Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

303 Squadron: Battle of Britain

From PCGamingWiki, the wiki about fixing PC games
303 Squadron: Battle of Britain
303 Squadron: Battle of Britain cover
Developers
Atomic Jelly
Publishers
Movie Games
PlayWay
Engines
Unreal Engine 4[Note 1]
Release dates
Windows August 31, 2018
Taxonomy
Monetization One-time game purchase
303 Squadron: Battle of Britain on MobyGames

General information

Kickstarter campaign
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Gamesplanet logo.svg
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
itch.io
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Amazon.com (unavailable)
Icon overlay.png
Windows
Amazon.co.uk (unavailable)
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

In-game gameplay settings.
In-game gameplay settings.

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Squadron303\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/675170/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\Squadron303\Saved\SaveGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/675170/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game video settings.
In-game video settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Vert- scaling.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Scales with texture quality preset. To set manually force in GPU control panel or see Anisotropic filtering (AF).
Anti-aliasing (AA)
Off, Fast FXAA, FXAA and TAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Anisotropic filtering (AF)

Set AF samples[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following to the end of the file and save it.
[SystemSettings]
r.MaxAnisotropy=16

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Negative acceleration present.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Menu navigation requires mouse input.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Needs to be reconfigured as controls are not mapped correctly with auto-configuration.
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
, Wired
Generic/other controllers
Various joysticks do work but all need to be configured manually. A list of supported devices does not exist.
Button prompts
Additional information
Controller hotplugging
Inputs need to be assigned in the settings first.
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Effects, music and dialogue.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Polish
Russian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-4690
AMD Ryzen 5 1500X
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon R9 270X
2 GB of VRAM
Other Mobile GPUs are not officially supported.
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.22[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/675170/ in addition to or instead of this directory. The app ID (675170) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 Verified by User:Waschbär on 2019-10-13