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Always Sometimes Monsters

From PCGamingWiki, the wiki about fixing PC games
Always Sometimes Monsters
Always Sometimes Monsters cover
Developers
Vagabond Dog
Publishers
Devolver Digital
Engines
Windows RPG Maker VX Ace[1]
OS X, Linux RPG Maker MV
Release dates
Windows May 21, 2014
macOS (OS X) January 9, 2015
Linux January 9, 2015
Reception
Metacritic 73
OpenCritic 73
IGDB 81
Taxonomy
Monetization One-time game purchase
Series Always Sometimes Monsters
Always Sometimes Monsters on HowLongToBeat
Always Sometimes Monsters on IGDB
Always Sometimes Monsters on MobyGames
Always Sometimes Monsters on Wikipedia
Always Sometimes Monsters
Always Sometimes Monsters 2014
Sometimes Always Monsters 2020

Key points

The game settings can be accessed by pressing F1 as usual with other RPG Maker games.
Only resolution option is 544x416 (17:13).
OS X and Linux lack Steam integration and have frequent crashes.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
Mac App Store (unavailable)
Icon overlay.png
macOS (OS X)

Game data

Configuration file location

System Location
Windows <path-to-game>\Game.ini[Note 1]
macOS (OS X) $HOME/My Games/ASM/
Linux
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows <path-to-game>\Save01.rvdata2[Note 1]
macOS (OS X) $HOME/My Games/ASM/
Linux <path-to-game>/

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Game properties accessed with F1.
Game properties accessed with F1.
Games main menu telling keys to change fullscreen and scaling.
Games main menu telling keys to change fullscreen and scaling.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Use either Alt+ Enter or F5 to switch and F6 to scale.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
[2]
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Controller key rebinding in game properties.
Controller key rebinding in game properties.
Keyboard key rebinding in game properties.
Keyboard key rebinding in game properties.

Keyboard and mouse State Notes
Remapping
Only specific keys and they have to be bound to imaginary controller.
Mouse acceleration
Mouse not used in game.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Accessing options and switching to fullscreen requires keyboard.
Controller remapping
Controller keys are bound to imaginary controller.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Music and effects, on or off only
Surround sound
Subtitles
All speech is text.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 7
OpenGL 2.0 OS X and Linux only.
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux
[citation needed]

Middleware

Middleware Notes
Audio OpenAL Linux only.[citation needed]

System requirements

Windows
Minimum
Operating system (OS) XP, Vista, 7, 8, 8.1
Processor (CPU) Intel Pentium 4 2.0 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 500 MB
macOS (OS X)
Minimum
Operating system (OS) 10.7
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 2 GB
Hard disk drive (HDD) 500 MB
Video card (GPU) OpenGL 2.0 compatible
Linux
Minimum
Operating system (OS) Ubuntu 12.04
Processor (CPU) Intel Pentium 4 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 500 MB
Video card (GPU) OpenGL 2.0 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:Vetle on 2017-05-25
  2. Verified by User:Marioysikax on June 28, 2016 With 120 FPS recording.