player acts as host.
Dedicated
Can be configured extensively.[5]
Self-hosting
Official Docker container available.[6]
Direct IP

Ports

Protocol Port(s) and/or port range(s)[7]
TCP 1234
This game supports Universal Plug and Play (UPnP) for automatic port configuration.[8]
Ports used internally and externally are configurable.

Other information

API

Technical specs Supported Notes
Direct3D 11
OpenGL 3.2
Executable 32-bit 64-bitARM Notes
Windows
32-bit installers and portable packages are available at GitHub.[9]
macOS (OS X)
Universal binary
Linux
Non-64-bit support is provided by Flatpak.[10]

Middleware

Middleware Notes
Audio OpenAL
Input SDL

System requirements

Linux
Minimum
Operating system (OS) CentOS 7
Processor (CPU) Intel Core i5-6600
System memory (RAM) 1 GB
Hard disk drive (HDD) 250 MB
Video card (GPU) 250 MB of VRAM
OpenGL 3.2 compatible
bundles .NET 6[11]
macOS (OS X)
Minimum
Operating system (OS) 10.15
Processor (CPU) Intel Core i5-6600
System memory (RAM) 1 GB
Hard disk drive (HDD) 250 MB
Video card (GPU) 250 MB of VRAM
OpenGL 3.2 compatible
A 64-bit operating system is required.
Windows
Minimum
Operating system (OS) 10
Processor (CPU) Intel Core i5-6600
System memory (RAM) 1 GB
Hard disk drive (HDD) 250 MB
Video card (GPU) 250 MB of VRAM
DirectX 11 compatible


References

  1. Is there a color-blind mode? - last accessed on 2024-07-29
  2. Hotkeys - last accessed on 2024-07-29
  3. Server Browser - last accessed on 2024-07-30
  4. Release 20230416 - last accessed on 2024-07-30
  5. Dedicated Server - last accessed on 2024-07-30
  6. Linux dedicated server docker container - last accessed on 2024-07-29
  7. Server ListenPort - last accessed on 2024-08-09
  8. Server DiscoverNatDevices - last accessed on 2024-08-09
  9. OpenHV releases - last accessed on 2024-07-29
  10. OpenHV on Flathub - last accessed on 2023-03-11
  11. .NET 6 - Supported OS versions - last accessed on 2024-07-29