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Forgotten Realms: Unlimited Adventures

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Forgotten Realms: Unlimited Adventures
Forgotten Realms: Unlimited Adventures cover
Developers
MicroMagic
Publishers
Retail Strategic Simulations Inc.
Digital, former GOG.com
Digital, current SNEG
Release dates
DOS March 17, 1993
Mac OS (Classic) May 1993
Windows (DOSBox) August 20, 2015[1]
macOS (OS X) (DOSBox) August 20, 2015[1]
Linux (DOSBox) August 20, 2015[1]
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Turn-based
Perspectives First-person
Genres RPG
Themes Fantasy
Series Gold Box
Forgotten Realms: Unlimited Adventures on HowLongToBeat
Forgotten Realms: Unlimited Adventures on MobyGames
Forgotten Realms: Unlimited Adventures on Wikipedia
Subseries of Dungeons & Dragons
Pool of Radiance (series)
Curse of the Azure Bonds 1989
Secret of the Silver Blades 1990
Buck Rogers (series)
Champions of Krynn 1990
Neverwinter Nights 1991
Pools of Darkness 1991
Gateway to the Savage Frontier 1991
Death Knights of Krynn 1991
The Dark Queen of Krynn 1992
Treasures of the Savage Frontier 1992
Spelljammer: Pirates of Realmspace 1992
Forgotten Realms: Unlimited Adventures 1993

Forgotten Realms: Unlimited Adventures is a singleplayer first-person RPG game in the Gold Box series.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions for game series

Availability

The retail version requires the manual to answer copy protection questions. The GOG.com version will accept any answer.[2]

Essential improvements

Gold Box Companion

Gold Box Companion is a program for Windows that adds various optional features when playing the DOS version in DOSBox (automap, party HUD, raising level restrictions, character editing, etc.)

Game data

Configuration file(s) location

System Location
DOS
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Mac OS (Classic)
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS <path-to-game>\*.DSN\SAVE\
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Mac OS (Classic)
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]
Each adventure module has its own SAVE subfolder.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
320x200 only.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
For DOSBox toggle with Alt+ Enter (see the glossary page for other workarounds).
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS and 120+ FPS

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Everything is text-based.
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
German

Other information

API

Technical specs Supported Notes
DOS video modes VGA

System requirements

DOS
Minimum
Operating system (OS) 3.3
Processor (CPU)
System memory (RAM) 640 KB
Hard disk drive (HDD) 6 MB
Video card (GPU) VGA


Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to <path-to-game>/cloud_saves/ even if GOG Galaxy is not used (this folder contains all redirected files, so some files in the cloud_saves folder might be temporary files or other files that do not contain saves or settings).

References